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Khrene Cleaver

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Posts posted by Khrene Cleaver

  1. I like S=J girl but sir Laurence is right. He hair is way off with the ends of her locks just squaring off like that.

    Hair that just squares off is extremely flat and fairly straight(like the girl on the left here), and your girl's hair has some volume and wave to it and would end more like Priscilla, , or [url=]Dorothy's

    And Blue bro, he is cool, but he still looks like one of the brigands who got their faces rearranged.

    His eyes are off kilter horizontally, set them straight. Also his jaw juts out to our left and rounds out just a pixel or two shy of where it would end naturally.

  2. The problem is GBA FE doesn't use realistic proportions, so using realistic proportions makes it wrong

    :M

    <=o *Raises finger up* ... <=| *Places finger on chin* ... <=o *Raises finger up again* <=|... Yeah huh..? Well, this chick isn't on par with GBA proportion anyways, her heads too small. I should just be worrying about keeping my proportions consistent with my other work.

    But even with her kinda sort torso (her hips start soon after the drawing fades), Magvel's girl could still use longer forearms.

  3. Man are really that saggy? I wasn't going for around B cup. I honestly don't know, the way I put it is existent, but notably below sizable.

    I was bout to find a bunch images and crap when another image of Alicia Keys sum its up, and in which you're right, they could be moved up a bit but they aren't like granny status.

    I wasn't referencing this image, but this is about about the size and shape of breast that I find most appealing, so this probably what I innately go for.

    I also kinda feel bad about making the same mistakes as I did last project after being so demanding after not posting and plain old not being active outside the spriting board. I guess I might be trying to say

    Random Pics I found when I was trying to see if teh boobs were correct (All in bras, so safe for work, but it'd still be kinda awkward to have your boss look over your shoulder and see bra catalog images):

    An Image

    A Gallery

    And yes this forum is awesome, everyone follows the constructive criticism rule of be blunt as f*ck (Except me sometimes). Cause honestly thats what works.

  4. Sheesh, a full custom freekin' hand and I don't have any replies!? Not even a Brool cory sto?

    Well I've been dicking around with Magvel's girl instead of doing homework <_< (no allusion adultery intended). No big add ons to the body, just a lot of redoing the collar, the bangs, and the hats brim and then dicking around with the pallete.

    magveleditdualdisplay.png

  5. Well next up you need to shade your hair properly, cause its still a really big mess.

    1) Use more contrast between the shade in your palette. That way your hair actually has depth

    2) The shading is too jagged in there and make it smoooooth.

    3) Your want really think strands/locks of hair, but you're lines for your are thick the the bends and thin at the straights. It should be the other way around, check out basically any in game mug, especially FE 8. The when the outline thins out use the next shade up

    4) Experiment a bit. You don't always have to use the third shade to make a line between hair locks, especially with hair like this guy's. Just using the first two colors and the third really sparingly may do the job without making it look "pillow-y."

  6. Alright first things first, check out you colors. I'm sure your familiar with the term palette so I'll call your used colors that. For your character's hair palette, you only have two hair colors. Feel free to use 3, and use that third color to separate hair locks instead of the outline color.

  7. Soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo.....

    No major advances for Alice, I just tweaked the nose.

    aliceface.png

    I re-shaded Molly's should plate thing, which still needs work, but I don't wanna use another color, cause I wanna save the 15th color slot for her hair if possible.

    mollyshoulder.png

    A bigger update though is today I found on my hard drive a sprite done by Magvel from another FE forum, Shrine of Seals (the spriting community went dead, I'm still the last person to post there in the gallery)

    Specifically it was the gal in this post

    For some reason I couldn't help but play with it resulting in this:

    magveleditsmall.png

    So I've asked him for permission to keep this up, unfortunately SoS Forums is the only way I know to get a hold of him.

    Although I'm not too worried about it since I showed what his, but still.

    Edit: Oh and funny thing is is that he's continued that sprite further than that stage as seen here

    While we're on the subject of magvel, we had a dicussion about drawin boobies once and I never got to post up this pic for when I redrew to show him my take on boobies

  8. sniper.gifJohn Chin, Captain of the archery regiment. Yes, Captain Chin

    JUSTICE, THY NAME IS CHIN!!!

    Solid splices Ms.Brave. At this point all I have to say is create.

    ... I'm honestly not exactly sure what I mean here. You see I live in the infamous Humboldt county, the alleged weed capital of the world and as you mau have notice today is 4/20 and I can't go no where with inhaling smoke. That and I've eaten nothing but a corndog today.

  9. What I'm saying is jump in a bit. So what your shots will be bad? Take a little time tweak a couple things. Redraw the cheek from the face if it looks wonky, move up the forehead with the selection tool if hairline is looking a a tad low. And if you have trouble pin pointing if somethings wrong mirror the image real fast and give it another once over; thats one of the beauties of pixel art its so readily changeable!

  10. Instead of just trying full customs straight out you can do what I did occasionally and draw a base from an existing sprite with nothing but the chin shape and maybe makers for the features (although I added the features without the Renaults face below).

    dsgcustomdrawnface.png

    [spoiler=Finish Product]

    dsgthief.png

    Then you'll actually be practicing how to draw and shade your own stuff without doing some of the hardest parts of a custom, proportions. Then when you feel comfortable enough move on to building you're own bases.

  11. I gotta say thanks for the feed back even with me being a bit resilient and slow to update.

    Nothing too special, just reshaped the boobs

    post-2026-089295800 1331865794_thumb.png

    Oh and something I've been dying to ask, how can photoshop help my spritng? I've tried try to switch but its so clunky. Its like taking a fighter jet to work when a car will get the job done with less prep time and less fiddling with weird control anf stuff.

  12. Boobs are effected by gravity when not supported, just ask the developers of Dead or Alive. Although maybe I overdid hers for their size...

    But yeah she is coming together a little dwarfish. I think its cause I tend to make my women on the short side, but I also like long legs...

    I've been procrastinating from doing homework in a school computer lab for the last 2 and half hours and wound up doing this, so i didn't really use too many references.

    Her waste is still in the middle of being adjusted cause her left (our right) arm/shoulder was waaaaaayyyyyyy off and AK was right.

    Anyways thanks Seph, I'll try to work more n this tomorrow or whenever statistics ain't kick my arse.

  13. Wow, you drew this stuff full custom? Nice!... But for some reason, a nagging alarm is going off in my head....

    I just used them to 'draw' the sprite. So essentially Sylphi's entire bottom half is full custom

    I was experimenting with 'tracing' to see if I could make fullbody parts that way...

    Don't get me wrong, this ain't bad content your making here, but it seems like you're twisting up words to make it seem like you drew this without tracing over another image, which is what full custom is in sprite terms. if you drew this image with (an)other image(s) directly under this in another layer, then would be called either a trace or an edit.

    I apologize in advance if I'm wrong.

  14. Deranger: Yeah Actually I did look at the tarvos alot for this guy! I might've used him for the arms, but I remember everything on the tarvos being way too big to splice onto the halberdier. So I think I just found it easier to draw arms myself.

    - I misspoke, it was supposed to be a generic soldier promotion, not an armor knight promotion.

    - The magical power of laziness

    - ditto above.

    I just realized that didn't make sense too. He's missing a lot because I lost interest in making him, and just wanted to get something done. I could honestly work on a sprite all day long if I didn't have other things to itnerupt me, and then while I'm preoccupied with other activities, I loose interest in projects like the halberdier, or this. or this

    That kinda why I've stuck to body sprites. It's a bit easier to pick off from where you left off, and its a more short term project.

    Ah yes, another lil update with the current project to address the hair shading issue. I was aware that the hair lacked a certain flare, but I was just intimidated as to go about it. Anyways some hair testin

    alicehair.png

    Yes and fencing is pretty cool, I even got to see a few bouts with rapier and dagger. It wasn't a dirk, and I can't remember it's name if it had one. It was like a parrying dagger that basically looked like a mini rapier. The sorry thing is that if I stayed in class this semester I could've promoted and been using a weapon other than the foil. =(

  15. @Jubbs well, so far all my battle sprites hold Xon up there are edits. If memory serves the halberdier is based off of the solder, the hero, Hector, and the battle skirts taken from the general.

    Lumi: I lurked around a little and found out that some people I've seen around have different names. For some reason I thought AK was you, or maybe I found out it was AK but only remembered the relatively rare trait you share other than being great artists.

    mBladez:

    489pxprofessorcalamitou.jpg

    u mad?

    Alright, I'll get right on it.

  16. @Deranger, yeah your right on that one. But, I lifted his pose from tradition French Foil Fencing though, so it sorta makes sense. My ex and soon to be fencing instructor really stressed relaxation (as most probably would, I would assume).

    But with that said his kinda grounded almost machismo stance just doesn't fit aesthetically with the relaxed slightly limp, almost graceful way he holds his sword. Okay you got me thinking I need to update him... maybe with something

    (moreso the guy on the left)

    @Mecha Waltz (Lumi?) Taken note for Alice and Molly. I don't think Sandra needs too much more shoulders, she seems as wide shouldered as the more broad broads of the FE world.

    @Jubbs Yesh

    A halberdier who actually uses halberds (a pole ax would be a more fitting name here). But it was supposed to be a knight promotion who uses lances and axes. This would be his ax animation.

    5d4ao0.gif

    14ijrdv.gif

    I havent had too much time on my hands, but heres a bit more on Alice's skeleton. Its not super impressive, but I spent a lot of time on that foot. The first on thats really simple was originally done for . I'm gonna do te same with he hands cause I want to do her naked first and then draw clothes on top of her body. I figure it's be a good exercise and I could costume swap if I wanted to.

    WHat I really wanna know is what do guys think about her hair. I wanna make it more detailed. I'll probably start with more likes to show stands/licks but I think that'll look very unnatural if not done right.

    alicefoot.png

  17. Xon (A character of mine ) Sprite No animation as of yet:xonsprite.png

    Ahtil (another Character) as a Cowgirl trainer in the Pokemon world cowgirlahtilsprites.png

    Stumpy Sandra. She only lacks arms thanks to not knowing how to finish.(Thats what she said?... Sorry...) She'supposedto be a female soldier, I'm unsure if I wanted her to be a Soldier, a Cavalier, or a Pegasus Knight so I kinda went middle ground

    sandrafebodyspritewipby.png

    Molly, a short gal. My first full custom portrait whose body I expanded late last year. Not only does she again lack arms, I still need to touch up a lo of her shading, especially in her hair.

    mollysized7.png

    Another gal I'm working on now, unnamed so far, is based off a pic of Alicia Keys. I also want to experiment with hair, cause the curliest hair FE offers is Nergal's homunculi and Florina.

    wavyhairgal2.png

    Prep work and Alicia Keys

    Yeah I have like a million and a half wips that I want to finish (some of which I'll post up here when I get to my own computer) and it's kinda cool to have so many idea I can pick up, but I feel like that professor from Jimmy Neutron who can't finish jack sh!te)

    Anyways Imma continue Alicia Keys girl, (Now the name Alice/Alis is coming to mind for her name) as she is who I drew when I just got a mouse back in my hands

    Oh yeah, C+C is always welcomed.

  18. I've made a

    a while back maybe it'll help? It uses the free programs Game Maker, and Microsoft Gif Animator.

    I like the idea of the brawler chick, but its missing a lot of frames especially in the attack and the retreat to neutral frames. Also its weird that in her attacking frames shes on one foot then moves off of it, the lands of that same foot.

    For the Guy check out Lyn's unpromoted crit. The frames she uses for when shes retreating with that slide have some potential for moving in for the attack ("transition from getting ready to attack and attacking").

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