Alright. I actually did do this a little after. But I still have the same problem. As for animation values, here is how my code looks like:
# Axe
elsif weapon.weapon_type[0] == 3
# Hand Axe
if weapon.thrown?
if crit
return skill ? [1457, 1452, 1455, 1453] : [1452, 1455, 1453]
else
return skill ? [1457, 1452, 1453] : [1452, 1453]
end
# Axe
else
if hit
if crit
return skill ? [1451, 1445, 1446] : [1445, 1446]
else
return skill ? [1451, 1441, 1442] : [1441, 1442]
end
else
return skill ? [1451, 1441, 1448] : [1441, 1448]
end
end
end