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Fathomite

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Everything posted by Fathomite

  1. Its great to see you active in this thread again, DLuna, I've been so hyped for the next release, I've been checking the thread daily for the past several months. :P
  2. DLuna, will the next release still be in February?
  3. 84 HP tho. As a level 7 Halberdier. Plus, he's guaranteed to cap luck. 45 luck paired with the changes to biorhythm is going to give him ridiculous avoid. Even his base strength/speed are godlike, so he'll have great AS to add onto the avoid formula. Now that I think about it, he actually sounds kinda op LOL. I suppose it makes sense, given his availability.
  4. Hey DLuna, how goes the testing? Do you think it might be possible for the next release to happen this week? Not trying to rush you, I'm just really looking forward to it and was hoping for some news to help with my excitement. ^^ I'm really curious to see how you're handling Haar, and if he ends up being as infamous as the base game. XD Edit: Crud, I didn't realize that I'd made the last post in this thread. My b.
  5. Well, his availability isn't that great, since he comes in at part 2 and you only get him back late part 3. It'll be nice to only have to worry about grinding one rank out.
  6. Some of those ideas are extremely difficult to implement. I'd say that they're pretty much impossible atm, based on what I know of how far FE10 hacking has progressed. Here's a general rule of thumb. If you can't implement a change through structures already in place in the game (i.e. your Lyre, Ranulf, Heron changes), it's probably not possible. This is because it's extremely difficult to add things into the game (i.e. a third blood pact option, forcing chests). Like, with the blood pact, you could alter what the existing two options do, but it wouldn't be possible to add a third option to the GUI. Same with forcing the chests; that can't be accomplished within the existing game mechanics, meaning that it would require new code to be injected into the game. I could be wrong about this, but I suspect that I'm not. Don't get me wrong, these changes are definitely possible to accomplish. It is just obscenely difficult to do so, and seeing as this is the only hack of FE10 that I know of, I'm pretty confident when I guess that the hacking scene for the game hasn't progressed far enough for that yet. If you're interested in seeing an example of a Wii hack where changes like this were made, you should check out Project M for Super Smash Bros Brawl. They managed to add entirely new assets into the game in a feat of coding wizardry, such as two new characters (Roy/Mewtwo). And to give you an idea of how difficult it was to make that hack, its development time (iirc) was 2009-late 2015. 6-7 years. The fact that they were able to do these things at all is simply astounding.
  7. I would recommend changing the name of Thor Knights, as it feels really out of place. There's not many Norse references in this game, aside from Fenrir (which is a series staple anyways). Most weapon/character names reference either Arthurian legend (Pelleas, Ragnell, Alondite, Ettard), or Welsh mythology (the exclusive Dawn Brigade weapons). Dark magic in this game also seems to draw influence from France. My suggestion would be to call them Alchemists. It fits the flavor, and one of their big things is the creation of energy (which makes them fit Thunder). It might make thematic sense to give them things like fire or staves if you did this, but that's not important if it doesn't fit into your design for the class. Something else that might be cool is changing Tactician/Grandmaster to Cambion/Wizard. In Arthurian legend, Merlin has access to magic because he's a Cambion, a child sired by an incubus and born from a mortal woman. It seems somewhat fitting for Soren/Pelleas, because of the former's mixed lineage and the latter's spirit mark. Of course, these are all suggestions. Do whatever you want with them; either way, I know that I'm gonna enjoy your finished product based on what I've seen thus far. ^^ On a different topic, I'm really curious to hear about how you plan to balance characters that have poor availability. Since you're focusing on part 1 atm, that would mean Tauroneo, Tormod, Vika, and Muarim. One last question. I've seen people saying that the demo pretty obviously ends after chapter 1-6-1, and I was wondering if this was because the game crashes? Is it possible to continue playing past this point, although things outside of classes/skills/weapons would obviously be untouched?
  8. Hey, so I downloaded the previous patch versions and their changelogs don't indicate where new items have been placed. I remember that there are a fair amount of new promotional items in this patch, so I was wondering if there's a complete list somewhere?
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