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Emperor Petitt

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Posts posted by Emperor Petitt

  1. I your point, but I have two ripostes.

    1. They are all technical knights (in title, not class) which Wilheim likes.

    2. Blanc gains Staves on promotion.

    Not Knights in the chivalry sense however. Instead of charging in with you brothers side by side, you hide behind your lines and fling arcane objects, which in itself should never be trusted. Even more case in point you didn't start out a healer, he started out with a combat focus. To claim to be a knight in his eyes you must be full ready and willing to lead a charge with lance, word, or an axe, and a shield while swearing fealty to a single lord. TO him you knighthood is fake tarnished by the use of magic.

    On promotion perhaps, but they are still cowards who would rather fight a far and let others die, instead of charging in like Knights should.

  2. @LKP Hey, dude, how would Wilheim hit it off with my Magic Knight Trio?

    I imagine he'd be okay with Blanc (Light Magic= OK with Wilheim) but I think he'd be conflicted with Gris and Noir, as all three of them are Knights, but they all use magic.

    What do you think?

    Well I specifically stated those of cleric or bishop classes, magic knights are not in that condition. Regardless if they use light magic, he respects bishops and cleric because they heal, not because they use light magic, a Valkyrie would be more accepted than a magic knight for that reason. To him, he would see them as below human cowards that bring down humanity.

  3. Legit question, as I assume you are making these chapters, I assume you are having people play test them right? If so when would you say it would be a reasonable guess when we would see a public version for ourselves to test?

  4. Wait we can choose affinity? Then always the mighty earth earth affinity combo for sweet avoid. To say the least I'll always pick earth when I can.

    Wait I was thinking of the Tellius series, still I think I'll go with Earth, if that is not an option, Thunder then.

  5. Oh actual lizard people now, Wilhelm's human supremacist attitude going to be worse than ever. After all if magic is bad, what would other races do to set him uneasy

    Edit: Since some of you don't understand when I am joking apparently this comment was a pure joke, nothing more. Why I have to clarify this I don't know

  6. Well let me think, Wilhelm himself is from nobility so obviously other nobles would be people he gets along with, soldiers cavaliers and Knights are also those he would get along as they usually serve out of duty more than greed. Though the exception to what he likes, or to put it bluntly what he hates are sell swords, and those that use magics to use times or change shape as that is unnatural to him. Clerics and Bishops are exceptions to the magic rule as they are more religious than arcane in his eyes. So to sum it up typically those of nobility or serve out of duty, and don't use magic are people Wilhelm would get along with.

  7. Yes, of course a portrait for Wilhelm would be greatly appreciated. I'm assuming Imperial General has a Falcoknight-like animation?

    I was one step ahead of you then and got one for you, and you are correct the animation is exactly like a falcon knight, though with an axe instead of a lance

  8. Right since is was indeed requested to have an appearance and quotes for level ups, I will supply them here.

    APPEARANCE:

    oCsoCU4.png?1

    makes things easier to have a mugshot here off hand to use.

    LEVEL UP QUOTES:

    0-1: "Magic is to blame."

    2-3: "By the books that."

    4-5: "My prestige rises."

    6 and up: "I am the strength of man made form."

    Promotion: "This is the power of the pure human form."

    I will add this to the first post

  9. @Wilhelm, what do you know, I was actually planning on making a different sword-using pegasus knight join about that time, but I can replace her with him and just add her later, sure!

    As I said do you need anything else, Sprite, quotes, endings? I can get those for you if you need them

  10. I see a lack of flying units, this needs to change

    NAME: Wilhem

    CLASS: Peg Knight (Though the name would be better as Imperial Captain for reasons you will see)

    RECRUITMENT: Early game at the start of a chapter, perhaps 3 or 5 in

    BIO: The third son of a minor noble Wilhelm spent his early years in a military academy learning the art of war. Never to inherit his only hope for advancement in society is to prove himself in martial ability. While some would refer him as ill masculine at a distance for riding a peagasus and caring heavily for his appearance to inspire, this is a deadly mistake as Wilhelm loves nothing more than the thick of combat. He joined the hero in the hopes to expand his prestige and gain claims to land latter in his life.

    WEAPONS: Sword A promotion gives Axes A Sword S

    BASES:

    Level 4

    HP: 20

    STR: 10

    SKL: 9

    SPD: 6

    LCK: 0

    DEF: 9

    RES: 2

    CON: 16

    MOVE: 7 (8 Prompted)

    GROWTHS:

    HP: 50%

    STR: 65%

    SKL: 55%

    SPD: 35%

    LCK: 10%

    DEF: 60%

    RES: 20%

    PROMOTION: Imperial General (Paladin stat increases except res only being +1, still a flyer)

    SKILLS:

    Flight: Level 1 base

    Magic Bane: Level 10 base: Halve damage taken from attacks of a magical source.

    Luna: Level 5 promoted

    Nihil: Level 15 Promoted

    PERSONAL WEAPON: Kriegmesser: same damage as an iron sword but a slightly higher crit rate by 10

    MAX STATS:

    HP: 60

    Str:28

    Skl:25

    Spd:23

    Lck:30

    Def:27

    Res:21

    APPEARANCE:

    oCsoCU4.png?1

    makes things easier to have a mugshot here off hand to use.

    LEVEL UP QUOTES:

    0-1: "Magic is to blame."

    2-3: "By the books that."

    4-5: "My prestige rises."

    6 and up: "I am the strength of man made form."

    Promotion: "This is the power of the pure human form.

    R BUTTON: Third son of a minor noble family who trained in a military academy, loathes magic

    If you need something else please tell me

  11. That still raises other entirely different questions. Like Lilith being more powerful than Anankos's good half in that she can power the crystals to send far far far more people somewhere.

    As much as I can agree with this question, I feel the answer would be just a stupid "magic snort snort" explanation

  12. On some level yes, which is why I am not saying it makes zero sense, but it still feels out of place to me. Fates did not directly deal with timeline hopping and time travel. Plus my statements were also in regards to the brouder issues of 2ed gens being shoehorned into Fates and such.

    I always assumed that the goal (or at least Naga's goal in sending the kids back if they themselves didn't know how time travel worked) was that their timeline was Fed anyways and they might as well ensure there is at least one timeline out there were everyone doesn't die. Yeah the Naga thing is a plothole, but in the end I was talking more in a thematic sense. Future Past felt right, and thus I can more easily ignore the couple of inconsitancies. This DLC feels like the writers went "well future past was popular, but shoehorn a version of it into Fates)

    I mean, I am also super biased since the aforementioned theory/implication that FP is a failed version of the game's timeline and where Morgan was interesting to me enough to write a whole damn fanfiction about it.

    Also

    but didn't they just kill failed Revelations timeline Anankos? Like, wouldn't he be around in their timelines? Plus it's not even the player's version of Birthright/Conquest.

    That we could agree on herr Werd, the second generation was indeed shoehorned in for sales. I honestly didn't like the idea when I first heard about it, and it turned out bad as well. Though on the same part FE13 and 14's plot were well bad to say the least as a whole

  13. Might as well make a joke class:

    Demigryph Knight (Spears, Swords, Axes)

    Knights that have mastered their art and ride wingless beasts possibly related to Griffons. Weilds Axes Lances and Swords. Solo Class level 40 males only

    Level 1: Fear: Can reduce enemy Str Skill and Speed by half. Trigger % Str

    Level 10: Thundering Advance: After attacking can move to a new space

    Level 25: Razor Claws: After attack can have an attack based purely on the strength of the unit, that has the effects of Luna. %Skill trigger

    Level 35: Master of the Order: units gain + 5 to skill and Strength when 3 tiles away from a unit with this skill

    HP str mag skl spd lck def res mov

    Base stats:

    20 10 0 7 5 2 15 3 7

    Max stats:

    65 36 10 33 28 25 35 20 7 (Axes A) (Spears A) (Sword B)

    Growth rates:

    15 20 0 15 10 0 20 10

    Pair Up stats:

    Str 2 Skill 2 Def 4 Mov 1

    As I said this class is mostly a joke for shits and giggles

  14. Yeah, that should be fine. As long as it's a recognizable FE related/focused piece you're good to go. If that requirement is met you can do whatever creative stuff you like, including OCs and such.

    If you're writing a story and aren't sure if it would qualify, send a PM to Eclipse and describe it more thoroughly and I'm sure she'd be glad to evaluate.

    Well it can't be any worse than the end times I am sure of that, and that is canon material, and don't get me started on age of sigmar
  15. Hello once again you lot, Petitt here again offering a bridge RPG for those that are either interested in tabletop roleplaying games but are use to just roleplaying, or for those who have been playing tabletop RPGs allot and have forgotten how to just do a basic Roleplay. The tags tell everything about the basics, yes this is a crossover, but that is to make those less famillar with Warhammer lore feel more at home as they can compare the two settings, the reason it was Awakening is that is the most popular option that is currently out in the over seas market, excluding ROMs of fates.

    The system used is Warhammer Fantasy Roleplay 2nd edition, here are the books for that game https://www.dropbox.com/sh/j9eeiinpdrkfo77/AAC3uqwK4FHnUMfuENSsCa8fa?dl=0

    For a extra information you do not need to make a character yet, all you have to do is post if you are interested here, and I will contact you either over skype, or Private message. This will have a roll 20 room as there will be dice rolling, the only dice you won't see is rolls made by me, as I try to keep those secret to encourage players to act as they would, and not by what dice they see. Characters when made with be using the books provided, excluding Vampire, Chaos, or Skaven characters, the books about them are for my information for NPCs, and lore for you, dwarfs, elves, Empire characters, Breton Characters, and Kislev characters are allowed though, and the specifics of the character creation process will be gone over as the time comes.

    The first three sessions will not have a crossover at all, they will just be in the Old World to introduce it to those interested, here is some exposition of the time and place you all will learn about if you join.

    Of the Year 2519 of the Imperial Calendar, the armies of Emperor Karl Franz push back a greenskin invasion in the third battle of Black Fire Pass. In the Imperial province of Nordland, troubles begin to spew for the small province, reports of Norscan raiders are appearing along the rivers and shorelines of the province, and beastmen are still in high numbers in the Drackwald forest, and are now attacking various towns around the border of the dark and ancient forest. Normally the provincial army would have responded to the threat first, however there is one issue that prevents such a thing from occurring; the entire treasury of Elector Count Theoderic Gausser was turned to lead three years ago for trying to invade the province of Hochland, preventing him from paying any form of army ofproffesionals to deal with the threats to the Empire. With greenskins still to the south the Emperor himself can not handle the threats to the north. With no Imperial army, hope for the province seems slim, with the only hope being rumors of an Imperial army under the command of a new General being sent to protect the province until the Emperor or the Reiksguard can handle the issue themselves. You are adventures of the Empire, seeking out the worst of the Empire for gold, honor, duty, or whatever motivates you, this has led to Drakenhoff, a small village on the edge of the Drackwald that barely survived a beastmen raid just days before, and are willing to pay each adventurer the handsome price of 15 crowns to remove the threat of beastmen in the nearby forest.

    Latter sessions will allow you to control some NPCs actions that are not set in stone in the Warhammer books, if you have any questions send me a message or leave them here in this thread. If you are interested indicate you are in this thread.

    Strength and Honor my friends.

  16. As I posted in the previous thread, not realizing this new one had been created, there are a number of issues with this. It's a silly concept, honestly. Instead of making some fanfic into an RP, how about a unique setting, unique plot, and unique characters? It's no fun to play in an already established world when you know you're outclassed by the actual canon characters, unless we're expected to make Mary Sues. And randomized stats with "Super Hard Edgy" difficulty never sounds like a fun experience.

    My suggestion? Scrap it and think up something new. You can still have the warhammer elements, its your RP, but make it attract people by being unique and not appearing so anti player with randomized stats and high difficulty.

    Also, your intro here is hard to read because its just walls of texts, split things up into concise bullet points and use spoilers when talking about the story of the world so I don't, out of habit, start skimming and miss important information.

    Sorry to be harsh, but this just wholly feels unpolished and not really well thought out.

    Meh to be fair that was my thoughts as well, really I am only trying to continue it because someone else wanted to, but right now I am about to just say fuck it, and just let it die. Honestly I should be more stern as a Game Master and not compromise ideas and just stick to one.

  17. Okay, since the last thread did not go over so well I am starting this new one with clarifications from past mistakes.

    Fists I am the Game Master of the group and I have 3 open spots to my group, which is haply named Ghosts of Altdorf.

    First thing this is a Fire Emblem Warhammer Fantasy Battle crossover group, so a character that would work in Fire Emblem, of any world due to the out realm gates actually being a thing in awakening, will work here (provided they are not say a high level king for example). I am asking you to make a character’s history and name first as that is what I am using to determine stats.

    Stats works on a modified system, using a base from Warhammer Fantasy Roleplay 2nd edition, in it, characters can play Lizardmen, Wood Elves, Dwarfs, Humans, and Halflings. The system itself is based on d100 rolls, though the game is muddied in parts to feel more like a Fire Emblem game.

    The story goes as follows; the worlds themselves were separated before the events of our group, however some adventures from Tellius, and Ylisse, wanted to become heroes themselves, have legends told of them, the best way they thought of this was to explore outrealms. This did not turn out well for our adventures as they themselves ended up in a realm known as The Old World, housing a collection of human nations that are constantly are war. At the heart of hope in this war torn continent is a land so vast that it is just simply known as, the Empire. The Empire was a nation formed over 2,500 by the first Emperor, Sigmar, uniting all the tribes of man in the current Empire to hold back against Chaos and Orc invasions. These tribes still exist today as various counties of the Empire, Middenland, Stirland, Ostland, Hochland, Reikland, Nordland, Averland, Wissenland, Ostermark, and Talabecland. Each of these counties is ruled by an Elector Count, and each serve under the Elected Emperor, who they and 5 over electors choose after the death of the previous Emperor. This party of adventures was nearly trapped, until assistance to get back to their world was given by the Empire, with an audience with the Emperor himself, Elector count of Reikland, Prince of Altdorf, and Deifier of the Dark, Emperor Karl Franz. Through the various wizards of different orders of magic, they were able to return to their home, but not to their time. As they were looking for a way home, Chaos was on the move in their home effecting the nature of their world slowly till it was consumed into worship of the four dark gods, Khorne, Slaanesh, Nurgle, and Tzeentch. They returned to a time before Grima’s defeat, and before Plegia’s first declaration of war on Ylisse as it would turn out, the time they knew of has long since destroyed. This party did not return alone, as with them came a representative selected by Karl Franz for diplomacy was sent with them, the then captain of a minor Reikland army, Markus Wilhelm von Brandenburg. Through him the Empire and Ylisse are still today allies, and the currency of the Empire, crowns shilling and pennies, were accepted into use throughout the lands. Though a new alliance was formed, chaos was on the move as even then people suffered, such a Donnel having Marauders pillage his village and killing all of the inhabitants, Chrom being nowhere nearby, left the duty of protector of what little remained to Captain von Brandenburg.

    Though Chaos was in the lands that did not stop the Mad King of Plegia’s thirst for revenge, as he still instigated a war with Ylisse, though at the same time, also declared war on the Empire. Scenes set up by the Grimeal failed, from the assassination of Emmeryn, to the hopes of a costly war for Ylisse, Markus outwitted them all in each attempt. The war with Plegia, while still a hurt to Ylisse as they lost their capital, Markus with his small army went on the offensive, and through faith, steel, and gunpowder, took over Plegia’s southern costal lands, and its capital. The Mad King wanting his revenge still tried to execute the current Exalt, and obtain the Fire Emblem, though due to a lack of communication, the trapper became the one trapped with nowhere left to turn, and his plan foiled by the Empire accepted a last ditch deal to the captain, though this deal did not see him be dropped over a kick, has he handed over the lands taken by Markus over, he was kicked off instead, becoming impaled on the rocks below. As this went on Chaos struck again as a warrior on a black Pegasus with two heads and leathery wings landed near Emmeryn, and preformed an act named only as the Blood Eagle. With the Exalt dead, Ylisse’s rulership turned over to Chrom and his wife Robin, and southern Plegia became a new province of the Empire, New Drackwald as it was given over to Captain von Brandenburg to serve as the Elector Count of new lands, as the other counts did not want it since it was far away from their lands. Erzherzog Markus Wilhelm von Brandenburg served as a watchful eye over the lands for chaos, sending state troopers to engage with Marauders before they could strike, and Witch Hunters to weed out worship of Dark Gods in his lands. Though Markus was not alone as he worked, as through the help of others was the only reason he succeeded, from Father Martin Luther who come his court Chaplin, Gaertner Alunni of the light order, who would become his advisor in the winds of magic, Jochlem Koestler a master engineer who would become his steward, and the individual originally called Marth, though that was an alias hiding her name of Lucina, you provided him with foresight, and would later become the Erzherzogin of New Drackwald. As the formation of New Drackwald, the Elector count formed a new unit under his personal command that would act as his sword against the enemies of the Empire and making, the Order of the Exalted Griffon. The Order itself has proven effective against many a different foes, though due to the Orcs now arriving in Valm during the war with Valm, the order itself is undermanned as all of the original group was lost, and now only the court, the royals of New Drackwald, Donnel who lost his original home and turned to the faith of Sigmar, and a not so brave knight of the Blazing Sun are all that remain. You are one of the chosen to replace the lost soldiers through potential you have, or experience. Your motivations for joining could be as simple as the pay being good, a sense of duty, or religious fervor, though whatever your reasons you are still needed, as the end of times draw near, and the world with either have its salvation, or its damnation. Through the coming troubled times heroes are needed throughout the lands, like never before.

    Okay so that out of the way Warhammer characters will be limited to what can be created in Warhammer fantasy second edition, meaning no high elves riding Dragons for example, though there are some exceptions like one can be an inner circle knight in the Empire and ride a Demigryph, or a Bretonnian knight and have a hipppogrif as your mount, if you are going this route contact me with the class and specifics of your character with a PM before posting.

    For basic lore on Warhammer Fantasy I direct you to Arch Warhammer’s channel on youtube, though Norwegian and his microphone can be a bit of a problem, his lore is accurate. Here is a link to his channel https://www.youtube.com/channel/UChS9wazLlTUHSTeKVG39hZw there is also Call of Warhammer videos there if you enjoy watching total war, and the Lore videos are geared into giving lore that would be relevant to the upcoming game, Total War Warhammer, or Total Warhammer as I call it.

    Now with that all out of the way, the person I selected to overlook the submissions with me look forward to the creative backstories you lot come up with, and eagerly await to read them. If you have any questions leave them in the thread below and I will be sure to get to them as fast as I can. I would also like to apologize for having one of the members of the group starting the topic of recruitment before, I should have done it myself as it is quite lazy of me to have put the face work on him

  18. So Sir GM Pettit has provided some interesting info, though I think a few of his points could use a bit of clarification. This is what I've gathered.

    Misc)

    A. The "Bad Guys" include all Chaos Aligned fantasy units, as well as Orks, Goblins, and other Destruction aligned units, as well as Dark Elves which have allied with Slaanesh.

    B. The "Good Guys" include all Imperial and Brettonian units, all Dwarven units, High Elven units, Lizardmen units and Wood elven units. Any other races fall into a neutral category that is non-playable but may be an ally later on.

    C. The gaming system is played through Roll20, and is a mix of Fire Emblem and Warhammer Fantasy, leaning toward Fire Emblem.

    D. Age of Sigmar is non-canon, otherwise I would be a Sigmarine.

    The following is based on a response to Pettit's information.

    Point 1)

    A. The events of this RPG take place during the events of the "War in Valm" Story arc of Fire Emblem Awakening.

    B. Naga actually did not send the Children of Destiny to the past, that was some part of the Chaos Energy that was released by Chigai and Friends (Thanks, assholes!).

    C. The core of the Empire (Where the Warhammer shit used to happen) is an Outrealm that has merged into the real world, taking half of Plegia in the process. This new land is called New Drackwald.

    D. Chaos is just like it is in Warhammer, with the Dark Gods Tzeentch, Slaanesh, Khorne, and Nurgle wanting to Enslave everyone to worship them and kill everyone who won't submit.

    Point 2)

    A. The GM will re-roll stats up to 3 times to better suit the player, though I think the backstory is more to see what you're capable of coming up with, so the group knows whether you're worth it.

    Point 3/4)

    A. There is not necessarily need-to-know info about any specific Fire Emblem game. Awakening would be important, as the cast of Awakening is in play right now, but apparently the universes of Sacred Stones, Radiant Era and Roy/Eliwood Era as well as FE 4/5 Era can be in play, according to the GM's whims. Chigai was able to bring Dozla into the game, for instance, although he did get brutally murdered due to said Chigai's terrible grasp on strategy.

    B. The Warhammer Lore you need to know is the lore for the character you want to create. For instance, I have played High Elves in Fantasy so I know a bit of their lore, and I did a bit of research to make sure the backstory I made on my character was legit. After that, you just have to RP your character as necessary, the fearless GM leader will handle the other warhammer stuff.

    Point 5)

    Okay, so the universe is a little confusing. From what I understand, the game takes place IN the world of Awakening, at the time of the War in Valm arc. Ferox and Ylisse are strong allies, and Walhart the Conqueror apparently understands that he has bigger problems than Chrom + Shepherds. The rest of the info seems a little tangled, but:

    *Valm is fighting a multi-front war with Chaos Vikings, Skaven, Brettonia, and Plegia (I think)

    *Orks are berserking everywhere, basically WAAGH-ing the shit out of everything

    *The Empire is allied with Ylisse and Regna Ferox by convenience, due to their opposition of Chaos

    That is what I managed to gather from Pettit's response. If I need correcting, then by all means correct me. Just figured I'd try to clarify what I saw.

    Sort of Walhart is still at war with all three, as the Orcs, not Orks, only just recently arrived, and Chaos is isolated mostly on the continent of Ylisse as it stands

    "*Valm is fighting a multi-front war with Chaos Vikings, Skaven, Brettonia, and Plegia (I think)" This is wrong, The Empire of Mankind to differentiate it from from Valm was at war with the Bretons, and Plegia until recently, The Empire of man is at war with the Skaven, Chaos in all forms, and Orcs with their goblin counterparts, not Valm. Orcs and Goblins are waaghing up the Empire and other lands, though they did recently reach Valm though the 40k method of slamming a rock into a planet. Valm's only offical wars right now are with the Empire, Ylisse, and Regna Ferox

    Version 2.0: Anyone actually coming in here, you might want to skip his post he got allot of things wrong in his assumptions, just PM me with questions instead

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