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Khrene Cleaver

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Posts posted by Khrene Cleaver

  1. Bruh, the color choices on the teal haired cowboy!!! You show good restraint with his hair not being too saturated and really sells the warm wild west lighting! Also enjoying the final shade of the brown being purple! Structurally/anatomically he reminds me of Yoshitaka Amano's, but moreso on Front Mission rather than FF, although your style is far more developed with heavier shading and no fear of being a tad cartoony with characters where it's appropriate.

     

    If I wanted to the make Metal Gear Solid: Pixel Ops, that style would be bloody perfect!

     

    I also really like the cityscape scene, it looks like if Pokemon were a Point and Click Adventure! The lack of lifework, the slight de-saturation and more complex shading defintely make you work different, and more grounded.

     

    Front Mission Examples

    Spoiler

     

    front_mission.png

    frontmission_000.jpg

     

     

  2. >So yeah, I'd appreciate some feedback on how I can go forward with my game, since I'm getting confused again with it's current direction. I just can't figure out how to make more impacting environmental setpieces (like when in metroid fusion, the game mine is based off, the sa-x blasts through the wall and looks at you).

     

    Subtraction. All the Metroid games do this to an extent, but Fusion really capitalizes off creates tension be taking away Samus's abilities and giving them to her foe. Same goes for the end sequence in Zero Mission, and to a lesser extent the end of the power bomb sequences in AM2R.

    I don't know what vibe you're going for, but consider limiting your character's options. Give them an ammo count, have a pesky enemy steal their gun, have them have to escort someone. Maybe say the energy field their power-suit's barriers emit radiation and you don't want to destroy the precious item or hurt your fragile NPC. Cause you know, if your character is all powerful, you have no room to create challenge or growth.

    With that said, you might want to tinker with changing the core mechanics too. Note the only metroidvania that's mechanically close to Super Metroid is Axiom Verge, and it still limits movement speed and transversal options and replaces the most powerful powerup with subversive/world bending ones. It's case there isn't much room for designing interesting combat situations or even platforming situations in Metroid, because well, Metroid isn't a game a about combat or platforming. Those things are supports to Metroids core  engagement: exploration. It's the reason why the final upgrade in the game is basically flight, now you can go anywhere and destroy almost anything that isn't a boss or a laser beam.

    If you're gonna continue with this project without reducing/changing your combat options, you'll need to develop an interesting world to explore that's aesthetically different from Metroid, or plays with and/or develops upon Metroid's world design language.

    By world design language I mean stuff like, you see a crack in the wall? Shoot/Bomb here. You see a space that too small to fit in? You'll need an alt form or another body.

    Relevant internet funny man: 13:05 to 14:05

     

     

  3. The FE8 Skill patch has a Str/Mag split and does all the necessary things yo have a dual Weapons/Magic class. Best yet, it's 100% compatible with FE Builder inks in the description

     

  4. My word... The level of quality on display is astounding!

    Your use of more a more de-saturated FE7-esque palette really lets you're wonderful line work and anti-aliasing shine! The portraits look almost painterly with how the values ease into one another!

    I'm super impressed that you also stick to the 15 color color palette rule! Even when you broke it in the Deidra (Spear-cleric) sprite, the white was a highlight that could easily be rolled into the skin tone! (Yes I'm aware that use more colors were used in the waist band, but that wouldn't show up in the GBA sprite)

    I'm also impressed by your cleaver replacement of the 5th skin value in your sprites! I didn't notice in the one guy from FE3H and was shocked  when I zoomed in and saw a cool grey tone! It manages to roll into outline well enough and gives him this subtle harshness to his features when compared to his cohorts! Same goes for Bara! It subtly sells a sickly demonic presence!

    *cough* when do you stream

    holy_tots.png

    dnd_evil_hornman.png

    3houses_guy.png

  5. I'm trying to create an item that grants a temporary +6 to Str/Mag/Spd at the cost of 13 damage and 13 max HP. How much assembly knowledge is required, if any? Has anyone done something like this before? Below are a breakdowns my goals for the item.

    Main goals:
     

    Spoiler

     

    - Reduce the user's HP on use, (Easily doable in the [Stat Boosts] Editor, hopefully there's no conflicts with other functions)

    - Hurts user upon consumption, like the opposite of a vulnerary.

    - Control over potency, duration, and dissipation of the buff.

     

     

    Secondary Goals:
     

    Spoiler

     

    - Compatibility with drop down menu in the [Item "Use" Effect] Editor in FE Builder

    - Compatible with FE8 Str/Mag Split. (The buff should boost both Str/Mag equally for GUI/Conveyance purposes, but if that proves problematic for some reason boosting ATK will suffice.)

    - Something to prevent overflow if a character's max HP is reduced to less than 0.

           - Perhaps the damage happens first so the character dies?

           - Or the game checks the user's HP like how Juna Fruit or Promo Items check for level? 

     

     

    Alternatives Goals:

    Spoiler

     

    - If there's too much temporarily decreasing defense, resistance, dodge, and avoid instead of hurting the user/costing HP would suffice.

    - The user is granted the "Life and Death Skill" for X amount of turns.

     

     

    Many Thanks!

  6. Hey my dude! So IMO Chiara's skin looks very sickly and green. I wanted to post these 3 suggestions for palette swaps I made. I don't have the old my old hacking tools so its not formatted in anyway.

    The first is derived from video captures of old sprites I made long ago, and has relatively light skin.

    The second I think captures the skin tone you were going for.

    And the  last has a lot of red pigment like Afro-Latin folks and Dark Native American peeps, and I think looks the best.


    Hope you enjoy!

    Peace, Love, Power!

    PS: Enjoying the Hack!

    chiara medium.png

    chiara.png

    chiara_native.png

  7. Yeah figured that, shouldn't have tried this at like midnight. I wasn't making smart moves. I'm in the middle of looking into APE editing now.

    Regardless I'mma still need to remove the white blotch on her face, which is the real reason I decided to actually edit the sprites directly.

    Still find it weird, the dump file and extension-less file must contain palette data...

    Oh so all I need to do to use what I got is edit the palette data. I figured it would act like inserting any other animation and replace the palette data automatically.

  8. So I wanna make Lyn Black, and the portrait was easy enough, but the battle sprite...

     

    I dumped all her animations like so:

    Spoiler

    595b313a50948_Lyn1.png.a0752bab27ca2209cc4205f9c58add13.png

    Editted them in paint.net

    Spoiler

    595b313ae19e2_Lyn2.png.2f206a893034320a2fcf5df266d86e1b.png

    Usenti  says its 16 colors

    Spoiler

    595b313b4ef06_Lyn3usenti.png.04710acb36991a2a91841c5477c0ca2c.png

    I even resaved it using usenti and the pallete did get wonky?

    Spoiler

    595b32782e1e9_lynusentagain.png.b2bb31f6a05b518ce872b132d9352eda.png

    Heres the error I'm getting

    Spoiler

    595b313bb8cb3_Lyn4Error.png.b2db9f9314a6f5c92419c8ea9781aaf0.png

    Where am I going wrong? I am working off like 4 or 5 years old hacking knowledge.... Is Paint.net messing thing up? SHould I only work in Usenti?

  9. Game maker 's free version worked for me back in the day (this is embarrassing but hopefully useful). Twas great for positioning and making in-betweens, exporting to gifs and using another tool to export the gifs into BMPs for FEeditor

    Also look into Graphics Gale, while its not super intuitive at first, its very versatile once you get going. Even though the tutor is audibly a little sick, here's the tutorial I found the most useful when I I was looking some time ago. Or make I just have thing for sick girls???

    One more thing make, make you post more detailed. Like d you even know where to get sprites?

  10. WOW I really love this big kinda graph to help me! I never really considered her to have this many issues, I guess I was hoping the blonde girl's wonk eyes would distract from anything bad lmao XD

    I actually took your advice and I tried to fix her up, and I think I got alot of the shading on the skin down, and I think her ear and jaw are good now. I'm not sure if I fixed the colors of her top and hair enough but hopefully it's good now?

    Cool! Nice adjustment on the jawline

    You actually didn't have to change her hair color, I didn't explain this well enough, but individually, both her hair palette and her blue shirt palette are fine.

    Its just when placed side by side your color choice for shading is inconsistent. Like compare the color shading choices in FE7 versus those in FE8 to catch my drift.

    Also you get this

    (Oh and I say take not in one spot instead of take note)

    d7ygX8O.png

  11. First and foremost, your color pairings and groupings are on point! Every palette is dynamic and interesting!

    But, some of your shading and shading colors are a bit off,

    I'll elaborate in the image below

    BL5PMe6.png

  12. her tits are pretty small and saggy and her knees are pretty bigjust sayin

    This:

    tits are actually pretty realistic imo, though small. too much anime bubble breast goin on in this forum. :T

    But he has point, they are just a tad low compared to how un-full they are and considering she wearing a bra/bikini top that could give her a tad more support. But generally everyone here does do c-d cup tits that have the height of a b cup, or they height if they where wearing corsets all the time.

    For instace they would take her breast size and move it up to her breast height. (Keep in mind that raising ones arms also raises ones breasts) Although As I'm looking for images that prove this point I'm finding some that go against it like this model, this pretty lady, and who are all wearing bras yet have lower breast heights that some of the other sprites around.

    This is so cute :) You should finish it! I really like your full bodied sprites, these are super neat. They're inspiring, I kind of want to try but it seems so incredibly time consuming. Mugs are hard enough :TIf you do decide to finish it, keep in mind that the right leg, OPV, the kneecap would actually be more towards the center/left of her leg, not out to the right.Here's a ref image I grabbed from google to show what I'm talking about a little--I realize this isn't the pose you're going for but it is a tad bit similar.I can try to do a redline over this later if you're interested. edit:

    Thanks a lot! I really wanna finish now, but I really need to be doing work this Botony summer course, and I also want to reply to people who gave me feedback. So I'll get back on it tonight maybe if everything goes straight for Botony

  13. 244bedd.gif

    I think the near jaw line could use fine tuning, it looks unnaturally straight. I would usually try to give instructions on how to fix what i think is wrong on something, either before or after I've tried toying with it myself, but I'm too sleepy and just toyed with it.

    sgal.png

    For the clothes, try looking at Lyn and some of the pegasus knights if you want FE refs. You could more art of Alicia, art of Orihime from bleach (searching "orihime inoue hollow" hollow got me some good results)

    If you need to remember one thing about clothing folds, remember that they always form triangles from a either a point of support or where the clothes would bunch up. . Someone here told me that (Shiny Charmander if I'm not mistaken) and it took me a while to get it.

    Lyn was kind of a bum choice so here you go. Those guys all have collars and armor. The chest shading ain't that tough as you can see from the gal seconf from the left since the upper chest can be trasted as a pretty flat plane.

    But I'm also gonna say that a peek at this sprite might help you see that the skin tight type clotes don't need too many folds.

  14. I guess you've never played Dragon Age Origins. That was one of Alistair's lines during a banter with Morrigan.

    No I have not, but I was just making reference to you getting an asston of crap for have very similar faces in all your sprites at one point and people focused on that even though they were good works. I apologize if I struck a chord there.

    Lolnope. He's a blob. This fat man will be having no muscle or much definition at all.

    You're right, he doesn't need any more definition, but maybe he could use a smaller highlight on his neck?

    Or maybe his hair locks in the back should be longer, cause if he showed that much neck in the back he'd have like a long buzz cut when you have him locks.

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