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CDM

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  • Favorite Fire Emblem Game
    Blazing Sword

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Newbie (1/14)

  1. It took me until just now to think, "Hm, maybe I just don't have the right nightmare modules or all the modules I need..." And, well, as it turns out I was, indeed, missing the battle palette editor module. Now I just feel silly. Thanks, though, it was your post that helped me realize this. Otherwise I might've gone crazy ┐('~`;)┌
  2. This is for FE8, by the way. I'm pretty sure that's important information. Anyway, I am replacing an existing character with a new character, and I cannot for the life of me figure out how to change his battle animation palette (mercenary, btw). I've looked through tutorials that show me how to insert palettes and change them, but what's confusing me is... How do I point this new character's battle palette to a new one? Am I just crazy and this is some completely non-existant or unnecessary step? I mean, if I edited the generic mercenary palette, wouldn't all generic mercenaries have that new color? So I can't edit the class animation palette, right? Let's say I switched around Seth and Marisa; I have completely no idea how to assign new Seth-Marisa her Marisa colors. She remains with generic female myrmidon colors. What I did was merely edit Seth so that he was basically Marisa, however, I didn't really do anything with events and recruitment. If that's what I should have done, please tell me. Of course, that doesn't solve my new character problem. This is causing me endless amounts of grief because I feel like this is something really easy or I'm just being really stupid about this. What I did with new character, like in the Marisa example, was just change an existing character, Garcia in this case, to basically be a completely new character; new portrait, stats, class, ect. I looked up Garcia's palettes via Nightmare 2, but since he had multiple palettes for his different classes, I didn't know what to choose. In the end, I picked his fighter palette. I edited the palette via APE following a tutorial on here, and I can confirm that it saved the new colors. I wasn't sure if the colors were going to be in the right SPOTS or anything, but I at least wanted to know if it worked so I saved and tried it out. In the end, though, still no custom palette. The new character still has generic mercenary colors. If you could tell me what on earth I'm doing wrong to prevent my head from exploding, I'd really appreciate it. If you need me to elaborate on anything, just ask. I don't really know what else to elaborate on, though.
  3. Already have :P From that, I can figure the chances of me running into this problem again are nil. Anyway, thanks.
  4. I see. So that's not the cause of the problem?
  5. Well great, now I feel like an idiot. Turns out, I didn't have the latest version of FEditor at all (I read the post wrong). Still, I have no idea what went wrong, and I'd appreciate it if someone could tell me that (knowing what happened will help prevent it from happening again). Anyway, things are working again, and I managed to edit the text just fine (it only made the file 3 KB bigger this time), and all is well... for now.
  6. Excuse me if this is a common problem btw, I didn't know what exactly to search for without having to sift through tons of topics to find just one post. Anyway, I'm editing FE8 with FEditor, and so far I've only added 3 new portraits (replacing Ross', Forde's and Kyle's), and changed the text specific to Chapter 2 and the character replacing Ross, as he was done first. So I tell FEditor to find all instances of Forde and Kyle and replace them with the new character's name, and everything is fine. I save, and quit. However, when I load up the ROM again, it shows me: HAS A CHECKSUM SET UP METADATA VERSION: Q and stays stuck at that. I notice the ROM is now 16.1 MB, as opposed to 16.0 (specifically it's now 16,553 KB), so I figure that might be the problem. The thing is, I have no idea what to do about it. Thankfully, I've made backups from before this :S
  7. Hero

    I agree, I used to always try to write something individual but new people usually have nothing on their profiles for a while so I just copy BK201's greeting these days.

  8. CDM

    Generic greetings are the greatest thing

  9. Hero

    Hello and welcome to the Serenes Forest. Enjoy your generic greeting.

  10. Oh, thanks. I'll make note to choose the normal vulnerary from now on. Anyway, whatever went wrong, doesn't matter anymore. FEditor stopped accepting the ROM for whatever reason, so I suspect it was corrupted. I went through it all over again (much quicker this time, now that I know what I'm doing... for the most part), and I managed to recruit Marisa without the game freezing. Still, thanks. EDIT: Also, this'll teach me to make backups often >_>
  11. CDM

    lol, thanks

  12. BK-201

    Hello and welcome to the Serenes Forest. Enjoy your generic greeting.

  13. Okay, so I'm dabbling a little in FE-hacking. Right now, I'm just sort of working on a... redux? Of FE8. Sort of. I'm replacing more or less half the cast with new characters, and changing the story/dialogue around. Maybe even make the game a little harder while I'm at it. So far, I've been doing okay. I managed to insert portraits and change dialogue using FEditor, and I've even started getting the hang of using Nightmare 2. Maybe. Then, I ran into a problem. I'm replacing Garcia and Ross with Marisa and a new character respectively, and things are fine until the point where I use the new character to recruit Marisa. The dialogue starts up, but as soon as it ends, the game freezes. Also of note is, that if I have Marisa start with a Vulnerary, her Vulnerary has 60 uses. I thought that might have been the problem, so I took it away, but no such luck. Still freezes. I changed stuff in the Recruitment, Chapter Unit data and Character data modules only so far, if that helps.
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