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binkers87

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Everything posted by binkers87

  1. I am attempting to merge the patch with Shaya's. Stay tuned
  2. I have sent a few messages to those who showed interest when I initially posted the Project to playtest the game. This is more of an alpha version so keeping it small for now. Will invite more when I go Beta.
  3. I'm looking for a few people to test play the rom! Requirements are must you must have time to play the game obviously and send me glitches etc. that I need to fix. I have played through until chapter 10 with 0 problems with the menu's but I missed a few characters so not 100% sure. Please message me if interested
  4. I fixed it. I overwrote something. I was able to fix a few glitches in Shayas patch where if you hover over a character the game freezes. Sorry I haven't had much time lately to work on it. Hopefully in next couple weeks. I will need some beta testers shortly. I probably will only send you an actual cartridge instead of the rom for now so someone doesn't start making repros of a game that's not finished
  5. I'm running into a glitch with Ronan. When he attacks he has no weapon in his hands but makes the motion that he is using a bow. Does anyone know how to edit character animations? Does this happen on Shayas version too? Can someone verify
  6. Yes if you you could upload it to one of the file sharing sites and post a link that would be helpful. Thanks
  7. Thanks. Probably sometime after Christmas because I'd like to get a VWF implemented for the menu text and there is only a few who know how to do that. Otherwise things are a tight fit as far as space goes.
  8. Update: All the Menu's are done! Need to test play to see if I missed anything. Script is done up to Chapter 24 but I need to do some of the sub-conversations at certain events. Also would like someone to help who has ASM knowledge to insert a VWF into the Menu so I can type out the full item names ETC
  9. Don't even know where to start looking to find them, can anyone point me in direction?
  10. I just can't find the menu text. Normally table values are one or two bytes. The dialogue text is one byte e.g. 10=A, 11=B etc. but this menu text is different and havent been able to find it yet. IF anyone has a table for the menu text it would speed up the process :)
  11. Using tables and a hex editor. Need to understand how pointer tables work and converting them to snes addresses. Although I am finding it difficult to create the tables for FE3. I thought it might be shift-JIS like FE4 and FE5 but no luck
  12. Can anyone post some FE3 save files please? I'd like to edit the weapons , classes and items so they will fit better on the screen and not be cutoff. I will use a variable width font. But I need save files. Preferably Book 2 but anything will do so I can see all the items and how they look in the game. Thanks
  13. I'm working on the scripts. Currently at Chap 21. Getting there!
  14. http://imgur.com/EyrQYRk http://imgur.com/qTckiA1 http://imgur.com/xbpfD3d http://imgur.com/UkPXbef
  15. Hello all, Alpha Testers join https://discord.gg/KEjUHyJ (Download discord if you don't have it) I took it upon myself to finish this game since I couldn't even play through it without the game freezing or getting ticked off by the menus. I have completed all of the menu translations and fixed the garbled text that appears in Shayas patch. Here is what is done and what I plan on accomplishing. Finished Unit menu text Config menu text Cursor Tiles (plains, Sea, Etc.) New Menu fonts Data Menu (including goals) Attack bar (crit ,attack, evade) Unit selection menus In Progress Fixing Shayas script ( need pointer info starting at chapter 20) Sound room Item and weapon descriptions (about 70% complete) New title screen ( I have it designed just need someone to insert it) Not Doing Portraits Character names Full class names I am working with limited space so I won't be changing any class or character names.... Here is how you can help!! I need your saved game files. Currently I have Chapters 1, 17, 22, and Final. I need to test each chapter with a real save file (.srm) because I want to see if the game breaks or not. Any help would be appreciated. I also need someone to help me insert the new title screen as I don't have experience with compression. Here are some screenshots below
  16. I was able to fix it since I now understand I the dialogue is laid out. Just need to find the pointers now
  17. Hmm I was using the GameShark codes. The save file I tried didn't have a ch20. I am using header less rom
  18. hanhnn here is some more detail. So if you start Chapter 20 Child of Light the intro text reads this image below which is an overlap from the previous Chapter last line of text. Obviously this is the wrong text that should be displayed. http://i.imgur.com/tSAnex5.png This text you see is at offset 0x15754 That is why the game dialogue breaks at that point (at least in each chapter intro going forward). But normally I would have to just change a pointer and then all would be fixed except I can't find the pointer. 0x15754 in snes language 82:D754. I reverse the bits and searched for 54D7 and found no pointer tables. Now what I mean by control codes is what tells the text to move to the next line. I tried replacing the text in the next chapter and didnt have enough room and it started overlapping each other in the game. It appears 4F is a space. I "think" 0805 means end of text for that chapter. 0804 I believe clears whats on the screen and moves to the next block of text. (There is an 05 after this command and not sure what it means) 02 in hex moves to the 2nd line. Am I missing something here? because I keep getting text to overlap and partial words sometimes
  19. A few pics. This is my first crack at cracking a rom. So don't be harsh lol http://imgur.com/EyrQYRk http://imgur.com/qTckiA1 http://imgur.com/UkPXbef http://imgur.com/xbpfD3d
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