I want to make the Creature Campaign more "involved" with the storyline, so I thought of a few things I would like to edit...
- The random monster appearances on old battlefields? I want to make those appear on castle grounds (inside Renvall (Chapter 5x), inside Jehanna (though it's technically burned down, Ei14), inside Renais (Chapter 16), inside Rausten (Chapter 19), and inside Grado (Eph14).
-Turn those said post-game, in-castle battles from monster encounters to "Rebellions" versus "Restoration Army" (ie soldiers, not zombie things)....with the objective Capture Throne, with no specific boss except maybe a nameless General or Paladin.
-Unlock Vigarde and Mansel? I can just transform Garcia and Dozla via Nightmare/FEditor (since they're useless postgame), but it doesn't seem as climactic. Plus I don't know how to get around their fixation to axes.
-Eh, just cause - turn the "Choose Game" screen's "Creature Campaign" into "Restoration Age" ('Tis possible?)
I'm a noob hacker, and the farthest I've got is messing around with character stats/abilities, switching dummy weapons and etc., and changing names and descriptions in FEditor. So, if I can get any pointers on these, I'd really appreciate it! Thanks!