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escotanner

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Everything posted by escotanner

  1. So many classes. Which ones shall I choose?
  2. Dude.... you're right! I wonder if Ghast watches Bones....?
  3. I picked FE4 because I feel like the newer audience should get a taste of the old days. However, I don't want them to change a lot except turn the lover points into support convos, add casual mode(fallen units just return to the nearest captured castle), rescuing and trading, infinite weapon use, and smaller maps.
  4. There's a tutorial by Archibald about basic hacking stuff and Markyjoe made a video called "how to insert custom maps" on YouTube
  5. For the avatar, I think you should just have them use magic since they're a dragon vassal(?).
  6. I think it's a great idea! I'm not sure how you'll do stuff like the children and supports, but still, I'm excited to see what happens!
  7. How do I make a chapter with a limited number of turns? For example, I want to make a chapter where you must survive for a certain number of turns.
  8. Hello there Serenes Forest!! To those of you who this may concern, I come with an update on where things stand with this hack! Now I'm sure most of you have already played this hack and realized: "This hack looks like it was rushed." Well.....that's half the truth. To be honest, when I started this hack, I had no idea what I was doing. I didn't know how to make a good FE story and I didn't know a lot about making memorable maps. Over the course of the past few months, I've been busy with life, but I was always thinking about this hack. I realized that this hack might've been a little bit too easy for you guys so I think with this new patch I'm going to upload it will satisfy you a bit. I made some changes which includes: No Avatar (I really don't know how to do this so I'm not even going to try and mess up my hack) Some characters got switched. (For example, Eliwood is going to be Claude since he's a Lord) A bit more dialogue( My old hack was lacking story so I hope that this one will give you more of an idea of what's to come.) I think that's about it. Anyway, I'm planning to-hopefully-release a patch containing three chapters every few weeks. Besides, I've got nothing to do this summer. I'd really appreciate some criticism so that I know what to work on or what you guys like. I'd also upload some screenshots just to show you guys the changes. I think that's about all I have to say. Oh and I began working on Heroes of Archanea on the side. So whenever I'm stuck in Heroes of Valencia, I'd work on that hack. Anyway, here's hoping you all enjoy this hack.
  9. So, I'm trying to put a script into my hack, but it keeps saying there's an error at Line 162 at column 1. Here's my script: #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x0F,Pointers) ORG 0xD80A88 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN TrapData TrapData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Good: UNIT 0x01 0x20 0x01 Level(3, Ally, 0) [13,29] [13,24] [0x00] NoAI UNIT 0x02 0x28 0x01 Level(3, Ally, 0) [15,29] [14,25] [0x00] NoAI UNIT 0x2D 0x02 0x01 Level(3, Ally, 0) [16,29] [15,24] [0x00] NoAI UNIT 0x24 0x3C 0x01 Level(3, Ally, 0) [17,29] [16,25] [0x00] NoAI UNIT 0x04 0x14 0x01 Level(3, Ally, 0) [15,27] [15,25] [0x00] NoAI UNIT 0x31 0x1D 0x01 Level(3, Ally, 0) [13,27] [13,25] [0x00] NoAI UNIT Bad: UNIT 0x8D 0x0E 0x8D Level(4, Enemy, 1) [14,1] [14,1] [0x01, 0x0D] Guard UNIT 0x61 0x14 0x8D Level(3, Enemy, 1) [2,4] [2,4] [0x14] Guard UNIT 0x61 0x14 0x8D Level(3, Enemy, 1) [27,4] [27,4] [0x14] Guard UNIT 0x61 0x38 0x8D Level(3, Enemy, 1) [13,20] [13,20] [0x14] Guard UNIT 0x61 0x38 0x8D Level(3, Enemy, 1) [14,20] [14,20] [0x14] Guard UNIT 0x61 0x38 0x8D Level(3, Enemy, 1) [15,20] [15,20] [0x14] Guard UNIT 0x61 0x38 0x8D Level(3, Enemy, 1) [16,20] [16,20] [0x14] Guard UNIT 0x61 0x18 0x8D Level(3, Enemy, 1) [13,19] [13,19] [0x32] Guard UNIT 0x61 0x18 0x8D Level(3, Enemy, 1) [14,19] [14,19] [0x32] Guard UNIT 0x61 0x18 0x8D Level(3, Enemy, 1) [15,19] [15,19] [0x32] Guard UNIT 0x61 0x18 0x8D Level(3, Enemy, 1) [16,19] [16,19] [0x32] Guard UNIT 0x61 0x1D 0x8D Level(3, Enemy, 1) [14,18] [14,18] [0x4B] HealUnits UNIT 0x61 0x1D 0x8D Level(3, Enemy, 1) [15,18] [15,18] [0x4B] HealUnits UNIT 0x61 0x14 0x8D Level(3, Enemy, 1) [7,17] [7,17] [0x16, 0x78] Guard UNIT 0x61 0x14 0x8D Level(3, Enemy, 1) [22,17] [22,17] [0x16, 0x78] Guard UNIT 0x61 0x3C 0x8D Level(3, Enemy, 1) [7,0] [7,0] [0x01, 0x6A] StealFromChests UNIT 0x61 0x3C 0x8D Level(3, Enemy, 1) [22,0] [22,0] [0x01, 0x6A] StealFromChests UNIT 0x61 0x24 0x8D Level(3, Enemy, 1) [4,16] [4,16] [0x44] AttackInRange UNIT 0x61 0x24 0x8D Level(3, Enemy, 1) [1,16] [1,16] [0x44] AttackInRange UNIT 0x61 0x24 0x8D Level(3, Enemy, 1) [25,16] [25,16] [0x44] AttackInRange UNIT 0x61 0x24 0x8D Level(3, Enemy, 1) [28,16] [28,16] [0x44] AttackInRange UNIT 0x61 0x1C 0x8D Level(3, Enemy, 1) [24,8] [24,8] [0x3E] AttackInRange UNIT 0x61 0x1C 0x8D Level(3, Enemy, 1) [21,8] [21,8] [0x3E] AttackInRange UNIT 0x61 0x1C 0x8D Level(3, Enemy, 1) [21,3] [21,3] [0x3E] AttackInRange UNIT 0x61 0x1C 0x8D Level(3, Enemy, 1) [24,3] [24,3] [0x3E] AttackInRange UNIT 0x61 0x20 0x8D Level(3, Enemy, 1) [5,8] [5,8] [0x37] AttackInRange UNIT 0x61 0x20 0x8D Level(3, Enemy, 1) [8,8] [8,8] [0x37] AttackInRange UNIT 0x61 0x20 0x8D Level(3, Enemy, 1) [5,3] [5,3] [0x37] AttackInRange UNIT 0x61 0x20 0x8D Level(3, Enemy, 1) [8,3] [8,3] [0x37] AttackInRange UNIT 0x61 0x0A 0x8D Level(3, Enemy, 1) [12,8] [12,8] [0x01] AttackInRange UNIT 0x61 0x0A 0x8D Level(3, Enemy, 1) [17,8] [17,8] [0x01] AttackInRange UNIT 0x61 0x0A 0x8D Level(3, Enemy, 1) [12,4] [12,4] [0x01] AttackInRange UNIT 0x61 0x0A 0x8D Level(3, Enemy, 1) [17,4] [17,4] [0x01] AttackInRange UNIT 0x61 0x12 0x8D Level(3, Enemy, 1) [7,12] [7,12] [0x1F, 0x28] AttackInRange UNIT 0x61 0x12 0x8D Level(3, Enemy, 1) [7,13] [7,13] [0x1F, 0x28] AttackInRange UNIT 0x61 0x12 0x8D Level(3, Enemy, 1) [6,12] [6,12] [0x1F, 0x28] AttackInRange UNIT 0x61 0x12 0x8D Level(3, Enemy, 1) [6,13] [6,13] [0x1F, 0x28] AttackInRange UNIT 0x61 0x12 0x8D Level(3, Enemy, 1) [23,12] [23,12] [0x1F, 0x28] AttackInRange UNIT 0x61 0x12 0x8D Level(3, Enemy, 1) [22,13] [22,13] [0x1F, 0x28] AttackInRange UNIT 0x61 0x12 0x8D Level(3, Enemy, 1) [23,13] [23,13] [0x1F, 0x28] AttackInRange UNIT 0x61 0x12 0x8D Level(3, Enemy, 1) [22,12] [22,12] [0x1F, 0x28] AttackInRange UNIT Turn_events: TurnEventPlayer(0x0,EventAfterExitingPrepScreen,1) TurnEventPlayer(0x0,Evil_Dudes,15) End_MAIN Character_events: CharacterEvent(0x0,Old_Friends,0x01,0x13) CharacterEvent(0x0,Lady_of_the_Lake,0x01,0x25) End_MAIN Location_events: Chest(0x2C,11,17) Chest(0x83,18,17) End_MAIN Misc_events: CauseGameOverIfLordDies DefeatAll(Ending_event) End_MAIN TrapData: End_MAIN Opening_event: OOBB MUS1 0x34 FADI 10 BACG 0x15 TEX1 0x828 REMA MUEN 10 LOU1 Bad ENUN LOU1 Rescue ENUN CAM1 0x8D CURF 0x8D CURE FADI 10 MUS1 0x53 BACG 0x10 MORETEXT 0x829 REMA LOU1 Good MUS1 0x32 FADI 10 MORETEXT 0x82A REMA ENDB Ending_event: FADI 10 MUS1 0x39 BACG 0x15 TEX1 0x830 MNCH 0x03 ENDA // Events EventAfterExitingPrepScreen: OOBB FADI 10 CURF 0x01 CURE TEX1 0x82B REMA ENDA Evil_Dudes: LOU1 Altean_Scum ENUN ENDA Old_Friends: MUS1 0x42 TEX1 0x82C REMA TurnAlly(0x13) ENDA Lady_of_the_Lake: MUS1 0x3A TEX1 0x82D REMA ENDA // Manual Movement // Scripted Fights // Units Rescue:-The bold letter is where it keeps saying there's an error. UNIT 0x13 0x18 0x8D Level(2, NPC, 0) [1,1] [1,1] [0x00] Guard UNIT 0x25 0x40 0x8D Level(2, NPC, 0) [28,1] [28,1] [0x00] Guard UNIT Altean_Scum: UNIT 0x61 0x14 0x8D Level(3, Enemy, 1) [5,25] [5,25] [0x14] PursueWithoutHeed UNIT 0x61 0x14 0x8D Level(3, Enemy, 1) [5,28] [5,28] [0x14] PursueWithoutHeed UNIT 0x61 0x14 0x8D Level(3, Enemy, 1) [15,28] [15,28] [0x14] PursueWithoutHeed UNIT 0x61 0x14 0x8D Level(3, Enemy, 1) [25,28] [25,28] [0x14] PursueWithoutHeed UNIT 0x61 0x14 0x8D Level(3, Enemy, 1) [25,25] [25,25] [0x14] PursueWithoutHeed UNIT 0x61 0x38 0x00 Level(3, Enemy, 1) [0,7] [0,7] [0x15] PursueWithoutHeed UNIT 0x61 0x38 0x00 Level(3, Enemy, 1) [7,0] [7,0] [0x15] PursueWithoutHeed UNIT 0x61 0x38 0x00 Level(3, Enemy, 1) [22,0] [22,0] [0x15] PursueWithoutHeed UNIT 0x61 0x38 0x00 Level(3, Enemy, 1) [29,7] [29,7] [0x15] PursueWithoutHeed UNIT 0x61 0x38 0x00 Level(3, Enemy, 1) [0,12] [0,12] [0x15] PursueWithoutHeed UNIT 0x61 0x38 0x00 Level(3, Enemy, 1) [0,13] [0,13] [0x15] PursueWithoutHeed UNIT 0x61 0x38 0x00 Level(3, Enemy, 1) [29,12] [29,12] [0x15] PursueWithoutHeed UNIT 0x61 0x38 0x00 Level(3, Enemy, 1) [29,13] [29,13] [0x15] PursueWithoutHeed UNIT 0x61 0x12 0x00 Level(3, Enemy, 1) [12,0] [12,0] [0x1F] PursueWithoutHeed UNIT 0x61 0x12 0x00 Level(3, Enemy, 1) [17,0] [17,0] [0x1F] PursueWithoutHeed UNIT // Shop Data MESSAGE Events end at offset currentOffset Did I overlook something?
  10. Okay. When deciding who is required to go, is that also in the Chapter Data Editor?
  11. Okay thanks. So if I had more characters than the number of characters I want on the map, do I still load them onto the map?
  12. Will I still have to put my characters under the good unit part of the chapter script as well even if they died?
  13. How would I go about making the prep screen like choosing how many people can go into battle?
  14. So if they're already in the left position, I would say openleft and that will cause them to bounce?
  15. Do you have to edit enemy stats or do they go up on their own as you increase their level?
  16. Is making village conversations the same as making regular cutscene conversations? Because, I'm trying to make village convos but I don't know how to make a conversation featuring anyone who visits the village.
  17. escotanner

    NEW HACK

    Im sorry I'm confused????
  18. Is there a way to move units from place to place during cutscenes like in the gba fire emblem games?
  19. If you need any tips, I'd recommend looking at ghast ation's or Archibald's YouTube channel. They can help get you started
  20. I never got around to playing fe5. Maybe this will change my mind...?
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