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cgRIPPER

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Posts posted by cgRIPPER

  1. I think the point here is that the writing for this is laughably bad. They tried to make a character that is, in almost every other situation an honorable man, be seen by the conquest player as someone who is unwilling to compromise so that the players themselves don't have to feel as guilty as Nohrrin himself is about choosing a path that ultimately forces you to fight against good people (before even fully understanding the circumstances of the choice in many players' cases).

  2. He did. He said if Corrin came back with him, he would grant free passage to the Nohrians. Corn refused.

    Even then they were bad terms. He should have said he would grant Elise treatment, but as a prisoner of war. Corn should have known Ryoma would hold up his end of the bargain. Instead, he decided to fight, killing Hoshidans he didn't want to kill, risking killing the brother he didn't want to fight, putting in risk his own troops and also risking losing the battle and getting Elise killed as a consequence.

    EDIT: They were actually amazing terms. Ryoma was welcoming Corn back without any consequence for his past choice to side with Nohr, would leave the rest of the Nohrians alive and Elise wouldn't even be captured as a royal prisoner of war.

    I don't call an ultimatum a negotiation. This all still goes back to trying to get a personal benefit from a political situation. He could have charged an absurd amount of money that would have done wonders for his army funds, he could have offered to allow Elise through as a PoW in order to get her treated and then proceeded with further negotiations later. Whether or not Corrin would have accepted any of these is one thing, but a lack of trying is another. I wouldn't consider: "Come home with me! No? Ok let's settle it with our blades!" a negotiation on any level at all.

  3. I think the whole dispute with Arthur has to do with difference of perspectives. On one hand, using Arthur can be incredibly frustrating because he will be crit'd more than other characters as you're trying to train him up and using him may cause an increase in resets because of that (assuming you aren't a filthy casual). On the other hand, at the end of all your training he becomes a heavily armored crit machine whose very presence also turns other allies into crit machines.

    My opinion on the subject is that blaming him for getting crit'd because of his PS isn't entirely fair to his PS since his terrible luck means that is going to happen regardless. Furthermore, it is possible (through F!Corrin or Revelations Oboro) to make him a Spear Master himself for a total of +5 crit evade +10 crit and -15 crit evade to all enemies within 2 tiles. That's just from having him as a Spear Master not even counting any class skills equipped. If that doesn't sound like an amazing crit machine, then there's some other kind of misunderstanding here.

  4. Wait did people seriously think Shigure is a good rallybot because of his PS?

    I thought the whole "Shigure is a good rallybot" comes from him having natural progression into Rally SPD

    He's certainly going to be a whole lot better than anyone else bar Laslow because of it.

  5. I think the main point here isn't that Ryoma would have let Elise die, but that he was unwilling to negotiate. Both from a practical and moral standpoint, he had plenty to gain from negotiating. Especially since negotiations take time, which is something that the side offering to negotiate has precious little of. Ryoma has nothing to lose by attempting to negotiate but still refuses to his own detriment.

  6. One very important thing for a Rallying Shigure to have is a self-heal skill since his personal rally only heals units with less hp than him. Renewal is probably your best bet here since Sol and Lifetaker require combat which you don't really want a Rallybot to see any of.

  7. I mean, I don't deny it's still kinda good to occasionally recover HP. But it seriously is just a ripoff of Good Fortune, which isn't consistent enough for my tastes at least. Better to just use a staff/Vulnerary/stand next to Amaterasu Azura.

    Honestly so so so many of the personal skills are rip-offs of class skills so that doesn't really mean anything. For example:

    Azura = Amaterasu

    Hinata/Azama = Counter

    Nyx = MagicCounter

    Reina = Lifetaker

    Kana = Renewal

    Hana = Savage Blow

    and that's just a few from off the top of my head.

    I'd have to say Izana's is the worst. His own skill permanently makes him outclassed by every single potential competitor in every single role except dedicated healer... but you get him as a prepromote so it's a terrible waste to make him a dedicated healer since at no point will he ever be in a situation where he couldn't equip a weapon. I almost cried when I got his skill on one of my bond units. :(

    EDIT: Speaking of which, people were comparing Izana's to Sakura's, but there's a class skill that is even better that does the same: Inspiration.

    So yeah, let's add Izana = Inspiration to the list

  8. Dragon Fang (Skill% x 0.75): Adds half of your original attack to your current damage as bonus damage. Basically, this is a weaker version of Rend Heaven but it works off of your own stats and damage just like Ignis. Unlike Ignis, it only applies half of your original attack power and your current damage on the enemy instead of using your own Strength or Magic Stat. Critical-hits make it somewhat better, and give it a more unique battle sequence animation.

    Uh... no? Dragon Fang takes half of your atk before reducing it by target's def and adds it to your atk after calculating in target's def. This means that it uses your own stats like Ignis, but also adds half of your weapon attack. The kicker is that you don't need to be a hybrid class to make good use of it unlike Ignis. The only similarity to Rend Heaven is that it applies someone's offensive stat, but even that is a stretch.

    As far as Rend Heaven being the best offensive proc... I have to agree since smart usage and positioning mitigates the chances of empty procs* occurring. Also, like many people have said already, it doesn't work nearly as well on magic units.

    *"Empty proc" is what I'm going to call what happens when it activates but does nothing or nearly nothing.

  9. 1. Pretty sure it only works against purple ghost people.

    2. The arena treats combat as 1 continuous combat that the player initiates. This is why counters don't work (because they got nerfed to not work when the user is initiating), and also why seals don't work (they apply after the combat which doesn't happen in the arena). All initiation skills that affect the actual combat will apply (duelist blow, warding blow, aggressor, etc. but not savage blow or poison strike because they resolve outside of combat). All offensive and defensive triggers work including: astra, luna, etc, aegis, pavise, miracle; with the exception of dragon ward because it requires the skill owner to be adjacent to the combatant, but the arena doesn't place the units on a map. This means anything that affects units a certain number of spaces away also do not work (heartseeker, mademoiselle, inspiration, malefic aura, charm, etc.). Breakers, quixotic, hoshidan unity, and nohrian trust do indeed work, but I'm not sure if faires work based on the weapon you have equipped prior to entering the arena or the weapon they give you in the arena.

    An interesting thing that I noticed about the arena is that it seems that if you use a unit with a beaststone/dragonstone equipped that has a higher weapon rank in a different weapon, the arena will give them the weapon with the highest weapon rank but they will retain the stat changes from the beaststone/dragonstone. I assume that if this is true this would also apply to other weapons that give stat changes (practice katana, hexlock spear, arthur's axe, ragnell, etc.).

    3. Pretty much any combat oriented ability (like those used in the arena) except offensive triggers will work in dual attacks.

  10. I think a lot of these replies are missing the point. He said he had not played it on easy/casual difficulty before. It should be starting you off on whatever difficulty you last played the tutorial chapters on. That being said, the only explanation I can think of is that you forgot about playing it or that maybe you let someone else play or something.

  11. Yes, you absolutely can return an amiibo to its original class using a heart seal. Furthermore, since the dlc classes are added to their list of classes, they can change back and forth as much as you want with just heart seals.

    ie: I turned my Ike into lodestar, and now he's a Vanguard with Speedtaker instead of Strengthtaker.

  12. I agree that none of the 3 games feel quite finished, but to say that it should have only been 1 game greatly under-represents the amount of work put into the games. AKA: they put in a lot of work, just maybe not necessarily in the right areas.

    Map reuse doesn't bother me. It would've been really nice if the maps were a bit bigger, but then each path used a slightly different section to make a sort of venn diagram around key parts of the map. That kind of thing would have taken far less effort than making 2 completely different maps but would have made for far more interesting reused maps.

    The children and S supports between (nearly) every single character of opposite sex is a sore topic for a lot of people (myself included). However, since it did work out much better in Awakening I can totally understand why IS doesn't want to chase off the new fans that Awakening brought in. I just really feel that children characters should have been dlc. I'm gonna leave it at that before I start ranting about it lol.

  13. And now for more ridiculous class ideas. Please note that these classes can be somewhat of a spoiler, so be wary when reading!

    * * * * *

    [spoiler=Astral Guardian]

    Class: Astral Guardian (Other, Unique Class)

    Weapons: Breath "A", Staff "A", Lance "B"

    Promotion Path: Lilith Only. (Unlock conditions unknown)

    "An individual who has received the blessing of the Astral Dragons."

    Max Stats

    HP STR MAG SKL SPD LCK DEF RES MOV

    60 28 35 29 33 35 30 35 6, Fly (Astral Guardian)

    Pair Up Stats

    HP STR MAG SKL SPD LCK DEF RES MOV

    0 +0 +0 +0 +0 0 0 +0 +2

    Skills

    =Personal Skill: Astral Savior (If an attack would deal lethal damage to Corrin, the user warps in and takes the attack instead.*)

    - Level 1: Astral Vein (Command. Summons a Dragon's Vein. Effects vary.**)

    - Level 10: Astral Warp (Command. Allows user to warp to Corrin and then take an action.)

    - Level 25: Astral Summon (Command. Summons a unit from My Castle to assist.***)

    - Level 35: Astral Mastery (+2 Range to Astral Breath and Astral Blessing.)

    * This skill can kill Lilith. Incoming damage is calculated for Corrin, no separate calculation is made for Lilith stepping in.

    ** Summons a random "generic" Dragon's Vein. Effects include, but not limited to, firing off a projectile that does damage in an area, heal nearby allies, replicate the user, or temporarily change the surrounding terrain. This skill can be used multiple times per map.

    *** Depending on the route, you will get either Puppets or Stoneborn (or randomly chosen between either if you are on Revelations). You can use this skill as many times as you have units in My Castle (so max 3 Stoneborn and max 3 Puppets, for a total of 6 summons). // If this unit is defeated, it will take a Dragon Point to repair it. // If nothing is built, the option is greyed out.

    Author's Notes:

    Make Lilith playable! The main reason I added in "Lance" proficiency is because I remember reading somewhere that she was to be a Sky Knight at some point before changing her character.

    Lilith is predominately human in this class, transforming to her dragon self for her Breath attacks and her unique "Staff" Astral Blessing. Otherwise, when using lances and normal staves, she remains a human. Maybe she can have some more story development besides the start, My Castle interactions, and the cheap sendoffs...

    Is it bad that I laughed when I read the personal skill?

  14. Ronin

    A samurai hardened by the world. They avoid swinging their blade more than necessary.

    fefates-icon-sword.png S

    Base Stats:

    Hp: 18 Str: 7 Mag: 1 Skl: 10 Spd: 10 Lck: 3 Def: 4 Res: 6 Mov: 6 +15 Crit

    Max Stats:

    Hp: 60 Str: 31 Mag: 27 Skl: 35 Spd: 33 Lck: 30 Def: 28 Res: 32

    Growths:

    Hp: 15 Str: 15 Mag: 0 Skl: 20 Spd: 15 Lck: 10 Def: 0 Res: 10

    Skills:

    lv5 - Iai Strike (User cannot follow-up and receives -3 effective spd. Add Spd/2 to Atk)*

    lv15 - Stained Edge (When attacked by an enemy within range with less than 30% remaining HP, slay them before combat. Trigger % = [100 - Remaining HP%]/2)**

    *: This is not a trigger skill, it is active at all times.

    **: This is an offensive trigger, so it won't work with weapons that cannot activate offensive skills.

    **: I was originally going to have it be a lower hp prerequisite but not need to proc. I'm not really sure which would be more balanced/useful; feedback would be cool. :)

    [spoiler=Dragoon Edits]

    Dragoon

    ​Knights whose fates have been intertwined with dragons. They use aerial combat to better pierce the scales and wings of their mortal enemies.

    fefates-icon-lance.png S

    Max Stats:

    Hp: 65 Str: 33 Mag: 26 Skl: 30 Spd: 32 Lck: 27 Def: 29 Res: 33 Mov: 6

    Base Stats:

    Hp: 20 Str: 10 Mag: 0 Skl: 7 Spd: 9 Lck: 1 Def: 7 Res: 7 Mov: 6

    Growth Rates:

    Hp: 20 Str: 15 Mag: 0 Skl: 10 Spd: 15 Lck: 5 Def: 10 Res: 10

    Pair-up Stats:

    +3 Str +3 Spd +Acrobat effect

    Skills:

    Lv1: Acrobat (All traversable terrain costs 1 movement point to cross.)

    Lv10: Jump (Jump command attacks with +5 atk and 1-3 range using a Lance/Naginata. Follow-up attacks cannot be made, and user suffers spd -3)*

    Lv25: Wyrmsbane (+5 Damage dealt to dragons.)**

    Lv35: Blood of the Dragon ("Use" a carried dragonstone to apply stat bonuses/detriments as if it was equipped to all adjacent allies and self for 1 turn.)***

    *: Stat drop is treated as weakness and recovers 1/turn. It will stack.

    **: I feel bonus damage would be too strong as a passive since all avatars/avatar children/bond units are stuck with the dragon status, but I'd really rather this be a passive. So I'm making it similar to trample.

    ***: Using does not consume. Using a dragonstone+ will apply its weakness cost to the user (mag-2, skl-2)

  15. I haven't done any extensive testing on the ai for this, but basically:

    They will not move until someone comes into the attack range of anyone on given team. Once someone enters any of their attack ranges they will all shift to attack strategy.

    ie:

    -Kaze, Rinkah, and Silas are on team A.

    -Attacking team moves into Silas's range.

    -Each individual member of the team will begin moving and attacking the nearest enemy.

    -All 3 members of team A will continue to be aggressive until the battle ends.

  16. Yeah, it kinda bummed me out too, but it I appreciate IS's effort on the matter. After her support where she says that she's so loyal to Ryoma because she wants to show that her entire clan is still loyal, it kinda got me imagining bad situations where other clans would criticize her (and her clan) for making moves on her liege's (half)-brother. With that in mind, it is a very down-to-earth epilogue for her, but it still feels kinda empty and depressing.

    Of course, maybe that was intentional.

    Kagero draws all those morbid pictures, one of her bond quotes has her 'fearing that our time together will end,' and she seems like she might be designed to fall into the trope of a character that can't acknowledge their own personal fortunes.

    Spoiler for irrelevance/me being somewhat critical

    Well , the male avatar wife ending is genetic, the Female avatar have a Unique ending with his husband, and In my opinion is unfair.

    I'm sorry if you have some form of language barrier, writing impediment, etc. etc., but I have no idea what you mean.

  17. Average stats at 20/20 don't really do a good job of showing you tier list / "best" characters, because a huge part of how good a character is has to do with the rest of the game. Seth had relatively poor 20/20 stats but is generally considered the best character in Sacred Stones because his stats in Chapter 1 compared to other characters at that point in the game are absolutely amazing, and he remains the best until near the end, so the slight victories other characters enjoy over him late can't push them to be better overall.

    Additionally, in most games including this one, many characters will not actually reach 20/20. You'd probably a get a better sense if you had everyone at some lower level, such as 20/10 or 20/15 (with level adjustments for characters like Corrin who has Nobility, and Leo/Camilla/Reina who gain Exp faster), though even then that would be far from perfect. But it still doesn't reflect characters who join more powerful for the time and similar things.

    I agree completely for FE games in general... but this game isn't like most FE games; it has multiplayer. When people think of a tier list in any game where pvp is a thing, they're gonna want to look at absolute max potential.

    Although maybe hackers will run rampant again like they did in Shadow Dragon and no one will bother with pvp anyway. *shrugs

  18. I would rather take death over ankle breaking. Anything to do with hurting areas of the feet is a no no.

    Pardon my creepy lurking, but does this have to do with women's heels trauma? I hear that's a thing lol.

    Back on topic: Garon's trollface is glorious. Also, I'm not one to complain about voice acting, but the first time I played Ch5 I missed the animated cutscene because Mikoto's last words were so horribly bad.

    OHH!! I almost forgot this! Mounted units feel the need to be a certain distance away from their attack target. As a result (not that it isn't silly in the first place), mounted units will often get stuck backing up into the arena wall. Watching a horse do a spin jump backwards 5-6 times before having its nonsensical programming overwritten never ceases to amuse me.

    IS animators really derped on the horses in general.

  19. Not sure if anyone will find this information helpful or not, but I've forgotten to save after doing my castle rounds a couple times, and reset etc. The prizes don't seem to change when this happens. Both times I remember doing this, I got the same type of prize (gold, silver, bronze) and the same reward from that prize. The most recent time this happened, enough IRL time had passed that the character running the lottery had changed, but the reward was still the same.

  20. I haven't tried Draconic Hex with the other Seals (I just tested Seal Defense and Seal Speed on Oboro) but the way stat drops usually work is that all of them will apply, with the biggest drop taking priority. So, unless Draconic Hex works differently, in your case the enemy should have had all stats (except defense) drop by 4 and defense by 6.

    Yup, that's exactly how it works.

    Sorry if this came off more as ranting than anything... I still like FE. There's just A LOT they could've done better with for Fates.

    Story of my life right here. I want to love FE soooooo much, but IS refuses to make a game without taking 1 step forward and (at least) 1 step back...

  21. In general, offensive trigger skills are very unreliable. With that in mind, I find that Rend Heaven is more reliable because it's not an omnipresent hope that only exists to let you down. You can expect it to work on enemies that it will work on more than luna will work at all.

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