I've played this hack several times over, and love the difficulty thus far. I expect to this will be a Fire Emblem where the player has to defeat 20/20 generics by the end. Super excited. I have just one question/suggestion. I have no nightmare experience but I find that by the end of the hack I have several lv.20 up promoted characters that I hate wasting experience on. Is it possible to make enemies drop promotion items, but if you don't defeat them by X number of turns, the enemy will use it? I'm not entirely sure this is even possible, but would be an incredible feature to reward the fastest and most efficient players. Either way, loving the work you guys are doing!