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Chairman Meow

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Posts posted by Chairman Meow

  1. On 11/11/2021 at 4:32 PM, bløød said:

    This is it: the final planned update for Sacred Trilogy. Now I can finally move on and start working on something else 😄

    -Added the Gorgon egg animations made by Ryn. Additionally, the eggs should reward more EXP
    -Slight increase of constitution for the super trainee classes
    -Added the recently released animations for the monarch class

    Also, this is undertandably gonna upset some people, but I made substantial changes for the skill system. Most of it will require a fresh new game in order to take effect.
    -I took great care to remove skills that were only useful for the player from classes that could belong to enemy units. This means skills like provoke and savior were made personal and replaced by others.
    -Canto+ is a huge advantage to mounted units. In order to make unmounted units counter it, they all received a movement skill, such as Shove or Swap.
    -Skillsets for some classes were changed. Some personal skills were also changed. Please view the Skill list on the first post to identify the relevant changes (I’ll update it as soon as I finish this post)
    -Personal skills are unique to each character, meaning no other unit will ever have access to them.

    That’s basically it. I don’t intend to work on this project anymore, unless a game-breaking bug is found (which is unlikely). It’s been a fun and bumpy ride, but it’s time to move on. Thanks to everybody who playtested and helped the project somehow during development. Also, huge thanks to the hacking community for all the assets that made this project possible. I’ll properly credit everybody soon (it’s a lot of stuff…).

    I was itching for an FE8 replay and happened to come across this thread. Thank you for your hard work & I can't wait to play it!

     

    edit: leadership stars don't seem to give any hit&avoid for either the player or the enemy... (I'm playing fixed mode with skills&AI)

  2. 7 hours ago, Jotari said:

    I actually swapped the source ROM because the one I have been using gave an error saying it has to be an unmodified rom. I must have edited something minor in my "clean" ROM. So I downloaded a new one that was also the English translation and just changed the name to my first one. I hooed that would work but it looks like it doesn't.

    I just used another FE6 ROM ("0378 - Fire Emblem - Sealed Sword") and the patch is working now. Thanks!

  3. This is weird. I tried your new patch on the exact same GBA file ("Fire Emblem - Fuuin no Tsurugi (Eng v1.0)"), but now it says the file doesn't match...

     

    On another note, I'm guessing this is why you replaced Narcian with a cav. That screenshot was probably from the battle prep screen.

    On ‎5‎/‎19‎/‎2019 at 3:12 AM, Street Hero said:

    5ce101b7952f3_fe6jotari-1.png.a2045ea8261165a4ea411c9484cb0df6.png5ce101b5710d7_fe6jotari-2.png.2587db2894ee4240242e3be3a0b06dd1.png

    Almost gave me a heart attack.  ??

    On ‎5‎/‎21‎/‎2019 at 10:25 PM, Jotari said:

    Eh? I have no idea what he's doing there. Was probably testing character battle quotes. XD Tempted to just leave him in but I'll be kind and patch it out.

    This I know not of.

     

  4. 5 hours ago, MrMetroid said:
      Hide contents

    The ironic thing about that, though? It's that Rhea's not in fact evil, anymore then Edelgard is. And to explain that, I'm gonna have to go deep into spoiler territory, so anybody not wishing to be too badly spoiled? Do not read past this point.

    OK; here we go.

    During the Church route, you find out that Rhea isn't in full command of her actions - Seiros is. It turns out that Rhea is actually in the same boat as Byleth - much as he is the reincarnation/vessel for their shared ancestor Sothis, Rhea is the vessel for Sothis' daughter;  the Church's namesake savior Seiros. And while Seiros was deeply traumatized by the loss of her mother and the near-genocide of her kind at the hands of Nemesis, she's not actually an inherent psychopath, much less willfully evil - rather, it's actually implied that a lot of Seiros' madness isn't quite willing but rather the result of her dragon-instincts  eroding her sanity, which is something of a recurrent theme in FE games (i.e., Anankos in Fates or Duma in Gaiden/Shadows of Valentia). Dragons or manakates, be it from their long lives or their own power corrupting them, usually end up going mad as their draconic instincts (namely the impulse to hunt and rage) gradually go out of control - and in Seiros' case, it was augmented by the horrid trauma of her race's near-genocide. Whenever she's actually fully lucid, Rhea expresses remorse over Seiros' muddled behavior and even acknowledges in both the Blue Lions and the Church routes (if she survives in the latter one, that is) that she's no longer fit to lead anything, if her handing the role of archbishop and/or ruler over to Byleth in both routes (and willingly at that) is any indication. 

    In Seiros' case, her mind's erosion functions almost like alzheimer's disease, gradually making her unable to distinguish past from present - to the point of Serios sometimes even being consumed by old grudges Rhea has long let go of. This in turn causes Rhea to flash back to/get trapped in reliving/being overwhelmed by Seiros' most traumatic memories and emotions - chief among them being the loss of her family, her hatred of Nemesis and "those who slither in the dark" (i.e., the people who masterminded her race's genocide and whom Edelgard briefly worked with to become Emperor), and her desperate desire to have her mother Sothis back due to guilt she feels over the latter's death - which in turn drive Rhea to make rather poor choices. Case in point being the Black Eagles route, where Byleth's possessing both her mother Sothis' spirit and the Sword of the Creators becomes a major PTSD trigger for Seiros due to reminding her of Nemesis (AKA, the man who slaughtered her kind), eventually overwhelming Rhea's sense of restraint and causing Seiros to go berserk. And the more time passes, the more intense these lapses in judgement get - to the point that last time it happened, Seiros tried to basically clone Sothis, with said clone going on to become Byleth's mother. Something distinctly different from characters like Edelgard, who actually made willful choices in a sound state of mind verses Rhea's sanity being increasingly muddled and/or compromised by what's basically the age-induced dementia of her ancestor's spirit. 

    Rhea's actions in the Black Eagles route are born of the despair and anguish from having everything she worked for be destroyed, which drive her utterly off the deep end and give Seiros free reign to rampage - especially after, as mentioned earlier, Byleth triggers her off by reminding her of Nemesis. Hell, ironically enough, Edelgard herself makes a similar choice in the Blue Lions route - she willfully mutates herself into an outright monster to kill Dimitri and Byleth when they siege her Empire's capital, should they destroy all that she herself worked for - though the difference is that in Rhea's case there's a literal mental instability at play (case in point being how she starts to flat-out confuse Byleth for either Sothis or Nemesis depending on the route) verses Edelgard's being flat-out ruthless. Moreover, a lot of Edelgard's hate for her turns out to be misplaced - she assumes the Crest System and the Church's doctored version of history were created to control and manipulate mankind, but it turns out Rhea complied with it for the complete opposite reason; she was trying to ensure "those that slither in the dark" were unable to control and manipulate humanity, in addition to hiding/protecting the last of her kind (i.e., Flayn and Seteth); even Seiros isn't really guilty of manipulation, only caring about finding a way to revive Sothis. 

    To make a long story short; Rhea may not be an entirely stable person to be running a group and it often shows, but she's far from being "evil" - it's the spirit she houses who's mind isn't sound and even said spirit, obsessed as she is over Sothis, isn't wholly evil as opposed to maddened by grief and trauma.

    lol I came across this exact comment on one of Collector Togami's videos too. Appreciate the detailed explanation!

     

  5. At the beginning of Chapter 19, the cutscene with Gormund and his goons was suddenly cut off and it went straight to battle preparations. It seemed like there was supposed to be more dialogue there.

    Edit: Also, it seems like Gormund is supposed to have dialogue when you trigger the switch at the bottom of the map, but it doesn't display.

    Edit2: Ok, so I opened the chest at the bottom right corner of the map, and I got a game over with dialogue indicating that Gormund got away, even though I just killed him...

  6. 11 hours ago, chairman_meow said:

    There's a cavalier on the bottom right corner of the map in CH10 that only has 20HP and gives like 8EXP to my lv11 unit. Pretty sure its level shouldn't be this low.

    Edit: the low-leveled cav was equipped with a steel sword

    Seems like this is a reoccuring problem: One of reinforcement drake riders in Ch11 is LV3 while the other two is LV11

  7. Hi, I just started this hack and have been really enjoying it. Just came across an unintentionally funny dialogue inconsistency: When recruiting Breyett, Hands (who's supposed to be mute) starts talking like a normal person.

    Edit: Also I've noticed that supports are only effective over 2 tiles instead of 3. I'm guessing that's an intentional design choice

  8. Looks awesome! I'll try it out when I get home.

    Just out of curiosity, is there any reason you recommend choosing "fixed growth" in the menu? The hybrid option looks really interesting, though I don't know how exactly it works. I think I'll go with fixed for my first playthrough to get a feel for the playable units.

  9. On 9/8/2017 at 10:47 AM, TheMaskedRaider said:

    Might as well give an update, but we are working on the final chapters(starting work on ch 21 of 25) of the game after a break of doing nothing.

    I won't say expect a completely finished version within the month, but I would say its in theory possible to see it by october/november.

    It'll be done when its done, and that might be soonish.

    Looking forward to it ^^

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