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Sykil

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Posts posted by Sykil

  1. As a character:

    • Say'ri - I'm mostly upset that they didn't flesh her out more; she's rather dull.
    • Gerome - Probably my least favorite. Just get over it and make use of the opportunity you have.
    • Brady - I guess I just don't get him. I don't hate him, but while I understand him trying to be different from Maribelle, I don't like their direction.

    As a unit (assuming base class):

    • Ricken - Aside from starting C in magic, he just feels inferior in every way to Miriel. So useless.
    • Brady - Unless you make Donnel his father for Aptitude (which I guess is the "correct" pairing given his manner of speech), he seems to be the worst child in the game - by a lot. Doesn't excel at anything.
    • Stahl & Sully - They just seem lackluster compared to some of the cavaliers of the past. Or maybe it's just that specialized units feel more powerful in this game than in the others.

  2. FE9 for best story and character development

    FE10 for best gameplay and graphics.

    guess I'll vote for FE10

    More or less how I feel about it.

    FE9 was much better written, but FE10 has much more replay value. I find myself replaying FE10 more, but it's not necessarily because I dislike FE9.

    Also, the opening cinematic for Part III of FE10 is amazing. Probably my favorite Fire Emblem moment.

  3. To be honest, Gamble's pretty impractical, really. As I see it, halving my accuracy in a game where enemies actually have good stats is like robbing a police station - you just don't do it. Also, with the fact that enemy luck is actually existent in this game, good luck getting nearly 100% crit. In fact, the only thing he can feasibly get near 100% crit on is dragons, and taking them out isn't THAT difficult.

    I never said it was practical. I said it was the only good use of the skill. Most of the time, it lowers your expected damage, but this is a rare occasion where it doesn't.

  4. It really is, at least when compared to the other SS weapons. 18 MT as opposed to 20-22, no 1-2 range, no stat bonus...All it really has is a fairly average 15 crit, which I suppose is nice for Volke on top of his base 43, but I'd rather have a bit more versatility, especially when Sothe and Heather don't have innate crit past Skl.

    A tad late, but Baselard!Volke with Gamble is pretty effective. In fact, Volke with the Baselard is probably the only good use of Gamble since he can get 65+% (displayed) hit and nearly 100% crit when trained a little. Plus, I find Sothe's Str cap limiting, and Bane is a rather frustrating skill.

  5. Eh, I'm quite excited about it. I don't think it's too shady of them if this is "merely" book 2 - after all, we DO have a very nice remake of FE1/FE3 Book 1 (whichever way you'd like to think about it) that's recent enough that a Book 1 doesn't need to be included, but also not so near to the present that it seems like they could have taken care of it in one game. Obviously FE11 sold well enough that they felt a sequel was a good idea, and FE3 was a logical choice.

  6. You're trying to make sense of something that's not supposed to make sense.

    Exactly.

    These complaints seem so unfounded. I mean, the Myrmidon animations in Sacred Stones don't even MAKE SENSE, critical or otherwise - and you want to rag on Shadow Dragon because they spin their sword around before hitting? The FE8 Myrmidon animation/critical looks more like a dance than an attack. At least the animations in Shadow Dragon were fluid and realistic.

    As Lethe would say, THIS IS A RIDICULOUS CONVERSATION.

  7. Well, the stupidly high resistance is bad because typically, the 'role' of magic users is to play anti-armour. When Armours have resistance so high that even a capped Ilyana barely 2HKOes (and she doesn't cap magic naturally) and barely doubles (and she doesn't cap speed naturally either), then it gets silly.

    Mayhaps they wanted Micaiah to seem special with her Thani tome? It's the only logical conclusion I can conjure, assuming that their decisions were governed by any sort of logic.

  8. Yeah. It works; it just doesn't work miracles. I'd say it's more useful than Provoke since it says "don't touch this unit" whereas Provoke can sometimes get you killed or hog experience if you're not careful. But there isn't a drastic difference between the two in usefulness.

  9. You admitted yourself that you didn't sort the lowest tier; mayhaps "tier" wasn't the right verb for me to use. And I think in either situation Celerity isn't best; Canto beats it in both respects.

    And I don't begrudge you the ability to post your own list, but I don't see the sense in calling attention to yourself/threadjacking when some people don't respond to it. But that's all I've got to say on the matter.

  10. Why? It's not your thread, and you didn't tier everything anyway. Also, Celerity is not the top skill. Tormod-only = boo, and it doesn't cause him to be more useful than other skills cause other units to be. And Gamble doesn't belong that high.

  11. Deadeye should be lower. There are only a handful of Occult scrolls and Snipers don't really miss anyway. Sleep is nice but overall I don't think it's a better skill than Lethality or Vigilance. Gamble should be dead last. It's never a good decision. It simultaneously doesn't increase your chance of landing a critical hit (0.5 * 2 = 1) and actually lowers your expected damage. Astra should be in the bottom tier as well. It does less damage than a critical and takes up nearly all of your skill capacity. It's certainly not better than Cancel, at least.

    Reinforce is nice but it might be a bit overrated, and I think Resolve belongs right below Vantage. It's a great skill. Vantage itself might be the best skill in the game because it lends itself to such great combinations, like Vantage/Wrath, Vantage/Guard, and Vantage/Resolve. The first is great for Swordmasters with either the Killing Edge, Vague Katti, or a crit forge - critical before they even get a chance to hit you. The second is good for units with good skill and avoid but bad defense; I usually use it on Marcia. The third is a good idea for anyone.

    Adept should be a little lower for the reasons that Narga already gave, but it's definitely one of the best skills in the game.

  12. Shinon's and Ranulf's were the only mediocre ones of the whole lot. They were also the best. Sephiran's was decent, he was the narrator right?

    Incidentally, I thought Mia's was an absolutely comical misfit for her.

    I don't think he was the narrator.

    Sephiran's voice was really awkward to me. Zelgius, too. Shinon's was the only natural one.

    Rolf's was lolworthy.

    Mia's and Ike's were decent.

  13. powervsusability2.jpg

    FEDS clearly belongs to the bottom right, while RD belongs to the upper right.

    That's like arguing that Checkers is a better game than Chess or Go based on things that are valued by different people. What people appreciate in a game could easily make the top right their ideal situation. I'm not as big of a fan of FEDS because it is an easier and less deep game, but I like it just fine.

    -At the expense of shallow Spd and often Str too.

    -Better than how FE5 basically forced you to use Warp staves.

    -The only really gamebreaking units are Wolf, Sedgar and Shiida, with Barst, Merric and the two Cavs being borderline examples. Even then, 2-5 gamebreakers is much better than more than a dozen in RD or half the cast in FE8.

    -That's not the same final boss that I fought against then.

    - That doesn't matter much when you're taking little to no damage.

    - This is irrelevant and doesn't mean that FE11 is balanced.

    - It's more than the units themselves; it's Caeda's Wing Spear, the lack of resistance, etc. In terms of units, yeah, both are guilty, FE10 mayhaps more so because of royals. But it's not like you can forge SS weapons or something.

    - What the guy below me said.

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