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General Horace

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Everything posted by General Horace

  1. I'm certainly not British. I just got the game before I moved to Canada. When drafting, I'll use the NOA names. EDIT: FUCK YES MAKALOV IS GONE
  2. Just noticed you never updated these completions.
  3. True, Great Knights and Heroes have the same movement anyhow, I thought GK's had 7 mov for some reason.
  4. If Marcus doesn't crit the nomad, Hector kills it. Even if he only moved 4 spaces, Lowen would end up in the same spot after rescuing him. Oswin could have shielded/killed the rest of the archers. Even if with Lowen doubling, he was only attacked by the one archer, and it would attack Erk on the EP, and then Erk would be able to finish the next turn, while Oswin/Matt finished the the other alive archer. While they were nice, they certainly didn't mean much. And Erk only has 6 Magic anyhow. Also, I forgot to mention, I used the Dracoshield on Marcus in case you didn't pick up on it.
  5. If it's long, I use Windows Movie Maker to adjust the speed to 1.5X or 2x the speed of the original. Of course, there are better ways.
  6. Yeah, it's certainly a good thing that I'm first in order to draft generics, lol. And I have the European version of the game, so uh, what are the translations? Mine has dudes like Athos.
  7. I'M LAST AGAIN. I'M ALWAYS LAST IN THESE THINGS.
  8. How so? Marcus takes out almost all the enemies along the way, except for the few at the start. I don't think Kent/Sain even got attacked by anything, other than maybe a thief that did 0 damage anyway along the way. And Lowen only got attacked at the start as well, IIRC. Make sure Marcus kills the archers in the room where the thieves spawn as well, otherwise Priscilla is dead.
  9. The speedwing my have done more for Duessel than Garcia.
  10. http://www.youtube.com/watch?v=QI3zlRnoZRI&feature=youtube_gdata Chapter 18, 3 turns, zzzz....
  11. Standard 17x, except Raven gets the bosskill. http://www.youtube.com/watch?v=h3rF6AK4tw8&feature=youtube_gdata Right at the start of this video, it looks like Florina has 94 HP.
  12. http://www.youtube.com/watch?v=xQ85z2sKIkY&feature=youtube_gdata I could redo this chapter for the unlock staff, but since I'm lazy, I'm just going to buy one in the Chapter 22 secret shop. I plan on getting the silver card anyhow. It was all because Erk missed an 80. 17x is currently uploading.
  13. Sentence structure never was my strong suit. So, this time, Bernard proc'd an extra defence point, but Marcus proc'd speed, so he doubled with the hammer. Video will be up shortly. Also, is the unlock staff considered important/turn saving? There are buyable keys on the pirate ship, so I don't see where else it could be used.
  14. Alright, it's possible to complete chapter 17 in 7 turns with recruiting Lucius. However, I'm going to have to bring the silver lance to KO Bernard, as Marcus doesn't double with the Hammer, i'll have to bring the silver lance, as with a Hector EP hand axe chip, Marcus can finish with a Silver Lance. Video should be up tonight.
  15. I don't want Guy to get too much exp because I want Kenneth's quicker map, which requires more exp among magic units, and considering I probably won't recruit Lucius, it's up to Erk and two healers to surpass Raven, Guy, and the two axemen who are never being deployed again. And yeah, I wanted more exp, but it all ended up going to Marcus anyway, so it didn't really matter in the end.
  16. What's problematic is he can't double knights :/
  17. So Erk didn't start killing shit as an NPC in your video either. Since he does in both Gergeshwan's video and my own, I'm guessing completing Lyn Mode causes Erk to attack.
  18. I'm really a handitard today. So, I picked the Lyn Weapon Lock in the item editor, what exactly would I use? I see "Unlock Mani Katti/Sol Katti" but that can't be right either. What value would you assign in the item editor next to Stat bonus to give it extra skill? I only know of the codes for Armads/Secret Book/other weapon codes.
  19. Alright, I've got the animation stuff done, but I have a few more stupid questions. For the weapon lock, I see stuff like Eliwood/Lyn/Hector/Athos lock, Lyn/SM lock, and Unused weapon lock. I don't know exactly which one to use, as the character it's supposed to be for isn't using any of the above character's data. And I opened the stat booster editor, and I don't understand how to use it at all. The emblem lance's code in the item editor is 0x81, so I punched in 5 in the SKL bonus in the respective box in the module, and nothing happened. Core, the Emblem weapons were extra weapons that you could get off the MK:DD bonus disc in FE7, along with some other items that I can't remember.
  20. This is probably very obvious, and I'm missing something, but I'm trying to make the Emblem Lance a unit's prf weapon, make it 1-2 range, and give the user a +5 skill boost. I by using the stat boost codes for say, Armads I could give it +5 defence, or a secret book, to give a +2 skill, but I don't know how to make it +5 Skill. The said unit is also not a lord, so I am unsure of how to make it locked to that particular unit. I've made it 1-2 range, but the 2 range animation doesn't work, and I'm assuming it's due to the fact that there is no 2 range animation for this particular weapon. Any help would be greatly appreciated.
  21. What the hell, I'll join. I finished a H2/3 one earlier, but H5 is gonna be WAY different. I like the generics rule.
  22. Yep, my bad, it was just coincidence it was the same weapons they start with in NM/EM.
  23. Lowen and Sain are the only ones who are really blessed, it's just everything looks better due to most units only gaining 1-2 levels, and theoretically should still have their bases. Give it a couple levels, and stuff should balance out. (Except Lowen's speed).
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