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Excellen Browning

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  1. One big long update. During playing I decided to not provide a turn-by-turn, unit-by-unit strategy anymore as my team is becoming too big. chapter 16: I BEXP the shit out of Tormod. He ends up at level 18. Ike uses boots. I want to get the full guard and the dracoshield turn 1: Jill rescues Sothe, everyone moves forward turn 2: everyone continues to move right turn 3: the moving continues. Jill aims for the middle chest room turn 4: Even more moving turn 5: Break into the middle chest room, and reach the throne room turn 6: Sothe is dropped into the middle room, Jill moves to the left room. Kieran moves in there too to provide some blackup. Everyone else keeps themselves busy in the throne room turn 7: Sothe opens the draco chest, Jill breaks into the left room, Kieran provides backup. Everyone else kills stuff in the throne room turn 8: Could have completed the chapter in 7 turns, but =/ Jill grabs something from a chest, Sothe grabs the full guard, Kieran kills something and Ike clears chapter 17-1 The big one. I BEXP no one, expecting the useful characters to promote this chapter. Tormod gets a max MT fire tome. Rolf and Sothe are not deployed turn 1: Everyone pushes up. I make sure Stefan isn't too far up so he can kill the turn 3 reinforcements. turn 2: Pushing up even more. Jill flies on ahead to take out the stuff there, Oscar, Tormod and Kieran trail behind her turn 3: Stefan attacks the myrm reinforcements with the vague katti, a shove chain is formed to get Mia to him and equip his iron sword afterward. Jill kills the Sniper, passes a spear on to Oscar, and Kieran and Oscar kill off the mages on EP turn 4: the final myrm isn't killed on EP, so reinforcements appear and I'm stuck on this map longer. People move around to kill them ASAP turn 5: unfortunately the same process repeats on turn 4 EP. Reinforcements are properly murdered this time chapter 17-2 turn 1: Jill goes right, everyone else goes left turn 2: Jill goes right, everyone else goes left turn 3: Jill goes right, everyone else goes left turn 4: stuff is killed, Jill arrives chapter 17-3 No matter what I do here, it's still waiting around 10 turns. Considering this is also an easy defense map, I will not provide a turn by turn strategy chapter 17-4 turn 1: Jill goes to kill the meteor mage, everyone else goes down turn 2: Meteor mage killed, Jill canto's in range of the units surrounding Oliver. Everyone else keep themselves busy with the units in the south turn 3: Going greamazing down south. Jill moves into Adept dude's range and heals turn 4: Jill kills adept dude and moves into Oliver's range. Things are going smoothly down south. Oliver is killed EP Chapter 18: I don't really do anything in the base. I get Tanith this chapter though. Yay second flier. Gonna try and recruit Shinon. I'm not gonna care about describing the strategies anymore. I just rush the castle and leave Boyd behind to take care of reinforcements. I recruit Shinon again and I rush the rest of hte chapter. I nab the recover and Wrath. Chapter 18 is completed in 10 turns. chapter 19: Shinon back and BEXP the shit out of him. BEXPing him instead of Rolf saves me the hassle of having to raise the latter's weapon rank, while both aren't exactly good. I decide to give both skillbooks to Tormod, because his sucks. Oscar and Jill are bgoth arm scolled one axe level. Kieran and Oscar both get Sol. Ike gets the Talisman. Now as for strategy. I of course want Naesala to disappear to wherever he came from. To that end, I have deployed Reyson, Ulki and Janaff. They will not see any combat if I have any say in it. I use Tanith's reinforcements to lure Naesala, then pester him away with the birds. The rest of the chapter is a more or less usual boss rush. I gang up on the boss on turn 5, and the chapter ends. chapter 20: Calill the trampy sage joins me. Hilariously, she has better stats than Tormod. She gets a spirit dust. Because I forgot to do it before, Provoke is removed from Shinon. He also gets a max Mt and crit steel bow forge. Another boss rush, Kieran Tormod and Calill go toward the Smite house, Tanith, Shinon and Jill go through the middle, everyone else goes through the south. On turn 5, Calill Meteors Shiraham's butt And Tanith kills him, after which Ike clears. chapter 21: I decide it's time to clean out everyone's inventory. Shinon gets Shade. That's about it, really. This chapter, I have to seize a throne with Ena on it, so I take out the laguz killers and guard. There are a couple of items I want to get this chapter, the brave sword, energy drop and thoron. Getting the talisman, killing edge and parity would be cute but I won't take extra turns to get them. I also want to recruit Tauroneo for his sexy items, but again not enough to sacrifice turns over him. So, the chapter is little more than, yet again, a boss rush. Only this time without a healer and Titania. Whenever Tanith has a moment, she summons reinforcements and I just let them rampage on their own. This turns out to be an effective strategy, as they bait sleep staffers and kill the weaker stuff just fine. Tanith takes the effort to kill the sleep bishops as soon as possible, everyone just rushes up. My initial plan of rescuedropping some people near the throne room gets thwarted by a sleep staffed Jill, so I decide to normally rush there. In the end, I didn't do some things as efficiently as I could have done them. I have a ton of chest keys, I should have outfitted everyone with one so they can all open up chests. The way I did it, I was forced to use Sothe. After 13 hellish turns, I clear the chapter. chapter 22: Mia, Ike, Kieran, Oscar and Tormod get BEXP'd to level 7. Boyd gets Smite. It probably isn't very useful giving it to him as I think I should just rush the chapter. Which is what I'm gonna do. There's only one item I'm interested in anyway; the spirit dust. Shinon, Mia, Oscar and Kieran go after the spirit dust, everyone else just rushes the boss. On turn 2, the spirit dust is obtained and the boss is quickly mopped up. Most of the priests are still alive, even. chapter 23: Ranulf GET. With this my team is complete. He immediately gets the demi band so I can always use him. Anyway, on to the chapter. It's once again a boss rush so that's what I'm gonna do. None of the items I can get this chapter are worth getting. I'm not gonna provide a strategy for this chapter because it annoys me and you can only move forward. I almost forget to bring the knight killer. Chapter is cleared on turn 7. Haar is also recruited for his Brave Axe. chapter 24: I decide to put all my BEXP in to Ranulf, cause why not. I need Sothe for one more chapter and he's useless for combat anyway, and Rolf can't be saved with all the BEXP in the world. So Ranulf it is. He is gets to level 13, the rest goes into Shinon. I decide to give my final energy drop to Tanith. Ranulf gets the final speedwing because his spd won't go over 23 and he has the demi band. Which leaves the draco shield. Boyd's defense has been bugging me, so he receives it. On to the actual chapter. Because I can deploy 11 units, Calill sits this one out. I want the items in both the villages, Saviour and Nihil. Ike will obviously rush toward the arrive tile while Tanith and Jill rush toward the boss and his house, and half the rest of the team to the other one. I use Lucia and Bastian because there's very little in the way of them avoiding combat. With some more shoving, I could have gotten a 5 turn completion, but the 6 turn is also acceptable. chapter 25: Jill gets Savior, Mia gets Adept, Shinon gets Deadeye because who else will use the occult scroll anyway, Jill gets Vantage, Ike gets Wrath. On to the chapter. I always hate this one. The boss is fairly easy, but he moves and only your fliers can't really take him. Tanith gets the flame lance to kill him. Also a good thing I still have a use of Bolting left. Gromell is immediately lured, hit with Bolting and then raped by Jill and Tanith. The rest of the chapter is reduced to little more than mopping up the rest of the enemies. Jill moves up to the highest ledge and things start attacking her. In any case, the enemies are cleared at EP turn 5. Turncount: 234 Unit stats right after chapter 25: "Chapter 25 " Level HP Str Mag Skl Spd Lck Def Res Ike 28.37 49 21 7 23 24 14 18 13 Boyd 28.39 51 25 1 20 21 13 14 7 Oscar 30.38 46 20 8 23 22 12 19 10 Shinon 13.53 41 17 8 23 21 13 15 10 Mia 29.47 45 20 8 23 27 16 12 9 Rolf 11.7 24 8 2 12 11 9 8 4 Kieran 28.36 42 21 5 20 23 12 20 8 Sothe 1.15 20 5 1 7 11 5 4 0 Jill 14.83 45 25 8 23 21 12 21 10 Stefan 12.1 41 21 8 29 27 6 13 10 Tormod 28.85 35 7 22 22 20 14 9 21 Tanith 15.39 35 20 11 21 26 20 16 14 Calill 9.13 34 9 24 19 19 16 9 18 Ranulf 14.46 53 28 4 24 24 15 24 10 Home stretch!
  2. The following is a public service announcement/reminder: Every player knows another players identity, as told in the role PM everyone received. This player is in your faction. Not contacting this player means your faction can not get properly organized, with friendly fire being the result of that. If you have not contacted the person you know yet, I suggest you do so. Remember, moles can be ratted out.
  3. 7. During the day you must bold your vote and post ##flavor <USER> OR ##flavor <ALIAS>. To change your vote, you must edit your original post with your new vote. That makes this vote invalid.
  4. Very true. BK would have been my second cylon scanner target, though.
  5. Let's lynch Life, y'all! :tangerine: ##VOTE: Kitty Admiral
  6. I play FE because I'm bored and some of the FE games offer an interesting battle system, like FE4,9 and 10. And because a lot of FE games are piss-easy, people give themselves restrictions to challenge themselves.
  7. I think it dragged on way longer than it should.With that I mean the phases.
  8. Right. Thanks. If all of Jaybee's hand is positive, and if he plays them all, we should be fine with me pitching in all my positives and someone else(Hazekitty) some more.
  9. Also Tables you're supposed to tell us how many skills everyone has.
  10. Note: I still have quite a bit of TRE cards.
  11. Revealed Cylons get to play 1 skill into a crisis. So nothing much to fear? Anyway, will also contribute a very substantial amount.
  12. Phase ends in a few hours, and we haven't received the night action from 8 or so players.
  13. Up to chapter 15 done. The game becomes far less of a challenge. chapter 9: Bought some steel swords, sold some stuff, BEXPed nobody. Got Ike and Oscar A. Will try to keep to Reikken's challenge and thus keep this suport at C. Will also not give Oscar any supports. Obvious goal of this map is to train Rolf as much as I can. I got stuck with him so might as well use him, right? And it'll be at least one unit to protect turn 1: Ike, Mia and Rolf move up to the beach. Ike lures a fighter. Oscar and Boyd move downward turn 2: Ike damages a fighter, Mia damages a fighter(and is hit with 30% disp hit), Rolf kills one. Boyd moves down, Oscar kills a myrm turn 3: Ike moves toward the fleeing brigand, Mia kills the mage, Rolf moves up. Oscar javelins a soldier, Boyd kills it turn 4: Ike kills a myrm. Mia heals and moves alongside him, Rolf also does this. Boyd hammers a knight, Oscar kills it turn 5: Mia kills the mage, Ike damages a myrm, Rolf takes the kill. Boyd and Oscar move to the castle and heal turn 6: Mia damages a mage, Rolf kills it, and Ike one rounds the brigand. A lotta myrms spawned on the castle on EP, so I hope Boyd will survive. Oscar damages one, Boyd kills it turn 7: Lethe dies on EP, oh well. Ike moves toward the castle, Mia goes stand between the bandits and the remaining beach house. Rolf closes in on her. Boyd kills a soldier, Oscar a myrm turn 8: Mia kills a pirate, Rolf runs away, Ike runs. Boyd kills a myrm, Oscar apparently can't double a soldier wat so he kills a myrm instead turn 9: Mia enjoys damaging Nedata, Rolf flees from a scary hand axe brigand and heals, mordy is ordered to protect Rolf. Ike runs toward the castle even more. Boyd kills an armor, Oscar a soldier and then moves toward Ike turn 10: Ike moves up and is rescued by Oscar, then moved to the castle. Boyd moves next to the boss and heals. Rolf flees even more. Mia finally visits the beach house turn 11: Oscar drops Ike near Boyd, Boyd chugs another vulnerary. Mia kills a nearby brigand, Rolf runs again turn 12: Because Boyd sucks, Boyd runs and Ike attacks the boss. Oscar puts him at 1hp. Oh well. Mia moves toward the last brigand turn 13: Mia wastes some weapon uses on the last brigand and Ike captures chapter 10: I loudly ponder whether or not Rolf will be worth investing BEXP in and decide he isn't. It's too bad for Shinon but his apprentice just sucks and he'll have to live without his Rolf support. I am abandoning Rolf for the entire rest of the PT. He's simply too much of a burden right now and probably will be the entire rest of the game. I'd have to feed him massive amounts of BEXP, which I will already need for Tormod and Shinon when I get him back. I decide to give Oscar 2 levels of BEXP, most of the remaining BEXP will probably be put in Jill. Oscar gets a max Mt forged iron lance, because he right now has weak offense. turn 1: Volke is not hired because I won't need him. I decide to brute-force my way to Kieran. None of the loot interests me, anyway. Everyone moves toward Kieran's cell turn 2: Mia moves right and heals, Oscar damages a soldier, Boyd kills it. Ike moves right turn 3: Oscar attacks an armor and moves up to the cell, Boyd kills a mage, Mia moves up and heals. Ike also moves up. turn 4: Boyd opens the cell door, Oscar recruits Kieran. Mia moves under him and heals, Ike moves up to face a lot of units on EP turn 5: Oscar javelins a soldier, Mia crits the archer, Ike and Boyd move up and heal turn 6: Mia moves up and heals, Ike moves in to face the soldiers near the exit, Boyd and Oscar follow and heal as well turn 7: Oscar javelins a soldier and moves up. Ike moves into the bosses range and equips the armorslayer. Everyone else moves up as well turn 8: Boyd murders the boss, Mia damages an archer, Oscar kills it. Kieran is told to run for the exit. Ike kills an archer turn 9: Boyd kills an armor, everyone runs chapter 11: Oh boy. This is gonna be fun (again). Mia gets an iron sword forge, I buy some hand axes, outfit Kieran and remove Gamble from him. turn 1: I decide to try and and brute force my way through the west for EXP. Mackoya is sort of strong, but also has movement range. I'm not going to try to recruit Zihark though that killing edge of his would have been very sexy. Boyd kills a fighter vig, Oscar javelins the myrm to death, Mia another fighter and Kieran gets the draco. Ike moves left turn 2: Boyd hand axes a cav, Oscar critkills another cav. Everyone is placed in a barrier around Mia. Mia moves in there. Ike moves left again turn 3: Boyd hammers a knight, Kieran hand axes a cav. Ike finishes another knight, Mia kills a mage, Oscar a cav again. turn 4: Kieran kills a soldier and canto's north, Oscar moves in to lure Mackoya. Ike kills the priest. Mia moves north and heals, Boyd also. turn 5: A wall is formed of Boyd, Ike and a healed Oscar. Kieran and Mia stay behind it. turn 6: BK showed up =/ Time to start rushing. Kieran poleaxes most of M's hp, Oscar does significant damage and Mia kills. Boyd kills a cav standing around and Ike moves toward the escape point turn 7: Kieran kills a cav, Mia damages one, Oscar critkills the arch cav. Boyd kills the cleric, Ike the cav turn 8: Boyd hammers the knight, Ike clears chapter 12 This is getting serious. Sothe is recruited and will serve as my chest opener from now on. I give Kieran 2 level ups worth of BEXP. He also gets the Draco. Ike hit 20 last chapter so now I should aim towards having him see as little combat as possible. turn 1: Decided to deploy Rolf and Sothe. Rolf should be useful this chapter, Sothe is just for random kills. I can't have him running around with 20 hp forever. Anyway, everyone forms a protective wall around Rolf and Sothe turn 2: Sothe gets his own barrier. Rolf gets fed a kill and he's proud of himself turn 3: Jill appears. Ike heals, Mia moves one right and kills a raven. Kieran hurts one and Rolf kills it. Barrier is reformed turn 4: Rolf kills another one. Oscar hurts one and Kieran kills it turn 5: Jill joins yay! Ike heals, Jill goes flying turn 6: Rolf is fed another kill. Jill attacks a raven turn 7: Rolf fed yet another kill. turn 8: Oscar kills raven, gets seraph robe. Boyd hits boss, Kieran hits boss. Rolf kills boss turn 9: Everyone works together to feed Rolf yet another kill, finally done chapter 13 BEXP'd Jill to lvl 20, then promoted her. Repeated the same trick with Boyd, who was 19.66. The rest will be saved up for Tormod and maybe Rolf, who has proven very feedhappy last chapter. Unfortunately, I have only a few hundred BEXP left now =/ In my first draft, this was also the first chapter where I needed a heal from Mist (lol). I will try to get the loot, knowing that Sothe will be a sitting duck. Anyway, it's a defense map. turn 1: Everyone bumrushes to protect Astrid from getting killed turn 2: Astrid recruited. KW given to Kieran. Sothe picks chest. Kieran critkills something, goes to fill up a bridge. Rolf chips something, Boyd kills something, Oscar kills something, Jill kills something. turn 3: Sothe hit on EP =/ Runs back and heals. Mia slayers a Raven, Ike goes stand on the defense tile. Oscar hits a halberdier, Kieran kills it, Jill kills something, Rolf fucks around, Ike guards the defense tile. Boyd heals up turn 4: Mia has been reduced to 1 hp so she heals up. Gonna give her the seraph robe next chapter. Boyd moves next to a halb and heals, Sothe opens a chest, Oscar javkills a mage. Jill kills a halb, Rolf fucks around more. turn 5: Astrid recruits Gatrie, that will get himself killed. Gatrie runs away. Boyd oneshots a mage, Mia moves up and heals. Sothe opens another chest. Jill and Oscar damage the boss, Kieran kills him turn 6: Rolf finally kills something again, Sothe opens another chest. People scatter around to kill the crows turn 7: Everyone starts killing the crows who opened chests turn 8: Last raven is killed by Rolf, and the chapter ends chapter 14: Mia uses the energy drop and seraph robe. That's about it. This chapter I simply rush the boss and the houses. turn 1: Jill visits the SW house, Mia, Boyd and Sothe move to the NW, the rest goes north toward the boss. Ike uses a torch turn 2: The respective teams move up toward their goals turn 3: A wild Makalov appears! Too bad for him he dies Everyone moves up turn 4: Rolf kills something, Ike, Oscar and Kieran form a barrier around him turn 5: Sothe and Boyd visit the houses. People move in for the boss kill turn 6: Ike and Kieran weaken the boss, Rolf takes the kill chapter 15: The only interesting loot is the boots. Also I will recruit Stefan because Jill can carry Mordy. I want to keep casualties to a minimum because BEXP, but I also want boots. I can't avoid Mordy taking some hits if I want to recruit Stefan and have some low turns. turn 1: Jill rescues Mordy and flies toward Stefan, the rest moves up a bit turn 2: Jill moves closer to the Stefan point, I decide I will put Sothe forward next turn or something, cat laguz is killed turn 3: Mordy dropped, Jill moves toward Sothe, Sothe moves toward Jill. Another laguz is killed turn 4: Stefan GET. He immediately kills a laguz. Sothe grabs boots and is rescued by Jill turn 5: Stefan kills another laguz. Jill dumps Sothe on Ike and moves near Muarim turn 6: Jill hits Muarim, unfortunately, a lot of laguz also died. Oh well... Muarim dies on EP Turncount: 150 Stats after chapter 15: "Chapter 15 " Ike HP Str Mag Skl Spd Lck Def Res 20 40 15 4 17 18 12 13 7 Boyd HP Str Mag Skl Spd Lck Def Res 23.11 47 21 1 17 19 11 11 5 Oscar HP Str Mag Skl Spd Lck Def Res 19.81 36 13 4 15 16 9 13 4 Shinon HP Str Mag Skl Spd Lck Def Res 1.99 32 9 6 15 13 9 9 6 Mia HP Str Mag Skl Spd Lck Def Res 19.34 35 15 3 16 20 11 9 5 Rolf HP Str Mag Skl Spd Lck Def Res 10.53 24 8 1 11 11 8 8 4 Kieran HP Str Mag Skl Spd Lck Def Res 19.01 34 15 2 13 16 10 15 2 Sothe HP Str Mag Skl Spd Lck Def Res 1.15 20 5 1 7 11 5 4 0 Jill HP Str Mag Skl Spd Lck Def Res 25.16 39 21 5 19 17 10 18 7 Stefan HP Str Mag Skl Spd Lck Def Res 8.35 38 19 8 27 25 5 12 9
  14. Very true, however I have heard you can one round both forms of Ashnard with Resolve and Wrath? Coming up, the suck begins to become less as I get more units and the ones I've been using become more and more overleveled. And yes, I might be using Rolf.
  15. Hello everyone! Good luck to you all, may the best faction win! And don;t forget to have fun and be active cause else Life will go krav maga on you. EDIT: Some people don't seem to know I'm a host this game, but I really am. EDIT2: My IRC name will be Excellen_B or something of the sort
  16. prologue The all-familiar usual strat to 4 turn Chapter 1 No Titania to rush. This is going to be slightly challenging turn 1: Oscar takes the steel sword and runs up to just under the fighter, Ike stands next to him. Boyd attacks the southern-most fighter turn 2: Ike kills the brigand that's above him, Oscar kills the myrm next to him and moves to the Seraph Robe house. Boyd follows and heals turn 3: Oscar kills the fighter next to Boyd, Boyd kills the Brigand near the hous, Ike kills the fighter next to him turn 4: Ike and Boyd kill the last brigand, Oscar gets the seraph robe turn 5: Ike trades Oscar for the robe and steel sword, uses the Robe. Oscar goes to stand next to the boss and heals. Boyd also heals turn 6: Oscar and Boyd attack the Myrm, Ike heals turn 7: A lucky crit from Oscar puts the boss in kill range, Boyd gets the kill Chapter 2 Facing another long chapter because I can't use Titania to rush through it turn 1: Ike goes up to take the fighters, Oscar and Boyd take the fighter to the right turn 2: Ike busies himself with the fighters, Oscar goes stand on a bush and heals, Boyd kills something turn 3: Ike kills the second northern Fighter, Oscar kills the myrm, Boyd runs left and heals turn 4: everybody starts to rush to the boss. Titania gives her Stl Axe and Vulnerary to Boyd, Boyd runs right and heals. Idem for everyone turn 5: everyone keeps on moving up turn 6: Finally in the bosses' range, Boyd lures turn 7: Ike and Oscar kill the myrm, Boyd goes onto the heal bush and heals turn 8: Oscar kills the brigand, Ike attacks the boss, Boyd heals again turn 9: Boyd kills the boss, finally Chapter 3: Only usable units are Ike and Shinon. Oh lawd. I hope Marcia can survive that long. Then again I don't need to recruit her so she can go die for all I care turn 1: Shinon kills the LHS Brigand, Ike fights on the right turn 2: Shinon kills the fighter to his right, Ike kills the brigand near him turn 3: Ike gets the elixer, Shinon damages a brigand turn 4: Shinon finally gets around to killing the archer, Ike moves left and heals turn 5: Ike goes to fight the brigand on the ship entrance, Shinon kills the myrm turn 6: Shinon crit kills the hand axe fighter and Ike moves up and kills the myrm near Marcia turn 7: Ike attacks the hand axe brigand, Shinon draw the brigand turn 8: Shinon kills the hand axe bridgand, Ike moves in to lure the boss and heals turn 9: Shinon kills the myrm, Ike heals turn 10: Shinon and Ike collaborate to kill the boss and that's finally the end of the chapter Chapter 4: FUCK MEEEEEE THIS CHAPTER WITH IKE AND SHINON FUCK MEEEEEE turn 1: Ike attacks a south fighter, Shinon and everybody form a protective ring around Soren and Rhys turn2: Rhys rescues Soren, Ike heals, Shinon does nothing because he can't attack and can't move because it'd expose Rhys turn 3: Shinon finally attacks something, Ike heals again turn 4: Ike heals (again), Shinon can't attack(again) turn 5: I move the protective formation so shinon can attack, Ike can't attack, though turn 6: Shinon and Ike both kill something for a change turn 7: Shinon kills a soldier, Ike heals I don't feel like recording this strat anymore turn 15: lured the boss turn 16: killed him with shinon and Ike Chapter 5: The lack of vulneraries is gonna fuck me over either this chapter or the following All non-combatants run right, Boyd and Oscar seal the right off, Boyd uses a speedwing. Shinon goes behind Boyd and Oscar. This position is more or less held the following 6 turns. chapter 6: Probably the point where my having little healing items will hurt me bad turn 1: Oscar javelins the steel lance Soldier, Boyd kills the archer below, Ike moves out turn 2: Boyd and Ike team up to kill the pole axe cav, oscar kills the steel lance soldier turn 3: Ike uses his last elixer, Oscar and Boyd team on the mage turn 4: Ike hurts the archer, Boyd kills it. Oscar moves next to the javelin soldier turn 5: Boyd attacks the jav soldier, Oscar kills it. Ike moves right to the bridge turn 6: Boyd hammers the Armor, Ike kills it. Oscar kills a nearby soldier turn 7: the band moves back a bit and heals turn 8: IKE GOT A VULNERARY ON EP YESSSSSSSS! Oscar and Boyd kill the mage, Ike kills the archer turn 9: some further time to heal is taken as the gang goes closer to the boss. Oscar kills a cleric turn 10: Boyd and Oscar jointly kill a soldier, Ike heals again turn 11: Boyd axes a soldier, Ike an archer. Oscar attacks one of the soldiers near the boss turn 12: I rage as Boyd misses his hammer on the armor, Oscar kills the Soldier he hurt earlier. Ike yet again spends time healing turn 13: everyone does their best to kill the armor, I rage yet again as Boyd misses. turn 14: Oscar and Boyd heal turn 15: the last soldier is killed turn 16: Boss is killed by a collective effort turn 17: I finally clear this chapter chapter 7: I'm down to 2 vulneraries now, 5 if I factor in Mia's. I have to face a shitton of hard hitters so this is gonna be a very very problematic chapter. There's also no way of not having Gatrie facing combat, so I consider him free to use this chapter. turn 1: Boyd hand axes a Soldier, oscar attacks a soldier, Ike moves up turn 2: Oscar kills a soldier, Boyd hand axes one into oblivion. Ike kills a soldier turn 3: lost somewhere turn 4: Boyd axes a Fighter, Oscar short spears a soldier. Mia attacks an Archer and Ike kills it. Titania fills up a hole turn 5: Ike attacks the hand axe fighter and Mia kills it, Boyd and Oscar move toward them turn 6: Gatrie and Shinon appear. As I said earlier, there is no way of having Gatrie avoid combat. Therefore I will use him this chapter. Shinon critkills the archer and Gatrie attacks the Thief. Mia opens the Armor slayer chest, Ike moves into armor range, equips the Regal and heals turn 7: Shinon kills the armorslayer myrm, Gatrie attacks the other. Boyd kills an armor, Oscar kills the Mage, Ike grabs Oscar's vulnerary and uses it turn 8: Most armors dead yay! Shinon kills the myrm, Gatrie attacks a soldier. Ike kills an armor, Oscar kills a thief, Mia kills a soldier and Boyd does too turn 9: I'm gonna beat this chapter! Oscar kills a soldier, and everyone moves toward Shinon and Gatrie. Gatrie attacks a soldier, and Shinon an armor turn 10: Oscar kills an archer, Mia moves into an armor's range with armorslayer equipped. Everyone else moves up turn 11: Boyd kills one armor, Oscar chips another, Mia kills it. Everyone moves toward the boss turn 12: Armor is chipped turn 13: Armor is killed turn 14: Ike attacks boss, Oscar and Boyd kill cleric, Mia kills boss chapter 8: only 3 vulnerary uses left....! thank god I now have access to the shop! Filled up on vulneraries and gave Mia some BEXP levels turn 1: Boyd goes south with the poleax, Ike goes right with armorslayer, Mia and Oscar go left. Same situation persists in the rest of the chapter, really. Total turn count up till now: 91 turns Stats after chapter 8 Ike HP Str Mag Skl Spd Lck Def Res 16.79 38 13 4 14 16 11 12 5 Boyd HP Str Mag Skl Spd Lck Def Res 14.1 40 15 0 11 14 8 8 2 Oscar HP Str Mag Skl Spd Lck Def Res 11.56 31 10 2 11 12 7 11 2 Shinon HP Str Mag Skl Spd Lck Def Res 1.99 32 9 6 15 13 9 9 6 Mia HP Str Mag Skl Spd Lck Def Res 11.85 24 9 1 12 16 8 7 3
  17. Just posting to get this thread in the my content thing.
  18. I'm already at Oscar x Ike C. Then again, I'm already through the early game hell. Might as well attempt it.
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