Jump to content

judge09

Member
  • Posts

    85
  • Joined

  • Last visited

Everything posted by judge09

  1. Heya, guys I played your hack it's super cool but I find it too easy, For me : Prologue: I will think more about an encirclement of the enemies come from the top as of the bottom, making it a little more difficult Chapter 1: The boss is too easy, there should be at least 6 enemy waves. When the reinforcements arrive (Giliam and Franz), enemy reinforcements arrive next to the castle and behind Erika and Seth. Enemies also come from the castle. Chapter 2: More brigands, at least 11-12 waves of brigands Chapter 3: More brigands, better defense, at least one Berserker who has the stats of Seth, reinforcements of 3 to 4 brigands. Chapter 4: I love the fact that Joshua is powerful but on top of that I'll have wyverns knight, pegasus knight and knights, the boss is a bit easy. And the better it would have been an enemy ambush that comes south after a number of turns, a surprise effect. Chapter 5: Nothing to say of this chapter, it is really hard this one, I think it would be necessary to add other mages that used purge, eclipse ... Chapter 6: Too easy, I will have added waves of Wyverns knights, pegasus, more ballista, more troops defending the castle and units coming from the castle. After the other chapters the enemies are too easy, you see in the road of Erika, in the first chapter it would take more unit which is in charge to block you on the bridge. It takes more enemies, more strategies like in Master Version, for the Generals of Grado (Callelach, Valter, Selena) I will have given them unique weapons. Caellach is too weak despite his good defense, stronger in speed, 60 Hp he should be at level 20 as Valter Whore are the most powerful Caellach has an ax that has no weakness and breaks the defense, it has a very good magical resistance Valter has a magic lance much like Nosferatu, which absorbs the health of his opponents, who attack ausi Selena lvl 20 uses infinite distance attacks almost missing its target For the end, I find it really too easy, since Lyon is a necromancer, I will have mixed monster and units, all units have stats that compete with all units, this is the most difficult level riev has a Fucking resistance, he attacks remotely for 10 turns with already dead bosses. Why not put the former heroes of the sacred stones as generals boss with stats to the maximum and legendary weapons. Lyon has stats + 40 I exaggerate but exceeds 30 and it invokes indefinitely monsters units lvl 20. Otherwise be careful there are bugs Otherwise be careful there are bugs with animations as with the whyvern knights when they use their ultimate capability. The Magic Ax (Garm) I like the idea for the magic that adds + 1 to the stats, but I will increase the effects of the books. Also remastered music You can do it, i believed in you XD
  2. Hi knowing that the system is gameboy special is that someone could tell me how to insert remastered music. I feel like the music remastered fire emblem 8 in a hack
  3. Just a question what is the VBA you use because the bug is always here, i use VBA express in linux (ubuntu). Ps : It will be good to add those exented music to your hack ;) Have you finished your hack ? Here the link, if you are interested, it will be very good :
  4. hello everyone you know how do you edit a Fire Emblem, level music, maps etc ...
  5. the bug is happening in the Erika road, and it appears when enemies appear and Amelia. Is what you could add remastered music, that would be cool. Ourangastad the guy who makes music wants to put in Fire Emblem 8, suddenly it would be interesting. and I just find skins or Joshua hat when murderer and swordman.
  6. Gigi, I agree with you, for me it would review the hack in all its entirety to see what that would be interesting to put in each chaptire for example Chapter 2 deserves remastering, units and arrive too tards do not influence our forces. Other chaptires are really unfair, I love this side but it still deserves to be remaster. Otherwise speaking of remastering, it would be great if you could add these songs : https://www.youtube.com/watch?v=A6GLC0GuTDs http://www.youtube.com/watch?v=hFZHUxEmCaA
  7. Sorry for the expression and the multi-bug text. There is a bug to the chapter 9, he blocks your game. When Amelia go to see you and said you good bye.
  8. hi guys, I just start your game, it is excellent nothing to say at first, but in Chapter 9 if you take the road to Erika, there is a bug in the spawn blocking the game. I managed to work around this problem by luck. For me the things that are good with this Fire Emblem is that you can access virtually all weapons, drop more things the enemy, they are more numerous, harder and there is a better orgaisation. I hope you have not abandoned the project, keep this up, the creators of Fire Emblem 8 will buy your play. see ya hi guys, I just start your game, it is excellent nothing to say at first, but in Chapter 9 if you take the road to Erika, there is a bug in the spawn blocking the game. I managed to work around this problem by luck. For me the things that are good with this Fire Emblem is that you can access virtually all weapons, drop more things the enemy, they are more numerous, harder and there is a better orgaisation. I hope you have not abandoned the project, keep this up, the creators of Fire Emblem 8 will buy your play. oh yes I forgot can you do a really hard way, for me it is the normal mode of Fire Emblem. XD You know Fire Emblem Dream of Five, this is one of the best hack I played, which is fine with this game is that it is a lot of unforeseen circumstances, the enemies are strong, there new weapons, new classes and the strongest character hardly changing. You should inspire you as it is the definition of tactics, the slightest mistake and it's over. Oh also Seth is no longer invincible XD Ben, I basically finished the game, it is well on the whole but from Chapter 12 need to increase the difficulty why? Let me explain, I trained my characters to turn, they have become almost invincible like Joshua who is : 65 hp, 20 strg, 30 skill, speed 27, 12 res, 20 def. O_O level 16 assassin Nobody can beat him. I get the money due to him. general should be improved as Caellach not very powerful facing Joshua, the solution would be to put all general levels 20, seen that it is the most powerful kind Caellach should have a special weapon like "Tiger axis "an ax with faculties who ignore such defense, and remote attack as a string which is connected to it. His stats should change: 80 hp, 23 strg, 22 skill, speed 20, 17 def res 15, level 20 I think it would withdraw its protection canceling its critical hits. Valter should also have his own weapon like "Bloody spear" His stats should go to: Valter 100 pv strg 22, 20 skill, speed 21, 13 def, 13 res. IT should at least exceed the overall capacity of at least 20, attributed their skills would be interesting, but well ... the characters become more powerful, so enemies can become more powerful especially overhead what would be interesting would be to add special weapons to the general and make them more powerful. Its still a very good hack, do not abandon the project. Sorry for the bad english... It's very good hack Ben, I basically finished the game, it is well on the whole but from Chapter 12 need to increase the difficulty why? Let me explain, I trained my characters to turn, they have become almost invincible like Joshua who is : 65 hp, 20 strg, 30 skill, speed 27, 12 res, 20 def. O_O level 16 assassin Nobody can beat him. I get the money due to him. general should be improved as Caellach not very powerful facing Joshua, the solution would be to put all general levels 20, seen that it is the most powerful kind Caellach should have a special weapon like "Tiger axis "an ax with faculties who ignore such defense, and remote attack as a string which is connected to it. His stats should change: 80 hp, 23 strg, 22 skill, speed 20, 17 def res 15, level 20 I think it would withdraw its protection canceling its critical hits. Valter should also have his own weapon like "Bloody spear" His stats should go to: Valter 100 pv strg 22, 20 skill, speed 21, 13 def, 13 res. IT should at least exceed the overall capacity of at least 20, attributed their skills would be interesting, but well ... the characters become more powerful, so enemies can become more powerful especially overhead what would be interesting would be to add special weapons to the general and make them more powerful. Its still a very good hack, do not abandon the project. MODEDIT: holy shit
×
×
  • Create New...