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Shanty Pete's 1st Mate

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Posts posted by Shanty Pete's 1st Mate

  1. Oof, sorry to hear all that. Well, the "difficult stuff" part. Not the "overcoming difficult stuff" part. Glad to hear that the Forest was able to help you in hard times.

    9 hours ago, JulieFalcom said:

    a tree of this Forest, aka an official member of this forum.

    I like it! Although, I think we all start as saplings.

    3 hours ago, Zapp Branniglenn said:

    If you want to talk about something Fire Emblem, there's nothing stopping you from starting that conversation. Be the discourse you want to see.

    Exactly! Know who asked me to rank every potential pairing in Genealogy? Or rate every single battalion in Three Houses? Nobody, that's who! But I plunged ahead regardless, and found a few people who shared my interests. I appreciate their input to this day. But either way, I'm proud of the hours of ink I've spilled over anime waifu chess.

  2. 1 hour ago, vanguard333 said:

    I was always more of an Altaria fan than a Flygon fan, so I was just glad that Altaria got a mega evolution that gave it the Fairy type (which, honestly, I think makes more sense for the standard Altaria to have as it would make Altaria more unique and really fit even the standard Altaria). But yeah, the additions of Mega Pidgeot and Mega Beedrill were a bit odd as choices for a gen 3 remake.

    Yeah, the "Mega Flygon" bit has been done to death, admittedly. Like, did we really need a second Dragon/Ground Mega? In my opinion, no we did not.

    I'm quite a fan of Mega Altaria as well! I remember running a D-Dancing set, with Earthquake and Pixilated Return. Fairy plus Ground has almost perfect coverage. And it was great to see Altaria get a Mega, alongside other Hoenn Mons, like Sharpedo, Camerupt, and Sableye.

    That said, there were still plenty of underwhelming Hoenn species who would've loved a Mega. Mons like Zangoose, Seviper, and Grumpig. Honestly, who even rememvers that Grumpig exists? That's how much of a bum steer it got.

  3. 4 hours ago, ARMADS!!! said:

    Yeah, I was surprised when I found out that there's a huge amount of people that actually ships Shannan and Patty...

    I think this is as simple as "they show up in the same place, so people ship 'em". Like Tailtiu and Claud, or Edain and Dew. There's nothing really deeper to it.

    9 hours ago, Eltosian Kadath said:

    Also I will note that a woman inheriting a throne (even a mere dukedom) always supersedes them going with their husband in the endings.

    Ah yeah, that's true. I remember, in a recent playthrough, Tinne going off to run House Friege. This was because Arthur was Lewyn's son, so he inherited Silesse. But it meant Seliph and Tinne, whom I paired together, wound up seperated after the war. Go get that bread, sister.

    36 minutes ago, Jotari said:

    Binding Blade is significant here in that it introduced Merlinus as an immortal character.

    I feel like there's so much untapped potential to Merlinus's immortality. Like, he's a free "lure" to draw in powerful enemies. Kind of like how people eventually learned to use Phantom summons in Sacred Stones. Maybe it's the fact that he can only function this way once-per-map that turns people away? Or that a unit who can only gain 1 EXP at a time has an inherently bad "unit feel"? Who knows...

    4 hours ago, ARMADS!!! said:

    There's also the ending where everybody but Seliph dies too, if I'm remembering it correctly he just rules everything by himself then, so it'd be pretty feminist to have the option of having Lady Seliph: Ruler of the world, but seriously, I do agree with Shanty Pete's First Mate that having a woman as ruler of Granvalle would balance it (and I think Altenna really could have been the ruler of Thracia too, instead or Leif, but alas).

    Thanks for the thought!

    Grannvale seems to exist in a space that's not overtly patriarchal, per se - we know that women can, and in several cases do, exercise political power - but rather, one that "just so happens" to have a lot of men in power (and boys poised to succeed them). Sigurd and Eldigan "happening" to be the elder brother to Ethlyn and Lachesis, and thus inheriting Chalphy and Nordion, respectively. Seliph, Ares, and Shannan all "happen" to be boys. On top of that, the game throws dozens of "Ugly Barons" at the player, to the extent that the only female enemies I can think of (who also wield political power) are Hilda and Ishtar. Granted, it's great that we have them, along with women like Aida and Liza - and that characters like Brigid and Julia get their legendary weapons. But it's definitely a different picture from the more "egalitarian" style the series has tried to push since Awakening. Not saying worse, just different.

  4. 2 hours ago, ping said:

    which is precisely low enough for Quan to finish. Feels "wrong" to feed a kill to the prepromote, despite Quan not actually being overleveled, but this of course gets the Silver Lance right to somebody who can use it.

    Isn't that the "right" way to do it, at least in GBAFE? Since bosses give a fixed EXP bonus, regardless of which unit is killing them. Getting 35 EXP on Seth (when a normal kill would be 5 EXP) is a bigger deal than 100 EXP on Franz (when a normal kill would be 30 EXP). Not sure how exactly it works in FE4, to be fair.

    2 hours ago, ping said:

    This also puts the Return Band on Azel, where I still have no idea in what way it can be useful on which character. Intuitively, I would've guessed "on whoever is carrying the Return staff", i.e. Ethlyn or (probably very soon) Laquesis; or maybe the option will be useful for Sigurd at some point.

    Yeah, I generally think the Return Band is best on your Return Staff user. Since self-Returning is a terminal action, but using the Return Staff is not, a unit can "double down" and return another unit, and themself, on the same turn. Another Return candidate is Erinys - in my experience, it's easier to get her to level 20 than Lachesis. So you can have not just a mounted Return staffer, but one who flies over the rivers and forests of Silesse as well. IMO it's not the best on Sigurd, since Seizing is also a terminal action. He can't Seize and self-return on the same turn.

    As for Azelle, it's fine on him, for the time being. I'd view it, though, as a source of an additional 10K gold. If that lets him afford the Magic Ring, or the Speed Ring - maybe the Paragon Bamd for a round of Arena'ing - all the better.

    2 hours ago, ping said:

    The solution is always to conquer another castle. If Sigurd would run out of toilet paper in the morning, his solution would be to seize the neighboring castle.

    Not the worst idea. The neighboring castle almost certainly has toilet paper, and they're a shorter drive away from the supermarket.

    2 hours ago, ping said:

    Also Fates supports between characters of opposite gender that don't have any romantic chemistry, at least as far as I'm aware. Three episodes of talking about this and that, before the writing suddenly remembers that it is very important that these characters must fuck.

    Hey, I just met you,

    And this is crazy,

    But we've talked four times now,

    So have my baby!

    2 hours ago, ping said:

    Since the Thief Sword's special feature is giving its wielder the Steal skill, it's indeed wasted on Dew. And because I believe that Raquesis relies a lot on staff spamming to get to promotion, it would probably be nice if she could make use of it a little, too.

    "Thief Sword" is too confusing, since it doesn't belong on a Thief. Since it grants the Steal skill, it really ought to be called the "Steal Sword". No way that could be confusing!

    Honestly, I don't get a lot of use out of the Thief Sword on Lachesis. She can't do anything this map, since approaching any enemies triggers her knights to run off and get themselves killed. In chapter 3, you could use her as a "secondary Thief", but IMO it's better on a mounted unit, since they can reach the Bandits more quickly. As for the latter phase of chapter 3, I really like it on Erinys. She can travel to the Orgahill peninsula to help fight all the Pirates, each of whom drops 5K. You wouldn't want all that pirate booty to go to waste, now, would you?

  5. On 2/27/2024 at 7:46 PM, Interdimensional Observer said:

    The size of the troops in reality would be larger than what is shown in-game; there’s no way Sigurd’s army consists only of the characters you control. Similarly, Finn would be but one of the hundreds of subordinates led by Quan.

    Just say "writing inconsistency!" then.😉

    Hm... my take is, rather than each unit representing a bunch of people, there are instead a bunch of "invisible soldiers" in your army. Like, when Quan and Ethlyn appear in chapter 5, they have a contingent of NPC Lance Knights with them. Maybe some of them came along on his earlier mission to aid Sigurd, but weren't shown, because it would make the game even more tedious? On the flip side, we have cases like Lewyn and Silvia. I'm not buying for a second that Silvia is actually leading a troupe of like a dozen dancers, while Lewyn is joined by other spell-slingers. ...Although it's funny to imagine that this random Bard, traveling incognito, has his bodyguards with him.

    15 hours ago, Saint Rubenio said:

    just rather like how he has essentially Sandima's role and then he dies an anticlimatic cutscene death without even being fought on the battlefield. I could never hope to do him as dirty as the game itself did lol

    Love how Nergal teleports away in time, and Ephidel just... doesn't. Even though he's already demonstrated the ability - at the beginning of the same chapter! - to Rewarp at will. Just a "guess I'll die" moment.

    4 hours ago, ping said:

    No, I can't. Anyway, how's your sex life?

    Lover system in a nutshell.

  6. 2 hours ago, Lord_Brand said:

    Actually, Sun & Moon did introduce their own Megas, in addition to retaining the Megas from X and Y. Including, perplexingly, Diancie.

    That's actually incorrect. Mega Diancie was introduced in Omega Ruby & Alpha Sapphire, as you can see by the fact that it has Gen VI data. Likewise for Mega Pidgeot, Beedrill, Swampert, Metagross, etc.

    ...Side note: it's really funny that ORAS added new Megas for Pidgeot and Beedrill, among others, when those Mons don't normally exist in the games at all. But no Mega Flygon for us!

  7. On 2/21/2024 at 8:32 PM, Jotari said:

    It'd also be just plain fun to have a female lord who is just so dominant in gameplay in a way that none of the female non Avatar lords are (and few female characters in general that aren't cute dragon girls).

    Hm, maybe Edelgard though? She's probably the strongest or second-strongest unit in 3H. At least, assuming you plop her onto a Wyvern.

    On 2/22/2024 at 1:00 AM, ARMADS!!! said:

    Yes, I agree it wasn't an important plot point, and maybe I'm just reading too much into it with my interpretation, so if they happened to have made Seliph a woman back then it wouldn't actually change anything important in this regard, but I gotta admit that I'm very fond of this interpretation so I'd like them to keep the 490 love points thing in a remake (if one ever happens, that is...), and explore it.

    Broke: Making Seliph a girl would totally change her romantic relationships, and connections with other units.

    Woke: Girl Seliph can keep all her relationships, because she's actually a charismatic lesbian.

    Not sure how we got here, but I would've been very cool with a female Seliph. The other "truly great" units of Gen II - Leif, Ares, and Oifey - are all male. As are most legendary weapon users - Shannan, Febail, and Lewyn's son. Having a woman be the main Lord in Gen II - and a great combat unit, with the Tyrfing later on - would be pretty cool.

    On top of that, in the endings, the women don't get as many political opportunities. Ares goes on to rule Augustria, while Shannan takes over Isaach. Altenna would make perfect sense as a ruler of a unified Thracia - daughter of the north, raised in the south - but of course, that title goes to Leif. And otherwise, it's usually "<insert character's> son" taking over a country or house. I.e. Jamke's son ruling Verdane, or Claud's son running Edda. There are a few exceptions, but usually, the women just follow their husbands. Having the "paramount leader" of Grannvale, at Belhalla, being a woman, would be a neat counterbalancing force.

  8. 2 hours ago, AzureEmperor said:

    Sidenote; does anybody else think it would be funny if the game was set during the Pokémon equivalent of the French revolution

    Can't wait to use Pinsir's Guillotine against Robespierre's whole team!

    16 minutes ago, Lord_Brand said:

    The Mega Evolution symbol at the end is tantalizing. Presumably, this is a sign that Mega Evolutions are returning, but there's also vast potential for new Mega Evolutions, including some of Gen VIII and IX Pokemon.

    Man... I'll believe it when I see it. The symbol is great and all, but I'm worried that "Megas are back!" is just going to turn into "(pre-existing) Megas are back!". That's what Sun & Moon did, after all. I'm still happy to theorycraft new Megas, but don't have a ton of hope that they'll show up.

    19 minutes ago, Lord_Brand said:

    There's also a distinct chance Legends Z-A will have different starters, much like Legends Arceus, and I have a strong feeling two of those will be Snivy and Piplup, as their themes fit the region perfectly. Scorbunny could be an interesting choice for the Fire starter, repping the previous generation just as Rowlet did in Legends: Arceus. Of course they'll presumably also have regional variants of their third stage evolutions, with new secondary types.

    The original X and Y were uniqurle, in that the player got two starters: one from Kalos, and another from Kanto. I wonder if they'll do something similar here? Like, maybe your proposed "Snivy/Scorbunny/Piplup with regional evos" as the original starters, but then "Chespin/Fennekin/Froakie" that the Professor offers you later on.

    2 hours ago, AzureEmperor said:

    Looking at online posts the Lumiose is the entire map, but I didn't get any hints on the time period. Honestly after hearing that I'm leaning towards cautiously optimistic, either way though we all have to wait for more info to have any real opinions.

    I wonder, if it's all in Lumiose City, will we have the encountering and catching system that Legends Arceus offered? Would we only be able to catch species that live in, or visit, the city? I worry that would be somewhat limiting, even though I do like the idea of a Pokemon game portraying a city moreso "to scale", as opposed to "six houses, one hospital, a gym and a shop".

  9. 3 hours ago, ping said:

    And I have to admit that also can't think of a male name that could possibly be transcribed to "Eva" in Japanese. Maybe it's less jarring to English-speakers, but "Eva" is literally how Adam's rib is called in German bibles (and in other languages, too, of course).

    Must be short for "Evan".

    A shame these guys all just disappear after this chapter. It'd be neat to see them among Eldigan's Cross Knights in chapter 3. Maybe Lachesis could convince one of them to join your army? A spot just opened up, after all!

    3 hours ago, ping said:

    The map!

    Crazy how everyone seems to live on a plateau in the forest, with no roads connecting them. You'd think there'd be at least a coastal fishing village or two.

    3 hours ago, ping said:

    Now, the reward...

    ukp3MZg.png

    qYZoDhK.png: "The way you fought... You were brimming with spirit! Hm... I'd wager there's something you're here to fight for, right? All I've done is chase the money for all these years... But I look at you, and suddenly, it all feels so meaningless. Hey, I don't suppose you're recruiting? Maybe use my blade for something real and grander than me is just what I need.

    ...You know what? I ship it. Chulex for life!

    (I say, as someone who may or may not have tried to pair Lex with Dew on my first playthrough).

    1 hour ago, Saint Rubenio said:

    This guy's probably the most forgettable character in Gen 1 for me. Between the common FE4 phenomenon of having two names that are completely different, being the lost sibling of Eldigan and Naoise design-wise, having no personality, a single cutscene to his name and being a thoroughly unremarkable unit in gameplay, dude just does not leave an impression.

    What bugs me is, his design. Chulainn looks like "generic Augustrian mercenary", with his armor and blonde hair. Whuch is fine... except that he's not. He's an Isaachian noble. You know, Isaach? The country where everyone has black hair? Yet, there's no real hint to this, outside of him having minor Od blood. It doesn't even come up in his Brave Sword conversation with Ayra.

    3 hours ago, ping said:

     

    trxXYrE.png

    ...and (b) it allows me to recruit Holyn, who (c) is a fair bit easier to beat than the generic replacement once Holyn is in the fold, which is especially nice for Lex and his abysmal hit rate against swordies

    Wow, congrats on Lex winning this one! It was far from a given.

    If I recall, on my latest playthrough (subs only), I had Sigurd beat Chulainn on the second-to-last castle, so he would spawn up there instead. Also, by getting him later, there was less chance of him romancing Ayra.

    3 hours ago, ping said:

    Raquesis's future husbando hasn't quite joined yet, but since I already talked about the pairing, I might as well mention it here. I was entertaining the idea of Azel/Raquesis for a while, but with my growing commitment to Magical Patty, I've returned to the super-standard Beowulf match, which the 1st Mate considers to be her best: Pursuit (and Accost), inheritable swords for the son, good physical stats. He doesn't help Nanna's staff utility, but that's what Mend/Recover are for.

    For full disclosure, I actually haven't done this one before. I've done Lachesis x Alec, which makes basically the same kids, but requires a bit more effort. What can I say, I love my turban'd lad. That said, since Beowulf provides a conversation that boosts Lachesis' stats (and gives love points), safe to say that he's the best pick.

    1 hour ago, BrightBow said:

    Also noteable for the fact that even C-rank swordies can use it.

    If I recall, most Swords are C-rank, even the weirdly specialized ones. Only the Steel Sword, Brave Sword, and effective swords (Armorslayer, Wingclipper) are B-rank, while the Silver Sword and the Blades are A-rank. Every other non-legendary sword can be used by your lowliest Thief or Dancer.

    3 hours ago, ping said:

    7phA0wf.png: "I can't thank you enough, Deirdre! I'll always treasure it!"

    Not if Shanty Pete's 1st Mate has anything to say about that!

    Avast ye, mateys! There be a fine blade for us to plunder!

    Ahem! In Ethlyn's limited defense, the reasons for letting her keep the Light Brand are A) it's expensive, so it's hard for anyone else to obtain it; B) her relatively high Magic, and low Strength, means she's comparatively hard-hitting with it; and C) the Critical skill, alongside access to lover Crits via Quan, can boost her damage further. The main reason not to let her keep it, though, is... she's a Troubadour. 9 times out of 10, on player phase, she's going to be healing. It'll be rare that she gets a chance to see any combat. And on enemy phase, her frailty, plus the "only magical at range" aspect, makes for a losing proposition.

    Again, my suggestion (once it becomes possible) is Dew, so that he can rob more suckers, from a safe distance. It also increases his damage output, if barely. But I've heard of players putting it onto the likes of Sigurd, Alec, or Beowulf. Characters who can make up for their non-existent Magic stat, with the mere ability to double. If you want to achieve a "50 kill Light Brand", or something goofy like that, this might be the way to go.

    2 hours ago, BrightBow said:

    The game does seem to lack confidence in implying that there is more to the battles then what is shown on the map. Like right at the start where Sigurd told his knights that he is heading out alone to fight Verdane. Which most certainly makes it sound as if he means that he is literally heading out there all on his own. Cuan also said it's just him, Ethlyn and Finn who came. Which considering Finn is a nobody, also suggests that it's really just those 3.

    I broadly agree with the "one-to-one" interpretation here. It's worth keeping in mind that we're not in an "all-out war", like the sort that is going on in Isaach. Moreso a series of small-scale operations. ...That destabilize multiple countries.

    In any case, the "fly everyone to Silesse" operation, at the end of chapter 3, wouldn't work for an entire army. And Sigurd never seems to mourn his lost troops. So either he's cold and heartless, or it really was just a couple dozen of them.

    2 hours ago, Saint Rubenio said:

    You know, I just realized this guy is literally just Darin from FE7. Or, rather, he's just Chagall again. Huh. FE7 is sometimes accused of ripping off TRS but it has some rather major parallels to FE4's Agustria arc as well.

    I was just making the Darin connection, too! I can't believe those dastards at IS plagiarized IS.

    3 hours ago, ping said:

    And luckily, the enemies are both incompetent and stupid. Yved dodges a lethal attack from what I think was an Axe Knight, and every enemy after that, including Elliot, decides to attack Alva instead. Huh. Well, I'm not complaining

    "That wasn't very clever mode of you, bro."

  10. 2 hours ago, ping said:

    It's interesting how none of the kids seem to have innate Pursuit, unless I'm missing somebody. Seliph gets it from Sigurd, the Sword Twins from their class, and Patty from promoting, but everybody else needs a dad to teach them.

    Actually, Erinys has Pursuit as a personal skill. So she passes it down to Fee and Ced, who are in classes that don't inherently have Pursuit. Interestingly, Hawke also has Pursuit, while Hermina does not.

    43 minutes ago, ping said:

    Honestly, since I don't have the experience how many good weapons are available at the end of the first generation compared to the number of children, I really don't know how to best distribute the good physical weapons. Considering who I'm using, I think it would be OK to leave the Pursuit Ring on Ethlyn - that plus some generic swords (like Ethlyn's Slim Sword, or a Steel Blade to trade power for accuracy and speed) sound like they'd be a huge improvement over the Iron Sword he generically starts with already. The Brave Sword I think I would like to keep for all of Gen 1. Maybe on Beowulf.

    Definitely don't give up the Brave Sword early. In my opinion, Ayra's Brave Sword is the single-best weapon in the game, cross-considering such factors as cost, stats, and availability. With particularly aggressive play, you can get it to 50 kills by the timeskip, or shortly thereafter.

    The Pursuit Band on Leif is a pretty alright pick, IMO. After chapter 3, the only units who really want it in Gen I are Lewyn and Naoise. Obviously, it can be really good on someone like Lewyn!Arthur, or Jamke!Lester. But depending on how you set up your pairings, you may have no use for it. My personal preference is to just have Leif buy it, but letting him inherit it might just save you a step.

    One weapon I like having Leif inherit? The Thief Sword! When he starts chapter 7, there are a ton of Bandits attacking the villages nearby. With the Thief Sword, he can get a juicy 5K from each of them. Then Finn or Nanna can follow it up with a kill. Plus, the Armor Knights each give 2K. He won't gain a ton of EXP right away, but the extra money will put the Paragon Band and Brave Sword in reach much sooner. Granted, doing so means missing out on the Thief Sword in chapters 4, 5, and 6. But those chapters don't have a ton of Bandits, and in chapters 4 and 5, Dew can deal with them. In 6... yeah, you just kinda have to accept the money loss. But letting Leif (or Nanna) inherit it is the only way to make sure the chapter 7 Bandits' gold isn't lost forever.

    3 hours ago, ping said:

    With my planned set-up, I think I'll want magic swords on Patty, Nanna, Fee, and maybe Seliph. According to the main page, you get four out of the five magic swords in Gen 1, so that would mean that Leif indeed has to give up his.

    Those are all good picks! I like the Light Brand on Seliph, since he's thematically the "Scion of Light". And don't forget about Dew's secret event at the Tower of Bragi in chapter 3. It's easy to miss, since it's so far out of the way, but it's the only way to get the Wind Sword.

    1 hour ago, Interdimensional Observer said:

    Leaving him completely weaponless sounds cold. You can always field everyone in Genealogy, so there's the remotest chance he'll be able to contribute something again, even if he doesn't have to. 

    Yep. One approach is, in chapter 2, Jamke kill some of Erinys' troops as they approach the home castle. In chapter 3, he can take on the Thracian Wyverns. In chapter 4, there are plenty of Pegasus Knights to fight (and Forests that slow Midir down). And in chapter 5, those Thracian Wyverns come back (with Horseslayers this time). Jamke certainly has his uses.

    1 hour ago, ping said:

    At least there is nobody around who would be able to use the Yewfelle, so Aideen isn't withholding a legendary weapon that would've made life a lot easier for us. That would've been really dumb of her, wouldn't it, Ike?

    Gae Bolg moment

    The single-best weapon to fight Eldigan with, and Ethlyn won't give it up until the Lionheart is already dead.

    1 hour ago, ping said:

    What I wonder is how plausibly deniable it is for Sigurd to know that his union with Deirdre is propagating the blood line of literal satan. Old Guy in the third village explicitly points at a girl this old, born by this mother, and raised by this wise woman - so in my mind at least, this isn't just something that the player should've figured out by now, but Our Hero as well.

    In Sigurd's very limited defense, their union didn't produce a child with the blood of Loptyr. It could have. But it didn't. In fact, only one of Dierdre's three children inherits her Loptous blood.

  11. 5 hours ago, ping said:

    I was a bit surprised that Lex doesn't make an appearance in your "best pairings" list. I was given the impression that he tends to be excellent for any physical kid, but I can see that lack of Pursuit and inheritable weapons are strikes against him.

    Lex is an interesting spot, where he's not the "best" partner for any potential mother, but he's also among the better picks for any of them. The Paragon skill is one of the best in the game, while the Defense boost from Neir holy blood is very welcome. That's why I gave him an A rank for every mother, except Edain and Lachesis (where he gets a B).

    Note, too, that I was considering them based on "ranked run" considerations. Ergo, if a pairing demands a bunch of excess turns, I consider it less viable. But if you don't care about turncount, then that aspect may not matter. Like, you could definitely argue that Lewyn!Arthur is better than Azelle!Arthur. But I ranked Azelle as a better partner to Tailtiu, because it's a much easier pairing to set up (and it grants her an HP boost).

    4 minutes ago, RPGuy96 said:

    Lex's def growth and Paragon are strong advantages, but most kids want Pursuit and there's one fixed kid in particular who always wants the Pursuit Band to get out of his terrible starting class.  So it's tricky to promise it to one of Lex's kids to make up that shortcoming.  He's a good husband, but Pursuit really is an issue so he's rarely the best husband (except maybe for Ayra).

    Yeah, this is broadly catching what I was thinking. The reason I prefer Chulainn > Lex with Ayra is moreso one of convenience, as the two swordfighters are easier to keep adjacent. Also, Chulainn passing Swords down really helps Scathach. Of course, Paragon and Neir blood are great on both kids. I also really like Dew, as Bargain allows for a "free" Paragon Band, while Sol can bolster their survivability.

    My favorite Lex pairing, in a ranked context, might actually be with Silvia. Aa weird as it sounds, the two kids don't really care about Pursuit. They're also very difficult to train, so Paragon makes them have a much easier road to level 30 (and helps Coirpre promote in the first place). The defense boost might be counter-intuitive with Miracle, but I think it provides flexibility (i.e. what was a 2HKO may instead put them into Miracle range). Not passing any Staves down to Coirpre is a bummer, but Lex tends to accumulate Gold, so he can at least pass down a "nest egg", like the Shield Ring or Return Band.

    13 minutes ago, RPGuy96 said:

    think a first-time player would generally leave the Brave Lance on Finn, and that feels more narratively correct.   Kaga doesn't lock it to Finn like in Thracia so ping is free to do what he wants with it, but Quan gives it to Finn not to Erin or the Chalphy bros.

    Oh God

    Speaking of narratively correct

    Please don't let Ethlyn take the Light Brand with her. I know it's Leif's "canonically", but it also ranks among the best weapons in the game, and is definitely the best magical sword. I actually like to give it to Dew, so that he can rob enemies at range. This will substantially increase his ability to acquire, and distribute, Gold. While he can do this with any magical sword, the Light Brand shows up first.

    16 minutes ago, RPGuy96 said:

    I didn't actually think about Nanna's inheritance but that is pretty cool.  I never remember to use status staves (except for the part ping is writing up now where the game tries to teach you to use them), but they'd be better on her than the foot healers for sure.  Diarmuid sure would suck though.

    Yeah, I've not used this pairing yet, but would like to someday. Warp directly on your mounted healer can "cut out the middleman" of a Return-Warp volley. As for status staves, yeah I haven't used them a ton, since they're super expensive. Still, I like how FE4 handles them - if your Magic beats their Resistance, it's a guaranteed hit. You never have to worry about a Silence missing, nor do you have to fear your high-Res units getting put to sleep due to a bad roll.

  12. In case it's of any interest, I did a thread a couple years ago rating every possible pairing. If you want the brief rundown of what are, in my opinion, the "best pairings":

    Spoiler

    Edain - Midir

    Ayra - Chulainn

    Lachesis - Beowulf

    Silvia - Claud

    Erinys - Lewyn

    Tiltyu - Azelle

    Brigid - Jamke

    Mind you, these aren't my favorite pairings, and I'm not suggesting going for all of them. Just the ones I assessed to be at the ideal intersection of efficiency and performance.

    13 hours ago, RPGuy96 said:

    Patty's sub is fine, but Faval's sub is lame.

    Agreed. Daisy having Miracle is actually really cool, as it lets her get more Arena wins than most versions of Patty. And if you give Gold after every Arena win, bam, that's 70 EXP right there. But Assaelo... yeah, you can stop after the third letter.

    13 hours ago, RPGuy96 said:

    Beowulf is indeed standard, since he passes down Pursuit and swords to Diarmat.  Magic swords from Azel are probably more fun.

    I did this one, and thought having "pseudo Mage Knight Diarmuid" was a fun gimmick. He'll do worse in the Arena, for the asinine reason that magic swords don't work there. But pass him a 50 kill Brave Sword, and he can just cleave through anyone.

    The tempting "meme pairing" is Lachesis x Claud, so Nanna can use Warp, Physic, and Status Staves. Plus Diarmuid gets boosted Res, and... no Pursuit! So not worth it.

    13 hours ago, ping said:

    but also DiMaggio and Gerrard seeing rape and plunder as a nice afternoon pastime, though.

    I will forever be disappointed if the inevitable FE4 remake has voice acting, but they don't get John DiMaggio to voice this throwaway boss. With blackjack! And hookers!

    6 hours ago, Interdimensional Observer said:

    Except for the part where you tell him to let Finn keep the Brave Lance. Whereas the meta would be to sell it to Erinys.😜

    I cannot stress enough how great having the Brave Lance in chapters 4, 5, and 6 is. It's probably the third- or fourth-best weapon in the game, absolutely revolutionizing the combat ability of whoever is using it. Erinys is the most obvious, but a promoted Alec or Naiose can make excellent use of it as well. Hell, it's one of promoted Arden's best options, if you're a masochist. Obviously it should end up with Erinys, so Fee brings it in the second generation.

    5 hours ago, Jotari said:

    The Lopt empire fell a hundred years ago, but Maria's rebellion was a separate event that was over two hundred years ago. Which does stretch belief a little that the bloodline could be kept in tact while also not spreading outwards to everyone in the area. Though, I suppose we do see holy blood naturally fade too.

    When she said "no protesting", she absolutely meant it.

    There were no survivors.

    6 hours ago, ping said:

    I was going to say. Fee can't even inherit the Silver Lance, so surely, the optimal, the ltc pro route would've been to give her/Erinys the Brave Lance and the Silver Lance to Finn.

    There are actually two playable Silver Lances in the game, both obtainable by chapter 3. Finn can take one, but only if promoted, while Quan can take one regardless. Best play is probably Finn gets one (if promoted), while the other stays in Gen I (for use by Erinys, promoted Arden, or promoted Lachesis). Although it cannot be inherited, it can be bought back in chapter 9. Which is the very chapter you would be getting Altenna, anyway.

    One more thing - I do like Quan passing down his Javelin. So that Altenna will attack at range, and you can bait her in without her saying "it's Gae Bolgin' time!". But you only get two Javelins in Gen I, so it's a tough call between Finn keeping the other one, or your native Lance users getting to use it in chapters 4 and 5, with Fee inheriting it in 6.

  13. 13 hours ago, lenticular said:

    Depends what you're counting as a bow user. If you include Silver Knights, then Oscar and Geoffrey and Fiona both take less effort to get ready for the Tower. But they're also capped at A rank for bows, which means that they can't use the Double Bow and are probably going to just pretend they're still lance-locked.

    I thought about them, but then started double-thinking: "Wait, do people even bring Silver Knights to the Tower"? Even though the Tower is relatively friendly to cavalry (no ledges, no indoor movememt penalty), I know people rag on their caps a bunch, as a reason not to bring them. I've probably brought Oscar to the Tower before, though, since he can give his A Earth support to... well, anyone else, but especially Ike or another Greil Merc. And Geoffrey seems like he'd do... fine, I guess. Definitely lower-effort than Rolf, although arguably with a lower performance ceiling than him.

    14 hours ago, lenticular said:

    Do it!

    Next time I've got 60 hours to kill, will-do.

    On 2/23/2024 at 12:29 PM, Ruy said:

    Tibarn is usually the best or second best unit for me. But sometimes Ike or Mia end up better. 

    Tibarn is honestly excellent, but I'm still scratching my head at how he was once my MVP. I think I just had him kill basically all the reinforcements in his Part IV Maps. Thus inflating his kill count, because Part IV cut the brake lines when it came to reinforcements.

  14. 11 hours ago, Shadow Mir said:

    Really? Because I'd argue the exact opposite. Rolf was TERRIBLE in PoR because bows sucked, and he came underleveled. 

    Advantages Rolf has in PoR:

    Spoiler

    - An exclusive weapon

    - Availability: he's not living in Shinon's shadow for most of the time

    - Boyd and Oscar are better than in RD, so it makes sense to raise all of them and use the Triangle Attack

    - Bows do effective damage against Wyverns. Also he faces more Birds in this game than in RD.

    - Uh... PoR is just an easier game than RD in general

    Advantages Rolf has in RD:

    Spoiler

    - Crossbows exist, and absolutely murder enemy Pegasi and Birds

    - Better Bows in general, like the Silencer and the reformed Double Bow, doing triple-effective damage

    - 3-range attacking as a Marksman

    - Innate Bond Supports with Boyd, Oscar, and Shinon (wait, did these exist in PoR too?)

    - Base stats that don't make me want to reflexively vomit

    - 75% Strength growth (boy's been eating his Wheaties)

    - What other Bow users is he competing with, Astrid? Leo? Unironically he's the second-most tower-viable Bow user in the game.

    So yeah. Rolf isn't a good unit in either game, but he's definitely better in the sequel. All this conversation makes me want a playthrough with MVP Rolf, haha.

  15. I'd love to see an expanded version of Smash Run. Make it a larger environment, with new enemies and weapons. Allow up to 16 players at a time, all on the same field. That way, if you come up against another player, you can fight them to erase their boosts.

    After the competetive field portion, there would be two rounds: one with four four-player matches, and then "finals" of a single four-player match, populated by the winners. Three stage picks would be offered, with four players deciding between them, and decided randomly in the case of a tie.

    2 hours ago, Zapp Branniglenn said:

    And nothing beats the thrill of going online and fighting Chrom as Chrum.

    "Give your father a hug, Lasoona."

  16. I tend to think of "investment" as being "EXP", "stat boosters", and "promotion items". Maybe you could add "forges" and "skill scrolls" to the list. But time is an interesting way to look at it, and not necessarily a wrong one.

    Broadly speaking, I would consider an "investment unit" to be one that underperforms at first, but can become on-par with (or even superior to) units who overperform at join time. Lachesis in FE4 is one such example - she starts with poor combat, infantry mobility, and limited staff access. But when she promotes, all of these issues are solved, and she becomes one of your best units. So, if you can practically choose between giving EXP to her, or giving it to a "competing" unit, Lachesis will almost always be the better choice.

    1 hour ago, Jotari said:

    Lehran is F Tier (can't even attack without devoiding another unit of their ability to attack! What the hell is that!?).

    Not even a bad take. I'd much rather go a "playthrough without Lehran" than a "playthrough without <insert other unit here>". Even Astrid has her uses in the 2.5 Crimean Royal Knight maps.

  17. 4 hours ago, Beetlejuice said:

    That's how I figure it, too. I'm not much of a computer sleuth so I figured I'd ask around a bit before I go off on my own to try work it out manually, see if anyone else has figured out what the flag is for dead or alive, and save myself from trying to brute-force it with a pretty limited understanding. I'm not asking anyone to go out of their way for me, of course, but I would've felt like a real fool if I spent a long time trying to work it out only to discover it was already known somewhere.

    Maybe folks in the "Fan Projects" subforum would know? Anyone who has made a hack of Thracia 776 - or even a fanslation project, like "Li'l Manster" - would be your best bet.

    4 hours ago, Beetlejuice said:

    While I agree in most instances, on this one I feel I failed in my duty as a navigator to give him the ideal Thracia experience, which involves going to 8x and seeing that content.  

    I... guess I don't understand the function of a "navigator" in a "blind ironman". If the player is getting advice from someone familiar with the game, then it's hardly a "blind" experience. But if you want to continue offering advice, then I think the player needs to expect that you won't give 100% information for every eventuality. It's just not possible.

  18. Do you mean that your friend isn't able to go to 8x, because Tanya died? If so, I would say that's just one of the aspects of playing an Ironman. If a chapter has certain access conditions, and the player fails to satisfy them, then they don't get to go to that chapter. 

    If you do want to "fix" the situation, though, then I don't think adjusting Tanya's HP is the way to go about it. It's not as though she'd rejoin in 8x with whatever HP she had at the end of chapter 3, for instance! Rather, her death likely set off a "flag" somewhere. With that flag raised, 8x is no longer available. If you can find the flag, and "lower" it, then 8x should become playable. With Dagdar and Tanya rejoining as usual.

  19. 9 hours ago, Jotari said:

    I think giving them more varied default weapons would help them stand out though.

    In retrospect, this was a bad argument on my part. I erroneously conflated "class diversity" with "unit diversity". Your proposed change would increase the latter, but at the cost of the former.  Since "Sword Armor" is obviously less different from "Mercenary" than the vanilla "Lance Armor" is.

    I do wonder how this would work with the existing "anybody can reclass into anything" system. Like, would "Axe Armor" Dolph be able to reclass into "Lance Armor"? And if I reclass Ogma into an Armor knight, would it be the default "Lances only", or one of your proposed specialized versions?

    I'm broadly a fan of mounted and armored units having separate variants for different weapon types - FE4 and RD are two of my favorite games, after all - but I don't think it meshes especially well with DSFE's reclassing system. But if we were creating a game from the ground up with less reclassing - or none at all - then I think the variants would be a good inclusion.

    9 hours ago, Jotari said:

    Yes I was misremembering there. He is indeed present from the start in the south east. There are cavaliers and horsemen reinforcements that do attack you from behind that I was confusing with him. On the subject of Parthia, Heimler being a bow knight with it was exactly what I suggested on my Archanea rewrite thread I posted a few weeks back. I was happy with that idea and thought it was my own, but now I'm seeing Emperor Hardin first suggested it in this thread 😞 though at least it was me who first suggest one of the bosses use it against the player.

    Interestingly, with this change, all the legendary weapons would start out in enemy hands, since:

    - Falchion is in Gharnef's inventory,

    - Parthia is now on Heimler, who suddenly has relevance,

    - Hauteclere comes on enemy Minerva,

    - Gradivus is Camus' weapon of choice, and

    - Mercurius is in the hands of "enemy" Est before she self-recruits.

  20. On 9/18/2023 at 3:22 AM, Jotari said:

    This is a pretty old topic, but it's still on the first page of this subforum, so I'm not actually causing a Necro by throwing some more thoughts in here.

    You are technically correct - the best kind of correct!

    On 9/18/2023 at 3:22 AM, Jotari said:

    It's weird how Archanean Generals went from Sword locked to lance locked, to Lance Bow.

    The designers were obviously going for "every pairing of physical weapons has at least one class representative":

    Sword/Lance Paladins

    Sword/Axe Heroes

    Sword/Bow Horsemen

    Lance/Axe Dracoknights

    Lance/Bow Generals

    Axe/Bow Warriors

    So, while Lance/Bow Generals sound weird, they were presumably created to fill a void.

    That's why I'm not personally on board for Shadow Dragon needing Axe cavalry, or Sword Generals. You can already reclass your Cavalier into an Axe-using class, or your Armor Knight into a Sword-using class. Decoupling weapon access from class identity just waters down the distinctiveness of each class, in a game where any given unit already struggles to stand out.

    On 11/25/2019 at 4:46 AM, Jotari said:

    Fighting Nagi before recruiting her would also be more fun than fighting a generic manakete.

    I'm okay with this, but only if you need to Seize without killing Nagi in order to recruit her. Killing Nagi should... well, kill Nagi. Just as it does with Tiki.

    On 11/29/2019 at 9:45 PM, Jotari said:

    or ambush him and his troops at. I think it's a great idea. My only concern would be that some players may miss Parthia due to the way Heimler is structured as a boss. Players could seize the throne before he even shows up, or could panic and seize the throne without even engaging him.

    Huh? I'm pretty sure Heimler is there from the very start of the map. He doesn't show up later as a reinforcement.

    Anyway, I'd be fine with the player having to go out of their way to get Parthia. That's already the case with Gradivus, which the player can totally miss by skipping Camus. In this proposed instance, just make Heimler a Horseman.

  21. 20 hours ago, Jotari said:

    Ug5ixlH.png

    ^Low effort, but still proud.

    "That Mage ain't right, I tell ya hwat!"

    Very impressive! Makes me want to go shopping for propane. And maybe a coupke propane accessories, while I'm at it.

    Anyway, just gonna suggest some combination of Wendell, Wrys, and Frost. Since they're all old men who do magic. Surely, they could give us something better than Nomah's support with Celica, right? ...Right?

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