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Randoman

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Everything posted by Randoman

  1. In terms of online modes like the online battles and the relay battles, which ones do you think are the least likely characters you'd see online? Similarly, if you do frequent Engage's online modes a lot, which playable characters are the least commonly seen online? Because I plan on being a rebel, maxing out those characters, and using them tons for online battles and relay battles. Keep in mind, this is for playable characters only, not Emblem Ring characters. I'm highly confident Vander is one of them, as well as the four last characters recruited from non-paralogue missions (with the no spoiler rules, I think that's all I'm allowed to say). I've only done 1 online battle, and 2-3 relay battles, so I can't accurately say who's the most/least used. I can say that most of the characters I did see were characters recruited between the Prologue Chapter to Chapter 8.
  2. I feel like this warranted its own thread since I've seen this issue brought up multiple times. Anyways... What are some effective tips/strategies for leveling up characters that were underused/underleveled during a playthrough? For example, a fair amount of players (myself included) benched Anna, not knowing about her skill which is really helpful for money farming. However, she's still a level 5 axe fighter, and is too weak to get any kills or even efficiently level up for the endgame section, especially with skirmishes being way too powerful for her to beat or level grind with. The best strategies I can think of is to use the Micaiah Emblem ring and have them level up as a healer. The Tower of Trials is out of the question, since it only gives experience after all 3 battles (even on Normal-Casual), and the more leveled up your main team is, the less experience The Tower of Trials give if you set the difficulty down (to the point they'd only get 5-9 experience or less after all 3 battles, which is definitely not worth it). This is kind of related to the topic as well: I'm thinking of creating a brand new file where I level up all characters equally enough (with tons of skirmish battles), so that even when I reach the endgame, I can still feasibly train them through advanced level 20 skirmishes. Is this is a feasible approach to negating the issue of removing the difficulty of training everyone, or are there any issues/drawbacks to this strategy? (Eg: skirmishes will be much more powerful for even my main team if I level up every character equally)
  3. Do the difficulty of skirmishes max out at Advanced Level 20, or can they get even stronger?
  4. So regarding Fire Emblem Games where there's multiple lords/lead characters, in cases where they're only able to pick one lord to represent each Fire Emblem Game, which lord/lead do you think best represents each Fire Emblem Game, and why? Note that I was only able to put 5 questions max on the poll, so I cut out Radiant Dawn and Three Houses (though I feel like the rep choices for those two are pretty clear cut). Please try to be as objective as possible, and don't just choose based on your favourite characters. Also, you do not have to go based on what Nintendo/IS has gone by in past games. For example: just because Lyn was the Fire Emblem: The Blazing Sword rep of the Smash Bros. series (well, in a sense, with her Assist Trophy status in the past 3 games and Eliwood and Hector not getting similar treatment), Fire Emblem Warriors, and Fire Emblem Engage, if you personally believe that Eliwood is more important and central to Fire Emblem: The Blazing Sword than Lyn, and deserved to replace Lyn in those games, feel free to list Eliwood as the best character to represent Fire Emblem: The Blazing Sword. For Fire Emblem Gaiden, I feel like that should go to Alm, with him being the first lead character you control, him getting more chapters/battles than Celica (Chapter 1, 3, 4, and 5 has Alm playable, while Chapter 2, 3, 4, and only the last part of 5 has Celica playable), and Alm being essentially mandatory for defeating the final boss. For Fire Emblem: Genealogy of the Holy War, I'm actually really split on if it should be Sigurd or Seliph. Sigurd is the first lead character you control, but Seliph is the lead who finally ends the conflict. They both get exactly the same amount of chapters that they're playable in (from what I recall). I'm personally okay with either character being the representative of Fire Emblem: Genealogy of the Holy War. Though for poll purposes (the polls won't let me vote unless all questions are answered), I'll choose Seliph since as of the time of this post, Sigurd is winning the poll, and I want to even things out with my vote to represent a neutral vote of sorts. For Fire Emblem: The Blazing Sword, I feel like Eliwood should be the main representative. Even if Lyn is the first lead that shows up and is playable, the game's main story heavily revolves around Eliwood, his journey that he undertakes, and his losses, so I feel that he should be the one representing Fire Emblem: The Blazing Sword. Sure, Hector Mode exists and the story becomes much more focused on Hector there, but with that being a mode that's only available after defeating the game, I don't consider it as canon as Eliwood's story. For Fire Emblem: Sacred Stones, I feel Eirika is the one that best represents the game. Even in Ephraim's route, she's playable in 15 of the 23 chapters, mandatory in at least 10 of them, and still plays a huge story role in Ephraim's route. In her own route, I really don't think I need to argue how central she is in her own route. Compared to Ephraim, even in his own route he's only playable in 15 out of the 23 chapters, and in Eirika's route he's only playable in 9 out of the 23 chapters. Given those statistics and the fact that Sacred Stones heavily focuses on Eirika during the first third of the game (while giving Ephraim one side chapter for the first third and that's it), Eirika is far more prominent in Sacred Stones presence-wise and story-wise than Ephraim, so I'd consider her to be the better representative. For Fire Emblem Awakening, I'd say Chrom is the best representative for that game, with the story essentially revolving around him and his kingdom. Even though both Chrom and Robin are playable in all the chapters, Robin's stakes in the story and the game's events are nowhere near as high as Chrom's. I really don't think Lucina is as important to the game as Chrom and Robin, given she's only playable around the second half of the story, her appearances aren't too frequent in the first half of the story, I'm pretty sure she's only mandatory to use in one chapter, and she's allowed to die without giving the player a Game Over. That last one really shoots down her importance in my eyes, since no other lord/lead has that distinction. Plus, she's not mandatory to use in the final chapter, while all other games with multiple lords/leads force all the lords/leads to be used for the last battle (barring Sigurd, because, well, he's dead).
  5. How many Fire Emblem Games had free DLC chapters? I haven't played many of the later Fire Emblem Games, so I'm wanting to know which ones had free DLC chapters, so I can get an idea if Fire Emblem Engage will have free DLC chapters or not. I know that Fire Emblem: New Mystery of the Emblem had free DLC chapters, but they were their own standalone adventures, with set teams, characters, and stats that you couldn't carry over to the main game (I'm not sure if I'm wording things well enough or not). Fire Emblem Awakening had the Spotpass chapters where you get to recruit characters like Gangrel and Walhart. I'm not sure if those chapters would be considered as free DLC, but from what I can recall, they weren't part of the base game, or they weren't accessible at the game's launch.
  6. How do you get more Fashion Tickets and Music Tickets? Ah, thanks!
  7. Where is the Engage meter displayed, or how can I get it to show up? The game text mentions things like the Engage meter filling up by one, or the Engage meter requiring one less segment to reach max, but I haven't been able to find it, or get it to show up,
  8. What are some tropes in fiction that you wish would be used more often? For example, I personally would like the "villian/anti-hero with restraint/a code of honor" to be used more in fiction, especially since it creates for more interesting conflicts, motives, and plots in the story. I also wish more unique/creative weapons would be used more in fiction. Seeings traditional guns and swords be used for the hundredth time in a fictional story kind of gets old, and seeing more creative weapon ideas like sharp shields, bear traps on chains, and bladed sentient marionette puppets make for way more unique, creative, and exciting fights. Okay, maybe those weapons I listed are a bit too weird to work in most fictional stories, but at the very least, seeing underutilized weapons like maces, flails, and scythes being used more in fiction would be nice, and they're at least real weapons. I can't name the restaurant since it'd give away the city I live in. I can say it's a Chinese Buffet restaurant with a huge variety of foods to choose from (different types of fried rice, noodles, meats, deep fried foods, around 20 different kinds of sushi, and a huge selection of desserts). Actually, most of my favourite restaurants are buffets that offer Asian food. Bonus points if they offer sushi, are sushi-based restaurants, or offer a wide variety of ice cream. No worries. I'm still interested in seeing the courses you've made, even if there's very few of them. So tell me your Mario Maker 2 account when you get the chance. My profile code for Super Mario Maker 2 is 8BK-09T-LMG. I've uploaded the max of 100 courses on that profile, though I don't expect you to play or beat them all. None of them are Kaizo/DGR levels of hard or unfair, and I mostly give even the hardest of moments in my course fair warning/reaction time for hazards. Megamind and WALL-E are some of my most favourite movies as well. Megamind would probably be my 2nd most favourite, with Shazam taking the #1 spot (I love how both movies parody the superhero genre, while being great movies in and of themselves). After the Toy Story movies, WALL-E would be my most favourite Pixar movie (WALL-E really does the "show, don't tell" approach excellently, and even when it does tell, it's not preachy and in your face about it).
  9. A classic, funny video. It's surprising how much Link says and expresses without using any actual words. For the below video, stick to 0:22-4:13
  10. What are your top 3 favourite Disney movies? Not very well. I can still read text from a computer monitor with my face 1 1/2 feet away from the screen, but it takes around 2 seconds for the text to get focused in my eyes, and the background color is far more prominent with my eyes than the text color (for example, in a MS Notepad file, the white background is far more noticeable/prominent to my eyes than the black text). I really wish I could provide a better answer, though I don't know how to explain it in words better.
  11. I love the "Nancy?" part, and just how deadpan and lifeless Nancy's gaze/stance is for the majority of the video. I'm posting this video as a link, since the video preview will ruin the shock value.
  12. Do you happen to own Super Mario Maker 2 and do you have an account for that game? If you do have an account, what's your maker ID? Maybe that's way too specific of a question to count for this thread (I'd still like an answer to that question though, since I'm always looking to make more Mario Maker friends). So I'll ask another one: what is your most favourite movie(s)? Mine is currently Shazam, for how amazingly funny it is, yet how surprisingly deep the story is and how there's a surprising amount of parallels between the main hero and the main villain. Well, I think Bomberman is well known enough to not count. Hmm... Would Twinbee, Gradius, and Contra work? Twinbee is a pretty obscure vertical shoot-em-up (well, obscure by North America/Europe standards) that has a cutesy, fantasy aesthetic, with most of the games having co-op (hence, the "twin" in Twinbee's title). Gradius is a sidescrolling futuristic space shooter that has an interesting power-up meter mechanic. Contra is a platformer shooter where you play as soldiers with guns and stop aliens from invading the earth. All three of those game series are from Konami, and I think they're pretty obscure compared to their other IPs, particularly in this day and age.
  13. Man... if I was one if his soldiers, I'd also have a hard time keeping a straight face.
  14. What's the oldest video game console/era you can still get enjoyment out of playing? For example, I can still get enjoyment from playing the NES, playing games like the Super Mario Bros. trilogy, the first two Bomberman games, the first 3 Final Fantasy games, and the first 4 Dragon Quest games. Anything older than that, like the Atari 2600, I can't enjoy, and I find it too primitive and simplistic. If it has to be a game that I've actually played, the only one that fits the bill is Playstation All Stars Battle Royale. I found it alright/average-ish. If it means anything, it's probably the game I put the most hours in on my PS3 (though with how seldomly I played on my PS3, that may not be saying much). The roster was decent and it did have some interesting ideas (such as the super move KO system, stages where 2 different game universes combine, and 3 types of regular attack buttons). However, there were some pretty glaring flaws such as the blatant lack of character balance (*cough*Kratos*cough*), the super KO system being pretty flawed (particularly in how AP gets used up, whether or not your super actually KO anyone, and supers are the only way of getting a KO aside from the Medusa head item. That sometimes makes matches consist of trying to build up AP, wasting it on a missed super, and the cycle repeating. It gets especially bad if you're stocking up for a level 2 or 3 super, and the cycle still happens, which is very likely for characters like Sir Daniel), missing major Playstation mascots on the roster, even if they are technically 3rd party characters (Crash and Spyro), and the guest characters feeling more like advertisements than actual Playstation All Stars (like Revengeance Raiden being used over classic Raiden, DmC: Devil May Cry Dante being used over Dante from the original Devil May Cry trilogy, young Heihachi from the then-recent Tekken Tag Team Tournament 2 over old man Heihachi which was used in practically every other Tekken entry. Even if classic Raiden and old man Heihachi were available costumes, it feels pretty dirty making the "flavor-of-the-month" versions of the characters as the primary versions of the characters when their classic versions are far more iconic and used more in their own series) Overall, I felt Playstation All Stars Battle Royale was okay, but didn't really excel in any area. I think it could've been fixed with the inclusion of characters that people expected to be shoo-ins (notably Crash, who was literally listed in all the first page posts of the "which character do you want playable" section of Playstation All Stars back in the day), a more refined fighting system (whether it be a more refined super KO system, or a different system entirely), more characters and stages in the base game (as in, non-DLC characters and stages), and more game modes (in particular, an Adventure Mode would've done wonders for the game, especially if it was like the Subspace Emissary) And don't worry about the late response. As I said before, I don't want your responses for this thread coming at the expense of compromising your real life responsibilities. Relaxation and recharging your batteries is a real life responsibility of sorts as well.
  15. Who would you say is the most underrated youtuber in your opinion?
  16. I will never understand people's obsession with sexualizing relationships that are clearly meant to be heterosexual... And now for a trailer of my favourite live action re-imagining of a classic Disney movie
  17. Which Dragon Quest games have you played and beaten, and which one is your favourite? I've played and beaten 1 through 6, and 9. I think 3 is my favourite, since it's the one I've played the most (mainly due to the party/class system and how fun it feels to level grind class combinations that most people wouldn't have the patience to obtain). Heh, I'm way too biased towards Nintendo to be able to give a proper answer to that question. But I guess I'll try my best to give Sony and Microsoft a fair opinion. Well, Nintendo is easily my #1 favourite gaming company. Their consoles being weaker in the graphics and online department isn't nearly as much of a dealbreaker to me as it is to other gamers, though I wouldn't complain if they improved in those areas. Nintendo's 1st party content is the main reason they're my favourite, especially with how colorful and imaginative their game worlds are compared to Sony's and Microsoft's. I really like how family friendly Nintendo's games are as well (I've gotten really tired and jaded towards things that try to be cool, edgy, and mature, so Nintendo's clean and family friendly approach to things is a breath of fresh air). I especially like how many different game genres they've got covered with their 1st party content: platformers, racing, RPGs, strategy, adventure, 3rd person shooters... you've practically got most game genres covered. I guess I should mention one clear negative for Nintendo to be unbiased: Joycon Drift... it's beyond frustrating, especially for Super Mario Maker level designing and playing Bomberman. Sony, I guess I prefer more than Microsoft if I have to choose between the two. Regarding Sony consoles, I really don't find them all that interesting or innovative. Their power and online is nice, but Nintendo and Microsoft are definitely more innovative and contribute more new ideas to gaming as a whole (I'll get to Microsoft's contributions in their section). As for their exclusives and 1st party content, they do have a fair amount of family friendly franchises, which I appreciate. If only they carried the same magic and wide appeal Nintendo's 1st party content does. I mean, franchises like Sly Cooper, Ratchet and Clank, and LittleBigPlanet are pretty cool and all, but they don't have the same eye-catchiness and colorfulness as Nintendo IPs do. Even without my Nintendo bias, I still feel like franchises like Crash Bandicoot and Sonic do better in the eye-catchiness and wide appeal department than Sony's IPs. On a similar topic, I really don't like how Sony often pays 3rd parties to keep their games exclusive to their consoles. I mean, making 1st party games and keeping them exclusive to your console is one thing, but paying 3rd party companies to keep your games exclusive to your console feels much more selfish, manipulative, and petty. In particular, I was really wanting to play Street Fighter V on Nintendo consoles, but the deal Capcom had with Sony prevented that. Microsoft, I feel like I don't know enough about to give an opinion on. In regards to their consoles, I at least give them credit for their game console/system innovations, like having save data be on the game console itself rather than a memory card. There's also innovations/additions like online memberships and achievements. I really didn't like where they were going with the XBox One, with online being mandatory and game lending not being doable, even if they did undo all those decisions before release. I've kind of developed skepticism towards Microsoft and the XBox brand ever since then, just knowing they're capable of almost carrying out policies as controlling/heavy-handed as that. As for their 1st parties/exclusives, I'm mainly only aware of Halo and that's about it. I feel like I should be more educated as a gamer, but I really can't think of any, aside from more minor 1st party IPs like Forza, Sea of Thieves, all of Rare's IPs that existed before Microsoft's buyout, and Blinx: Time Sweeper (I kind of wish Blinx became a full on game franchise, in the same vein as Mario and Crash Bandicoot. Also, I know Microsoft bought out Activision and Activision IP's can technically be classified as Microsoft IPs, but I'm not going to do that until we get some Activision IP games that are released after the merger.) I definitely think Microsoft is easily the worst of the 3 companies when it comes to family friendly IPs and IPs with eye-catchiness and wide appeal. Though to give Microsoft credit, they do have some 1st party titles that are of interest to me, mainly Killer Instinct (2013) and Battletoads (2019). (ironically, Killer Instint is only rated T and it's not as violent as the title implies.)
  18. It's pretty cool hearing about your in-depth opinions on various Nintendo IPs. I'm glad to see most of your opinions are optimistic and positive, with your negative opinions being tame and level-headed. It's also really neat hearing about your history/opinions of your favourite TV series. Sadly, I haven't watched any of the shows you mentioned, but I have heard a fair amount about later Spongebob seasons not being as good. Also, you don't have to worry about going that in-depth regarding your answers. I mean, if that's what you prefer to do, more power to you. I just don't want you feeling pressured to have to give thorough explanations, or thinking long answers are mandatory for this thread. I personally do enjoy hearing your in-depth explanations, though I don't want it coming at the expense of you taking time away from other responsibilites you have. It'd have to be either classic Final Fantasy (1 through 6) or Bomberman. Final Fantasy for the good mix of strategy, story, and gameplay that it has, and Bomberman for being a strong and fun mix of strategy and action, and for having great co-op gameplay and competitive multiplayer. I'm not so fond of Final Fantasy 7 and onward since they really overdo it with the length of the story cutscenes and how often they reuse the "broody, edgy protagonist" trope. That, and the use of plot points like false memories, memory loss, and dream worlds make the stories more confusing and convoluted than deep and interesting, at least to it does to me. As for my question to you: what positive/negative traits do you keep an eye out for when it comes to making potential friends? For example, I tend to befriend calm, level-headed people who are considerate of others and have similar interests to me. But I tend to avoid people who push their opinions on others too strongly or are too sarcastic/not honest in what they say.
  19. The first part is alright-ish, though I like the later part of the song (0:52-1:38) much better. So, 7.7/10 overall. For the below song, you can stop at the 2:36 mark:
  20. What TV shows did you grow up with as a kid? Mario: It's my childhood and my bread and butter, even to this day. 2D Mario is my personal favourite (as evidenced by my 4,085+ play hours in Super Mario Maker 2, and that's just on my main account), but I play the Mario Kart series a large amount as well, along with the Mario Party series when I've got friends over. I'm not very good with exploration based games, so the only 3D Mario games I've played are Super Mario Galaxy and Super Mario 3D World (I did enjoy both games greatly, though). Donkey Kong: I really enjoy the Donkey Kong Country Trilogy for the SNES, as well as Returns and Tropical Freeze. I like how there's so many secrets and bonus levels to find in the Donkey Kong games and how dynamic and fast paced the level design is in Returns and Tropical Freeze. Zelda: It's way too exploration and puzzle based for my tastes. I've played the first Zelda and a Link to the Past, and I really didn't like the feeling of wandering around, not knowing what to do, being lost and stuck so often, and having to resort to guides. Metroid: I've only played the first Metroid and Super Metroid, and I basically had the same feelings for it as Zelda. Sorry, but exploration really isn't my thing. Kid Icarus: I barely played the series. I played the first 5-10 minutes of the first Kid Icarus, found it too hard, and stopped. Earthbound/Mother: I played and defeated both Earthbound and Mother 3. I found the games okay and fun, though I still like classic Final Fantasy (as in, 1 through 6), Breath of Fire, and Dragon Quest more when it comes to traditional RPGs. F-Zero: I played all the games in the series except for F-Zero GX. I really enjoy the series overall, especially the high-risk, high-reward boosting system in X, GP Legends, and Climax. I actually tried to main hard to handle vehicles like the Golden Fox and the Jet Vermillion. I was actually pretty good with the Golden Fox in GP Legends and Climax, despite how crazy slippery that vehicle is in those two games. The Jet Vermillion... I found certain tracks way too hard with that vehicle, specifically the ones with really sharp turns and narrow roads. Kirby: It's currently my #2 favourite game series, with Mario being my #1 favourite. I really like the series overall, especially with the copy ability mechanic and how fun the co-op gameplay is for the series. Star Fox: I played the SNES Star Fox quite a lot and enjoyed it, but I could never defeat Andross without savestates (I mostly played the Level 1 path, since I found the other 2 levels too hard). I played Star Fox 64 once and I beat it. Star Fox Command, I borrowed from my cousin and played a fair amount, getting quite a few of the different endings. I enjoyed it, though I know a good chunk of the fanbase didn't. Pokemon: I really enjoyed Gen 1-Gen 5 (especially Gen 5, where it was all brand new Pokemon, and they even quit using Zubats and Geodudes in caves), but I dropped the series after Gen 6 and onward. After seeing Mewtwo and Charizard get 2 mega evolutions, I realize "yeah, Game Freak isn't even trying to treat legendaries and starters equally anymore. So yeah, boycott time." Sorry if that sounds like a really petty reason for abandoning the series, but at least for the starters, I really feel like equal treatment should be mandatory. I mean, what's the point in having three starters when one of them gets blatant in-game favouritism? First Charizard getting two mega-evolutions, then the Charizard line being part of the Sword/Shield main game/Pokedex while the Venusaur and Blastoise lines have to be paid for to get without trading? Not to mention Charizard's Gigantamax form being part of the base game while Venusaur and Blastoise's Gigantamax forms having to be bought as DLC. This is just disgusting and unfair to the fans of the other Gen 1 starters. If all the Pokemon games only had 1 starter instead of 3 since the beginning, I wouldn't be complaining nearly as much, but with how often they hype up choosing between 3 starters in each generation, you'd think they'd treat all 3 equally so it'd be a choice that's actually worth the hype. Though strangely I still follow Pokemon news quite extensively to this day, despite me being fatigued from all the Charizard biasedness Pokemon has been pushing these days. Pikmin: I've only played Pikmin 3, since I got it free from that Mario Kart 8 early buyer promotion. It was pretty neat and I found it fun, but the game series isn't something I'd go out of my way to follow or buy. I found some of the bosses and enemies really hard and ridiculous, especially that sandworm boss and that massive daddy long legs enemy. WarioWare: I barely played the series. I played the Switch WarioWare at a friend's house for 10 or so minutes, and I guess I found it kind of fun. I also played Game & Wario at a friend's house for 10 or so minutes and found it kind of fun as well. Though I feel like the micro-games are too bite-sized and too small for me to be able to enjoy for long periods of time. Xenoblade Chronicles: I'm afraid I have no experience with the series. The series does seem interesting and cool. Dillon's Rolling Western: I know it's not a major Nintendo series, but since I'm a big fan of it, I'm listing it. I really enjoyed the first game and The Last Ranger. I'll admit the game is a bit too hardcore and definitely not for everyone, but I really enjoyed all the strategizing, resource managing, and how action packed and stressful the Grock attacks are. Even as a veteran of the series, I still find myself second guessing my choices and panic-making decisions, especially when I know I can't save every scrog or every turret.
  21. How would you describe yourself, personality-wise? It'd either be FE3, FE8, or FE11. It's just that Serenes Forest doesn't allow sticking multiple FEs as your favourite. FE3/11 I like admittingly due to Marth/Archanea bias, but I do have other reasons for having those games as favourites. FE3 is basically two games in one, so that's a pretty huge point in its favor. FE3 lacking a weapon triangle worked in its favor, especially in terms of how lance heavy the game is. I also thought dismounting in indoor chapters was a really good way to even the playing field for foot units like Lords or Mercenaries. People are way too biased towards mounted units like Cavaliers/Pegasus Knights, so forced dismounting was a really effective way of leveling things and giving foot units a distinct advantage over mounted units (note that even the speed and skill of dismounted units were lowered, not just their movement). FE11 I felt was a pretty good update for FE1/3, even though many complain about it not being updated/improved enough from the original. I personally think it's better to stay close to the originals as much as possible for remakes rather than trying to change/improve too much. I've also been a sucker for the first entries of games in a series, and I feel that FE11 is the best way to experience the first FE. FE8 I mainly like for the story, and how interesting of a villain Lyon is, particularly in Ephraim's route. FE1 and FE12 I wouldn't consider #1 favourites due to FE1's slowness and it not even showing movement range (you basically just select the character and move them as far as the cursor lets you, which makes strategizing/unit movement not as intuitive) while FE12 has Kris steal way too much of the spotlight that originally belonged to Marth and Jagen in FE3.
  22. If there was a fighting tournament where people would go into a match armed with nothing but a giant version of a letter, what letter would make for the most effective weapon? For discussion purposes, let's say the letters are made of highly durable yet lightweight plastic. The edges and corners of the giant letters are also rounded, so using them to cut/poke the opponent isn't a feasible strategy. Also, using letters as a stepping stool/pole vault during a fight is allowed, as is punching and kicking. I personally think F, J, P, or T would make for the most effective weapons. F and P would make for good axe-like weapons, with the top part of those letters serving as a good trapping tool for the opponents/their weapon (eg: you could use the hole in the letter P to kind of "lasso" the opponent/their weapon). J would make for a good pseudo-crowbar weapon, while T would be a pretty straightforward axe/hammer-like weapon. As for which one would make for the worst weapon, my vote would go to H or K, due to having too many prongs but not in the right places to be effective in a fight. The prongs would make the letter H and K hard to wield, while not having much trapping utility.
  23. Weird and awkward, yet catchy, classic-sounding, and enjoyable. And now for a song that's been particularly dear to my heart ever since my childhood (even though I didn't know what the lyrics meant as a child):
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