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powermad80

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About powermad80

  • Birthday April 17

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  • Member Title
    Wielder of the Binding Blade

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  • Favorite Fire Emblem Game
    Fates

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  • Members
    [FE: Fates]

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  • I fight for...
    Hoshido

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  1. Huh, that's a new one. ...though now I recall, I saw a post on reddit's /r/3dshacks that Hax 2.7 was quietly released, which is the version that Smea said would have support for Hans loading DLC if he could manage it.
  2. Hm, early bug report, when I save my game there's no text in the area where it usually displays the current chapter on the save page.
  3. Ah, I meant the patch for the fan translation script over the localization script, but it seems today's release answers that question for me. In related news, hot damn! I can switch over the the western release and play with my friends now!
  4. Hm, remembering the question I asked earlier, since names in dialogue are hard-coded in, does that mean the name patch will release alongside the general script patch?
  5. Where's this thread/person, I wonder if he has the renaming patch working well.
  6. You can patch Invisible Kingdom/Revelation if you have the NA Special edition, or of Hans gets support for loading DLC and update files with games.
  7. With basic homebrew only, if by "everything" you mean Invisible Kingdom too, then yes, but only if you have the NA special edition card. Downgrading is possible through all firmwares though, so with the right tools (some means of homebrew launcher, which currently requires either Cubic Ninja card or OoT 3D + Powersaves 3DS dongle) you can install custom firmware and have everything patched real nicely.
  8. The standard CFW used with A9LH is AuReiNand, which is made special for A9LH. You can use emunand if you want but a big feature of A9LH+AuReiNand is permanent sysnand CFW. Boots you into sysnand with both signature checks patched out and blocks any overwriting of certain native_firm partitions where the exploit hooks, so you can run a firmware update and A9LH persists, giving you latest sysnand CFW.
  9. Either way, you'll need either the game Cubic Ninja, or Ocarina of Time 3D (+ Powersaves 3DS dongle) in order to access the homebrew launcher on that firmware. From there you can either downgrade to have all the benefits of CFW or just use Hans, the homebrew patching method from there.
  10. You can use a Sky3DS+ cart, you'll use it to load homebrew via Cubic Ninja and then switch the card to the FE: Fates special edition, then run the romhack files through Hans in the homebrew launcher. Anything will work just fine on the latest emunand.
  11. In the patch folder, create a new folder called "exe", I don't think it needs to have anything in it.
  12. Well downgrade tools do exist for all current firmwares, even without hardmod, as of the very recent update to Memchunkhax2 (coined svchax I believe).
  13. So I was playing around with the patch files for the Japanese version, making silly edits to names and stuff and a question came up. In scripts, like in supports or story dialogue, the Avatar's name is called by reference but others would have the names just hard-coded in, so none of my name edits were reflected in dialogue, only the character labels. Is that how it functions in the untouched game or was it a patch thing? So when the name-change patch comes out, would that necessitate changing every instance of, for example, "Xander" with "Marx" in dialogue or is changing the base value of his name all that's required?
  14. What's your firmware? Levels of safety depend on how exactly you go about it (homebrew or CFW) ranging from "slightly risky" to "impossible to break your system."
  15. Download the patches you want and the patcher. Then by some means acquire the .3ds ROM dump of the game, and the 7 xorpad files (normally gotten by using decrypt9, the OP for this patch specific to the Japanese version has a little guide on how). Then use these files with the patch folder in the patcher and build either the .3ds or CIA file, if you have Gateway or CFW respectively. If you use Hans, refer to a Hans tutorial for building the proper .romf files for use in Hans patching (I have no experience with using Hans for patches).
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