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Posts posted by Strict_Gryphon90
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Hello everyone,
This may very well be a noob question but I just can't seem to figure this out on my own.
I'm trying to create a chapter with the prep screen but no matter what I try I get one of these errors:
- Prep screen never comes up
- Not all of my enemies load
- My units load in slots for enemies and my formations is set to enemy slots
- Permanent black screen after prep screen
Here is my script:
//Made by markyjoe1990 of Youtube
//Modified by Nintenlord
#define DISABLE_TUTORIALS
#include EAstdlib.event
EventPointerTable(0x1B,Pointers)
ORG 0xD81150
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN BallistaData
POIN TrapData TrapData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event
Good:
UNIT 0x00 0x00 0x00 Level(1,Ally,False) [4, 19] [4, 19] [0x00] [0x00,0x00,0x00,0x00]
UNIT 0x00 0x00 Lyn Level(1,Ally,False) [3, 19] [3, 19] [0x00] [0x00,0x00,0x00,0x00]
UNIT 0x00 0x00 Lyn Level(1,Ally,False) [3, 18] [3, 18] [0x00] [0x00,0x00,0x00,0x00]
UNIT 0x00 0x00 Lyn Level(1,Ally,False) [3, 20] [3, 20] [0x00] [0x00,0x00,0x00,0x00]
UNIT 0x00 0x00 Lyn Level(1,Ally,False) [2, 19] [2, 19] [0x00] [0x00,0x00,0x00,0x00]
UNIT 0x00 0x00 Lyn Level(1,Ally,False) [1, 18] [1, 18] [0x00] [0x00,0x00,0x00,0x00]
UNIT 0x00 0x00 Lyn Level(1,Ally,False) [1, 20] [1, 20] [0x00] [0x00,0x00,0x00,0x00]
UNIT Empty
Bad:
UNIT Erik Cavalier 0x00 Level(16,Enemy,True) [8,5] [8,5] [AxeReaver, HorseSlayer, Javelin, DragonShield] [0x03,0x03,0x09,0x20]
UNIT 0x61 Archer 0x00 Level(1,Enemy,True) [5,8] [5,8] [ironBow] [0x03,0x03,0x09,0x20]
UNIT 0x61 Archer 0x00 Level(1,Enemy,True) [8,8] [8,8] [ironBow] [0x03,0x03,0x09,0x20]
UNIT 0x61 Archer 0x00 Level(1,Enemy,True) [11,8] [11,8] [ironBow] [0x03,0x03,0x09,0x20]
UNIT 0x61 Archer 0x00 Level(1,Enemy,True) [11,4] [11,4] [ironBow] [0x03,0x03,0x09,0x20]
UNIT 0x61 Archer 0x00 Level(7,Enemy,True) [1,2] [1,2] [steelBow] [0x00,0x03,0x09,0x00]
UNIT 0x61 Archer 0x00 Level(9,Enemy,True) [1,4] [1,4] [silverBow] [0x03,0x03,0x09,0x20]
UNIT 0x61 Archer 0x00 Level(7,Enemy,True) [1,7] [1,7] [steelBow] [0x00,0x03,0x09,0x00]
UNIT 0x61 Archer 0x00 Level(7,Enemy,True) [18,8] [18,8] [steelBow] [0x00,0x03,0x09,0x00]
UNIT 0x61 Archer 0x00 Level(7,Enemy,True) [13,11] [13,11] [steelBow] [0x00,0x03,0x09,0x00]
UNIT 0x61 Archer 0x00 Level(7,Enemy,True) [7,16] [7,16] [steelBow] [0x00,0x03,0x09,0x00]
UNIT 0x61 Fighter 0x00 Level(10,Enemy,True) [0,5] [0,5] [HandAxe, SwordReaver] [0x03,0x03,0x09,0x20]
UNIT 0x61 Fighter 0x00 Level(10,Enemy,True) [2,5] [2,5] [HandAxe, SwordReaver] [0x03,0x03,0x09,0x20]
UNIT 0x61 Fighter 0x00 Level(8,Enemy,True) [2,8] [2,8] [steelAxe] [0x00,0x03,0x09,0x00]
UNIT 0x61 Fighter 0x00 Level(8,Enemy,True) [0,11] [0,11] [steelAxe] [0x00,0x03,0x09,0x00]
UNIT 0x61 Fighter 0x00 Level(8,Enemy,True) [14,13] [14,13] [steelAxe] [0x00,0x03,0x09,0x00]
UNIT 0x61 Fighter 0x00 Level(8,Enemy,True) [9,19] [9,19] [steelAxe] [0x00,0x03,0x09,0x00]
UNIT 0x61 Mage 0x00 Level(9,Enemy,True) [0,4] [0,4] [Elfire] [0x03,0x03,0x09,0x20]
UNIT 0x61 Mage 0x00 Level(9,Enemy,True) [2,4] [2,4] [Elfire] [0x03,0x03,0x09,0x20]
UNIT 0x61 Mage 0x00 Level(7,Enemy,True) [8,7] [8,7] [Fimbulvetr] [0x00,0x03,0x09,0x00]
UNIT 0x61 Mage 0x00 Level(7,Enemy,True) [7,14] [7,14] [Fire] [0x00,0x03,0x09,0x00]
UNIT 0x61 Mage 0x00 Level(7,Enemy,True) [15,21] [15,21] [Fire] [0x00,0x03,0x09,0x20]
UNIT 0x61 Mercenary 0x00 Level(8,Enemy,True) [17,8] [17,8] [steelSword] [0x00,0x03,0x09,0x00]
UNIT 0x61 Mercenary 0x00 Level(8,Enemy,True) [15,11] [15,11] [steelSword] [0x00,0x03,0x09,0x00]
UNIT 0x61 Mercenary 0x00 Level(8,Enemy,True) [16,12] [16,12] [steelSword] [0x00,0x03,0x09,0x00]
UNIT 0x61 Mercenary 0x00 Level(8,Enemy,True) [3,14] [3,14] [steelSword] [0x00,0x03,0x09,0x00]
UNIT 0x61 Mercenary 0x00 Level(8,Enemy,True) [8,18] [8,18] [steelSword] [0x00,0x03,0x09,0x00]
UNIT 0x61 Monk 0x00 Level(7,Enemy,True) [2,14] [2,14] [shine] [0x00,0x03,0x09,0x00]
UNIT 0x61 Monk 0x00 Level(7,Enemy,True) [19,15] [19,15] [shine] [0x00,0x03,0x09,0x00]
UNIT 0x61 Myrmidon 0x00 Level(8,Enemy,True) [0,3] [0,3] [ironSword] [0x00,0x03,0x09,0x00]
UNIT 0x61 Myrmidon 0x00 Level(8,Enemy,True) [2,3] [2,3] [ironSword] [0x00,0x03,0x09,0x00]
UNIT 0x61 Myrmidon 0x00 Level(8,Enemy,True) [10,11] [10,11] [ironSword] [0x00,0x03,0x09,0x00]
UNIT 0x61 Myrmidon 0x00 Level(8,Enemy,True) [4,12] [4,12] [ironSword] [0x00,0x03,0x09,0x00]
UNIT 0x61 Myrmidon 0x00 Level(8,Enemy,True) [14,17] [14,17] [ironSword] [0x00,0x03,0x09,0x00]
UNIT 0x61 Myrmidon 0x00 Level(8,Enemy,True) [15,18] [15,18] [ironSword] [0x00,0x03,0x09,0x00]
UNIT Empty
BadTwo:
UNIT 0x61 Shaman 0x00 Level(7,Enemy,True) [19,3] [19,3] [Flux] [0x00,0x03,0x09,0x00]
UNIT 0x61 Shaman 0x00 Level(7,Enemy,True) [0,9] [0,9] [Flux] [0x00,0x03,0x09,0x00]
UNIT 0x61 Soldier 0x00 Level(8,Enemy,True) [17,4] [17,4] [steelSpear, Javelin] [0x03,0x03,0x09,0x20]
UNIT 0x61 Soldier 0x00 Level(10,Enemy,True) [1,5] [1,5] [Javelin, AxeReaver] [0x03,0x03,0x09,0x20]
UNIT 0x61 Soldier 0x00 Level(12,Enemy,True) [7,6] [7,6] [silverSpear, Javelin] [0x03,0x03,0x09,0x20]
UNIT 0x61 Soldier 0x00 Level(12,Enemy,True) [9,6] [9,6] [silverSpear, Javelin] [0x03,0x03,0x09,0x20]
UNIT 0x61 Soldier 0x00 Level(8,Enemy,True) [19,8] [19,8] [steelSpear] [0x00,0x03,0x09,0x00]
UNIT 0x61 Soldier 0x00 Level(8,Enemy,True) [2,9] [2,9] [steelSpear] [0x00,0x03,0x09,0x00]
UNIT 0x61 Soldier 0x00 Level(8,Enemy,True) [1,10] [1,10] [steelSpear] [0x00,0x03,0x09,0x00]
UNIT 0x61 Soldier 0x00 Level(8,Enemy,True) [16,11] [16,11] [steelSpear] [0x00,0x03,0x09,0x00]
UNIT 0x61 Soldier 0x00 Level(8,Enemy,True) [17,19] [17,19] [steelSpear, Javelin] [0x03,0x03,0x09,0x20]
UNIT 0x61 Soldier 0x00 Level(8,Enemy,True) [8,20] [8,20] [steelSpear] [0x00,0x03,0x09,0x00]
UNIT 0x61 Soldier 0x00 Level(8,Enemy,True) [12,21] [12,21] [steelSpear] [0x00,0x03,0x09,0x00]
UNIT 0x61 Troubadour 0x00 Level(7,Enemy,True) [0,0] [0,0] [Physic, Fire] [0x0F,0x03,0x09,0x20]
UNIT 0x61 Troubadour 0x00 Level(7,Enemy,True) [2,0] [2,0] [Physic, Fire] [0x0F,0x03,0x09,0x20]
UNIT 0x61 Troubadour 0x00 Level(7,Enemy,True) [10,14] [10,14] [Physic, Fire] [0x0F,0x03,0x09,0x20]
UNIT 0x61 Troubadour 0x00 Level(7,Enemy,True) [12,14] [12,14] [Physic, Fire] [0x0F,0x03,0x09,0x20]
UNIT 0x61 WyvernKnight 0x00 Level(8,Enemy,True) [5,2] [5,2] [Javelin] [0x00,0x03,0x09,0x00]
UNIT 0x61 WyvernKnight 0x00 Level(8,Enemy,True) [4,3] [4,3] [steelSpear] [0x00,0x03,0x09,0x00]
UNIT 0x61 WyvernKnight 0x00 Level(8,Enemy,True) [6,3] [6,3] [steelSpear] [0x00,0x03,0x09,0x00]
UNIT 0x61 WyvernKnight 0x00 Level(8,Enemy,True) [10,3] [10,3] [steelSpear] [0x00,0x03,0x09,0x00]
UNIT 0x61 WyvernKnight 0x00 Level(8,Enemy,True) [11,2] [11,2] [Javelin] [0x00,0x03,0x09,0x00]
UNIT 0x61 WyvernKnight 0x00 Level(8,Enemy,True) [12,1] [12,1] [steelSpear] [0x00,0x03,0x09,0x00]
UNIT 0x61 WyvernKnight 0x00 Level(8,Enemy,True) [19,6] [19,6] [steelSpear] [0x00,0x03,0x09,0x00]
UNIT Empty
Turn_events:
TurnEventPlayer(0x05,Ending_event,21)
END_MAIN
Character_events:
END_MAIN
Location_events:
END_MAIN
Misc_events:
DefeatBoss(Ending_event)
CauseGameOverIfLordDies
END_MAIN
BallistaData:
BLST [5,8] 0x34
BLST [8,8] 0x34
BLST [11,8] 0x34
BLST [11,4] 0x34
BLST
ALIGN 4
Opening_event:
OOBB
LOU1 Bad
LOU1 BadTwo
LOU1 Good
ENDB
Ending_event:
MoveToChapter(Ch5)
ENDA
TrapData:
ENDTRAP
MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????Under good I put those parameters because I don't want to load specific units. I want the player to be able to select 7 units in the prep screen. Let me know if this is wrong.
I made sure that the prep screen was enabled in the chapter data Nightmare module.
Thank you very much,
Gryphon
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Time for another update.
Check the main post for details and new release. I haven't added in custom characters or story yet but I will be doing so in the new future. For now it's just maps with adjusted official characters.
Many thanks,
Gryphon
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19565
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Xrd.
日本に行くのことがありますか。
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19545
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19540
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Hehe, I may very well become a celebrity in my neighborhood as the guy that has conversations with himself in funny voices. The test video sounds like a good idea. I have a few local friends that are real big into movies and acting. I can show it to them.
As for the video quality, part 2 is in 360p for me but the other two are in 144. I don't know how that happened, I didn't change any of the recording software's settings between videos. Maybe it has to do with Youtube. I'll try to figure it out.
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Ah, thanks for showing me this. I suppose I should have looked for such a thread. I'll be checking these out.
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Greetings everyone,
Time for an update
I've made some changes to the hack and I'm almost done with the next map. I would like to start adding in the dialogue and custom characters now too. In order to do that I need some custom mugs and animations (only two), and I am no artist. Would someone be willing to help with these? I can provide you with detailed character descriptions of both physical and personality qualities.
Thanks to everyone who tried the hack. It means a lot to me.
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@TheNiddo: Thank you for putting in the time to give me a lot of good feedback (I'm being serious, I hope that doesn't sound like sarcasm). You gave me quite a bit to work with and I think I can put it to good use.
I think one of my biggest problems with the voices and commentary is that I'm shy. I've always been quite the introvert and I get nervous.. But if I want to make entertaining LPs I need to at the very least pretend to be an extrovert lol. I'll take the time to give more of my opinions on things and some background (when it feels natural), and I'll try to put more emotion in the voices. While I'm learning to do this however most of my voices might sound male. Heh, in episode three I tried to do a Spanish accent for Marco and failed very miserably. I hope at least the viewers get a good laugh out of it.
That mute button also sounds like a good idea for when I feel a cough coming. Perhaps I could map the button to my controller.
Thanks again.
@Sacred Blaze: I understand, real life calls. There's no rush, The LP will be there when you're ready.
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Genealogy of the Holy War is not their favorite Fire Emblem game.
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Glasses
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19514!!
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Does not complain about Fire Emblem plots.
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Steak.
Are all mammals plants?
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Turdswindler
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Is not a woman.
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I don't know enough about you to say.
Is this statement false?
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19512
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Book
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Hovel
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@ Gryphon: Do you mind feedback? Do you rather it be here, by PM, in the youtube comment section?
Thanks for taking a look. Here is fine for the feedback.
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And I never played FE6, but I've heard good things about Lilina.
She is absolutely godlike. She will easily cap magic, speed and skill. She just has really low HP so she needs to be protected.
Poor Lugh has no votes at the time of my posting this.
[SOLVED]Preparation Screen and Unit Loading Troubles
in Questions
Posted · Edited by Strict_Gryphon90
Thanks for the replies guys.
I tried what you guys suggested but unfortunately it didn't work. I went ahead and made a video detailing the issue (My software didn't record the mouse pointer, sorry about that):
EDIT: I just figured it out. Turns out I didn't need that extra POIN BallistaData. Ballistas are handled by TrapData. I had read BallistaData in Arch's tutorial and thought I needed to add it. Anyway I removed it and now my event works just fine. I won't pretend to know exactly what adding POIN BallistaData did to my array, but if I had to make a guess I would say it shifted the "slots" (whatever a slot is) of my pointers down one and so they started pointing at things they shouldn't point at.
Thanks for the help guys. :)