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TacticsEmblem

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About TacticsEmblem

  • Birthday 06/25/1993

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  • Member Title
    Shanty Pete's Pirate Minion

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    gandhibuddha

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  • Interests
    Gmail address: OrgodemirTransformed@gmail.com
    Real name: Will
    Favourite Game (other than FE): Final Fantasy Tactics, Elder Scrolls, Worms
    Favourite FE Character: Lute, Marcia, Daein Jill, Soren, Calill, Shinon, Kieran, Devdan.
    Least Favourite game: Any Rhythm or singing game
    Sports: Chess
    Favourite song: In the Colosseum, FE8
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    USA

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  • Favorite Fire Emblem Game
    Sacred Stones

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  1. Alright! Thanks for keeping up with us. I'm fine waiting until you're feeling better and have more understanding. Feel free to email me whatever questions you have, and I'll make sure you have access to the correct game files. I look forward to playing this out with you two. Good luck.
  2. Speaking the N file, I realized the alley way to the north side may be a viable retreat if we really need to buy time. It may be some way that the weak and wounded can escape the front line, anyways. I messaged Izhuark, so in about 8 hours I will either hear back, or I will move Alceste somewhere safe like R4.
  3. The vigilante is very uncomfortable. "She's right! If we fight we'll die. Run away!" "Hang on there man, we only need to take a few steps back. You're not going anywhere, just step back here. You'll be safe here." "That's right! If we stay with our friends we'll be safe! Just hang on until the guard arrives, and don't do anything foolish!" Vigilante2 moves from N6 to O6. Vigilante3 moves from N7 to O7. Fafalel turns to Alceste. "Are you sure you want to be out here with us, not having combat experience or anything to defend yourself with?"
  4. It's decided. You should hold for now, or even heal me with a HHL. We want to stay safe until the guard shows up. They will be a great help. Alceste should play a song for our vigilante in combat range this turn. We convince the vigilante to hold their positions. We should wait for Izhuark to catch up with us before we do anything just yet. I also have some work to do, so let's take a break.
  5. Under this topic we will discuss anything about the game play, game rules, or our thoughts about the game in general. Here is another set of links for the principle game files in use. Core Battle Characters First, we wanted to discuss strategy, so my idea for now is stay out of range until the enemy shows their hand, keep a formation, and try to keep everyone alive. Remember that healing items can be used to heal the person next to you, and we'll all make it through this.
  6. I understand what you are saying, and I'll try to better anticipate player expectation when it comes to probability. I wanted to increase randomization of this particular event, which is why I chose the big dice. As a player, however, by identifying the unfairness of events, your character could conclude that Grodom cheated. And if I had won, he probably would have called me a cheater. Anyways, while we were discussing what happened, a commotion incited outside. Everyone rushes out to watch. I move to the front for a better view. Alistia and Alceste follow closely. It appears that Grodom started an altercation with one of the townsmen, and struck him. Grodom is threatening to kill the unarmed man, and has drawn his axe. The official town guard is approaching to defuse the situation, but some of the vigilante, including Fafalel are closer. I approach and ask what's wrong. Grodom's face is entirely red from intoxication and an inordinate amount of rage, and he is shouting rather loudly, but this is his normal voice "Beat it, wimp! Stay outa my way or you'll get hurt. Anyone in my way gets split. Now that coward over there offended me, and you're gonna let me teach him a lesson." he pushes Fafalel away and the members of the vigilante draw their swords. I draw mine and attack Grodom. My hit = 100 + 15 minus his avoid of 18 equals 97%. My crit roll is 40. Fail. My hit roll is 60. Hit! Grodom takes 6 damage. He counter attacks. His hit = 90 - 15 minus my avoid of 16. His crit roll is 92, fail. His hit roll is 32. Hit! Fafalel takes 9 damage. Ouch! The fight is over and I gain 20 jex. Grodom seems actually surprised that someone tried to fight him "Wait a minute now you cowards, I see how it is. You think you can all team up and beat up big bad Grodom? Look here buddies, you're not my friends anymore. Now these guys are your friends." He whistles loudly and several thugs looking rough and tough like Grodom come out of the alley ways and surround him. Grodom drinks a vulnerary. "Gaaa Har Har Har! If you bloodthirsty louts want a piece of me, you have to get a piece of them first! This is the last warning. Get out of the way!" We join formation with the vigilante. "Men! We must defend the innocent from these savages! Don't be brave and foolish!" The townsman who Grodom first threatened approaches Fafalel and friends "Thank you, you were very brave. I'm sorry I started all of this. If I had been watching my path, I would not have bumped into him. He's drunk isn't he? I wish there was a way other than violence to solve this, but he and his thugs must not be allowed to harm anyone. This is their fate, right? They chose to oppose humanity? Oh, before I forget, I'm Biltmore. Thank you." Some of the thugs begin to approach. Battlefield Characters Player Phase 1 Fafalel stays at N8 and eats a heal hedge leaf to recover 5 health. Waiting for Izhuark and Snowy_One. Generally, I'll give at least 24-48 hours for one turn, but if the group were larger we should have more time. If players are absent, then we'll use their characters in the best way, prioritizing survival over anything else.
  7. Email me: OrgodemirTransformed@gmail to chat and share gdrive files!

  8. Alright, thanks. I trust everyone here, so there should be no problem. I think we have enough players to begin. SETTING Alceste, Alistia, and Fafalel are from a medium sized, industrious city called Fimini, which is named after and located along a major river of the western, Garian Kingdom countryside. The city is situated between the river to the south, and the flood plains of a second great river, the Falian, to the north. To the east is a confluence of these two rivers, and to the west great plains extend until reaching the coastline. The Garian Kingdom controls the large, north part of the "C" shaped continent of Tetaron, the large southern part is controlled by the Shattan Kingdom, and the small central part to the east is controlled by the Holy Kingdom Blovaria. In the center of this "C" land formation is the Great Central Sea. The kingdoms are separated by difficult natural land barriers, so contact between the three is minimal. There are many islands to the north and east of Tetaron, and small nations there trade with mainland kingdoms. Shattan especially is isolated, and left to their own devices, they have attempted to wage conquests many times in the past. The year is the 949th recorded since the foundation of the Holy Kingdom, from which the other two are said to be born. It is fifth sun of the first chapter of the new year (each year has 20 chapters, each chapter has 20 suns). Alistia has recently graduated from Knight Academy at the capital and returned to Fimini for two chapters of vacation prior to enlistment. There she is overjoyed to see her local friends, Alceste and Fafalel at the Three-Legged Tarvos Tavern, where Alceste the Poet always performs. That is where they all met, in fact It was about three years ago this day, so they are all celebrating another year of friendship to come. While Alceste plays the Mundane Mandolin for the crowd, Alistia explains to Fafalel some of the magic she learned at the academy. Suddenly Fafalel's thirst returns. "Barkeep, I'll have another ale!" A voice shoots from the other side of the bar "Actually he'll have two and I'll have two." The voice came from a tall, tanned, bald-headed, bearded man with large arms sitting at the other end. "Thank you for your kindness, stranger." said surprised Fafalel. "I ain't kind, and I ain't a stranger. I'm Grodom. Yer not gettin a drop until you beat me in a good ol' fashioned arm wrestle. Loser buys all the drinks." Unable to back down from such an easy challenge, Fafalel quickly grasps the huge right hand of Grodom and, after a quick countdown, begins to pour all his energy into this competition. We both roll 1d00+strength: Fafalel: 9+5=14 Grodom: 76+8=84 Grodom slams Fafalel's arm down instantly, throwing him off of the stool and causing him quite a lot of pain. He explodes into a roar of laughter "HA HA HA, I ain't got no time to hang out with wusses like you, hahaha. You lost fair and square. Pay up or I'll throw you out hehe hahahaha." Luckily it's only costing 20 coins. The barmaid brings four beers. Grodom consumes three of them, belches loudly, and leaves. Fafalel returns to his table, sore but not disheartened.
  9. Hahaha That's all good. Next you should decide your job, roll 1d20 for your base luck modifier, and roll 8d6 for base stat modifiers. Let me know results and I can make you a sheet.
  10. I finished this last night. I had to first construct a graph to make it work Bonuses and penalties to base stats from personality are listed in the support tab. Alceste should have base stats modified: Str+1, Spe+1, Int-1, Res-1. I'm almost finished writing the full stats for every job. I think there are only Outlaws and Nobles left. After than I'm going to begin redesigning the musical instruments, try to finish Dances, and start working on summoned monsters again. Doing all of this should allow players to make the most informed decisions about their characters without them starting to play the game.
  11. 5x is fine. As long as everyone is calculating d6 x5 for stat growth bonus, I'll be able to construct a challenging campaign that is not unfair for anyone. It does get silly, like a level 1 Joker with over 100% in dexterity and speed, 55% luck, but 30% in every other stat. There is always a way to balance, like dropping stat or growth up items for weaker chars. I also believe in mulligan rules for blank level ups. If there is a blank level, simply reroll. Personality to determine base stats is a great idea. I will work on that. My main concern is for units with 0s in Magic, Resist, or Luck. I could probably exclude those stats. I'll learn Roll20 and see if that's what I want. I am comfortable keeping it in a thread here, so long as it does not bother others. I draw maps in google sheets, which has been my primary method of graphically represent online play.
  12. I discovered in my tests that Fog of War vision rules are flawed. I'm going to change the name of the stat from "Line of Sight" to "Dark Sight," and balance it for all classes. That is also a way to restore a player to the game if their character is killed and lost, so perma-death is not a ban from the game. Here is a link to the folder where character sheets exist. https://drive.google.com/open?id=1pZKJItcuA4uwwkxKfnybIkUcC5FiNdgu1Tl1AqXMFqM I think I wrote in Character Creation that to determine random growth rate modifiers for player characters, there are d6 rolls multiplied and converted into percentage. I think the rules suggested 5x dice result, but for more balance and less RNG screwed characters, we could reduce it. I'm thinking 3x or 4x. If you guys want to vote on it. For luck modifier I'm rolling a d20. For 1-9, result = bonus to base luck. For 11-19, result - 10 = bonus to base luck. 10 = 0 bonus, and 20 = 10 bonus. I rolled a 13 so my starting luck is 1 + 3 = 4 Also, concerning dice rolls: Do the players want to roll their own or have me roll for everything? I'm comfortable either way. For those without dice, I suggest Dice v2.2 RPG Dice Roller by Zsolt Nagy: http://sourceforge.net/projects/dice-roll/
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