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MediocreLee

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Posts posted by MediocreLee

  1. Lord (all main lords, including Elincia and Micaiah, but not including Fates royals)

    • Favorite - Ike (Can write a novel on why I like the guy.)
    • Runner-up - Lyn (Can write a sequel novel on why I like the lady.)
    • Least Favorite - It's always a toss up between Chrom and Corrin for me

    Avatar

    • Favorite - Robin
    • Runner-up - Kris
    • Least Favorite - Corrin

    Villager/Trainee/Noble

    • Favorite - DoesNepheneecountsinceshe'stechnicallyavillageraspartofherstory?  Ross
    • Runner-up - Ewan
    • Least Favorite - Donnel

    Cavalier

    • Favorite - Kieran
    • Runner-up - Cain
    • Least Favorite - Fiona

    Knight

    • Favorite - Benny
    • Runner-up - Gatrie
    • Least Favorite - Meg

    Myrmidon/Samurai

    • Favorite - Ayra
    • Runner-up - Marisa and Mia kinda take up this secondary spot together.
    • Least Favorite - Hisame

    Mercenary

    • Favorite - Dieck
    • Runner-up - Kamui (I'm just realizing it's kinda hard/weird classifying some of the Gaiden/SoV characters.)
    • Least Favorite - Inigo/Laslow

    Fighter/Oni Savage

    • Favorite - Charlotte
    • Runner-up - Barst
    • Least Favorite - Bartre

    Pirate/Bandit

    • Favorite - Gonzalez
    • Runner-up - Dart
    • Least Favorite - Geese

    Soldier/Spear Fighter

    • Favorite - Nephenee
    • Runner-up - Lukas and Aran occupy this spot together.
    • Least Favorite - Um...uh....Haitaka.

    Archer (also includes Ballistician and Apothecary)

    • Favorite - Python
    • Runner-up - Rolf
    • Least Favorite - Wolt (For some reason, he fails to be a relatively decent unit for me whenever I play Binding Blade)

    Nomad/Bow Knight

    • Favorite - Rath
    • Runner-up - Astrid
    • Least Favorite - Tobin (I have him as an Archer a lot in my playthroughs.)

    Mage/Diviner

    • Favorite - Sonya
    • Runner-up - Ishtar (If she counts here)
    • Least Favorite - Rhajat

    Dark Mage/Shaman

    • Favorite - Pelleas
    • Runner-up - Ophelia
    • Least Favorite - Tharja

    Monk

    • Favorite - Lucius
    • Runner-up - Artur
    • Least Favorite - Azama (Since he's classified as Monk in Fates.)

    Priest/Cleric

    • Favorite - Mist
    • Runner-up - Brady
    • Least Favorite - Mitama

    Troubador

    • Favorite - Ethlyn
    • Runner-up - L'Arachel
    • Least Favorite - Maribelle (Though, I don't mind her that much.)

    Thief (includes rogues, ninjas, butlers, and maids)

    • Favorite - Kagero
    • Runner-up - Jaffar
    • Least Favorite - Cath.

    Pegasus Knight

    • Favorite - Cordelia
    • Runner-up - Palla
    • Least Favorite - Subaki

    Wyvern Rider

    • Favorite - Cormag
    • Runner-up - Camilla 
    • Least Favorite - Percy

    Manakete (also includes Xane)

    • Favorite - Tiki
    • Runner-up - Fae
    • Least Favorite - Nowi

    Beast/Laguz (Royal)

    • Favorite - Nailah
    • Runner-up - Kurthnaga
    • Least Favorite - Skrimir

    Beast/Laguz (Non-Royal)

    • Favorite - Ulki
    • Runner-up - Mordecai
    • Least Favorite - Vika

    Dancer (includes Bards, Singers, and Herons)

    • Favorite - Leanne
    • Runner-up - Ninian and Lara share this spot
    • Least Favorite - Lalum
  2. In SD/NME, I would honestly consider Caeda as a semi-Lord since she has such a big presence throughout the game.

    In Genealogy, definitely Julia and by extension Dierdre.

    Binding Blade, most definitely Lilina.  To this day I consider her a Lord because of the presence she has in the game.  And I'll even pitch that Sophia has the possibility of being a semi-Lord just because she's so integral of getting the true ending.

    Blazing Sword, Mark

    Sacred Stones, Innes and Tana most definitely.

    PoR/RD, Elincia for sure is the co-Lord.  If PoR had a typical royals FE story, Elincia would've been the main Lord.  I'll add in Sanaki as well.

    Awakening, I think it's still debated whether or not Robin and Lucina count as Lord or not.  If not, then for sure them.

    Fates, Azura, considering how big of a roll they made her to be.  And I wouldn't put every royal sibling here, but I would put Xander and Ryoma for Conquest and Birthright respectively.

  3. Warning:  Beware of long post.

    I posted this on the Fire Emblem amino and thought I'd share this here as well.

    So I had the random thought, "Huh, Fire Emblem would make a pretty interesting board game," one night.  Then I looked at my amiibos, which all of them are Fire Emblem characters except for one, and have been thinking on how to combine the two.  So I'm here to present what I have so far of the Fire Emblem Board Game I've been slowly working on.  (I did just discover that someone had made a Fire Emblem Heroes board game...but the ideas are going to be different).  Dice, luck, and strategy is used in this game.  Do note that all of this is still a work in progress and who knows if I'll actually fully complete this project.

    If you're reading through how to play and you're wondering, "Wow, this sounds so specific that it's obvious."  It probably is.  When it comes to a lot of board games, the rules usually have to be pretty specific as to avert confusion.  Though, if you've played Fire Emblem ever, you'll know how most of this stuff works.

    So in this BG, there are a couple of different modes that are possible for play.

    Free-For-All

    Which up to 4, maybe more depending, will battle it out to see who can be the last one remaining.

    Team Battle

    Teams of 2 can battle each other or one

    Horde

    Heroes will have to fight against a horde of enemies.

    Defense

    Heroes will have to defend a certain point for an X amount of turns.

    Campaign (?)

    I'm thinking of a potential campaign mode that is comprised of completing specific objectives within a set amount of turns or such.  If I really have the time and dedication, I may make a story for it as well, but this is all up in the air.

    Possible a couple more modes depending on how the mechanics can work out.

    I decided to put most of the post in quotes just so it doesn't look like a massive wall of text at first.

    Gameplay

    Quote

     

    The basic gameplay is very similar to a usual Fire Emblem game.  You'll move units around on the map and fight.  However, stats are similar to Fire Emblem Heroes, meaning that Skill and Luck aren't in, considering that's too many calculations for a board game.  Strength and Magic are grouped together as Attack.  The stats in the game are

    HP = Health Points.  Once this hit 0, unit is out of the game.

    Attack = Attack strength of unit.

    Defense = Unit endurance.

    Speed = Quickness of unit.

    Resistance = Resilience of magic of unit.

    Movement = How many squares/tiles a unit can move

    AP = Action Points, that can be used to activate Skills.  Every unit gets 1 AP at the start of each of their turns if they are within 2 spaces of another unit, each unit also has a different starting value of AP.

    In most scenarios, the unit with the highest Speed will go first.  Units move up to their maximum Movement value indicated on their card.  Units can only move onto any adjacent tiles/squares in the cardinal directions, diagonal movements are not allowed.

    At the start of a character's turn, they gain 1 AP if they are within 2 spaces of another unit.  Characters can accumulate as much AP as they would like.

    Players have these options at the start of their turn:

    Move

    Attack

    Use Skill (if applicable)

    Use Item (if applicable)

    End

    If a player decides to do anything besides move, their turn will end; a player cannot attack then move as an example.  A player can move then do any of the other actions if they choose.  Once an action such as Attacking or using a Skill is done, that character's turn is immediately over.  1 whole turn is finished once all players and characters have finished their actions.

     

     

    Combat

    Quote

     

    Combat is simple, but does involve die rolling.  If a unit moves and has any weapons with the appropriate range, they can initiate combat.  If any unit within battle has 2 or more Speed than their opponent, they will have 2 rounds of being the attacking unit within the battle.  For example:

    Lucina's Speed is 8 and she is choosing to attack Chrom who has 5 Speed.  Lucina will have 2 rounds of attacking.

    This also does work in reverse as well.  If the defending unit has 2 or more Speed than the attacking unit, they will have 2 rounds of attacks.  For example:

    Robin is choosing to attack Lucina.  Robin's Speed is 4, but Lucina's Speed is 8.  Lucina will have 2 rounds of attacking.

    Whoever initiates the attack will be the first attacker.  Both players must decide which weapons to use before battle initiates, if the defending player does not have a weapon with the appropriate range, they cannot counterattack within the battle.  When a round in a battle starts, the respective player's roll a die.  The attacking player rolls to see if their attack succeeds, while the defending player rolls to see if they dodge.  Both players will roll a D6 (six-sided die).  If the attacking player rolls higher or ties with the defending player, their attack succeeds.  If the defending player rolls higher than the attacking player, they successfully dodge.

    If the attacking player has their attack succeed they proceed to the damage calculations.  Above the weapon range will have the corresponding damage calculations.  Take into consideration any potential stat modifiers that certain weapons have during battles.  You take those calculations and subtract the appropriate defending stat of the defender.  If the attack is physical, Defense is used.  If the attack is magical, Resistance is used.  For example:

    Ike uses Ragnell to attack Corrin who is using the Omega Yato.  Ragnell has the damage calculations of Attack + D4.  Ike's Attack is 9 and Ike's player rolled a 3.  Ike's potential damage is 12.  Corrin's Defense is 4.  Corrin sustains 8 Damage.

    Any defending unit counterattacks if they are using any weapon with the appropriate range.  If not, they cannot counterattack.

    A typical battle flow will go as follows:

    [Round 1] Unit initiating combat attacks first.

    [Round 2] Defending unit then attacks back, if applicable.

    Battle ends.

     

    If the initiating unit has 2 or more Speed than the defending unit, the battle flow will go as follows:

    [Round 1] Unit initiating combat attacks first.

    [Round 2] Defending unit then attacks back, if applicable.

    [Round 3] Unit initiating combat attacks again.

    Battle ends.

     

    If the defending unit has 2 or more Speed than the initiating unit, the battle flow will go as follows:

    [Round 1] Unit initiating combat attacks first.

    [Round 2] Defending unit then attacks back, if applicable.

    [Round 3] Defending unit attacks back again, if applicable.

    Battle ends.

     

    Follow-up attacks are possible with Skills or using specific weapons like a Brave Sword.  Follow-up attacks mean that unit with the appropriate skill or weapons will attack twice in a row.  This can be deadly if the unit is faster than their opponent.  The battle flow if a Skill or B

    A battle ends once all of the appropriate rounds of combat finishes.  Keep in mind that if both units engaging in the battle do not have anything to give them extra attacking rounds, they cannot continue to attack.

     

     

    Status Conditions

    Quote

     

    Status conditions exist in this game as well.  Any time there is a skill or something that says there is a chance to inflict a status condition.  What would happen is that someone will have to roll a D6.  On a value of 5 or 6, the status condition happens.  Anything 4 or lower, the status condition does not occur.  Multiple status conditions cannot be stacked nor can a status condition be prolonged if a unit is already suffering from the status condition.  The following status conditions are used in the game.

    Poison

    Simple residual damage.  Any poisoned unit takes 1 D4 of damage at the start of their turn.  Heals naturally after 3 turns.

    Burn

    Similar to poison.  Any burned unit takes 1 D4 of damage at the start of their turn.  Heals naturally after 3 turns.

    Stun/Paralyze

    A stunned/paralyzed unit skips their next turn.  Heals after their turn is skipped.

    Petrify

    A petrified unit is turned to stone and cannot do anything for 3 turns.  Their Defense is increased by 5.  Heals naturally after their 3rd turn.

    Sleep

    A sleeping unit cannot do anything for 2 turns.  A sleeping unit wakes up if someone attacks them.  Heals naturally after 2 turns.

    Silence

    A silenced unit cannot use any magic based attacks.  Heals naturally after 2 turns.

    Berserk

    A unit suffering from berserk cannot differentiate friend from foe.  They will move and attack the nearest unit, even if it is an ally.  Heals naturally after 3 turns.

     

     

    Unit Effectiveness

    Quote

     

    Some characters have a specific unit type they have that is designated under the unit's Speed.  Some Weapons have an advantage over specific unit types, if this is the case during combat, the attacker with the unit effective weapon rolls an additional D4 (four-sided die) on top of the usual damage calculations.  For example:

    Marth uses Falchion, that is effective against Dragon-type units, against Corrin who is a Dragon-type unit.  Marth succeeds his attack roll.  Marth's Attack is 6, Marth's player rolls a 2 as part of Falchion's initial modifier, and rolls a D4 again for having unit effectiveness and rolls a 3.  Marth's total potential damage is 11 against Corrin.  Corrin has 4 Defense and takes 7 Damage.

     

     

    Skills

    Quote

     

    Not all skills are used during combat, but it is obvious when those skills can be used.  If a Skill has an AP or HP cost, the appropriate amount must be used first to activate the skill.

    Battle Skills such as Aether or Astra can be used whenever the player would like if they have the sufficient amount of AP or HP cost.  The Battle Skill is an additional set of potential damage, so be sure to do the damage calculations correctly and include the appropriate weapon damage additions.

    There are skills that can be used whenever the player would like, but activating these skills at the correct times is key.  There's no point in activating a skill for something, if there's nothing to benefit from triggering it in the first place.

     

     

    Weapon Triangle

    Quote

     

    The weapon triangle is the same as it is in Fire Emblem Fates.  Swords/Tomes beat Axes/Bows.  Axes/Bows beat Lances/Hidden Weapons.  Lances/Hidden Weapons beat Swords/Tomes.  If a character is attacking and has the weapon advantage, they deal +2 Damage.  For example:

    If Chrom is using the lance Gradivus and attacks Roy who is using the sword Binding Blade, Chrom has the weapon advantage and will deal +2 Damage when calculating damage for the round.  Chrom's Attack is 7, Chrom's player rolls a 2 and has +2 due to weapon advantage.  Chrom's total damage is 11.  Roy's Defense is 5, Roy takes 6 Damage.

     

    Characters

     

    Quote

    So the characters that I created first were the ones with amiibos, just because I had a physical representation to play test with.  They're all still a work in progress.  So I'll show their character cards.  Also, I deeply apologize for anyone who will get annoyed with the unorganized format as well as that the general format for these aren't consistent for all the characters.  And you guys might find some of the Skill symbols not be the actual skill, it's because the skills don't have actual symbols or an updated one.  I'm not that good when it comes to the graphic design stuff.  Most of the art is definitely the amazing art of the cipher cards and I think they look really good as opposed to just using their portraits.

     

    Marth

    The intent for Marth is that I wanted him to be a character that gets stronger with his Speed, which is why he has Speedtaker as well as a potentially strong Battle Skill of Dancing Blade.  He can also get a secondary chance on rolling to see if his attack succeeds.

    5c96e245f37a2_CharacterCardMarth.png.b91ece1f8897eba863c3c15c915f6915.png5c96e2455e4af_CharacterBackMarth.png.d40c3de4672c2924cfd977a4f1170ce7.png

     

    Tiki

    Tiki is a bit similar to Marth in the sense that she'll attempt to use her Resistance instead of Speed.  This can make her quite a hard target for Magic-based units.

    5c96e2f273914_CharacterCardTiki.png.f38ac1579ebee6fdd3759390f48055db.png5c96e2f1d1b42_CharacterBackTiki.png.cad32ec8a68c11156c67fbbc67364b14.png
     

     

    Alm

    The idea for Alm was to bolster his Defenses when damaged, but making his opponent's Defense low so he can hit hard.

    5c96e322362f9_CharacterCardAlm.png.21509bd1da6d219555760f7ec49cbba9.png5c96e321c2154_CharacterBackAlm.png.06ff561f968a7726c1a18296d2d6e6d2.png
     

     

    Celica

    Celica can be a bit of a tank who can utilize that tankiness because she can effectively heal herself.  She does seem a bit too strong, so I might nerf her abilities.  However, she's been fun to play with.

    5c96e351c1912_CharacterCardCelica.png.277788cd79e1f3ad7754a305a708cd0c.png5c96e3514d9ea_CharacterBackCelica.png.f3960ecdafcaff77bf040cae172e71f1.png
     

     

    Roy

    Roy I have being a bit of a tank under specific circumstances.  I gave him Lancebreaker since I didn't really find another weapon that fit him too well that wasn't already used quite a bit.

    5c96e3733031b_CharacterCardRoy.png.58a2f41dbb8f76b67cda30ef9e1d42b9.png5c96e3726ccb1_CharacterBackRoy.png.a11b1609425e5e8563d48e5c4185409b.png
     

     

    Ike

    Ike is a powerhouse who'll hit hard and get more Attack if he defeats opposing units, but lacks the Resistance.  His Skill Radiant Hero is basically similar to Nihil and he has a powerful way to cancel big damage that can come his way or mess someone's strategy.

    5c96e391e139b_CharacterCardIke.png.e6a7c6caf12eca0157bcba192d0866c8.png5c96e3917a6d8_CharacterBackIke.png.8140365f619427838f3b6ac50121ae40.png
     

     

    Lucina

    Lucina I have as a really speedy attacker that can have re-rolls happen to keep herself safe.  She is a bit on the weaker side of attacking so I might knock her Speed down by 1 and increase her Attack by 1.

    5c96e3ce2e993_CharacterCardLucina.png.43e3cd03e7efe5ed126bb7c605e2d1dc.png5c96e3cdb8b9c_CharacterBackLucina.png.ecb9dc92b3dfa0afdfdcd25e03a8adc0.png
     

     

    Robin

    I tried to stay true to Robin's tactical nature by giving him skills that compliment that.  He's definitely someone who will be using AP often.

    5c96e3e872406_CharacterCardRobin.png.0fd6f6d300d1eb751191e821d0df55da.png5c96e3e7e7a00_CharacterBackRobin.png.9d54d1140a37901358843dab8d960a2c.png
     

     

    Chrom

    I have Chrom acting to be someone to be a bit of a middleground character so he can stay in for a while, but also hit hard when he needs to.  I might change this to make him a bit more aggressive.

    5c96e40241d7b_CharacterCardChrom.png.dbb17e86f143823136d5396040be639c.png5c96e401d731f_CharacterBackChrom.png.253f76db4738dc1de47e98083d8b000c.png
     

     

    Corrin

    I have Corrin acting as a character that is about debuffing opposing units as well as nullifying any potential harm towards them.  There's also an advantage of being able to use either a physical attack with the Omega Yato or magical attack with the Dragonstone.

    5c96e4292dd0a_CharacterCardCorrin.png.e34e6306bf77b8f3aed3fb5d3a723ab3.png5c96e428b6222_CharacterBackCorrin.png.f45eacf0e1e8b48f2281a80b301d2be3.png

     

     
     

     

    Enemy Units

     

    Quote

     

    I've created some enemy units as well.  Some are meant to be harder to deal with than others, but just like the Heroes, it's all a work in progress.  The number you see above their attack range is what will determine what attack they do.  The players will roll a D6 and depending on what it lands on, that attack will happen, if applicable.  Enemy units have the rule that they move towards the closest player within the shortest path possible.  If the enemy can attack, they have to.  If an enemy unit has a Skill and they have the necessary AP to activate the skill, they must activate the skill as soon as they can.

    Enemy units can also be controlled by one solitary player who will control all of the units in whatever manner they would like.  Making it a bit of a team versus a solitary player.

     

    Faceless

    Faceless a pretty standard enemy unit to go against.  They hit hard, but they don't have anything special to make it harder for them to be defeated.

    5c96e569d91fa_EnemyCardFaceless.png.83fdeb84f6a704fe19fa5aad8e399037.png
     

    Soldier

    An enemy Soldier that isn't too difficult to deal with, but can be annoying when swarmed together.

    5c96e5a2d1200_EnemyCardSoldier.png.e1ec114bdd45e4b778d3b0ed8a7dbe49.png

     

     

     

    Maps

    Maps are essentially the battlefield.  I don't have much for the maps since I'm not good at the graphic design, but I'll be doing my best.  So far, I only have Arena Ferox as the basic map.  The light green tiles are healing tiles.  I'll most likely go back to thicken the lines of the tiles so they stand out more.

     
    Quote

     

    5c96e58799cca_ArenaFeroxResize.thumb.png.5f1bcb440543fa5761b321839ed30161.png

     

     

     

     

    This is what I have for now.  I just thought I'd share this idea with you guys.  I may or may not see this into more fruition, but I thought it'd be a fun project to have.

  4. Favorites:

    Ike - Love the guy, really really do love the guy.  However, that ending for Radiant Dawn is just so stupid, abrupt, and out of character.

    Lyn - Her lack of importance after her chapters does bother me quite a bit.

    Kagero - The fact that she gets captured/kidnapped in the story of all routes of Fates really annoys me.

    Elincia - She's not playable until waaaaaay late in PoR.

    Sonya - She doesn't have Seraphim in Echoes..

    Cordelia - The crush/feelings she has towards Chrom.

    Least Favorites:

    Corrin - I have to say, I really like the general design of Corrin.  Only weird thing is the bare feet.

    Tharja - Pretty powerful as a Dark Mage.

    Chrom - He's pretty different in terms of design and personality (sorta) compared to other Lords we've had in the series.

    Est - Provided an interesting archetype to work with.

  5. On 11/12/2017 at 10:09 PM, saisymbolic said:

    To be honest,

      Hide contents

    becoming a Phantom Thief would have gone against his characterization. I say this as a huge Mishima phan that is writing a story about him enthusiast that was initially sour about him essentially being forgotten by everyone. There is only one way I could see him becoming a Persona user (note how I say Persona user and not Phantom Thief), but it requires a very particular catalyst that would only happen in fan fiction.

    At least, that's how I feel about. Which is irrelevant in the grand scheme of things.

    I honestly agree with you, he works better the way he is.  I just really like Mishima because he's such a precious being.  If anything, I wish they went forward with their plan to have Hifumi as a playable character, 'cause I like her too. xP

  6. Hmm...I'm trying to remember and it's either Rose from Legend of Dragoon or Tifa from Final Fantasy VII.  I played both games pretty close to each other so I can't remember which one came first for me.  But to this day I do like both of them!  Italsoexplainsmyactualpreferencesindatingnowtoo

  7. For me, she wasn't difficult to go up against because I extremely overleveled my Quilava before I would get to her.  There was even a playthrough I had where I had a Typhlosion by her gym, so I never quite understood why people thought she was difficult solely because I grind levels a lot.  However, I can understand it now especially if you're not one to have your Pokemon overleveled considering Miltank is hilariously tanky for such an early gym.

  8. My starter is gonna be Decidueye, 'cause I was debating between Rowlet and Litten during Moon and ultimately went with Litten.  Salazzle is a Pokemon I like, but didn't use at all in Moon (because I had Incineroar) so I'm going with Salazzle.  Mimikyu is another Pokemon I like, but didn't use.  Palossand looks like a fun Pokemon to use.  Dusk Lycanroc to see how it differs from the other Lycanrocs.  And Golisopod, again, because I just love the thing so much.  I may or may not be switching Lycanroc out for Noivern though since I haven't used Noivern for a playthrough before and I really like it.
    I have a lot of ghost-types on this team..

  9. On 10/28/2017 at 7:01 AM, Magical CC said:

    When your whole team died and you are the only alive but there are still 5 enemies left. You can feel the eyes of your death teammates judging every step you make.

    So basically when you're a Mercy or any Healer main in Overwatch?

    I sometimes get nervous if I'm doing a ranked or competitive match in any sort of game with a ranking system.  Can't really explain it, but it happens.  I also got really nervous in tournaments, but I think it's understandable.

    Otherwise, I'm okay.

  10. Suikoden II

    • The localization is all over the place in this game and you'll also see the spelling of some character names differently.
    • The endgame bugs and glitches.  Like some enemies technically don't even have names because it's just a mess of a name.
    • Even though I love the story throughout the whole game, a lot of the game kinda just falls off after the climax boss fight mid-game.

    Persona 5

    • Aside from their initial awakening to their Persona, the main cast kinda doesn't get that much character development for the rest of the story.  While I love the main cast, it's a little sad that they kinda fall into archetypes that we've seen done before.
    • Two of the late game palaces are such a bore, specifically the space and ship one.  I'm cool with the casino.
    • Mishimaisn'taPhantomThiefandthishurtsmeonapersonallevel

    Fire Emblem: Radiant Dawn

    • The tediousness and slowness of the game.  I recently finished streaming this game, but I had it on 200% speed and map animations only solely because it would've taken a lot longer to finish if it was at normal speed with combat animations on.  Like hoooooooooly crap.
    • The lackluster-ness that is the Dawn Brigade.  I love the concept of the Dawn Brigade, but that's about as much praise I can give it.
    • I'm not the first person to say this, but the story is very...meh.  It had a lot of potential and intrigue, but there are plot holes that just don't make sense.  And also Ike's ending is just....no.

    Pokemon SoulSilver

    • I've been kinda spoiled by the later games, but the game is kinda slow when it comes to battles and movement.  It's definitely better than Diamond/Pearl, but I still find it a bit slow.
    • ForgivingmeunrealisticexpectationsofaPokemongamethatwilltopthisbecausethisgamedidsomuchrightforthetimeandIcanonlyhopefuturetitlescanfollowsuit

    Final Fantasy Tactics (War of the Lions)

    • This game is horribly easy if you grind levels and JP super early on.  The only difficult part is honestly fighting monsters because their level matches yours.

    Ultimate Marvel vs. Capcom 3

    • For being the "Ultimate" edition....freakin' fighting games.
    • The lack of long term support.  I just really wanted to see more characters in this art style and animations like Captain Commando, Jin, Hayato, Agent Venom, Angela, etc.
    • No balancing on super broken things.  I know the MvC series is known for just completely broken stuff, but they buffed Wesker and Doom so much that it hurts my low-tier hero heart...
    • Bullet.  Hell.
  11. Leggooo!

    • # - 9 Hours, 9 Persona, 9 Doors
    • A - Ace Attorney: Trials and Tribulations
    • B - Bahamut Lagoon
    • C - Chrono Trigger
    • D - Dead or Alive 5
    • E - Eternal Sonata
    • F - Final Fantasy Tactics
    • G - Ghost Trick
    • H - Hotel Dusk
    • I - Ikaruga
    • J - Jet Set Radio
    • K - Kingdom Hearts 358/2 Days
    • L - Legend of Dragoon
    • M - Mega Man Battle Network 5: Colonel
    • N - NiGHTS
    • O - Odin Sphere
    • P - Persona 5
    • Q - Quake III Arena
    • R - Rogue Galaxy
    • S - Suikoden II
    • T - Tales of Symphonia
    • U - Ultimate Marvel vs. Capcom 3
    • V - Valkyrie Profile
    • W - (The) World Ends With You
    • X - Xenogears
    • Y - Yakuza
    • Z - Zoo Tycoon

    Had a tough time choosing for letters F, P, and S.  'cause Fire Emblem, Phantom Dust, and Pokemon..

  12. I'm gonna put in the no repeat rule here, so I can't choose the same character again that have been playable in multiple games.

    • FE 1 - Tiki
    • FE 2 - Sonya
    • FE 3 - Linde
    • FE 4 - Tailtiu (Haven't finished Genealogy)
    • FE 5 - Leif (Haven't finished 776..)
    • FE 6 - Dieck
    • FE 7 - Lyn
    • FE 8 - Cormag
    • FE 9 - Ike
    • FE 10 - Elincia
    • FE 11 - Cain
    • FE 12 - Palla
    • FE 13 - Cordelia
    • FE 14 Birthright - Kagero
    • FE 14 Conquest - Benny
    • FE 14 Revelation - Shiro
    • FE 15 - Python
    • TMS (If it counts) - Kiria
  13. I love watching speedruns, but I don't think I could ever do one myself.  To start off, I don't even know which game I know well enough to speedrun.  But speedruns are super entertaining to watch because it really shows a different side to gaming that not many know about.  I love watching Monkey Ball speedruns because that precision and dexterity is so cool to see in action.

    I've even had a couple of Suikoden II speedrunners pop into my stream when I streamed Suikoden II and they were really cool about telling me about the many kinds of RNG and what would've been good luck if I were speedrunning as well as giving me some tips and tricks about getting things early in the game that I didn't know before.

    • Mount/Dismount - It was an interesting mechanic that I can see having tons of potential for a future FE title.
    • Bonus Experience - Takes out that tedious grind.  I'd even be okay if they limited the amount of stats that raise per level up like they did in RD.
    • 3rd Tier Classes - I'm always down for 3rd tier classes.
    • While not necessarily old anymore since they used it in SoV, but fatigue is interesting and a mechanic I can see working really well in a series where people are fighting a lot.  I liked how SoV handled it so I do want it to return.
  14. Any KOF final boss can eff themselves.

    And this is probably very unpopular...and a possible spoiler for anyone who hasn't played Tales of Symphonia.

    Spoiler

    I hate Zelos.  The playboy type of characters have never been a favorite of mine so when I found out I could fight Zelos and kill him off, I did and I still do in any subsequent playthrough.

     

  15. In fighting games, it depends, but many people tell me I'm pretty aggro when it comes down to it.

    In most action RPG's like Final Fantasy Type-0, I go offensive.  It's kinda boring to me to have a character that focuses on defense or support in an action game.  However, it strategy RPG's, I prefer defensive solely because I want to know what the opposition is doing before I do.

    Even in TCGs I'm a really aggro player.

  16. My Favorite: Radiant Dawn

    • How long the freaking maps can be.  With so many units on the map at a time, sometimes going through a map will take longer than it should.
    • How absurdly dumb it is to try to get Sephiran.
    • Micaiah takes a backseat later in the story which is a huge shame.
    • Supports
    • Biorhythm

    Least Favorite:  Fates: Revelation

    • While I'm not a huge fan of the Awakening clones, I do enjoy having Selena be Caeldori's mother.
    • You can have all the characters.
    • There are quite the number of creative map designs and mechanics that I enjoyed.
    • The final boss is pretty fun to go up against.
    • Being able to have access to all of the classes is always a plus for me.
  17. 5 hours ago, Zera said:

    Oh man, I have so much to say about Yugioh, the first (and currently last) TCG/CCG I have played. Here is the nutshell -

    1. Complexity creep is BAD. Tell someone "6+ years" old to play Yugioh, and they'll literally spend an entire day trying to parse its mechanics. Not even the individual cards, just the summoning rules and how chains work and all that junk. When you get to the cards, it's even worse. What. The. Heck.
    2. Power creep is EVEN WORSE. I reckon at least 80% of Yugioh cards in are unusable, and that's a conservative estimate. No matter how many cards you buy, you always have to buy more. I once almost had a competitive deck, and it cost me well over a full-price retail video game. F*** power creep!
    3. Cards that only come in high rarities are just another way to separate the haves and the have-nots. F*** rarity exclusive cards!

    So that's why I permanently quit Yugioh. It had a lot of potential to not suck. But then it sucked. Really hard.

    Meanwhile, David Sirlin, a professional competitive game designer (he did the Smash Bros Brawl tutorials), spent 10 years making Codex, a card game whose sole purpose was to savagely murder all the other CCGs. I don't know much else about it yet, but it looks awesome.

    I have to agree with you on some of these points. I don't play competitively and I'm still stuck on some stuff.  A thing I dislike about Yu-Gi-Oh! are the freakin' Pendulums..  They're so powerful they brought Raigeki back!  I mostly enjoy Yu-Gi-Oh! for the nostalgia really...even though my main deck is a Noble Knights one.

    The TCG that I'm super into right is the Final Fantasy TCG.  Things I like with the gameplay:

    • I really enjoy the potential synergy certain cards have with each other.  Such as the Type-0 cards meshing super well with each other.  
    • The Damage Zone is a good twist on the usual way to keep track of who's winning and the fact that EX Bursts are free abilities can help turn the tide of the game.

    Things I dislike about the gameplay:

    • How confusing and weird the health/damage can be.  Since HP and damage are the same thing in this game, it often leads to confusion for some players about what does what and if a character will be KO'd.
    • Some cards are simply way better than others for a much lower cost sometimes and it really sucks.  Machina has an ability that can essentially wipe your opponent's side of the field while Red XIII's ability can only wipe the weaker characters and he has a higher cost to pay to use his ability, but they both have similar abilities.
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