Jump to content

CallMeViggy

Member
  • Posts

    30
  • Joined

  • Last visited

Everything posted by CallMeViggy

  1. I feel like the chapter isn't strategically difficult, but it's just a slog to play through due to the almost endless reinforcements. To add insult to injury, I've had to reset on this chapter about 3 times due to enemies hitting my units with <50% hit chance (dang it RNG!). Does anyone else find this chapter extremely boring, or am I just biased?
  2. I usually love using Magic units in FE games, but I've been playing Birthright and I don't like using Orochi or Hayato at all. Are they worth using at all, or is it just better for me to reclass another unit to a magic-using class?
  3. Thanks for all of the replies! I noticed Kaze's Speed (and the godly Kaze/Rinka Pair-Up :) ) but Saizo's Defense was less obvious to me. I'll try using them both in a chapter and I'll let you know what I think.
  4. I've gotten up to Chapter 10 in Birthright, and I feel like Saizo and Kaze are basically the same unit. Sure, Saizo has a bit more strength and Kaze has a bit more speed, but this can be fixed with Pair-Up. I guess what I'm trying to get at is: "Who should I focus on training: Saizo or Kaze? Or is there a reason to use both of them?"
  5. Hey all! Since Fates has PVP, I decided to try my hand at actually building a serious team. However, I've never done this before, so I have no idea where to start. There are certain units that I'm interested in because of their looks/personality, but I have no idea how good they will actually be during ingame/postgame. Here is a list of them (note that this is for my Birthright run): First-Gen: -Saizo -Kagero -Hinoka -Takumi -Hinata -Sakura -Hana -Kaden -Kaze -Azura -Mozu -Corrin (obviously!) Second-Gen: -Asugi -Selkie -Kanna -Shigure If you guys could critique my list, suggest characters to add/remove and give me tips for building my characters to the best of their abilities for ingame/postgame, that would be extremely appreciated!
×
×
  • Create New...