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Forte.EXE

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Posts posted by Forte.EXE

  1. A few things I noticed on chapter 15 ENM:

    • It's fog of war (Not sure if that's normally the case or not, I don't think it is);
    • There's no enemy phase music.

    Playing with the fix patch applied.

    Haven't noticed anything else yet, other than chapter 11 hector mode being unwinnable most of the time. Even if I did get classes that could potentially kill Wire, neither Hector nor Matthew ever had any vulneraries so they wouldn't even survive to reach him.

    Otherwise, I'm having fun with this. Nice job so far, I'd say.

  2. Messed around with this a bit, and I must say, I am impressed.

    Having said that, here's some things I noticed:

    • The server is very bad at detecting if a client dropped out. (To the point where I suppose you haven't even implemented that yet, if so, disregard this.)
    • When I finish a game and go back to the lobby, both players are still readied up and unreadying one of them causes a new game to be started.

    Other than that, I found navigating the menu a bit unintuitive. (But then that could also be because I keep trying to use a start and R button, silly me.)

    Again, nice work so far, I'll be keeping an eye on this.

  3. I've been fiddling around with Nightmare and FEditor lately, and have made a few minor edits, but I'm not sure about a few things...

    1) When I opened FEditor's Text Editor to change around some names, I noticed there are a few places with nothing on them, just [X], from 1196 through 11A0 for instance (Fe7). Can I use these spaces to put in some custom text? Or do they need to be left blank? If needed blank, how would I go about placing some custom test somewhere?

    2) I've succesfully made some custom items, using some of the non-used slots in the item editor. I wanted to make some custom characters, too, but the list in the character editor gives no clear empty slots. How would I go about doing this? Or are there slots that can be safely used for another character?

    3) I've been thinking of importing Fe8's Trainee Animation into Fe7, and I think I got the importing part right (not sure x_x), but I'm at a bit of a loss right now as to what to do next. I'd guess I'd have to make a custom class to use the animation for... but I really couldn't figure that out.

    Any help would be much appreciated, thanks in advance.

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