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Reality

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  1. I feel like in GBA&Telius it wasn't very important, because the game's are so stingy with giving you the B/A weapons anyway. ~ Kind of a minor caveat for FE8 with the S rank "Sacred Weapons" but it's not that big a requirement really.

    In Marth's Game's (Famicom and DS remakes)  it was super important and you could game the system because of the automatic rank for advancing your class.

    For Jugdra it was mostly unimportant because advancing early/vs advanting late isn't really a decision anymore. Besides FE5 in particuar is LOADED with E rank "special" weapons that you can pass to virtually any charather you want (multible obtainable rapier, the light/fire sword, etc) 

  2. Custom Robo

    Existing games

    CR1 (N64) - strange flaw of not letting you change your robo during story mode, only other parts (gun/bomb/pod/legs)

    CRV2(N64) - The longest game in the series by far. Really emphasizes the series staples of Aerial Builds dominating over anyone playing on the ground, explosions are physically huge and highly damaging and you can almost do more damage using only secondary weapons and ignoring the main guns entirely.

    CRGX(GBA) - 2D game that is almost a spinoff with how different the gameplay is. The menu based world exploration (ala Shadows of Valentia) is kind of a positive in retrospect to speed things up rather than the usual wandering around. *It is vaguely a twinstick shooter with freeflight in a 1v1 box&obstacle arena setup*

    CR:BR(GCN) - First to get US release, insanely tutorial heavy. Has a badly paced story that is really funny for 3/4 and then awkwardly tries to transition to serious post-apocalpse. Gameplay is scaled toned down from V2 (8 Robo types instead of 12 + 3models per type instead of 5, global accleration decrease for all movement)

    CR:Arena(DS) - Swansong of series includes minor throwbacks/cameos to all 4 previous games. Gets to 13 Robo types, brings the speed of N64 back... but goes out of its way to heavily handedly nerf aerial robots with the few new parts... unfortunatley they are SO oppresive that they are virtually the best anti-air AND anti-ground, arguably the stalest game in the franchise for human competetion.

    (Most USA fans only play GCN/DS CR games)

    The original series creators did make Synaptic Drive for switch, which was a non IP with "inspired "gameplay, but A: no story mode, B:for every good new feature there were two bad ones C : online only fighting game with switch netplay.

    Revival idea

    Story - I think the kid-centric story of (all games but GCN) is the way to go

    Aesthetic : Living toy/action figure - (all game but GCN) but can be taken further with things like Capcom's Gotcha Force as inspiration.

    Gameplay - Structured 1000 HP vs 1000HP (6knockdown fights) , Mostly going with Arena as a base with the following additinons - From Synaptic Drive - Ground Dashes and Wires - From the fangame Cyberspace Girls -  a 3D implemenation of the CRGX only robot (Misty Mirage) with his walk through walls gimmick. and the following hard nerfs - Umbrella Pod, Sky Wave Pod, Gravity Gun, Smash Bomb, Charge Bomb

  3. My goal was to play a citybuidler for every RTS played, but basically the only one I played was Caesar 3 (a couple hybirds but they don't count)

    I don't really care about my gaming goal from January anyway, since the chance to come 1st place in custom robo tournaments came up. Lot of prestige in winning the last tournament of the year and winning the 2nd most ranked tournaments total.

  4. 1: Age of Wonders 3 - very impressed since I've had a rocky history with 4x games, I like that the strategic game doesn't waste time between giving you a starting army and most factions only "need" 1-2 of the production buildings for a city to be "functional" (a huge relief after the granary>builder hall > animist's guild > happiness building > military building > Maybe make your first unit) type of thing from Master of Magic or Civilization.

    2: One Step From Eden - I think rougelike > RPG when it comes to Megaman Battenetwork style combat. It's fairlly good

    3: Monster Sanctuary - Bought as a joke but actually really impressive for a monster-collection(pokemon) style game. I'm most impressed by how it isn't afraid to really make you learn how to make a team with good syngergy because the enemy gets teams that you simply aren't going to beat with mishmashed favorites (in the final 3ish areas and high levels of keeper chalenge)

    4: A Hat in Time - I never bought it because I had the regular version wishlisted and it is still in TBA status to this day on the Switch store.. I skipped over the news so often I never realized that the Hat in Time + Nyazuko Metro version WAS available. Game is adorable and full of personality, love the Mario-Sunshine esque movement, makes Yooka Laylee eat its heart out. Only real complaint is that the co-op mode is beasically unsuable because it still uses the 1P camera.

    5: Might and Magic : Clash of Heroes - a really clever puzzle game spinoff. Weirdly has difficulty spikes in the main campaign and I did run into a bug that softlocked the game about 3 seperate times in my 15 hour playthrough. I loved the core design and the high viability of  different staregties and playstyles of the different factions  except the wizards they suck

    6: Monster Train - I enjoyed Monster Train (60 hours) but frankly it's just too easy in the end. Beating Covenant 25 in less playtime than it took to get 15 in Slay The Spire is one thing, but their is a surprisingly lack of diversity in multiple runs... the player simply has TOO much control compared to Slay The Spire, with the duplication and deck thinning options being the biggest offenders. Maybe the streamers can get to the same point in slay the spire but in Monster Train you arrive at that point super fast. 

    7: Command and Conquer 3 : Tiberium Wars - gets a lot of flack for comparisons with its standalone sequel ( Kane's Wrath) but A: Has a campaign for all 3 factions instead of Only Nod, B: I feel like it encouarages playing with low tier units more instead of "Turtle until you get get Redeemer/MARV/Hexapod) Probbably my favorite RTS I played in a year where I intetinaolly palyed as many as possible as per my new year's resolution.

    8: Age of Empires 2  - I stil think Comany of Heroes is the best RTS ever made, but I didn't have as much fun playing it year as usual, I think Age of Empires and especially CCommand and Conquer work better when playtime is limited by working Night Shifts.. also weird that I never played AoE2 before, only Age of Mytholgy  and  AOE1 (probbably because they came in ceral boxes instead of needing to look for them myself)

    9:  Custom Robo V2 - the 2nd N64 game of Custom Robo - From the perspecive of someone who grew up on the 4th/5th game in franchise (Gamecube/DS) the N64 game is pretty interesting for slght quriks in its physics compared to the later games - the main ones being Global higher accleration - even the Metal Grapplers in this game feel more mobile than the Little Raiders in Gamecube. Combines with Explosions are huge.... I made a meme out of "using your gun lowers DPS" Being a grounded charather is a 1 way ticket to being low tier in the modern games and its even more extreme on N64. I think aesthetically and soundtrack wise it is shockingly good compared to the somewwhat genericness of the gamecube game. Computers let you have fun with variety of playstles but I think if the human tournament players I have to deal with did this it would be even more oppressie than currrent CR is.

    10:IonAXXIA - I Beta tested 2 Indie games this Year (the other being the Custom Robo inspired Wizard Punk) and this was the better of the two. IonAXXIA was made by a fan of Star Control 1 - That's right not Star Control 2 - If you like the gravitywhips and the screenwrapping combat of Star Control you'll be all set... Just don't expect any story whatsoever. Personally I had some grpes with the fleet upgrade system, but otherwise I fairly enjoyed this

    Some Bad Games

    Warlock 2 : The Exiled - so out of morbid curisoity I decided to do another dive into seeing how far Majesty's good name was dragged into the mud after the Terrible Warlock 1... Warlock 2 is not as mechanically broken (no running around with negative upkeep and not caring anymore) but it's also quite possibly the most annoying map design of any 4X ever made. The seperate "island" design of the different worlds slows the game (especially considering that their are a lot of worlds that have ALL 2 cost movement terrain) is bad enough, but on top of that the much more diverse neutral monsters an the guranteed 1 supreme unit per shard world is really really bad - god help you if you try to explore with anything other than a disposable summon / scout  Overall I like it less than Warlock 1 because at least breaking the game gave some catharsis for putting up with the rest of it. (Warlock 1+2 are WORSE than Majesty 2)

    Gotcha Force - I really wanted to like it because the charathers are so diverse and the promise of really letting you use things of such different scale (bowser being like 7 foot tall in melee versus fire dragon being 40 foot tall) was amazing. Unfortunately the game is padded out to an obscene degree, both in terms of the number of missions and how long an indiveal level can last... which unfortunately kills most interest in using any charather that costs over 500 points... when the enemy gets 4000-6000 point armies all the time you are basically being forced at gunpoint to use the most cost effiecent circle strafing charathers to cope with it. A lot of the "single target oriented" and other gimick charathers can be fun setting up in custom battle, but since it takes so much time and luck to earn things being good in the story mode environemnt is just too important (eg 4 plathroughs ust to get all non combination charathers) something like 8-10 for the combiners, and then theire are crystals/recolors of both normal chars and combiners). The game also has a bad camera and almost all melee charathers are cursed with really questionable melee homing.

    Total War : Warhammer 1 - a bad prototype that is kind of annoying both on the starretic map and in battles. My biggest complaint is that compared to the historic total war games Archers/Artilery  are like 10 times better than infatnry at all stages and tech levels for practically every faction. Diplomacy and random events are practially non-existent as well.

  5. I'll go nuts on the weekend when I have more time.

    3D Platformer

    Mario 64 - actually a real heavy hitter for theme music - I honestly feel like Galaxy etc al are kind of front loaded with the best music in early levels, but Mario 64 builds up to Rainbow World with a lot of stuff that is still reused in Mario's spinoffs to this day

    Banjo Kazooie/Tooie - Composer Grant Kirkhope is great in these 

    Rocket:Robot on Wheels - Has a really unique soundtrack with only one fault - once you think "it's all Charlie Brown Music" you can never unhear it.

    Rayman 2 - Soundtrack is split between "jazzy" high action setpieces (pirates,walkingshell,top of the world) and a LOT of pretty good nature themes

    Space Station Silicon Valley - The most notable thing about SSV's music is that it is locally sourced through the loudspeakers placed in each level and can be muted if they are destroyed.  2nd best "jazz" soundtrack after Rocket on Wheels

    Donkey Kong 64 - I think it has a few peaks above the Banjo Kazooie (Creepy Castle is a bettter halloween themed level than Mad Monster Mansion) but otherwise it's weaker

     

    Hot Music

    Custom Robo - The most balanced Custom Robo (Gamecube has almost all techno, DS has almost all rock) basically has best standard fight theme in series

    Star Fox 64 - Most classic Starfox music comes from this game for good reason

    Blast Corps - Has a shockingly diverse soundtrack, Great Country Banjo, Great Techno music, Great "long view over big canyon landscape music" and of course the main theme

    Paper Mario - A lot of good themes even if it is mostly "themed world music" A couple nice exceptions stand out from rest of soundtrack (

    Snowboard Kids -

    Diddy Kong Racing - 

    Cold Music

    Wetrix - Very hypnotic soundtrack for a puzzle game.

    Beetle Adventure Racing - For a game with as many setpieces as Beetle Adventure Racing, the soundtrack does not disapoint

    Goldeneye 007 - It has plenty of high energy tracks (mostly the actual licensed themes) but it's highlights are most of its quiet pieces which are plenty atmospheric

    Perfect Dark -I don't like it as much as Goldeneye but the seperate stealth and alarm versions of each level's song is a good touch

    Pilot Wings -  Very breezy soundtrack good for exploration (which you don't really do other than the birdman bonus game)

    Licensed

    Star Wars Rogue Squadron - A lot of it is John Williams stuff, but some of the inspired-by filler is actually pretty good, remember it better than a lot of Rogue Leader's music (not as good of an actual game ofc)

    Goldeneye 007 - Pretty well known for having good atmospheric tracks on several levels, good "pipe" sound. 

    Tony Hawk's Pro Skater - Compromises compared to PS1 are pretty notable, but you still get Superman so it's alright

    Hall of Shame

    Yoshi's Story - The SNES Yoshi's Island is one of my favorite SNES soundtracks, but things are different for Yoshi on the 64. Entertaining in its badness unlike the Yoshi's DS game (the rap song comes to mind)

     

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