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TheeBill

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Everything posted by TheeBill

  1. It's just a random little thought that popped up in my head. An Alchemist in theory would be someone that uses potions offensively and to support their allies (i.e. Ninian's dance boosts while also capable of attacking from 2 ranges). Right now it sounds a little broken so could I get some thoughts on the idea?
  2. Disregard the double post, there was an error with the server.
  3. This is basically a follow up to my previous post here After a couple days of trying to figure out how exactly sappy works, songs appear to be a hit or miss during actual insertion. Some songs' sounds come out in annoying "beeps" and "boops", some sound meh, while others don't even work at all and I get syntax errors. I figure that its the result of how instruments are "mapped" in fire emblem 7, so I guess my actual question is: could someone explain how exactly they work? I tried mariobros' native map instrument (link here) and adjusting instruments to work using Anvil Studio, but still get beeps. P.S. The beeping usually sounds "better" using the default instrument pointer on sappy than it does using the pointer for mariobros' instruments.
  4. Thanks so much! I was almost about to lose my mind trying to comprehend Blazer's explanation.
  5. So I followed Blazer's ultimate tutorial for chapter 23-24 very closely up to part 7, and that's basically where he lost me. Is the header at the end where the song data is or start? I'm also confused with what to write for the bytes after header, the song I'm trying to insert has 9 tracks, so what do I put for the 9 sets that are supposed to come afterwards?? Also, when searching for "b2" I just found that there is simply more data right after, there's no "00's" to work with. I guess pictures would help, this is what I got when I searched for b2: But this is what Blazer's tutorial shows as an example Could someone please tell me whats going on here? It'd also be nice to know if there are much more simple methods out there for dummies like me, but I'm willing to learn the hard way .
  6. I've been making some map sprites in my spare time for fun and when I tried inserting this one in particular, the image shown on GBA Graphics Editor had the "face" and various other parts of the sprite's body colored differently. I'll show you what I mean: [spoiler=Original image] [spoiler=Image after insertion] And here's a screenshot of the actual import settings just in case I made a mistake here: Note: The file location was covered for the sake of privacy, my irl name was in it. P.S. It's very likely that its probably an issue involving the palette, as the sprite I made before this came out completely fine. Any help is appreciated
  7. Alright I'll keep that in mind if I want to go further with this.
  8. Unfortunately, my hack is going to be over FE7 so I don't know if it'll work the same, but I still appreciate the response! I'll make sure to keep it in mind if I ever move onto FE8.
  9. Basically, I want to create a "Ninja" class and a "GodHand" class. The Ninja class would basically be the one seen in fates while the "GodHand" class would have users fight with gauntlets. In other words, I want to implement Shurikens (would be on the lance side of the triangle) and Gauntlets/Gloves (would be on the axe side of the triangle). I've been searching for about an hour now and haven't found much luck on the topic. Any help is appreciated.
  10. Ah, I figured it was something minor like that. Thank you so much!
  11. So I followed Reganis' explanation on Inserting a custom animation into Fire Emblem 7 with FEditorAdv, but when I try to insert my completed script into FeEditorAdv, I get this error: FEditorAdvance.ClassAnimationCreator.loadFromScript_helper: SyntaxException Error parsing line 2! I figured that this simply means that I either inputted something wrong in "line 2" but everything should be fine since I followed the "tutorial" very closely and step by step. So just to be sure, can someone with at least some experience in animation scripting please read my script over? [spoiler=Script: fairly lengthy]/// - Mode 1 (Attack) CO3 CO7 5 p- standing.png 4 p- standing2.png 4 p- standing3.png 4 p- standing4.png 3 p- attack1.png C04 C1A C24 C20 3 p- attack2.png 3 p- attack3.png 5 p- attack4.png 3 p- attack5.png 3 p- attack6.png 3 p- attack7.png 5 p- attack8.png C23 3 p- attack9.png C23 3 p- attack10.png C23 3 p- attack11.png 5 p- attack12.png C37 5 p- attack13.png 4 p- standing4.png 4 p- standing3.png 4 p- standing2.png 5 p- standing.png C01 C06 C0D ~~~ /// - Mode 3 (Critcal) CO3 CO7 5 p- standing.png 4 p- standing2.png 4 p- standing3.png 4 p- standing4.png C36 3 p- critical1.png 5 p- critical2.png C23 3 p- critical3.png 5 p- critical4.png 5 p- critical5.png 3 p- critical6.png C22 3 p- critical7.png 5 p- critical8.png C04 C08 C1F 3 p- critical9.png 10 p- critical10.png 5 p- critical11.png 3 p- attack7.png 5 p- attack8.png C23 3 p- attack9.png C23 3 p- attack10.png C23 3 p- attack11.png 5 p- attack12.png C37 5 p- attack13.png 4 p- standing4.png 4 p- standing3.png 4 p- standing2.png 5 p- standing.png C01 C06 C0D ~~~ /// - Mode 5 (Magic Attack) C03 C07 5 p- standing.png CO5 CO1 5 p- standing.png C06 C0D ~~~ /// - Mode 6 (Magic Critical) C03 C07 5 p- standing.png CO5 CO1 5 p- standing.png C06 C0D ~~~ /// - Mode 7 (Dodge) C02 5 p- dodge.png COE CO1 5 p- dodge.png COD ~~~ /// - Mode 8 (Dodge??) C02 5 p- dodge.png COE CO1 5 p- dodge.png COD ~~~ /// - Mode 9 (???) 3 p- standing.png CO1 ~~~ /// - Mode 10 (???) 3 p- standing.png CO1 ~~~ /// - Mode 11 (???) 3 p- standing.png CO1 ~~~ /// - Mode 12 (Attack???) CO3 CO7 5 p- standing.png 4 p- standing2.png 4 p- standing3.png 4 p- standing4.png 3 p- attack1.png /// C04 /// C1A C24 C20 3 p- attack2.png 3 p- attack3.png 5 p- attack4.png 3 p- attack5.png 3 p- attack6.png 3 p- attack7.png 5 p- attack8.png C23 3 p- attack9.png C23 3 p- attack10.png C23 3 p- attack11.png 5 p- attack12.png C37 5 p- attack13.png 4 p- standing4.png 4 p- standing3.png 4 p- standing2.png 5 p- standing.png C01 C06 C0D ~~~ Reganis' explanation can be found here I'm new to all of this, so expect amateur mistakes. P.S. my character's starting class doesn't use any magic attacks, so I didn't make any animations for it.
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