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AardvarkPepper

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  • Favorite Fire Emblem Game
    Fates

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  1. Started playing through using walkthrough instructions. Ran into some things, got some questions 1. Things like nstructions in Chapter 2 lead with "In Chapter 1, trade Robin’s Bronze Sword to Fred before the map ends." But that would mean you'd have to go back and redo Chapter 1 (if you do everything listed in the guide for Ch 1, then discover part of what you were supposed to do is in the instructions for Ch 2 - that's sort of weird, you know?). Best put stuff that has to be done in Ch 1 in Ch 1 instructions, yes? Also, a few more step by step instructions regarding what needs to be done and what doesn't need to be done, especially where the guides just sort of assume the player is going to know what to do. 'Cos sometimes they don't. Like me. XXDDD Assume the reader has functioning thumbs, but not much more, I think might be best. >.> 2. Following the guide step by step left me with 2 uses of Thunder at the beginning of Chapter 3: Warrior Realm. Now yes, I could switch off to Miriel and get some things done, but - really, Thunder with 4-5 uses makes the beginning part *way* easier. Anyhoo trying to figure out Ch 3. Guide's basically "here's how to kill 2 guys on left fast, then things" but I get killed with the things. >.> Like if the Archers have Pavise or Aegis so I can't take them down so fast, or if the Knight on the other side of the door has Counter or things - like yeah, I can handle one thing or the other thing, but usually the enemies from the right side catch up before I can get everyone safely into the choke point, then someone's left exposed then killed. I'll get it eventually >.>
  2. Starting a Lunatic+ game, trying to decide on asset/flaw. As I understand it, with careful work and maybe a load of resets, any asset/flaw combination is viable for Lunatic+, especially if you're willing to DLC grind (which I am). Apparently it's possible to get past the first four missions, then it's DLC grindy easy peasy. Limit Breaker, Dread Fighter, all the nice things. So the question comes down to - what asset/flaw should I use, based on SpotPass or something whatevers? As I understand it, if I make a SpotPass team (I think that's what it's called), other players can play against it - if they win, they can recruit my "Robin" character. If I understand correctly, I don't actually lose anything if my team loses, it's just others can get something - is this correct? But also - I understand other players have really nasty SpotPass teams - so I want a setup that will allow me to beat them. (If I beat them, do I just get the ability to recruit their "Robin"? Or other things too? Carried gear, for example? I don't think gear transfers.) Is that right; is that all I stand to gain by beating other SpotPass teams? Anyways - I heard + Res / - Lck is the way to go, maybe - since apparently a lot of players like to target Res? Or maybe the late game targets Res a lot with enemy NPC magic-users? Or something? Any comment on best asset/flaw, for a heavy-grinding DLC "Robin" that can pretty much do anything I want it to?
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