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paladin21

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Posts posted by paladin21

  1. On 9/4/2020 at 7:23 PM, Soroen said:

    Where's the problem there? Byleth isn't a primary magic user, they are a physical unit first with both stats and proficiency focused on weaponry, and that's count for Enlightened One too, who have Swordfaire as it's main ability. It's only natural that their magic ability would take a back-seat, if not Byleth would just be another Robin or another Lorenz.

    I totally agree with this. He is designed as a physical unit, and a freaking brawler for that (and fists are banned for mages). He gets a budding talent skill that is almost useless for him (just like it is for Dorothea). His spell quantity fits a hybrid character. If something was to be changed, he should give up on of his Reason spells for a Faith one (Seraphim as a BT). There's no character that gets five spells of a given type if they don't have that proficiency from scratch, with Hapi and Constance being the exception. These two characters have almost a null list for arts (just the magic blades for Constance and their BT arts), but they were the two purely magic characters that came with two hybrid ones that needed Faith for their intended classes, thus banning them from getting the proficiency. Other than them, only characters starting with a proficiency in Faith get five spells (Lindhart, Mercedes, Lysithea, Marianne, Manuela and Flayn). For Reason it's even more restricted since not all of them get five spells (Hubert, Dorothea, Lindhart, Lysithea and Hanneman), while the other get only four.

    On 9/5/2020 at 1:42 AM, Jotari said:

    Well the problem is s that the game is presenting Byleth as a physical magical hybrid unit (specifically physical faith hybrid) when they're really not. I'm sure a lot of players, myself included, grinded up their faith rank to A only to be rewarded with a very underwhelming Aura.

    I don't think Byleth was presented as a hybrid character. He is always depicted as a swordsman, with his Faith being developed from being in contact with Sothis. His final class also reflects this, having magic as some free utility advantage for a physical character. Having Aura instead of Abraxas is a matter of what Aura means for Fire Emblem since the first game.

    As for the lists themselves, I find them pretty solid the way they are, with the exception of Seraphim not existing in his White Magic list (but like I said before, should be granted as a budding talent). I also think that Thunder only exists to give Byleth additional magic uses of a low tier magic. Having him getting more spells or more powerful ones, would make other dedicated mages redundant. Being the main character doesn't mean he has to be able to fit any role.

  2. On 6/28/2020 at 12:02 AM, iridium137 said:

    1. Can I buy multiple S-ranks in New Game+?

    2. If I S-rank a bisexual character, then start a New Game+ with the opposite gender Byleth, can I buy back the S-rank with that character?

    If you genderswap between playthroughs, you may unlock S-ranks from hetero characters that are the same sex as your previous Byleth, provided they got their support to A and build the unseen relation. Even if you don't unlock the S-rank through the story option, you can see it in the extras menu.

    Bi character's S-rank conversation can only be unlocked through story choice.

  3. 11 hours ago, Humanoid said:

    F Corrin's new weapon, if it's good without a refinement, might find a place on a 4*+10. Bonus points if it's useful on player phase because Nowi exists.

    I want to see this one, since I have F!Corrin 5*+10 with the distant-counter breath. If the weapon+refine don't fit into her build, I might just be disappointed as #*@! and not use that weapon at all. However, if it has it built-in, I'll be dancing happily (and looking like crazy or stupid).

  4. 5 hours ago, Shanty Pete's 1st Mate said:

    I like the idea of using his defense stat to increase his attack (somewhat reminiscent of the "Glowing Ember" combat art), while taking advantage of the Cichol Shield he can receive. Looks like a better Great Knight, albeit missing out on the weapon Faires.

    The point of the class is that he actually gets three faires but only on melee attacks. His minimum defense in that class would make his melee attacks increase their damage output by 4, which is almost a faire, but applied to three weapons. Chances are, however, that his defense is slightly higher, reaching 25, which would make his skill increase his melee damage to a faire level in three weapons, and with one skill slot used. However, when initiating attack, he gets armoured blow that, while protecting him, also boosts his damage by one or two points (depending on the number rounding).

    All of this, even if he doesn't equip shields, so the class gamebreaker is giving him a shield to hit even harder, even at the cost of his AS (or not if you give him the Lampos/Kadmos shield).

    5 hours ago, Shanty Pete's 1st Mate said:

    Ah, so basically a Bishop on horseback? There's a lot she could do with this kind of class, including the best Physics possible. Magic Blade would seem to synergize with Beast Fang and Frozen Lance.

    That was the whole point. I think being a mounted Bishop fits completely with her personality, as for the Magic Blade skill, as you said, is there to synergize with those two arts. I didn't want yet another mounted class to have her spamming Thoron and black magic in general, as there are quite a few now.

     

    As for the other two, I got most of the ideas remembering the Tear Ring Saga and Berwick Saga games.

    5 hours ago, Shanty Pete's 1st Mate said:

    Well, a lot of us have had ideas for what Petra's class could look like! I'm a fan of the orientation toward fighting in forests, as we saw that Brigid is forested (and looks nothing like a random forest in Margrave Edmund's territory). I made her a sword flier, but going all-in on the "hunter" aspect makes sense too.

    In the TRS game, there were terrain skills that characters could learn, that would increase hit, avoid and movement in certain type of maps, so I made Surprise Attack and Forest Stride somewhat knock-offs of that. The Hunter's Eye is pretty similar to BS Huntsman skill, with the difference being not being tied to a specific weapon.

    6 hours ago, Shanty Pete's 1st Mate said:

    This is... really strong, wowza. It definitely fits her personality and background, but having multi-effect multi-targeted Rallies is really strong (it hearkens back to Fateswakening-style Rallies).

    I agree that she grew stronger and got out of hand, but her Aria skills are based on Fateswakening Rallies and the TRS singer, which had a probablity of refreshing a unit based on the number of times Song had been used (10-60%) and her support with said unit (0-2%), while healing all units in range some chip damage (2-5 HP). However, her range would be growing from 1 to 4 squares away, giving her the chance to affect up to 40 units (not that there'd be that many clustered).

    6 hours ago, Shanty Pete's 1st Mate said:

    And combining them with a chance to refresh or add blessing...

    While getting the offensive or defensive spectrum might be too much (maybe it could be cut to half bonus), the chance of getting the additional effect is quite low to rely on it (except for the designated target to move again if Dorothea was the Dancer). It means that at her best [58 (stat cap) +2 (class) +10 (battallion) +2 (item) +8 (Rally Charm) = 80 Charm], every non-target character would have a 20% Chance of getting the effect, with the ones that get support with her boosting it to 24% (B), 26% (A) and 29% (S). It's highly unreliable to work a strategy around, and difficult to play with even by using the rewind feature. During a regular and realistic game, her Charm would move in the 30-40, making both the refreshing and Blessing just nice extras to an area buff.

    Her Healing Aria resembles the TRS original Sing slightly more, and is like an active version of her personal skill. This skill alone would make this class totally change Dorothea's role from mainly offensive to a lesser healbot (just like Mercedes with Fortify, trading uses for range and healing power). Her other two skills upgrades her from healbot to utility.

    8 hours ago, Shanty Pete's 1st Mate said:

    I like the spirit here, but I would tone it down (maybe to Rally Strength/Magic/Speed as the class skills, with an equippable Rally Luck through mastery). This way, she could do an awesome single-target Rally in this class, while not overshadowing her other class options.

    This class would be a pure support class for her and a direct upgrade from Dancer. If she doesn't become the Dancer, the Trobairitz's utility would drop a lot. It's like comparing War Master to Warrior, as it's just plain superior in every aspect. The Trobairitz would lack the magical power a Warlock/Gremory would have, and it's healing ability would be more focused on healing small damage to an area when compared to a Bishop, lacking the Heal+10 and WMx2 skills. Without her mastery ability, her AOE is reduced to adjacent allies, which might be four, but more often than not will be two or three. Only after mastering the class will she truly shine with her boosts by getting +1 range to her skills.

    Like I mentioned in an earlier post, I'm no fan of Rallies in this game. I think their nerfing has made them somewhat impractical due to opportunity cost. While having one character boosted can help him get a kill safely, I think that having a second character deal some damage to the target is far more useful. From my point of view, Rally seems to have been nerfed for monsters (a single multitarget Rally Charm would be destructive for them), the Death Knight (by hard countering everyone, you are forced to boost one, and only one, character) and support gambits. However, these gambits came as a DLC, though only for Str and Def and with a different area of effect (9 units instead of 12) and use limits.

    The three "dedicated" ralliers can be quite heavy damage dealers (Hubert and Annette) or great for debuffing (Ignatz with Seal Strength + Poison Strike + Break Shot/Ward Arrow). For specific moments, they could have equipping one or two Rallies (Spd+Str/Mag), but I think there's little to no reason to make a build based on Rallies any more.

  5. 6 hours ago, haarhaarhaar said:

    Am incidentally wondering if I could fix Deadeye on Bernadetta in my upcoming BL run by having her master Valkyrie. Uncanny Blow would offset the initial hit penalty for 3 spaces and Hit +20 would offset the hit penalty increase from 3 spaces to 4 spaces. Which means that in theory, a Deadeye hit from 4 spaces shouldn't be innately lower than a normal 2-space attack. Add to that a high-hit battalion, Accuracy Ring and BP5, and I might potentially be able to hit from 5 spaces or even 6 as a Bow Knight? She still probably won't hit sword users, but maybe she has a chance against everything else.

    Marianne's batallion grants hit+40 and damage+5 (physical and magical). I usually run it on Ashe and Bernie to fix the Deadeye art accuracy. I already thought of the Valkyrie mastery skill, but it's a big detour from her usual bow class path (B reason, B riding). It could be achieved for NG+, but not really viable for a regular NG.

  6. 1 hour ago, The Black Pot said:

    This is the part where I out myself as never having done Golden Deer or unlocked their paralogue😬.

    It's a regular Part 1 paralogue. That's why I said it was a little too soon.

    1 hour ago, The Black Pot said:

    I honestly just based them off the Barbarossa bases because it's a fellow bow user. Didn't notice how bizarrely jacked it is across the board compared to the other two personal classes.

    I think Barbarossa get the 18 Str for being a flying unit. The only non-flying classes that get a base Str above 17 are Warrior and War Master.

    1 hour ago, The Black Pot said:

    This might just be bias from the times and ways I've used Ignatz, but I actually gotta disagree- he comes across to me like more of a utility unit instead of even a partial caster. He gets debuffing abilities and multiple rallies like Annette and Hubert, both of whom got supportive classes above.

    He gets a debuffing skill by unlocking his hidden talent, and I thought that stacking it with the Seal Speed wasn't a bad idea. With his arts he could damage Spd, Str and either Def or silence the enemy by investing just one slot.

    I hadn't seen Annette's Stormcaller in detail before, but I find it as a Rally overkill. Since her mastery is yet another Rally, it seems to be implied that you should fill up to four skill slots with them and that just kills the chance of working as something else. I thought something similar and ditched the idea for not being that useful (at least in my head). Hubert suffers from the same issue, if you become a jack of all trades, you're master of none. Both get two different weapons boosted (axes and black magic damage for Annette and bows and dark magic range for Hubert) and a mastery skill that would likely leave out one of their specialties (I'm cool with Ward Arrow though). If the mastery skill was Rally Spectrum (boosts every stat by half the usual Rally and stacks with them), I'd be ok with it.

    Your idea of Ignatz is slightly more focused, since he'd only focus on one weapon, but he'd have buffing utility (his debuffing utility goes with his weapon). However, Rally Movement is a rare skill that unlocks very late (S-rank for both Byleth and Annette), and inserting it into a class skillset would break the balance of the skill. Another rally probably wouldn't have bothered me that much.

    2 hours ago, The Black Pot said:

    Meanwhile his Reason list is one of the smallest in the game at a meager 3 spells.

    While he is in the lower half of the cast with three reason spells (and seven in total), his spells have reasonably high critical ratio, and if their damage is boosted, can deal considerable damage. He'd also get access to Physic for added support utility and Ward which, even at lower capacities than a Rally, last a few turns and gives exp.

    The truth is that I'm no fan of Rally bots since they get no rewards for their job (exp, class exp, weapon exp...), so they're likely to fall behind. Having one or maybe two is nice to build up supports or take on specific targets, but more often than not, I find them fighting shorthanded or needing to be fed kills to catch up.

    Finally, the master art you gave him comes at the cost of resource management. You can only deploy three adjuntants, and you need to give one to a support unit instead of a frontliner. That, more than an asset seems to be a liability. What about having a supporting unit strike along? The first choice is the adjuntant, and if there was no adjuntant, another unit in range for a linked attack. That'd allow you to have the Guard adjuntants where they're needed most and still be able to pull the trick. It'd be somewhat similar to the Triangle Attack in that you need to position your units carefully to pull it off.

  7. 7 minutes ago, haarhaarhaar said:

    Yeah sorry if I sounded aggressive before. I agree that whatever Yuri does, he doesn't want any counters.

    It's not that you sounded aggresive, but I didn't think I had made my point of view clear enough. I wrote quite a post there, and I didn't go with much detail through all of the characters.

    During my playthroughs, Deadeye had been somewhat useful for me with both Bernardetta and Ashe. It would deal more damage than Curved shot at 3 range, and if needed, it could get greater reach. Since I used them as chippers before my main units would go in to finish the enemy off, I found its utility good enough to propose it. However, I always relied on Hit+20 and Bow Prowess for it to work, otherwise it's a terrible waste.

    18 minutes ago, haarhaarhaar said:

    Yeah Vantage was wasted on Yuri. I ran him through Mercenary in my midgame hoping to give him some bulk, which didn't pan out. In terms of the spell/range thing, Yuri should be carrying around a Levin Sword+ regardless of build. His magic isn't amazing, but he can still do his dodgetank thing with it, and it did better than Rapier+ against armours/cavs throughout the game (Rapier+ is great though). 

    I found (having trained his Bows to B) that bows just weren't that helpful. Curved Shot with a Mini Bow+ is basically all he needs as an assassin - it will hit without Bow Prowess, and although it can't double from one space, I found its higher crit and not needing a skill slot for Close Counter worth the sacrifice on the rare occasion where Yuri had to have an enemy phase after using Curved Shot. In the first place, Curved Shot was a safety mechanism for if/when Levin Sword+ didn't hit, and I suppose Bow Prowess is useful in that every little helps. But the sword skills benefit Yuri (I think more tangibly) by enhancing Windsweep/dodgetanking - Yuri has great crit, but even his crits don't kill Maddening enemies late-game. While I suppose after a certain threshold it doesn't matter how much chip damage you do, that threshold is quite variable - I'd prefer to maximise Yuri's sword output (regardless of whether it ends up killing or not) rather than spend that skill slot increasing a Curved Shot hit by 8 or 10.

    Yeah, I suppose we have different approaches here, since I'd be using bows more often than you, but I'd give him a Levin+ for sure, like I do to every mixed character I get (like Ingrid or Manuela). However, reaching B in bows would make Yuri eligible for a Magic Bow/Magic Bow+ as well. Did you try using him that way? I think it would be useful for Wyverns at least. I used Mercedes with bows instead black magic in a run, and if she attacked, she would wreck havoc (she's way stronger magically anyway).

  8. 7 hours ago, The Black Pot said:

    Commander (Ignatz)

      Reveal hidden contents

    Accessible: Upon completion of his and Rafael's Paralogue

    Class Skills: Bowfaire, Rally Movement, Seal Speed

    Skill Modifiers: Sword +3, Bow +3, Authority +3

    Base Stats: HP: 32, Str: 18, Mag: 10, Dex: 14, Spd: 20, Lck: 12, Def: 14, Res: 13, Cha: 0, Mov: 6

    Stat Mods: HP: +3, Str: +3, Mag: +0, Dex: +5, Spd: +2, Lck: +0, Def: +0, Res: +0, Cha: +3, Mov: 0

    Class Mastery Art : Coordinated Attack- Requires bow. 2-3 range, crit +30. Causes adjutant to immediately perform an attack, regardless of role.

    Descriptor: Ignatz watches over the battlefield from afar, ready to support an ally or identify prime opportunities to strike.

     

    I think that upon finishing his paralogue is like a bit too soon. By the time you say, Ignatz might be in his early tens or so, getting an OP class before even Byleth has unlocked his. I also think that a base 18 Str is too high for either his or Bernardetta's personal classes, seeing that Dimitri, Edelgard and Byleth's classes just get 17. I also don't see him as a Commander, even if he has a boon in authority. I think something more along the lines of Arcane Archer (if he has mastered his hidden talent post-timeskip) would fit him better, with a Mastery Art that hits lower of Def/Res when attacking with a bow. Instead of Rally Movement, put Black Tomefaire and move the Cha mod to Mag, and it should be a viable class.

  9. 5 minutes ago, haarhaarhaar said:

    I also can't recommend this - Yuri should have Curved Shot as a reliable way to hit threes, but he shouldn't seriously invest in Bows unless he's going for Sniper and Hunter's Volley. Deadeye is all but useless on Maddening - Yuri has good hit but even Hit +20 won't allow him to hit consistently further than Curved Shot.

    Like I said, I don't have much experience with Yuri, and what I wrote was from a theory point of view, so I appreciate your comments about Deadeye in particular and everything about Yuri in general. Having that in mind, I had placed Windsweep as an alternate art. The whole point was having an art to reliably avoid being countered.

    9 minutes ago, haarhaarhaar said:

    As you can see I ran Yuri through Dark Mage - it isn't hard for him, and Poison Strike adds some much needed bite to his attacks.

    I would have done that as well, but I mostly stuck to the class progression @TriforceLegend posted. I think Poison Strike can be good on not-so-heavy hitters, like Yuri or Ignatz.

    13 minutes ago, haarhaarhaar said:

    Lethality is worth a skill slot because why not, but Duelist's Blow is pretty useless (it was fun in CS, but it won't stop anyone who was already gonna hit a sword user from hitting, and it makes little sense to boost player phase avoidance in general).

    I see your point, and I was thinking about the extra avoid as an additional countermeasure for when his Crest wouldn't trigger, but Lethality in its place is a solid choice.

    21 minutes ago, haarhaarhaar said:

    Replacement skills can be HP +5/ Str +2 (Yuri wants help for Strength mainly, but HP/Def/Res as well, because if something gets through his dodge-tanking past midgame he's gonna die).

    Yes, totally agree with the Str+2, and taking a level in bows lets you certify for Fighter. However, I use HP+5 mainly as a filler until I get better skills later on, like I do with Def+2 (as Res+2 is lord-locked and no one use it in my teams).

    26 minutes ago, haarhaarhaar said:

    Vantage isn't necessary at all, because with his relic and his speed stat we're hoping never to sink below 50% health on enemy phase, but is there just in case he can crit someone before they kill him.

    I wouldn't actually invest into Vantage, since most of the time he doesn't have enough power to kill before being killed. I'd use him as a sneak attacker, using swords and bows to hit the enemy from beyond out of their range (or maybe magic, but he lacks a 1-3 range spell, and as a Trickster he wouldn't actually have that many charges). This makes me question myself why I placed Duelist Blow there.

    42 minutes ago, haarhaarhaar said:

    Yuri is also a great candidate for Wt -3, and because of his low strength it finds immediate utility in increasing his avoidance (you should expect 70+ avoidance from him by endgame).

    Yes, if instead going myrmidon for the Spd+2, he goes fighter for the Str+2, that'd totally work.

    38 minutes ago, haarhaarhaar said:

    If you can get Sword Crit +10/Swordfaire then definitely use the remaining slot on those in the late-game.

    I'm totally with you here. However, it also depends on how Yuri is intended to be used, either as a finisher or as a chipper, since the former would benefit from using only one weapon type, and the latter from using two.

  10. 6 hours ago, samthedigital said:

    Weight -3 is not very useful. Speed +2 is basically always more useful, and instances where weight -3 would help are limited anyway.

    Speed+2 is quite direct, but you need to spend time in a beginner class to get, which can affect your character performance. Late game, Weight-3 gets obsolete for lighter weapons, but can still be useful for hevier weapons and magic in general, since spells can become quite heavy and not every mage is Lysithea to knock everybody out with one hit. And, unless you certify for physical classes, none of your dedicated mages are going to reach 15 Str anytime soon, with specifically Lysithea and Marianne struggling to get above 10. That's the reason I recommend raising their rank in swords to certify as myrmidon/thief/(trickster)/swordmaster, and raise their base Str (and maybe other stats).

    6 hours ago, samthedigital said:

    Units are often using combat arts or can kill with lighter weapons, and doubling thresholds are spread apart between class types, so it limits the usefulness of the skill further.

    Just as it limits Speed+2. That's the reason I said that it depends on the unit and the benefit it may take from it. Like @LoneRecon400 said, it requires 25 Strength to not be slowed down by an iron sword if you're not equiping anything else with weight. From Str 15 on, both skills are equally useful, netting you an AS+2 (you'd be losing 1 AS from Weight-3 for being too strong). However, if you use lances, you need 20 Str for Spd+2 to be as relevant as Weight-3, and 25 Str for axes, which can fall into late game.

    Sometimes you may not even be able to rely on Combat Arts and light weapons to kill the targets, and it might happen for 1 AS, being that the difference between killing the opponent and not.

    7 hours ago, samthedigital said:

    It doesn't help that there isn't any reason to train in Heavy Armour much anyway given that the skill and class choices aren't good.

    Even if the classes aren't that good, armour knight can give you 3-5 points of base Def, wich can be worth around ten levels. It isn't that difficult to get to D for neutral units, and if they already use axes, there's no reason not to do it. You don't even have to use the class anyway.

    Now, getting heavy armor past C rank is something I would advise against. Smite at B and Weight-5 require too much investment that'd better go on weapons and authority. But getting to D rank for any axe user not named Raphael or Dedue (who can get 12 Def before being able to certify for AK), is far from being useless. and the Weight-3 can still find some uses and it's not that big of an investment.

  11. 8 hours ago, TriforceLegend said:

    Which characters are important to level up in Heavy Armor for the -3 Weight ability? Should I do it for all of my fliers, and Felix, as they'll be the most likely to be avoid tanks later in the game? I assume it's not worth doing on my archers and mages, whom I'll be doing my best to keep out of enemy range, right?

    The Weight-3 ability is useful for speedy characters with heavy weapons or magic. It comes with the added benefit of being able to certify as an armour knight and getting an early boost in Def and possibly in HP. If the character is proficent in axes, I'd strongly consider it. However, if the character has a weakness in heavy armour, it might take too much effort that'd better go into authority. Otherwise, the Speed+2 from the myrmidon class can be more useful. Out of your listed characters, I'd say that Claude, Ferdinand, Petra and Felix could benefit from it, due to developing in classes that use axes, which may allow them to get 3-4 points of base Def. Ferdinand would also get an interesting skill along the way. You should still think on your final skillset for each of your characters, as W-3 may be redundant or not fit into it.

    By seeing your team and development, I'd use these sets during the game. They'd be filled in order, then switched out when new skills are acquired. I'm not going out of the way you set for the characters unless there's somthing I'd like to remark. Also, I'm not adding NG+ skills.

    Spoiler
    • Byleth: Set to use only swords or swords and lances (he'll get a high lance skill to become a Falcoknight and Lancefaire in that class). Since you'll be using like four-five flyers, you can get use of the Triangle Attack ocasionally.
      • Sword Prowess
      • HP+5 >>> Lance Prowess/Axebreaker
      • Speed+2
      • Defense+2 (if soldier is mastered) >>> Darting Blow
      • Death Blow
        • Two of Wrath Strike/Bane of Monsters/Windsweep/Triangle Attack
        • Reposition (if soldier is mastered)/Swap
    • Claude: Mainly an archer, that might use axes as well.
      • Bow Prowess
      • HP+5 >>> (Axe Prowess)/Hit+20 (if going through archer as well)
      • Strength+2
      • Death Blow
      • Close Counter
        • Curved Shot
        • Monster Blast/Smash (if using axes)
        • Encloser
    • Lysithea: She gets a great set of WM spells so WMP can be useful in certain maps. Going through myrmidon she can get Speed+2, and Soulblade can help her going through that.
      • Dark Magic Prowess
      • White Magic Prowess
      • HP+5 >>> Speed+2 (if going through myrmidon after mastering her hidden talent)
      • Magic+2
      • Fiendish Blow
        • Soulblade
        • Wrath Strike
        • Draw Back
    • Marianne: She can be using either swords or black magic offensively, so she could benefit from either Prowess skill.
      • Sword Prowess
      • Black Magic Prowess
      • HP+5 >>> Special Dance
      • Magic+2
      • Fiendish Blow
        • Soulblade
        • Sword Dance
        • Draw Back
    • Leonie: She could be using lances and bows either permanently or temporarily.
      • Bow Prowess
      • Lance Prowess
      • HP+5 >>> Hit+20
      • Defense+2 >>> Close Counter
      • Darting Bow
        • Curved Shot/Break Shot (whichever you prefer, they increase range, but differ in damage and accuracy)
        • Tempest Lance >>> Monster Piercer >>> Lance Jab
        • Point-Blank Volley
    • Ignatz: Getting a mobility art (other than Shove) can also be useful. He can also become a Rally-bot with Rally Speed/Dexterity/Strength.
      • Bow Prowess
      • HP+5 >>> Death Blow (if mastered Brigand)
      • Strength+2
      • Hit+20
      • Close Counter
        • Curved Shot
        • Break Shot
        • Ward Arrow
    • Petra: Lancebreaker is situational, so having a secondary weapon type (like bows), wouldn't hurt either.
      • Axe Prowess
      • HP+5 >>> Lancebreaker
      • Strength+2
      • Death Blow
      • Darting Blow
        • Smash
        • Curved Shot (it's easy and fast for her, and she'd get a 3-range attack)
        • Triangle Attack (unless you like any other axe art for her)
    • Ferdinand: Ferdinand would need to focus on two weapons, just because his Swift Strikes is just too good to be overviewed.
      • Axe Prowess
      • Lance Prowess
      • HP+5 >>> Swordbreaker/Lancebreaker
      • Strength+2
      • Death Blow
        • Tempest Lance >>> Swift Strikes
        • Smash >>> Armored Strike
        • Free
    • Felix: I don't think he'd get to use many offensive combat arts outside Curved Shot (for extra range like Petra), and he could really benefit from movement skills like Draw Back.
      • Brawling Prowess
      • Axe Prowess
      • HP+5 >>> Tomebreaker/Lancebreaker >>> Quick Riposte
      • Strength+2
      • Death Blow
        • Nimble Combo
        • Curved Shot
        • Healing Focus
    • Mercedes: She'd be mainly on healing duty, so her skillset should focus on avoid being attacked, but she doesn't get many skills to do so. You could also set WMP instead of BMP to get +20 Avoid when equipping a non-Nosferatu white spell (Nosferatu is heavy and she'd be doubled).
      • Black Magic Prowess/White Magic Prowess
      • HP+5
      • Magic+2
      • Fiendish Blow (just in case, it's better than Miracle anyway)
      • Renewal (not that useful due her personal skill, but there's nothing best to offer)
        • Draw Back
        • Free
        • Free
    • Yuri: I don't have much experience with him, but this would be my setting for him. The last skill would depend on the map. Steal can be useful in a few maps to get the Aurora/Kadmos/Lampos shields (even if they're dropped afterwards, you'd be getting and advantage to use effective weapons). Close Counter depends on whether you use bows a lot or not. Lethality is unreliable, but when it triggers, it just can be a lifesaver (and you have that free slot anyway). Axebreaker can help depending on the map (it's situational).
      • Sword Prowess
      • Bow Prowess
      • HP+5 >>> Duelist Blow
      • Speed+2
      • Steal/Lethality/Close Counter/Axebreaker >>> Hit+20 (if getting archer along the way)
        • Wrath Strike >>> Finesse Blade
        • Curved Shot
        • Deadeye (this art gets mixed reviews since you lose accuracy with range; however, if you master archer, it gets better)/Windsweep (if you'd rather focus on swords)
    • Constance/Hapi: Both can take a similar path, and since both have a boon in flying (and neutral lances), they can get the pegasus knight class for darting blow.
      • Black/Dark Magic Prowess
      • HP+5 >>> Uncanny Blow (if mastered Valkyrie)
      • Magic+2
      • Fiendish Blow
      • Darting Blow
        • Draw Back
        • Triangle Attack (if in a flyer class)
        • Free

    I haven't accounted for S-rank weapon skills, but if you get them, I'd say you equip the Magic Range+1 immediately. The Crit+10 would depend on how much you rely on critical hits to trigger and Faire skills would likely replace the Strength/Magic+2 skills or the secondary weapon Prowess.

     

  12. Ferdinand: He would unlock this class if he unlocked his hidden talent before his paralogue.

    Spoiler

    Armour Paladin (sword, lance, axe, armor, riding):

    Skills:

    • Armoured Blow
    • Armour Charge: adds shield protection and 1/5 Def to melee damage
    • Canto

    Master Art:

    • Great Charge (sword/lance/axe): adds 3 damage per square crossed (shortest path applied)

    Comments: Its stats would be mostly like those of the Paladin, trading like 2 Spd for 4 Def. This class should stablish Ferdinand as a pure frontline fighter, which would benefit most for having high defense and a shield equipped, and charging into combat.

    Petra: She would get her personal class after her paralogue.

    Spoiler

    Hunter Queen (sword, bow, infantry):

    Skills:

    • Stealth
    • Surprise Attack: +5 damage and +20 hit when attacking from woods
    • Hunter's Eye: nullifies enemy terrain bonuses from woods

    Master Skill:

    • Forest Stride: +20 Avoid in woods, nullifies forest movement penalties when crossed as a light infantry unit

    Comments: Since during the war phase as enemy she appears as an assassin, I adapted this class to her homeland, which seems to be a forestal one (based on her paralogue). This class is aimed to be best used as an outdoors class, and thus, a handicap in city/castle terrains (where she wouldn't get as many bonuses). Even though she has a boon in flying, I think she is more likely to be a stealthy warrior from the woods than a flyer (she could always change to a flyer for the other maps).

    Marianne: She'd get her personal class if she has unlocked her hidden talent at her paralogue.

    Spoiler

    Bless Maiden (sword, lance, faith, riding):

    Skills:

    • White Magic x2
    • Healing+10
    • Canto

    Master Skill:

    • Magic Blade: Magic combat arts can have follow up attacks as regular attacks, each attack uses its increased cost.

    Comments: This class combines Marianne's default advanced class and her horse (Dorte). After mastering her class, she gets increased combat capabilities. Her class name plays on how she ends the perceived curse of her Crest.

    Dorothea: She would get this class after the time-skip if the had her hidden talent unlocked by then.

    Spoiler

    Trobairitz (sword, reason, faith, authority, infantry):

    Skills:

    • Offense Aria: she boosts all adjancent allies with Rally Str/Mag/Dex/Spd and Special Dance and Rally Charm (if equipped). It also has a charm/4+Support of refreshing the character like if Dance is used. If she's the designated dancer, one character within range can be chosen to be guaranteed a new turn (the rest can get refreshed based on luck).
    • Defense Aria: she boosts all adjancent allies with Rally Def/Res/Lck and Special Dance and Rally Charm (if equipped). It also has a charm/4+Support of granting each character a Blessing effect like if the battallion gambit is used for one turn (if the target already has Blessing active, it only receives the stat bonuses). If she's the designated dancer, one character within range can be chosen to be guaranteed a new turn.
    • Healing Aria: when using heal on an ally, adjacent characters to the caster (Dorothea) recover half the amount. If she's the designated dancer, target is refreshed and Special Dance, if equipped, is applied.

    Master Skill:

    • Holy Encore: Increases the range of the Arias effect by 1.

    Comments: I based this class on Lyria's, from Tear Ring saga, who could buff her allies and randomly refresh them. Instead of getting just one song on Dorothea, I gave her two of them for buffing offense (with a chance of refreshing) and defense (with a chance of blessing). The last one turns Heal into a small Fortify. Finally, since she was supposed to be the game's dancer, I integrated the dancer utility into her arias, making a character retain the Dancer ability.

     

  13. 9 hours ago, TriforceLegend said:

    You mention the Mt bonus from Alois to Leonie... where does that bonus come from? I had only considered the class (And support level) of the adjutant to make them Guards and didn’t know that specific pairings had bonuses.

    You can check the info here: serenesforest.net/three-houses/miscellaneous/linked-attacks-gambit-boost/

    To make the most of tour adjuntants, since you want them as guard type, the flying units would be adjuntant-less, leaving the following possible set-ups (I wrote in italics deployed characters):

    • Byleth (F) - Falcon Knight: No guard adjuntant. Extra damage with Claude/Yuri/Flayn.
    • Claude - Barbarossa: No guard adjuntant. Extra damage with Byleth/Hilda.
    • Petra - Wyvern Lord: No guard adjuntant.
    • Ferdinand - Wyvern Lord: No guard adjuntant. Extra damage with Lorenz.
    • Constance - Dark Flier: No guard adjuntant.
    • Lysithia - Gremory: No extra damage.
    • Marianne - Dancer: No extra damage.
    • Leonie - Bow Knight: Extra damage with Alois.
    • Sniper options:
      • Shamir - Sniper: Extra damage with Catherine.
      • Ignatz - Sniper: Extra damage with Raphael.
    • Mercedes - Gremory: Extra damage with Annette.
    • Felix - War Master: Extra damage with Sylvain/Ingrid.
    • Yuri - Trickster: Extra damage with Byleth.

    Out of the possible guard adjuntants with bonus damage, the easiest ones to make are Alois and Raphael (either brawling or axe+armour), and to some extent Sylvain (he's already strong in axes to grab heavy armour D). Catherine requires a greater investment in axe+armour or in faith in case you want War Cleric (DLC), since she doesn't have a boon in either. Annette can pick up axes fairly easily, but she'll have a harder time in armour due to having a bane in it. Ingrid will require as much investment as Catherine in axe+armour and even more if you want her to go War Cleric, since she doesn't have either boon or starting rank in brawling. Outside the guard adjuntants, you can use Lorenz, Hilda and Flayn as attack adjuntants to Ferdinand, Claude and Byleth if you want the to deal extra damage. Hilda and Flayn are already good with lances and only require flying investment, while Lorenz will require more since he needs both axes and flying without a proficiency in either one.

  14. 2 hours ago, omegaxis1 said:

    You need to step away from the idea that Edelgard "forces" her friends to fight for her. 

    Fact is, no. She doesn't.

    The key characteristic of Edelgard that no other character gives is the case of choice.

    She started a war against the other two countries in the continent. To wage a war she needs soldiers, and the nobles must provide them. It's not a matter of sit out until the war is done. During the war she'll need soldiers, resources, safe passages through territories, etc. If a given noble doesn't comply, she isn't likely to make a detour to find a different approach. We're talking about war here, not a softball game. There are implications for everyone involved, specially Ferdinand, since his father was decomissioned on the word go. Caspar, Bernardetta and Linhardt might be argued to have the option to sit out the war, but they actually don't. You can argue that they could do nothing, like Bernie and Linhardt in SS during the timeskip, but that wouldn't last forever. When your family is asked for reinforcements and they comply, you are complying with them. That is, unless you have cut ties with them before, like Caspar does in SS. If the Empress asks for soldiers, food or weapons, she isn't giving options. But, hey, you can sit confortably in a sofa to read some books while your soldiers follow Edelgard. During a war the only option not to fight is to flee the countries at it, so the third option isn't not fighting, it's leaving Fodlan.

    And there is one other character that gives such a choice: Claude. He tells Lysithea to join Edelgard should anything happen to him, so he gave her the choice to turn on him. And just like with Lysithea, I guess he had done that with everyone else, just because he knew that the only way to not fighting was leaving the continent, and at least he had where to go.

  15. 10 hours ago, omegaxis1 said:

    The choice is "Kill Edelgard" or "Protect Edelgard". The latter isn't him joining her side. It's him defending someone from being killed by Rhea. Rhea was literally going about wanting Edelgard dead, but Byleth is just trying to protect her from being killed.

    Read between lines, the choices are "kill the Flame Emperor, who has attacked the Monastery where you now live, endangering everyone who live in it students and merchants alike" or "protect the Flame Emperor, demonstrating that you actually believe their attack was justified".

    10 hours ago, omegaxis1 said:

    It's not even a "lose her trust". You can literally choose not to get involved period. It isn't a case where all choices lead to death. Oppose her, do nothing, or fight for her. Not choosing to fight for her doesn't mean you would be against her. But they have to decide on what they WANT to do. And the BE students are fine with fighting for her, as proven by VW/AM.

    It's an all-out war. You can't just sit that one out. If the Faerghus-Leicester troops want to get to Edelgard, they have to cross through Varley, Bergliez and Aegir. In order to protect their people, Bernie, Caspar and Ferdinand have to fight. And all three of them have reasons not to sit out:

    • If Varley falls, Bernardetta's abusive father would be reinstated, so she can fight to avoid it or to have a say in his fate.
    • Caspar isn't forced by Edelgard to fight, but I'd say that being his father the Minister of war, he wouldn't allow him to stay away from battle. Caspar is terrified of his father and he would never say "I don't want to fight" to him. I think his father would even be proud if Caspar decided to fight against him, as he'd see his son showing some spine by facing the man he fears and respects the most.
    • Ferdinand is a noblesse oblige kind of man. At the early stages of war, he'd have to choose a side, but not fighting is out of the question.
    11 hours ago, omegaxis1 said:

    Yeah, Shamir literally brings up how she's a hostage, and she responds with that she isn't, but is instead the Empire's blade. She values Edelgard and apologizes to her for failing. Dorothea also apologizes too.

    That's five years into the war, by that time Edelgard would have loosen on the restrictions Brigid had, becoming fully supportive of one another.

    Spoiler

    Silver Snow: I have had the arrival of a letter from Edelgard. She is asking...that I join her side. She is making the decision...no, she is deciding if Brigid is a friend or an enemy of the Empire. But my choice is not to be friends. My choice is to fight with you. Brigid is not a friend of the Empire. We will not be following again. We will be ready to fight with you instead.

    Crimson Flower: The Empire and Brigid were once warring with each other. But now, I have made the decision to be fighting with the Empire. It is a choice of irony, I feel. But I am having no regret. My belief is with you and with Edelgard.

    This is what Petra says right before Edelgard's attack on the Monastery. She didn't have the option to stay out of the fight. She had to choose a side, for her and for Brigid and the rest of the BE were in similar positions.

    While I agree that siding with Edelgard is quite understandable in CF, it's forced in any other route. However, after five years of war, everyone has come to believe in their side of the story.

     

  16. 3 hours ago, Darkmoon6789 said:

    But the Flame Emperor directly denies being responsible for the Remire incident. Granted, maybe only Byleth knows that. Still, you would think that this will would a fact worth mentioning to the rest of them. The number one error everyone makes is assuming the Flame Emperor is the mastermind when they weren't. But most I guess wouldn't understand that there is a separation between Flame Emperor followers and the Agarthans.

    Actually, the number one error is letting it happen. You can't just let loose some questionable allies and then shrug off the responsibility for their misdeeds. We know there's a line between the Flame Emperor and the Agarthans, but any of the students know of it. Edelgard was with them in most of the missions, but she actually used beasts when attacking the Throne, and, knowing the origin of the beasts, that makes the line blurrier.

    3 hours ago, Darkmoon6789 said:

    Also, the dialogue you use as an example, does seem to be from exactly before the final battle. That is the way into the war, Ferdinand is just essentially saying that they have to finish what we started, it is way too late to turn back now. Which is absolutely logical given the situation. Silver snow is only one out of four routes, it is the outlier as Ferdinand is very loyal in the other 3.

    It is right before the battle against Edelgard, but I brought it up because I was told earlier that he was the most saddened by the Empire and Edelgard's downfall. Five years later, convictions would have deepened, but just as Dorothea wishes to find a peaceful solution, but so is Byleth. Just as he's asked about killing Edelgard, neither of his possible answers is "I'll rip her head off".

    2 hours ago, omegaxis1 said:

    There is dialogue that clearly shows that the students fight of their own will. Not because they are forced to.

    Her friends didn't HAVE to fight, actually. Edelgard would not have forced them. Hell, in CF, she even warns them that joining her will mean going to war against the Church and other nations. 

    That's just it. Edelgard has ALWAYS been about respecting people's choices. She doesn't force any of her friends to fight for her. They all fight for her because they CHOSE to.

    Yes, Edelgard allows them to choose. The problem is the choices they have. Side with the Empire, side with people who don't trust you or sit out the war, knowing that you would lose her trust. It's a  maybe-lose/lose/lose dilemma, so they go for the maybe. And they might eventually HAVE to fight. Edelgard started a war she was winning on non-CF routes by the time Byleth woke up, but it could be otherwise. Even if they had secured an alliance with both Gloucester and Rowe (which they hadn't as shown in CF), there was no knowing that it would last. Varley and Bergliez are pretty close to the border. In case of a counterattack, Bernardetta and Caspar would be primary targets along with their families whether they chose it or not. Bernie might even have to see her father vindicated, and there's nothing more terrifying for ther than that. Caspar would have to fight with his father, like it or not. He's just terrified of him. Those choices are biased. They have implications, and if they don't have Byleth's support, they're likely to be distrusted in the other army, and that goes for everyone else.

    3 hours ago, omegaxis1 said:

    In fact, if you recruit Petra, she even STATES that Edelgard has always been someone that respects the choices others made, and how even if Petra has to oppose Edelgard, she will respect the choice Petra had made.

    She may respect it, but that doesn't mean it would go without consecuences. Edelgard has never mistreated Petra, having been a refugee herself, but both know Brigid is on the line.

    • Siding with Edelgard is the easiest way to secure a shield for her land, since the Empire is right between Brigid and Faerghus and the Alliance. They would have negotiated her land's freedom after the war for her support, and after a time, it would have become a genuine alliance.
    • If she sides with the other faction, she gets in a powerful position against the country that caused Brigid's humilliating situation. The Empire would have to keep an eye on Brigid in order to avoid being attack from the other side. It would make her people free by their own means. However, she would need an important leader of the other army to trust her, and with Claude more interested in going back to Almyra, she's out of luck.

    However, being a hostage of the Empire, chances of her being shipped back to Brigid at the beginning of the war are little. She couldn't choose not to fight, just the side on which she would. Not joining either army could result in getting a room next to Rhea's.

    4 hours ago, omegaxis1 said:

    You're trying to act like Silver Snow of them siding with Byleth means that they were forced to fight for Edelgard in the other routes, when no, that's nothing of the sort.

    They were forced to fight, it's just the side which isn't decided. If they don't side against Edelgard, they'd be forced to fight with her (not for her).

    4 hours ago, omegaxis1 said:

    And a few minutes before, they witnessed the archbishop turning into a lunatic and then into a giant monster and hearing from Edelgard that there have been inhuman creatures controlling Fodlan for generations. Simply put, they learn that everything is a mess and they want clarity. So they talk to Edelgard in CF, and guess what? Edelgard explains. 

    No matter how you try to rationalize it, you have to realize that seeing Rhea turning into a monster is a serious business. 

    Also, Rhea calling Byleth a "failure" makes it less "trusting" and more "controlling". If anything, Rhea's meltdown made them more likely to believe Edelgard's words that Rhea was controlling society for so long. Every student's had issues with Rhea ever since the Lonato incident.

    But that's after Byleth sides with Edelgard. Seeing Rhea tranform into a raging dragon when Byleth protects Edelgerd would scare the crap out of many. However, other characters would feel just as betrayed by Byleth as Rhea, just like Leonie and Alois tell him as enemies in CF. I'd even say that seeing her transformation in CF would even deter some would-be-defectors to flee.

    6 hours ago, Darkmoon6789 said:

    I can't think of a single person who should remain after Rhea sets Fhirdiad on fire. With the possible exception of Cyril. Even Catherine seems to be bothered by this, it is by this point, they should realise that Rhea has lost it.

    I do think that Seteth and Flayn would also of yet to the burning of Fhirdiad if they were still around at that point. 

    But this is right at the end of the war, so maybe it doesn't matter. Everyone's allegiance would have been the same up to this point

    I totally agree with this. It's the final battle, Dimitri is dead and Claude is gone as well. Whoever changed sides during that battle would probably be labeled as a coward. However, Annette, Ashe and maybe Gilbert wouldn't fight for Rhea. I'm not so sure about Gilbert, but it would depend on the faith he had on Rhea after Dimitri's demise.

  17. 18 hours ago, omegaxis1 said:

    And Ferdinand, despite his issues, does hold great admiration for Edelgard and actually is the one with the biggest issues with fighting against Edelgard, and is the most saddened by the Empire's defeat and Edelgard's death.

    And yet he's the one who sais that she should die in SS.

    Spoiler

    Ferdinand: We have already killed Hubert. Now is no time to hesitate.

    Caspar: She has it coming! After all, she started this war!

    Bernadetta: Someone has to stop her, and that someone is us!

    Linhardt: As her former classmates, I feel we owe it to her to try talking it out.

    Petra: This battle will be a deciding one. I am believing that it is her wish to be facing us.

    Dorothea: Poor Edie... Professor, wherever you lead, I'll follow.

    Ferdinand and Caspar are adamant in finishing her off, Petra and Bernardetta want to stop her themselves and Dorothea and Linhardt hoped that there was a more peaceful way.

    18 hours ago, omegaxis1 said:

    It's why Rhea's reveal was so shocking to everyone when Byleth chose to protect Edelgard. Hell, Byleth wasn't even siding with Edelgard as opposed to just not wanting to kill his student. Rather than try to avoid further bloodshed, Rhea went insane and tried to kill Byleth

    And yet Edelgard was the first one deploying beasts in the battlefield, at least two of them, a couple of hours before. Everybody knew that the Flame Emperor was responsible for the massacre at Remire, and no one would have restrained themselves from taking its life. However, when they see that the big baddie is their Valedictorian, it's all weird and all.

    Everyone knew that Rhea had high hopes for Byleth and holded him in great steem. They probably had seen her fighting in her human form (during Ashe's paralogue), constraining her power. To anyone who has been betrayed by someone who was very close, snapping at that moment may be something regretable, but understandable. When you're betrayed, you don't want to see that person as a human, so that your resolve doesn't weaver, and it takes time to come over it. There would be a shocking reaction to her being a dragon, but just because they way she shows herself.

    19 hours ago, omegaxis1 said:

    Also, the reason I disagree with various things is that no Black Eagle is fighting because they are forced to. Edelgard never once forces her friends to fight for her. Hell, even Dorothea, who hates the violence, fought out of her own free will. Petra was argued to be doing this cause she's a hostage, but Petra insists that she's in this because she wants to.

    The students side with Byleth, not with Edelgard and that's because of her concealment of her plans. If they aren't recruited by Byleth, they would likely be tagged as Slytherins, and be seen as spies or traitors, so they are left little choice, but to hide or stay with the ones that trusted them. Being in Byleth's inner circle in non-CF routes was a safe card. Even Linhardt aknowledges being looked upon as a traitor in one of his exploration conversations. And the fact that Edelgard started the war actually forces her friends to fight. If she, after being crowned Empress, had made a proclamation of her views instead of launching a sneak attack, the other BE would have been able to choose freely to fight or not. She didn't give them that option. She had chosen that they had to fight, they just had to choose the side, and the only key player to level that was Byleth.

     

  18. 2 hours ago, omegaxis1 said:

    Yeah, Byleth is a big factor into this, and even Edelgard and Hubert acknowledge this. But it doesn't change that every student in CF has bigger reasons to be willing to defect from their nation and fight by Edelgard's side. Cause they know that what they are fighting for is bigger than their nation. It's for the kind of cause that determines the fate of mankind itself. 

    Just as any student from the Black Eagles has reasons to be willing to leave the Empire, just because she started a war. She didn't try to use diplomacy, she was secretive even from her closest friends. Only Hubert and Byleth are let into the information about her crowning, and let's not forget that Linhardt, Bernie and Caspar's fathers sided with her. It's understandable for her not to trust Ferdinand since he was the son of the one who turned her life miserable, but the other three were supposed to be trusted.

    Another thing we're forgetting to mention is the murder attemp at the very beginning of the game. She tried to kill the future leaders of Fodlan. The point is that not only Claude and Dimitri were to die that day, but any other student that came in their way, no matter if his name was Dedue or Ferdinand. Just as some characters would think of shapeshifting into a human despicable, so would others think about underhanded assassination attemps. That action alone makes it clear, "if I ever think you're going to oppose me, I'll kill you in cold blood".

    And another thing is that she was inept at carry on the assassination. Surely the dagger was her safety ticket, and that's the reason she pulled it out when she was surrounded by enemies with no ally to witness it, and Byleth screwed everything over by dying to protect her (quite literally actually). Even if they didn't run into Jeralt, she could have caused much trouble if Claude had gotten into a village. The bandits wouldn't have stopped at anything, just like they did with Jeralt and Byleth. That kind of mistakes are taken very seriously by those who study politics in places like an Academy, just like Garreg Mach. I think they were taught something more than strategy, magic and weapon use, since there would be better places to learn those things (like the magic Academy at Firdhiad). If you gather the future leaders of a nation, you'd do something else than having them learn how to fight. Culture, economics, politics and history were sure to be taught there.

    Even if you say that many of the students would become angry at Rhea for corrupting history, there would be a whole bunch of them ready to snap as soon as they knew there was a vixen in the flock.

    All the Black Eagles stay with Edelgard if unrecruited because there are enough chapters to fit them all (one or two per chapter). The other factions have less chapters to be faced in either route (one chapter to make the BL and GD face each other), so two of their characters were made join the Empire (Ashe and Lorenz), but with more coherent reasons than "I have to impress Edelgard" or "I'm the will of the Emperor", and another two completely vanish from that route (Marianne and Annette). In CF you don't get to fight neither Raphael nor Marianne, just because you rush through two chapters to obliterate the Alliance, while it takes three for the Kingdom, thus facing the recruitable characters in groups of two with a few other possible characters.

    Keeping the recruitable characters count low per chapter seemed to be key in the game, and from a certain point in the game, some recruitable character had to appear in part 2 chapters. In CF they had too many characters to have this number low, but in the other routes they needed every character they had to accomplish this (except for the Gronder fields where you have to face 4-5 recruitable characters). In order to keep the BE characters, they were given reasons to stay with Edelgard that, for me, are totally out of character, like with Ferdinand and Petra. It's like they get brainwashed if you didn't recruit them.

  19. 3 hours ago, omegaxis1 said:

    This is why I keep repeating that it makes much more sense for how CF gets the students to be willing to defect to their side, because everyone witnesses the moment Rhea loses it. They see with their own eyes how Rhea turned into a monster, and then learn from Edelgard that a monster has been the archbishop for over a thousand years. It's hard to accept, but they saw the truth. That's why they make the choice to side with Edelgard BEFORE the war officially begins.

    The key point in all this is Byleth. If he joins Edelgard, Rhea snaps. If he stays with Rhea, Edelgard resorts to, at least, questionable tactics. When Rhea transforms in CF, she seeks to destroy and punish, thus making more likely for people to side against her; but when she transforms in the other routes, she's trying to protect someone, which would make her allies as a guardian that was always ready to protect them if the need was dire.

    3 hours ago, omegaxis1 said:

    It makes little sense for any of the Golden Deers to side go to Azure Moon's side at all. Like, why? 

    It's also hard to understand why the Blue Lions would also defect to Verdant Wind's side, too.

    With this I agree. I don't think most of them would switch sides to the other country, even if they're seen as allies. The only exceptions I posted didn't defect from the Kingdom to the Alliance or viceversa.

    I think Ashe and Lorenz are almost canon to side with the Empire for a bunch of reasons each, like Ashe's disappointment with the Church (feeling betrayed is a very strong motivation) and both of them remaining loyal to their houses, which had switched sides. Since they are the only two characters that, if recruited from a different house and having Byleth turn on the Empire, join the Empire, I'd say they're set canon to join the Empire.

    Like I said before, Felix wouldn't follow suit with the Kingdom. His bound to his friends Ingrid and Sylvain, but his relationship with his father is tense to say the least. He blames him for the death of his brother and has no interest in knighthood. And though he actually cares for Dimitri, I don't think he'd follow him while he blindly charges all across Fodlan. Felix would fight for his friends and family, but not following the codes of chivalry his father abides to, or the orders of someone who he's seen as a lunatic for more time that people give him credit for.

    With Mercedes, I took a little gambit there. She might as well have stayed with the Kingdom forces, but I see her more likely to devote herself to the Church and support as an ally to make some distance from her adoptive father in order not to get married. The Church is the closest ally to the Kingdom, so she wouldn't be too far from home. I don't see her relationship with her brother strong enough for her to defect, but she'd surely try to lure him to her side.

    30 minutes ago, Slyfox said:

    For me, that tier list is like 80-85% accurate. I'd make some changes but by and large it's how I see things.

    A few of them were difficult to place in one faction or another, like Linhardt. He would be likely home sleeping during the war. He's a pacificist and doesn't seem to have any issue with the status quo as long as he's allowed to do what he likes (sleeping, fishing, reading...). I just thought that having him kidnapped by Caspar would be quite funny and not that out of character for Caspar either (he actually kidnapped Bernardetta in their supports). Just like that, Linhardt could have gone either way, but I wanted to choose a side for each rather then making a line just for him, and maybe Lysithea.

    The case with Caspar would be one of personal growth. If his father were present during Edelgard's attack, Caspar would have undoubtedly sided with them. But that not being the case, he would have taken time for himself. I think he would have been protecting villages from being pillaged during the war from either brigands, defectors or even battallions from either army, and after seen the effects of war in the population, he'd join the Resistance. He wouldn't be bound to either the Kingdom, the Alliance or the Church, he'd be just fighting the Empire.

  20. I think the final "rosters" would look like this:

    FE3H1.png.aa550d1a2e2a7cd9cd6efac342164b71.png

    The Empire would have some people that would join willingly and other who would join because of the circumstances:

    Spoiler

    Obviously, Edelgard, Hubert and Jeritza are here willingly.

    Constance would join the Empire to restore her house, and Edelgard is the fastest way.

    Dorothea is too attached to the Opera, so she'd have gone to Enbarr at the beginning of the war. So would Manuela, probably. Both of them would have to join the ranks to keep their people safe there.

    Bernardetta has her father arrested, so she can go home. Whenever you have her in any non-CF route, she gets anxious when approaching Enbarr as to what his father's fate would be, since he mistreated her too badly. More than siding with Edelgard, she'd be siding against her father.

    Ashe and Lorenz would join the Empire because their lands border the Empire. The first stages of war would off the balance with the Empire getting stronger, and they would switch sides just like in the SS route. The Lonato affair would also motivate Ashe to turn on the Church.

    Hanneman's views on the emblems would make him consider heavily to side with Edelgard, but I can't see him joining the Army until there was no other choice.

    Most people from the Kingdom would stay loyal to their house:

    Spoiler

    Dimitri, Dedue and Gilbert are a given here.

    While Sylvain dislikes the current status quo, I think his ties to his lands, and his duty as the border watch, are too strong to sever.

    Annette's ties to her father and friends would probably make her stay with the Kingdom (even though she was one of the two to switch sides in an early draft).

    Ingrid's desire to become a knight in her country is the main reason to stay here.

    Hapi would join the Kingdom to oppose Cornelia directly. Just like Constance with the Empire, she'd choose the best option to fulfill her goals.

    The Alliance is also most likely to stay the same:

    Spoiler

    Claude would stay to try to pervent it from falling apart, till the time comes to go home.

    Hilda is just too loyal to her brother and, well, not betraying the Alliance is canon for her (even in AM she's supposed to be at the last stand).

    Raphael, Ignatz and Leonie have people they care about in the Alliance. Just like Dorothea and Manuela, they'd join the Army to prevent the war from getting to their families and friends.

    Unless Lysithea developed a bond with Edelgard, it's highly unlikely for her to switch sides. In her eyes, it was the Empire who tortured her (she knows nothing of TWSITD by the start of the story, and not much more as it develops). If she had bonded with Edelgard, I can actually see her convincing her parents to side with the Empire.

    Balthus has strong ties to the Alliance, even though hes an outlaw of sorts. Being friends with Holst from childhood would more than likely lead him to stay there. However Lysithea's path would also play an important role in his chosen path.

    The church of Seiros wouldn't actually lose anyone:

    Spoiler

    Seteth and Flayn would stay there since is a family matter.

    Catherine and Cyril for their devotion to Rhea.

    Alois and Shamir wouldn't have a great reason to leave.

    I think Mercedes is more likely to fight for the church than for Faerghus. They're allies, but she'd miss the Gronder fields party.

    The gatekeeper has a job to do.

    The Resistance would be people opposing the Empire with no defined loyalty:

    Spoiler

    Having his house disbanded would have taken a big toll on Ferdinand, making him the de facto leader of this group (even if it's not an actual faction).

    Caspar would see Edelgard's actions as a betrayal, so he'd sever ties with her and his family for supporting her.

    Linhardt doesn't like war, but he would have been dragged along by Caspar.

    Felix wouldn't turn on the Kingdom having strong ties with both Ingrid and Sylvain, but he'd totally reject the idea of following Dimitri in his mad state or his father. He would protect the Kingdom in his own terms.

    Finally, I think some characters would stay neutral to the fight:

    Spoiler

    Petra would return to Briggid and both sides would try to sway her to either side, but none would want another war front, so I think they'll leave it as a stalemate.

    Marianne would go missing.

    Yuri would dissapear to take care of his people. He wouldn't mind playing on all sides at the same time.

    Anna is the true neutral here. There's more cash to be made by selling to everyone.

    That pretty much sums it.

  21. 17 hours ago, Quickpawmaud said:

    Going to make Dedue the ultimate tank with pavise aegis renewal and quick repost (going to take a lot of grinding) probably will end in great knight or something.

    If you plan on having Dedue learn Quick Ripost, you'd better leave him as a War Master. Crit +20 is way better than 1 movement. The higher Def won't make that big of a difference if you load him with Pavise+Aegis. Renewal is too big of a detour since you have Mercedes that can cast Physic and Fortify from miles away, Flayn with Fortify as well, and Sylvain (as a DK) and Dorothea with Physic. Just saving one of this characters to move the last to heal, would be enough to keep his health up. However, you're pointing to get very high proficiencies with Dedue, like B/B+ in Lances, Axes, Brawling and Armour (he has a boon, so it's doable to even score A's), but also in Riding and Faith, in which he has a bane. This means too much dedication for a character that won't have much availability. Don't get me wrong, it's doable, but it might make you neglect other characters.

    17 hours ago, Quickpawmaud said:

    I am getting all my characters to try to become fortress knights warriors and bishops for defense strength and resistance. Probably won’t bother getting mages into anything past armored knight though.

    Getting everyone to an advanced class for stats is unneeded. If you're going for the stat boosts, armour knight is more than enough to fix some characters defense, since it may be easy to grind Axe and Armour for them to get to the class soon (this is specially true with Annette, since she already has a boon in axes), but going any further might mess with you endgame characters, as having many B proficiencies won't help you much when trying to get advanced classes. And I know this just because, just like you, I did a grind-heavy AM run as my second one (to collect class masteries in my case), and it wasn't an easy task. If you stormed through SS to finish it already, grinding will probably mean hell to you, as it meant to me. If anything, use NG+ to do that through several playthroughs, as it'll be less repetitive.

    17 hours ago, Quickpawmaud said:

    I realized I suck too much at this game to have glass cannons like Lysithea so I am making Sylvain a dark knight and Felix a mortal savant. I know it is not optimal but they can always target weaknesses with this setup like using weapons against mages and magic against armor knights.

    If you think you're gonna have a hard time in hard mode, there's nothing wrong to go normal instead and enjoy the ride. I'm not maddening material myself. I know it's a game I'm suppossed to enjoy, and getting frustrated because enemies are overpowered is no fun for me (like in Shadow Dragon H5).

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