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Shanty Pete's 1st Mate

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Posts posted by Shanty Pete's 1st Mate

  1. I'm totally fine with Fire Emblem characters appearing in crossovers outside of the main series, such as Smash or Codename: Steam. The fact that Marth shares a game with Abraham Lincoln will never not be funny. And I'm not opposed to more Warriors, nor to Heroes... doing its thing... far away from me.

    When it comes to mainline games, though, I'm not especially a fan. Archanea and Valentia being an ocean apart is... acceptable. But when it comes to Dragon's Gates and Deeprealms having a story function... please no. I don't need L'Arachel, Joshua, and Tana to "quantum tunnel" their way into the eventual FE4 remake. Let each continent be its own self-contained setting.

    7 hours ago, Zapp Branniglenn said:

    I've literally had people say I didn't understand the plot of Three Houses, because I failed to Play Three Hopes and experience its rewrites. It's asinine. The crossovers have broken our brain

    There's an interesting question of "canonicity" here. Like, suppose Hopes confirmed that Ignatz had a pet rabbit growing up. Is this detail also canon to Houses, since it was set before any plausible "canon divergence"? Likewise, if Houses says that Annette has a peanut allergy, but it's never mentioned in Hopes, then is it canon to the latter entry, or just the former? To what extent are these the same characters, and to what extent different?

  2. 5 hours ago, Mexicano said:

    Can she do the C3 arena (and warp units) there? I can't remember, I think she can do the arena but cannot use the warp staff?

    Dierdre can definitely Arena in chapter 3 (well, the first portion of it at least). As for Warp, I think she can technically use it... but only to Warp an ally who's already in the home castle... back to the home castle. Haha. If you want to make her slightly more useful, she can use Physic from the home castle.

    5 hours ago, Mexicano said:

    I would love to have him promoted after C3 (then he can make use of Killer Bow as well right?) 

    Yep, he can use the Killer Bow upon promotion. Also the Brave Bow, if you get it.

    Usually, though, I think Arden's best bet comes via the Brave Sword. It's such a good weapon that his combat even becomes competent with it in hand.

    5 hours ago, Mexicano said:

    Dew, I can't get him to work. He does like 4 damage a pop. Killing things with Dew is.. at least hard.
    Other units are probably fine when brave sword, armor cutter, horseslayer come around.

    Dew is one tough nut to crack. Now, Bargain can help his Arena performance. Get him to 20K gold, and he can take on the Pursuit Band. Another 10K, and he can get a boost like the Shield Ring or Power Ring.

    Otherwise, though, you can look at what sword you give him. In the field, I really like Dew having a magical sword, as he can rob targets at range that way. They also have high might in the Arena, but not the best accuracy. Better options might include the Shield Sword and the Miracle Sword. Wait, Miracle Sword? Dew can't use that! Well, if it get broken, and Dew buys the broken sword and equips it before repairing it, then he can indeed.

    Azelle, I don't have any tricks for, except to say that he appreciates both the Magic and Speed Rings. It's hard to get those on him, however, especially if you want him to have Paragon through the Arena.

  3. 1 hour ago, vanguard333 said:

    EDIT: I also believe that there should be more RPGs where the protagonist is a spellcaster rather than a sword wielder. The point of the game is to have the player experience a magical fantasy world; have the player character wield that magic.

    Good idea! It seems like, in most  fantasy settings where magic exists, its role is complementary to traditional weapons. But... how about a setting where magic completely supplants weaponry? Maybe they've never bothered to learn metallurgy, since magic can accomplish all their needs. Who needs a scythe, when blades of wind can cut down stalks of wheat? Who needs a hoe, when soilomancy can push root vegetables straight out of the ground? It could be really interesting to see an RPG, or other type of game, in such a magic-centric setting.

  4. On 5/26/2024 at 12:58 AM, Shadow Mir said:

    Geez. Honestly, I cannot help but say auxiliary battles are a waste of time on Maddening. They just ain't profitable enough to justify wasting a weekend.

    At a certain point in the post-skip, the "optimal" use of a weekend is... whatever the player wants to spend it on. Do I grind tedious battles for some scraps of EXP, skill ranks, class mastery, occasional rare ore, and overkill gold? Do I go to the monastery for tedious dining, gardening, and cooking for slight stat buffs? Do I save myself some time - and sanity - for an underwhelming seminar? Hell, I could even save more time if I "Rest".

    Beyond monastery-ing once a month, and playing the paralogues, everything else is pretty much cherries on top. Maybe there's a certain stat benchmark, or skill rank, I need to reach by month's end, that would inform my choices. But most of the time, I don't think it makes a huge difference. Grind if you want, monastery if you want, or else save some time and skip ahead.

    ....Is what I WOULD say, were I not terminally min-max pilled. Must. Acquire. Multiple. Advanced. Class. Masteries.

  5. My lean would be toward Anankos, because he's able to make a giant zombie army and rule his own country with an iron claw. Also resurrect and mind control named individuals. ...But it sounds like Sombron can do the same, but moreso. So I guess he edges him out.

    Then again, there's the argumenent that Naga could make a zombie army... she just chooses not to for moral reasons. We don't know powers that aren't demonstrated.

  6. I like the idea! Even though Daisy is Princess of Sarasaland, and Luigi is often associated with Daisy, I don't know of any direct evidence that Luigi has ever even been to Sarasaland. Bringing the region back, after essentially three decades of obscurity, would be quite welcome.

    On 4/30/2024 at 4:14 PM, Lord_Brand said:

    In addition to Daisy, Wario and Waluigi could appear, serving a role roughly analogous to Bowser as the "adversaries-turned-allies" of the party. They could even be the ones who kidnap Daisy at the start of the game, with the intent of ransoming her for gold (though Waluigi develops a crush on her).

    See, I was thinking Wart could fill the role, since he hasn't been around in just as long. It'd be great to get more of our fearsome frog. Alternatively, let Tatanga - the final boss of Super Mario Land 1 - join the player's party. But I'm not opposed to the Brothers(?) Wario making an appearance.

    As for other characters, perhaps we could get some based on Sarasaland? Say, a kunoichi-type based on Chai, or a moai-type based on Easton. It's a really cool setting, and it'd be neat to see explored all over again.

  7. Congrats on beating the game on Maddening! I've played Maddening thrice now, but only with the Golden Deer was it an NG clear.

    On 5/21/2024 at 9:12 PM, Hrothgar777 said:

    The prologue chapter was pretty easy, I think. But it quickly went to heck in a handbasket after that. The first practice match between the Houses (not Gronder Field) was tough;

    Yeah, as others have said, the earlygame tends to be the toughest part of the game on Maddening. Aside from chapter 13 and the Endgame. Interesting strategy, with all the crits.

    On 5/21/2024 at 9:12 PM, Hrothgar777 said:

    What I didn't expect was to be near-constantly missing attacks. In short, RNG kept shafting me over from start to end of this run and I was a neurotic wreck althroughout,

    More propoganda for why Hit +20, from Archer, is the greatest mastery skill.

    On 5/21/2024 at 9:12 PM, Hrothgar777 said:

    Lorenz is the most useless lancer I've ever laid eyes on. Late in the game, instead of benching him, I decided to try his hand at dark magic. It took some time before this paid off but eventually he became useful.

    IMO "the strat" with Lorenz is to boost his Magic in Monk and Mage while raising his Lance and Riding. Then he can go Paladin for very solid damage with Frozen Lance. Dark Knight is an additional option - he loses some damage and move, but regains spell access. But yeah, training him as a physical lancer will be... disappointing.

    On 5/21/2024 at 11:28 PM, Hrothgar777 said:

    What if you happened to play through this one first, and then played, say, Blue Lions? Wouldn't it seem a bit lackluster after Golden Deer had raised the stakes of the narrative far above just Edelgard's war?

    Not really, IMO. A story doesn't have to be "grand" to be "great". The Blue Lions story has more personal stakes for Dimitri and Edelgard. I've commonly heard it called the best story of the four, although that's always up for debate.

    On 5/24/2024 at 1:00 PM, SnowFire said:

    I think Engage had the right idea with the turnwheel / DP / Time Crystal: 10 uses flat from the start of the game.  Powering up your time mastery from renown & Sothis's paralogue is flavorful but given that this is really a gameplay abstraction, probably not worth it - just let people have the pulses.  I'd question about going over 10 - if you did that, then DPs would be so cheap that you could start using them whenever anything mildly bad happens, while having at least some limit means that you're encouraged to let trivial problems go.

    My preference would honestly be "give the player infinite rewinds, but use a ranking system to make fun of the player for using it too much. Oh, and show a 'Game Over' screen when the main Lord is defeated, before giving the player the option to either 'rewind' or 'return to title screen'." That way, players can choose whatever kind of run they want. Go for perfect rankings by resetting? Or brute-force rewind to cut out the tedium? While also not putting the player in a position where they're forced to "rewind or reset", as 3H did.

    On 5/23/2024 at 1:21 PM, lvrossem said:

    I 100% agree that Nemesis doesn't fit as a finale, and that there's no real canon route. Seiros as final boss in CF is probably the most fitting one of the 4, given how berserk Rhea gradually gets, and just the epic scope of taking down the mad Archbishop in city she set ablaze felt really neat

    Of course, then you run into the objection that the Slithers were only dealt with off-screen, as a post-game note. It's a tricky position. Rhea makes the most sense as a final boss for Edelgard's route. But the choice to hand-wave away the "true enemy" comes across as deeply dissatisfying.

  8. Ooh, definitely a fan of this topic! For my part, I actually made a thread on this very topic a couple years ago. You can read it here.

    I'd say that all the listed pairings sound good... with a catch. Some of them might take a while to set up. Lewyn x Tailtiu, for instance, start with 120 love points, and gain 3 per turn passively. Coupled with 5 per turn adjacent, this means they will require between 127 turns (separate) and 48 turns (adjacent) to fall in love. Likewise, Claud and Erinys start with 100 love points, and gain 3 per turn. This puts them between 134 turns (separate) and 50 turns (adjacent) to fall in love. Which is definitely not impossible, but its viability will depend on how you play - and how long you're willing to spend in chapters 4 and 5, in particular. Granted, Erinys can fly over to Orgahill in chapter 3, and start on the Claud train early on. Both great pairings, if fairly high-effort.

    18 hours ago, Mexicano said:

    That leaves me with Ira and Briggid. What I am sure about is that I want Dew to be dad of either, because Bargain is really important in ranked. I feel like bargain is wasted on a thief a bit because they can get easy money, but bargain for yewfelle is huge. Iras kids slay the arena anyway with meteor sword and all around usefulness, so money problems are unlikely past chapter 7, although there is the natural issue of swords that can break more because of meteor. Thief sword maybe helps in the lategame.

    Inclined to say Holyn is the best pairing for the other because of skills, growths and possibility to inherit swords (although this also would go for the likes of noish/alec/arden). Arden could be okay because of vantage but thats it.

    How would you recommend especially the final two pairings?

    Honestly, I broadly like the idea of pairing one of Ayra/Brigid with Chulainn, and the other with Dew. I described Chulainn as Ayra's best partner (yeah, I know some would say Lex), but Dew is probably my favorite partner for her. Bargain is an insanely useful skill on... well, anyone. Myrmidon, Thief, or Archer alike. Chulainn also gives Patty the best possible combat, via Luna and early Brave Sword access. One other possible partner for Brigid is Jamke. This produces (in my opinion) the best possible Febail, as he gets his father's "machine gun build", while Patty... wishes she were inheriting Swords. But it's easy to set up, as they start at 150 love points, and gain 3 per turn. So they'll take between 117 turns (separate) and 44 turns (adjacent) to get hitched. That's at least 13 turns faster than with Chulainn (50 + 3x), which is itself at least 8 turns faster than with Dew (50 + 2x), the latter of which is inexplicably Brigid's slowest pairing.

  9. I went with Chikorita (my first-ever starter, and a bonafide cutie), Litten (ugh Intimiroar is so good, especially in doubles), and Oshawott (just look at it, holding that precious shell). Reckon I'll give honorable mentions to Rowlet (I have it on a hat), Chimchar (perfect arc from cute, to derpy, to cool), and Popplio (love the Fairy secondary typing). Unsurprisingly, I picked Gen VII as the best batch overall (admittedly, the latest batch I've played).

  10. I'm in the "not immediately, but eventually" camp. I replayed the game earlier this year, so while I'm not averse to revisiting it, I'm not in a rush to do so either. On top of that, there are a number of "bought, but not beaten" games in my backlog"... including Paper Mario: The Origami King. Obviously they play super-differently, but there is the feeling of "how can I buy a new game in a series, when I haven't finished the one I already own"? And if there's any fear with TTYD returning, it's that it'll resurrect the "Modern vs. Classic Paper Mario" debate. Where it feels very much like "you need to be on one side or the other!" versus "we can like one more than another, while also recognizing pros and cons within each one".

    ...In any case, though, as an owner of the original game, it's great to see this experience coming to a new generation. In, perhaps, a better format than before. It also makes me realize that a full generation has passed since I originally played it, which is precisely the reminder of my own mortality that I needed today.

    9 hours ago, Zapp Branniglenn said:

    Preferred Yoshi color you'll be aiming for?

    If I recall, Pink was my first one, while Red was my most recent one. I think I'd like to go for Black next time, even though it has one of the narrowest windows (at least, in the originals). Wonder if they'll be obtained by the same formula in the remakes?

    9 hours ago, Zapp Branniglenn said:

    I'll also probably avoid HP upgrades to keep the fear of death alive.

    My latest run, I went with "mostly BP level-ups". Like, probably averaged 60% BP, 25% HP, and 15% FP. Who needs more FP when you've got the BP for Flower Saver and Happy Flower? Honestly, once you get the badges for it, BP is definitely the most versatile stat to level-up. Regretting your choice? Slap on an HP Plus or FP Plus badge, for an essentially equivalent transfer.

    If I were to do a "challenge run" next time... maybe an Ironman? If a partner is ever defeated, then I can't use them in battle anymore. And if Mario goes down, it's a true Game Over. Would probably also mean "no resetting if I do something dumb, even if it doesn't cause a death or Game Over". Not sure how I should treat Life Shrooms in such a context, though...

  11. 25 minutes ago, lenticular said:

    Huh. I didn't even know there were lawsuits over this. I don't think that "Nintendo can get away with whatever they want" is the right lesson to take away from this, though. A better one is probably "you do all know that you can just not buy stuff that Nintendo makes, right?" If Nintendo continues to make shoddy hardware then they'll get a reputation for it and people will just stop buying their stuff.

    "Well, well, well. If it isn't the consequences of my own actions."

    To Nintendo's ever-so-slight credit, they did de-drift my second pair of Joycons for me. Just had to send them away for four-to-six weeks. I had the originals still, so it wasn't the end of handheld mode.

    Anyway, this is one area where I genuinely wonder: could a third-party developer actually beat Nintendo at the controller game? Has, say, Hori made a "drift-free Joycon"? Presumably at a lower price than the absurd $50 apiece Uncle Nintendo is asking?

    ...Eh, maybe. Cheaper yes, drift free no idea. For my part, I've bought enough controllers. If you need me, I'll be off playing F-Zero 99 with my original GameCube controller.

  12. 5 hours ago, Palasid said:

    Scrolls: Rat Spirit, Ox Spirit, Tiger Spirit, Rabbit Spirit, Dragon Spirit, Calamity Gate, Snake Spirit, Horse Spirit, Sheep Spirit, Paper, Malevolent Text, Monkey Spirit, Bird Spirit, Ink Painting, Izana’s Scroll

    I would just let these have their own category, since they're different enough stylistically from the tomes we're used to.

    5 hours ago, Palasid said:

    Unlisted/Anima: Starlight, Moonlight, Sagittae, Agnea’s Arrow, Surge, Elsurge, Nova , Tiramistorm

    I've always viewed Starlight as Light magic, given its name, aesthetic, and advantage over the Dark Imhullu. This was also where Aura began - unspecified at first, but clearly Light in retrospect. Moonlight is 

    Agnea's Arrow, I see as a Fire spell. The flavor text describes it as "a sweltering flame that reduces all to ash".

    The "Surge" line come across as an attempt to build a new lineage of... uh, energy magic? Dimensional transfiguration? Not sure, really. But the concept of "really strong and accurate spell, only works at melee" is a cool one that I hope they bring back.

    "Tiramistorm"? Shoulda been "Tiramisunami". Regardless, I'm just now learning about a delectible subclass of edible weapons. Perhaps I abandoned Elyos too soon, hm?

    3 hours ago, Jotari said:

    Glower is basically Luna. It's used by the end game Sorcerers in New Mystery of the Emblem. In Old Mystery they used Hel.

    Hel 🤝 Luna

    Not giving a shit about the target's Resistance stat.

    6 hours ago, Palasid said:

    Ginnunganap is the most complex because only Sorceror’s (Fates Dark Magic users) can use it… but not because its Dark magic. Its animation is rainbow light magic, with a dark tint, so maybe dark? Its odd. Moral of the story: Probably is dark magic but idk.

    How to test this theorem: get a Witch (via DLC) up to S-rank magic, and unequip Shadowgift. Can they use Ginnungagap? If so, it's not Dark Magic in Fateslandia. Fates seems to have a few of these "dim" tomes - aesthetically Dark, but not mechanically so.

    Kinda crazy that Nohr, possibly the most goth country in series history, only has one formal Dark tome. They shoulda just ported over Awakening's options (with self-debuffs instead of limited uses) and called it a day.

  13. 8 hours ago, German FE Nino said:

    He wouldn't lose stats on recruitment, because he wouldn't have those stats to begin with. I am exclusively talking about playable HM Bonuses, which are a developer oversight, because not giving anyone including actual enemies a bonus obviously would just make it Normal Mode 2: Electric boogaloo. 

    My point was, I wouldn't want a system where "enemy Rutger" has boosted stats on HM, but upon recruitment, he drops back down to NM bases. That would preserve the "make enemies tougher" that raises difficulty, without doing a "make playables tougher" that offsets said difficulty increase. It would also suck for immersion, and general feelings of fairness. If I recruit a 20-Strength Zeiss, he better stay at 20-Strength, dammit!

  14. It always strikes me as a bit... perverse... when higher difficulty levels give the player additional tools to answer it. FE6 HM is already hard with Hard Mode bonuses, and it would be even tougher without the bonuses. So, get rid of them, right?

    ...Well, not necessarily. They're only applied to enemies, and making enemies tougher increases challenge to the player. More than anything else, I don't want to see Rutger lose stats upon recruitment. 3H did that with Lorenz and Ashe, and it really pissed me off.

    So on balance, they're... uh, okay I guess? Something I neither strongly favor nor disfavor.

    4 hours ago, Zapp Branniglenn said:

    Characters like Wallace or Jaffar, could definitely have used some HM bonuses more than any of the units that are getting them in FE7. Pent on the other hand wouldn't need the help.

    This is a good point. In FE6, it feels like the units who get them are the exact opposite of the ones who "deserve" them. I.e. Percival getting HM boosts, while Cecilia and Douglas miss out. I know this wasn't done intentionally (probably), but it is unfortunate, in any case.

  15. 5 hours ago, Jotari said:

    That is literally Tiki.

    But if Tiki and Flayn are so young due to spending most of their time in cryosleep, then why is Nowi, who might be even older, and has no known history of long stasis, so childish in look and attitude?

    Unless... oh, gods, it's just come to me. She's been aging backwards. "Nowi" is what happens when a divine dragon degenerates. ...Which is also the sort of folks who marry her, ay-oh!

    On 9/2/2023 at 5:40 PM, Dark Holy Elf said:

    FE3H at least is one of the more benign cases of it in the series. Cyril is the youngest character in the cast, and he's 20 by the time the game ends (Lysithea is 21). So it definitely manages to avoid the skeeviness of pairing certain young characters which Awakening and Fates both had.

    A while back, but since I'm here...

    Er, sort of? Cyril might actually be "less bad" than Flayn or Lysithea, since I'm not sure he was ever actually my student. Even when recruiting him, it's no much that he "joins the class" as "stops by for classes and goes on missions every now and then". At least, that's my reading. So while Teach has some authority over him, it's not necessarily to the same degree as to that of the "students-proper".

    ...Of course, by the time S-ranks can happen (the post-skip), Teach isn't functioning so much as a Professor anymore. They're more of a Strategist, or General. Or, on Silver Snow, a "Charismatic Leader". So maybe it's a wash.

    As for Awakening, I'm generally fine with young pairings, owing to the whole "time travel" detail. Suppose I pair Lissa and Donnel, and then get Owain as a result. This doesn't necessarily mean that their relationship was, er-herm, "consummated" within the timeframe of the game. It could happen well after we defeat Grima. Or maybe never, since Owain wasn't born to this version of Lissa, but a "bad future" version. In that context, I'm not really making anything happen! ...Admittedly, they do use the UI wordings of "husband" and "wife", which can feel skeevy, depending on the characters involved.

    Fates doesn't have this excuse, and I will never feel comfortable treating Elise like "the adult she technically is". Not to mention, letting 9 months pass at My Castle for every Paralogue I wanna unlock. I swear, they could've put a nursery on the My Castle grounds, and it'd be ten times as secure as any Deeprealm.

  16. 9 hours ago, Jotari said:

    Genuinely don't know and have to ask, but is that sarcasm?

    It's a joke about how "Square Enix goes multi-platform" would be beneficial to Sony and Microsoft gamers, because the hypothetical sequels of existing Switch (and PC)-only games would come to their consoles. The joke is that this would be a far bigger deal than, say, the FE7 remake trilogy existing outside of Sony's infrastructure.

  17. Ephraim would always either fold immediately, or go all-in. Because he doesn't place bets he can't win.

    Sigurd would have no poker face whatsoever. It doesn't help that he's repeatedly asking Oifey to explain which hand beats what.

    Seliph does really well, but only because the dealer, Lewyn, has stacked the deck in his favor.

    Alm and Teach do abnormally well - say, have they been abusing the ability to rewind time? Celica, of course, would never do something so dishonorable. Alear would, except Veyle nabbed their rewind crystals before the game began.

    Ike would come up short, because he keeps eating the cards, against Soren's stern advice. The snacks have all mysteriously vanished. He swears, this is the last time he invites Ilyana...

    Micaiah, though, would ultimately come up on top. I mean, her absurd Luck stat has to be useful for something, right?

  18. 8 hours ago, Jotari said:

    That might be a moot point. I don't think you can buy Revelation anymore, as they didn't make physical copies and the 3DS's online support finished last month. Unless that's only for gameplay and shopping is still up for a while.

    Other way around. They removed the ability to buy games from the eShop in 2023, and only recently extended that to "no online communications whatsoever". I actually just tested this on my copy of Fates. Can't purchase any new DLC anymore. I assume Rev is in the same boat.

    10 hours ago, Imuabicus der Fertige said:

    Conquest: More difficult and lethal enemy composition.

    Doesn't CQ increase difficulty by stacking enemies with skills? Which BR and Rev are reluctant to do.

  19. 2 hours ago, Delusions said:

    Also, I have a lot of gold and weapons, so promoting and reclassing people (which I have been reluctant to do before level 20) is an option I'm willing to take.

    In Awakening, promoting early is fine, because you can level infinitely via Second Seals. If you promote any of your Pegasus Knights to Falcoknight, then boom, you've got a healer!

    As for Panne, while you can keep her Taguel if you wish, she's really good in a Wyvern or Gryphon class. It'll boost her stats and mobility, while providing ranged attacking.

  20. Yeah, this would be cool to see.

    4 hours ago, Zapp Branniglenn said:

    it's funny, the very first pokemon rom hack I tried out some fifteen years ago was a Pokemon Red hack that swaps Red's sprite with a Team Rocket sprite. And they changed a bit of the dialogue to imply that you're training to be the world's greatest criminal, and you're stealing your starter pokemon rather than being offered it. Gameplay wise it was identical to Pokemon Red. I understand there's a lot more impressive hacks since that are expanding on the idea though. People wanna play as Team Rocket

    Never gonna happen officially, so it's up to the fans to create. Pokemon might just have the biggest and best fangame scene out there. ...Having the biggest fanbase in the world probably helps.

    4 hours ago, Lord_Brand said:

    Flare

    • Scatterbug - Trade for
    • Bunnelby - Trade for
    • Fletchling - Pidgey

    I assume these first two were supposed to be Caterpie and Rattata?

    Although if we're feeling spicy, the list could become Venonat, Sandshrew, and Farfetch'd.

    A few more proposed trades:

    Spoiler

    Aqua: Bagon for Dratini

    Magma: Trapinch for Larvitar

    Plasma: Woobat for Zubat

    Flare: Amaura for Omanyte, Tyrunt for Kabuto

     

    4 hours ago, Lord_Brand said:

    Crown (A Galarian Team, taking the place of Yell)

    Jeez, I know ypu didn't care for 'em, but this is brutal.

    4 hours ago, lenticular said:

    I'm now imagining a table with three pokéballs on it, and you're told to pick your starter from the three pokémon that are offered. You look in the first ball and it's a zubat. Well, that's not a great start, but let's see which pokémon are in the other two. You look in the second and it's also a zubat. The third: another zubat. Welcome to Team Rocket.

    The true Team Rocket experience. Have fun with your first Rival battle! It's a mirror match where Leech Life and Supersonic are the only moves.

    4 hours ago, Lord_Brand said:

    You are provided one of three starting Pokemon to serve as your partner in crime (and no, these three are not Grass, Fire, or Water-type).

    ...I may be fond of this aspect.

    4 hours ago, Lord_Brand said:

    You can use destructive force to get the job done, or exercise more finesse. Robbing a museum to get fossils? You can smash in through the window and defeat the guards in battle, take what you want, and leave, or you can disable the security systems, slip in, grab the goods, and slip out without being noticed.

    Definitely a fan of giving the player more options, with implications down the road! The "more destructive" route could offer more EXP...but in turn, you don't get paid as much for the mission. Since your supervisors have to "pay off" some of the damages, to avoid a legal battle.

    4 hours ago, Lord_Brand said:

    Eventually, Giovanni will step down from his position following his defeat at the hands of one certain trainer, and at that point you have a new choice to make: do you join your fellow Giovanni loyalists in trying to rebuild the Rocket that was,

    Wait, didn't Giovanni attempt to disband Team Rocket? After Red beat the Eighth Kanto Gym, at least. "Following him" would mean, presumably, trying to go legit. Per the HGSS secret event, he later contemplates rejoining the reformed organization, but never acts upon it.

    That said, I do like the idea of different endings, influenced by the player's choices.

    4 hours ago, Lord_Brand said:

    Some members are traitors (either villains worse than Rocket themselves, or antiheroes who feel Rocket goes too far), and you can choose either to weed them out or to join them.

    I like this! Perhaps you could also do an "Old Guard" versus "New Guard" conflict? The former are committed to tried-and-true blackmail and thuggery, while the latter are more interested in cybercrimes. Stuff like stealimg trainers' Pokemon right out of the PC. Get an Old_Rod.exe, and go on a phishing expedition! Depending on the player's choices, Team Rocket's direction - and leadership - could change drastically.

    One more note: would love to see Jessie and James appear, in some form. Whether it's a cameo on how they keep failimg to catch that twerp's Pikachu, or a more involved appearance where they play a part in the story. And their white outfits should definitely be an option for the player, even if they have to earn it.

  21. I'd be a little disappointed by such a move, as it would essentially kibosh the notion of an original Smash entry for the new system. Still, I could see it working as a business move.

    Definitely a fan of your ideas for new characters, including the "ascended" bit. Octoling and Shadow are obvious (but enticing) echo picks, while Shantae would be a welcome original fighter.

  22. 5 hours ago, lenticular said:

    I can actually imagine something similar being used for all weapons. Would be a good way of balancing things like brave weapons without having to resort to Fates-style downside. The hand-wavey rationalisation would be that they lose their edge as you use them and have to be sharpened between battles to make them usable again. Which, honestly, makes more sense than weapons that just completely and irreparably break after thirty swings.

    At the very least, legendary weapons should function like this. You get, say, five swings of an uber-buff sword... and then it "reverts" to an Iron Sword, until the next map. This lets you keep the power, without worrying too much aboit the frailty. After all, a weapon that breaks after just 20 uses is hardly impressive.

    11 hours ago, lenticular said:

    I would broadly agree with this, but I do think that some of the utility gambits could easily be repurposed into utility staves in future games. Something like a Stride staff or an Impregnable Wall staff could be fun.

    I actually think it'd be really cool if a future game did gambits in place of personal skills. Have one character with built-in Blessing, and another with Resonant White Magic. New support gambits, too, like one that grants "Stealth" to a target ally. I'd throw some offensive gambits into the mix, personally - a fire mage with Resonant Flames, or an Archer with Poison Arrows. They could be a great balancing mechanic, too - maybe the Est, with disappointing base stats, has exclusive access to Dance of the Goddess. For my part, I felt that gambits were generally the most interesting aspect of battalions - far moreso than the stat boosts they provide. ...If not always the most important aspect. What can I say, I gotta have my gambits!

    On 5/8/2024 at 6:42 PM, Yexin said:

    also, sword/lance/axe/bow knights would return and of course they'd get access to a new weapon class of choice upon promotion

    You mean to say, you're partial to picking particular perks upon promotion?

  23. 55 minutes ago, Jotari said:

    You do that and you nuke her combat ability completely. She'd go from our first time lord* to our first staffbot lord, which she almost is post promotion anyway. Besides, that just means Laura gains less exp by healing her.

    *Celica didn't use tomes or staves.

    If Micaiah is a Time Lord, then why can't she just regenerate whenever she is killed?

    ...Kidding. Obviously, Thani is the one good aspect to her combat, so I'm not especially eager to take it away. At the same time - thematically speaking - Micaiah isn't so much a fighter. She's more a healer, and an inspiring figurehead. I think a tome with a self-healing effect would synergize with this portrayal. ...She should also actually have Authority, but, okay game.

    59 minutes ago, Jotari said:

    You think he talks really weirdly to the other residents of Arcadia. Well, there are dragons there as old as him. So is happy Arcadia full of a social divide between the young and the really frigging old where they can barely understand each other.

    I imagine that the manner of speech in the secluded village of Arcadia would likewise diverge from the "common tongue" of Elibe. Then again, Sophia talks relatively "normal", so who knows? FE as a series is reluctant to portray different languages (not like that's unique for the genre), with the most variation in Elibe being that Sacaeans have some unique sayings.

    1 hour ago, Jotari said:

    Funny, my mind went to the same place, only instead of Aslan, I was thinking of the beavers. Who I think use that phrase before he ever shows up.

    Probably, but my memories of "The Lion, the Witch, and the Wardrobe" have forever been maimed by viewing that steaming pile of shit, "Epic Movie". I genuinely can't remember which details are authentic.

    5 hours ago, ping said:

    tbh, Sacrifice needed to be a lot stronger to begin with. As is, the Miccy's miraculous ability on which her adoration rests... is basically a Heal spell except that Micaiah goes from getting one-shot by almost everything to getting one-shot by everything. Big whoop. If it was at least, like, Mend+Restore at a fixed HP cost of 5-ish... it would still be almost entirely obsolete once she promotes, but at least it would be a more relevant ability in part 1.

    It does have Restore by default. But I agree, a 1:1 transfer is totally insufficient. Especially for a unit whose HP is as pathetic as Micaiah. Something like 1:5, with HP loss rounded up, would be acceptable. Would be nice if it gave more than 10 EXP, but Tellius shafting Healers' EXP gains is par for the course.

    5 hours ago, ping said:

    yoAaic6.pngsLxOXCZ.png

    Oh gods, you just made the map look twice as big! With clones of every unit. It's CQ15 all over again, for the first time.

    5 hours ago, ping said:

    Thracia fog without giving the player any torches beforehand suuuuuucks.

    Alas, if only the previous game had a number of... locations... where the player could receive consumable items to bring to the next map.

    Seriously, FE7 had the right idea here. Give the player a Torch in the Village, and lock the Foggy paralogue behind making that particular visit.

    3 hours ago, ping said:

    Too bad that BinBla kept the concept of crucial missable stuff in its gaiden maps. Arguably even worse, because you can just miss the entire ending if you forgot to move Lilina once in Ch.8 and decided not to reset because you're using Lugh anyway. Definitely my least favourite aspect of the game, even though it's not difficult to deal with if you know what's up.

    What if you

    Wanted to seize the Shrine of Seals in 30 turns?

    But Bern said:

    WYVERNSPAM.

    4 hours ago, BrightBow said:

    Or after a set number of turns. Don't remember how long, but I remember the turn limit being quite generous.

    Shiva will wait patiently for his revenge, but only for 25 turns. After that, he will begin his assault.

  24. 47 minutes ago, Fabulously Olivier said:

    Fighting/Psychic/Dark is another true trio.

    Close, but not quite. Dark is totally immune to Psychic, rather than just resistant. I do think it could work as a great starter trio despite this. You could give the Psychic type Muracle Eye, to make up for their shortcoming. And Game Freak seems to acknowledge the potency, as those are the secondary types given to the Kalos starter evolutions.

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