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Posts posted by familyplayer
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Also, the soldier with a chest key that starts in the top-right corner in chapter 7x should probably be made to move so that the player can get the chest key without wasting turns moving to the top-right corner and killing him.
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Algimas: Amazing speed. Promoted him a level early as his speed helps me take down some of the tougher bosses in the game whose speed seem to always be sky high compared to my group (maybe I should use more fast units...)
Clara: Won't show her stats as they are have only gone through one level. Otherwise, she has amazing bases as a pre-promote, and seemed to have decent growths as her level was pretty good. Plan on using her for, at the very least, the mobile healing and her support with Al (side note: I really liked their relationship and hope their convos will be good as well)
Wayland: I have mixed feelings on him. He's got great con and strength, but his lacking skill, speed, and weapon diversity cause him to be somewhat good, yet somewhat bad. His brother's stats are better in almost every way (except for strength, move, and con of course).
Kurtis: The better focused tank version of Wayland. Not much else to say. He's more of a knight than a soldier, but he gets to keep that one point of move, so I'm happy. He's dropped off a little bit since early-game, but he still kicks enough butt.
Strategist: A amazing dark mage who fits the role to a t. Not much else to say.
Rorick: Great bases, great con, great skill. Only thing he lacks is speed, a problem that I neutralized somewhat with a speedwing (iirc).
Lani: Another case of amazing bases. Her growths are surprisingly good as well. Her speed is one point behind Al's, making her another extremely useful unit for me. She's great and should probably stay around as how she is. Her defense is low enough, which I boosted with a dracoshield, to make her squishy enough to have a weakness.
Celia: Clearly you went the route of making archers have great growths to make up for their locked range and I love it. Her strength is her clear weak point (the opposite weakness of the other archer, Boleslav, I assume). The sniper crit boost though causes her to crit enough to make up for it though.
Elaine: Just a healer. Didn't use her much for combat as she needed to heal people most of the time. I like mobility and she had better stats than Haylyn, so I ditched her a couple chapters back for Elaine and I don't really regret it (except for the fact that she had a B support with Kurtis already)
Haylyn: Speaking of which, Haylyn was not that great. Considering the other two healers had more mobility and better stats, I ditched her. I'm not really sure how, but you may want to buff her as she is fine for early-game, but as soon as Elaine shows up, you begin to regret using her.
Melia: I love this girl to death. She's a great mage-killer, she has great evasion, and she has great con for a female thief. She won't kill much other than mages, but that's how it's supposed to be.
Ernst: The strongest yet slowest swordmaster. He doesn't really excel at any stat in particular it seems, but I may have gotten speed screwed for all I know. May use speedwing later to get him to double more.
Aceline: Mostly have used her for her bow. To be honest, she is just a worse Kurtis in every stat except skill and con. However, her higher end strength does help her one shot flying units (especially pegasi). Still unsure if I like the new general axe animation or if I like the original better.
Beatrice: The skill growth astounds me. Maybe I got blessed, but it is abnormally high for a mage. Boosted her speed and strength as they were lackluster. Maybe increase her speed growth (unless I just got screwed by RNG)?
Negu: A unit I regret using. I don't think her base strength has changed but twice. It may be my bad luck, but she could barely kill anything with her pathetic strength. For some reason I did not drop her though.
Chiara: A unit I don't regret using. She's basically a better version of Negu, but without the movement. Can't wait to see her promote as the Hero class is my personal favorite (thanks to Ogma) and I'm sure she'll be great.
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Chapter 15's repeated event of the governor running away seems to also cause some enemies near the starting area to respawn.
Edit: Also those pre-promotes (Chap 15) who show up if you take too long aren't very threatening. Their speed may be, but a promoted algimas can crush them easy. Had them feed exp to some lower level allies.
Edit 2: Minor typo in Chap. 16 pre-chapter events. Clara says comman instead of common.
Edit 3: Cannoli's description (when cursor is on his name) is the one from the original FE7.
Edit 4: In Chap 17, the boss dialogue is messed up. She says something from the original FE7.
Edit 1000000000: In Chap 17, I had the same bug come up where the female tactician is in my party with 0 in nearly every stat. Also, her sprite was used in the cutscenes after the chapter instead of the male tactician.
Edit:5312384756: In Chap 18, the vendor and the armory have their items swapped.
Just an Edit: Chap 18's village has no dialogue. This may be intentional though, but I just wanted to point it out.
Another freakingEdit: I assume it's intentional for the player to go to Chap 18x of the base game after Chap 18? I don't remember where the "demo" ends, so I I'll assume it is here. -
(Excluding obvious ones like MCs and FE13/14 because 90% of the cast is probably going to come from those games)
FE1/3/11/12
Merric
Linde
Norne (as she's underrated)
FE4
Lex
Alvis
Julius
Julia (Technically a MC, but I like her so much I will put her here)
FE7
Raven
Serra (half joke character?)
Erk
FE8
Lute (for the memes of course)
Tana
FE9/10
Nephenee
Volke
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"Extreme difficulty and well-developed characters have always been Fire Emblem’s bedrock. The series has evolved a fair amount since its inception, eventually allowing players to play matchmaker with their characters and even let them produce children to join the battle. You won’t find these advances in Fire Emblem Echoes: Shadows of Valentia."
-GameInformer
Implying that matchmaking is somehow an "advancement" for the series. I don't want to sound like an elitist, but I think some reviewers are stupidly complaining that matchmaking is gone.
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I don't know how it's doing since I'm in school, but I really want Team Linde to win. I hate that this battle had to happen on a school day where I couldn't participate as much.
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And just to keep the trend
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And just to keep the trend
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I see way too much road kill.
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I see way too much road kill.
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Thought of one where you must fight the enemy army while also dealing with villagers that have sided with the enemy army due to either being citizens of its country or some other reason. My idea would be either that they always do an annoying, yet insignificant, amount of damage and you can't attack them, or you can attack them, but you get a really good reward for doing so. I know it would be a little weird for a village to have people who want to help the army that aren't IN the army, but there can always be some line about the people needing to stay home to keep their crops growing or something like that.
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8 hours ago, Thunderstar said:
SoV is confirmed to have story DLCs which will explain what happens prior to the game's events so I guess this game would probably get story DLCs as well.
I guess it will be a recurring thing from now on.
As long as it is well executed, I don't mind it but I prefer to have the complete story in the game without a part of it being locked because of DLC.
It seems that SoV will get a Cipher DLC as well.
If we get this DLC in the west, unlike the Hoshidan/Nohrian festival, and if that's well received I guess that we could get an another cipher DLC for FE Switch too.
I thought only some character backstory DLCs were announced. Though I guess that is also something I'm not the happiest about either.
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Speaking from someone who has played all the paths, it began with Birthright, was expanded in Conquest, and exploded in Revelations. Without diving into spoilers, let's just say that when I found out how much a certain character knew about things, I immediately saw the whole plot of all three paths crumble completely.
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It may just be me, but after Fates, I'm scared they are going to put important plot stuff in DLC again. I hope not as many fans hated it and many also hate Fate's story in general, but it could still happen.
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Just now, VincentASM said:
I think they need the weapon. Regal Sword also works for Alm.
In my imgur, he's Scizor. Pretty sure that's a closer spelling than Seazas, but I was in a hurry, so I dunno.
Finally finished what I wanted to do today.
Holy crud. Boots exist now in this game? I know some rings previously temporarily increased move, but this is great.
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I want some version of the old recruitment theme. That is all I ask for.
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Since I can't do any story complaints in this topic, I'll put down only game play ones.
Even if I really want to complain about the story.-Bases and all that they entailed in FE 9 and 10 (conversations, bonus exp, etc.). I don't want it to be like the my castle which made no sense
-S ranks achievable by any class, but only one s rank (of course)
-not much reclassing
-Gaidens like the FE7, but the requirements are more obvious so you don't miss out if you don't follow a guide
-Some sort of beast/dragon type unit (aka one that transforms like manakete) and are able to promote so that there is a feeling of progression
-Weight (only they actually explain to the player what it is so you don't look online for an explanation)
-Less support options as to increase quality of both the supports and any paired endings (In Fates it was extremely noticeable that they just mashed two default endings together)
-More boss quotes as Awakening somehow has more than Fates. I don't want the MC to be the only one that the boss ever has a convo with.
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6 minutes ago, escotanner said:
So it's only been one day and this post is already at page 24. LOL we all want the latest details that's for sure.
We're just that thirsty for dat info ya know?
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18 minutes ago, VincentASM said:
Sorry, I haven't played the game yet, so can't offer detailed gameplay answers ^^
Support restrictions mean you need to advance to Chapter X before you can view that conversation. Besides that, I dunno how supports build up.
Interesting that now we can't grind supports like in the old days. At least that will not allow people to make some groups too OP.
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Portrayal- Camilla or Corrin. They're both tied.
Unit- Nyx or Odin. They just never turn out great for me.
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On 9/12/2016 at 10:37 AM, Elieson said:
4. Corrin(M) [35]
On 9/12/2016 at 10:37 AM, Elieson said:4. Corrin(F) [30]
Surprised to see this when there is so much hate for Corrin due to story reasons.
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Is it just me or is the amount of exp that Wayland receives much less than the other units? He seems to be the only one with this issue.
New info on FE Warriors
in Fire Emblem Warriors
Posted
To parody a quote from Valkyria Chronicles that you hear too often: "I'm
impresseddisappointed, but not surprised."I think we will just have to wait and see the roster before knowing if the roster isn't very varied. At least the gameplay will be good though, seeing as the collab Musou games have always impressed me with how they combine two series very well.