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About powermad80
- Birthday April 17
Retained
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Member Title
Wielder of the Binding Blade
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Favorite Fire Emblem Game
Fates
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Members
[FE: Fates]
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I fight for...
Hoshido
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powermad80's Achievements
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With basic homebrew only, if by "everything" you mean Invisible Kingdom too, then yes, but only if you have the NA special edition card. Downgrading is possible through all firmwares though, so with the right tools (some means of homebrew launcher, which currently requires either Cubic Ninja card or OoT 3D + Powersaves 3DS dongle) you can install custom firmware and have everything patched real nicely.
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The standard CFW used with A9LH is AuReiNand, which is made special for A9LH. You can use emunand if you want but a big feature of A9LH+AuReiNand is permanent sysnand CFW. Boots you into sysnand with both signature checks patched out and blocks any overwriting of certain native_firm partitions where the exploit hooks, so you can run a firmware update and A9LH persists, giving you latest sysnand CFW.
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So I was playing around with the patch files for the Japanese version, making silly edits to names and stuff and a question came up. In scripts, like in supports or story dialogue, the Avatar's name is called by reference but others would have the names just hard-coded in, so none of my name edits were reflected in dialogue, only the character labels. Is that how it functions in the untouched game or was it a patch thing? So when the name-change patch comes out, would that necessitate changing every instance of, for example, "Xander" with "Marx" in dialogue or is changing the base value of his name all that's required?
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Download the patches you want and the patcher. Then by some means acquire the .3ds ROM dump of the game, and the 7 xorpad files (normally gotten by using decrypt9, the OP for this patch specific to the Japanese version has a little guide on how). Then use these files with the patch folder in the patcher and build either the .3ds or CIA file, if you have Gateway or CFW respectively. If you use Hans, refer to a Hans tutorial for building the proper .romf files for use in Hans patching (I have no experience with using Hans for patches).