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ScalchopWarrior

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  • Favorite Fire Emblem Game
    Awakening

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  1. Young Link: Ability: Young Link still has his trusty Heros Shield from MM and with it he cannot block projectiles. However, it can block light attacks Model: Instead of his old serious model, give him the new model from OOT 3D and MM 3D. Also give him the MM version of the Kokiri Sword along with the Heros Shield. A: Swings his sword horizontally AA: Swings it again with a short battle cry AAA: Does a finisher with the hotbox extending slightly behind him at the beginning and end -> A: Preforms a vertical slash, similar to Links and the one Young Link uses in OOT ^ A: A backflip which carries Young Link slightly backwards while kicking above him v A: Crouches and preforms a stab Ledge A: Gets up and sweeps his sword Getup A: Hits forward, then backward, then does a sweeping leg kick and rises Dash A: A jump slash. However, the major hitbox of the attack is focused on the base of the sword rather than the tip F-smash: A forwards sword thrust U-smash: An upwards sword thrust D-smash: A low Spin Attack N-air: Does a miniature Spin Attack F-air: Swings his sword in front of him B-air: Does a backwards leg kick U-air: An upwards slash D-air: A downwards slash Grab: Just grabs with his hand (No Hook-shot, but youll find out why later) F throw: Kicks the enemy forward B throw: Does a spin throw U throw: Drops the opponent and sets off a bomb under them D throw: Body slams the foe N special: Slingshot: Has a faster fire rate than Links Bow, and when fully charged, launches three seeds Custom 1: Heros Bow: His old Melee special, Fire Arrows and all Custom 2: Deku Bubble: Temporarily dons the Deku mask and charges a bubble. When fully charged it will trap foes inside of it. But dont hold it too long, cause if you do, it will burst and Link will have significant ending lag with a surprised look on his face Side special: Zora Boomerangs: Temporarily dons the Zora mask and sends out two boomerangs. When they return he takes the mask off Custom 1: Electric Zora Boomerangs: Adds electric damage at the cost of range Custom 2: Quickfin: Adds speed and range at the cost of damage Up special: Hook-shot (Thats why it isnt his grab) He pulls out the Hook-shot and launches it in the direction of the players choice. On the ground it brings enemies to you and in the air you to them. Works similarly to Olimars old up special from Brawl Custom 1: Long-shot: Adds range at the cost of the hitbox Custom 2: Hit-shot: Adds more power at the expense of range Down special: Goron Pound: Temporarily dons the Goron mask and curls into a ball and pounds the ground. Hits on both sides and if an opponent is hit, they are stunned. Takes off the mask after the move Custom 1: Flaming Pound: Adds fire damage and Super Armor to the move at the cost of speed Custom 2: Super Pound: Adds more damage for the pound at the cost of speed FS: Fierce Deity Link: Buffs Link up and over all gives him more damage output. He also shoots lightning bolts when he uses certain moves. N special: Lightning Bolt: He launches a lightning bolt. Can be rapidly spammed Side special: Thunder Slash: Link leaps forward with lightning crackling on his sword. The main damage and knock back is focused on the base rather than the tip Up special: Hurricane Spin: While this name belongs to Toon Link, this is different. Link spins upward while surrounded by wind. While in FS he can use it indefinitely. Down special: Down-thrust: On the ground, Link simply slams it into the ground and an area of effect appears with lightning cracking around it. In the air, Link flies downwards with lightning crackling around him. Any foe hit in the air will be spiked.
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