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NoMommaGarchomp

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Posts posted by NoMommaGarchomp

  1. Depends on the game.

    On easy games where EXP is abundant (FE1 and 3 being prime examples, with 8 and 9 in the mix too), I promote at Lvl 20.

    On games where promoting at 20 has no advantages (Gaiden...), I promote as soon as possible.

    On harder games, where promotion bonuses are a much needed asset, like Thracia, where Asvel's bonuses are way too important, I promote whenever I feel the unit is ready.


    Notable exceptions include:

    People who are really helpful for carrying a weak team when promoted, like Marshall Tauroneo in RD who carries the DB in P-3.
    People who can take the effects of insta-promotion, like Gerik and Cormag.

  2. Cap is class base +15.

    Up the base so that the cap is sufficiently high. 

    Give units negative bases if you don't want them to start broken. 

    For example, if class X has 30 Mag base, give the unit - 1 base so he begins at 29 Mag and caps at 45.

  3. 1) On smaller maps where I won't be warpskipping because it won't save lots of turns, what is the best strategy? Is it storming with Armorslayer/Ridersbane/Silver weapon users with Marth running behind? Who would be a good candidate? 

     

    It's already:

    Hardin (Silver and Ridersbane) 

    Jagen (Silver, Ridersbane, promoted) 

    Caeda (A much better dual Armorslayer/Ridersbane, easily forged to be the best weapon in the game) 

    Minerva (9 move Hammer) 

    Ogma (Armorslayer and good bases for a while) 

     

    Who else? 

     

    2) What characters are generally worth skipping? There are the village ones, but a village also contains Excalibur (And Merric I suppose...)

    Also, should stuff like Est which spawn WAY too late be recruited? For example, while casually running through the game, Est still failed to catch up with Marth and would make me lose a turn. 

    Screenshot_2017-03-24-14-08-20.thumb.png.0404a798d5072c82ae8d65532a725af8.png

    Aside from Ridersbane, she is useless. 

    3) What units are instantly made redundant when another joins? For example, we've got Boah using Excalibur and Warp at base, replacing Wendell who takes a turn to recruit. We've got Darros who is made useless once you learn that Barst exists. Etc... 

  4. 6 hours ago, Goddess Serra said:

    What will it be of things in Sylvia's inventory? I currently have a Slim Sword and a Leg Ring. What will it be of those? Also what of her money?

    They won't be inherited. 

    Sell them and buy them with someone else who will live. If not, the next Leg Ring is hard-to-get for a newbie, in Ch. 10.

    6 hours ago, Goddess Serra said:

    Will this remove any Love Points there were between her and Claude and her and Levin? Will I then be able of finishing Levin and Tiltyu (I know it shouldn't take more than a few more turns together) (This is especially important because it decides whether I will be able to pair Levin with Tiltyu once Sylvia is dead)

    If she hasn't been married to one of them, yes. However, IIRC, if yoj resurrect her, she keeps the points.

    Quote

    After Sylvia is dead, can I safely rush Claude back to Zaxon and have him resurrect her for her dancing utility? I've realized that I won't be able to get Claude's staves unless I give money to Aideen. Should I give them to Aideen or just wait for them to show up in the Second Generation?

    Probs not because she'd re-pair with Lewyn.

    And give the Staves to Adean.

      

    Quote

    Last but not least, who do you recommend I give the Leg Ring and the Pursuit Ring to? I don't know about the Leg Ring, but the original plan for the Pursuit one was to sell it and give it to Jamka once my guys are about to get Meteor'd in the face (aka the First Generation ends). He would pass it down to Lester. The other option was Levin!Arthur, but between Adept, Critical, Wrath and Forseti, he has more than enough ways of killing enemies. Just so you know, my other pairings (Aira/Lex, Lachesis/Beowulf, Fury/Noish, Sylvia/Grim Reaper, Dew/Briggid) all have Pursuit on both children, so that won't be a big issue

    .

    Giving the Pursuit Ring to Arthur is literally fail-proof and will provide you with miracles no matter what, such as one turning Blume and trivializing Ch 6 and the Draco Knight chapters. 

  5. On 19/2/2017 at 8:48 AM, Hero of the Fire Emblems said:

    Trust me that's not even close to a mobile ballista.

    actual mobile ballistas are in FE11 and Fates

    and my Jake literally assassinated Medeus in FE11

    They outrange Ballistas. 

    Bow Knight with a Speed Ring has 13 movement and a 1-5 range weapon. Murders from 18 spaces away. 

    Ballisticians have 6 movement and a 3-10 range weapon. 16 spaces away.

  6. Arthur

    -Is Lewyn's optimal daughter

    -First pure magic user

    -Mount on promo, which he'll reach quickly with Forseti. 

    -FORSETI IN THE VERY BEGINNING 

    -Even if Lewyn is taken, has another solid option, Azel. 

    -Wrath

    CONS:

    -Worse caps than Sage. But Sage's caps don't matter to Forseti!Arthur. Azel!Arthur will be slightly affected, but unlike the Sages, he's mounted, so he is still crazy. And enemies have shit for RES, the Mag cap matters not. 

    -Somewhat frail in a land where he'll never be hit. 


    8,5+1 for totally being a drug addict 

    9,5/10

    Tinny

    -Good magic combat 

    -Good Staves

    -Thoron

    -Wrath

    Cons:

    -Unmounted

    -Essentially comes at Ch. 8

    -Underleveled

    -If father is Lewyn, has no Pursuit. Unlike Arthur, this somewhat hurts her. 

    5/10

     

  7. On 27/2/2017 at 0:41 AM, Raharu said:

    Yes i did. Was a it a bad idea to do that?

    Just a heads up, there are some times when you actually CAN apply a translation in a translated ROM.

    BUT, to do that, the description will almost always say "(Previous patch name)_to_(Current patch name)" with probably a mention of the game's name and whether it should be applied on a headeres or unheadered ROM.

    For example if it was possible for 4 (Which it is NOT IIRC) it would be like this

    (FE4_)Gharnef_to_Project_Naga(_headered)

  8. Wolf gains suicidal tendences in 12 and outright dies in 3 for Hardin.

    And with an actual reason. He was a good emperor, a good friend and the one who saved him from slavery.

    He is IMO the one with the best reason to follow the obviously corrupted leader.

  9. Lurking since Holyn, might as well contribute once.

    Delshit:

    -All around good stats

    -Swords

    -Charisma

    -Good skills assuming Beo. 

    -Mount

    Have him inherit a Steel or Silver Blade and he's ready. And although it would be showing favoritism, Sig's Silver Sword or a Brave Sword make him a killing maching.

    7/10

    Nanna:

    -Charisma

    -Wtf Sterength

    -If Azel or Beo father, inherits Pursuit

    -Mounted

    -C staff (B with Claude father, but why would you do that to poor Delmud?)

    -Best physical weapon type aka Swords

     

    -Horrible Magic most of the time

    -Low rank Staves

    7+1 because she was murder incarnate with a Brave Sword in my 2nd PT and Thraciaaaaaa.

    8/10

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