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familyplayer

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Posts posted by familyplayer

  1. To parody a quote from Valkyria Chronicles that you hear too often: "I'm impressed disappointed, but not surprised."

    I think we will just have to wait and see the roster before knowing if the roster isn't very varied. At least the gameplay will be good though, seeing as the collab Musou games have always impressed me with how they combine two series very well.

  2. Algimas: Amazing speed. Promoted him a level early as his speed helps me take down some of the tougher bosses in the game whose speed seem to always be sky high compared to my group (maybe I should use more fast units...)

    Al.thumb.PNG.83e004b96a49e9d66d7140c72f4c388d.PNG

    Clara: Won't show her stats as they are have only gone through one level. Otherwise, she has amazing bases as a pre-promote, and seemed to have decent growths as her level was pretty good. Plan on using her for, at the very least, the mobile healing and her support with Al (side note: I really liked their relationship and hope their convos will be good as well)

    Wayland: I have mixed feelings on him. He's got great con and strength, but his lacking skill, speed, and weapon diversity cause him to be somewhat good, yet somewhat bad. His brother's stats are better in almost every way (except for strength, move, and con of course).

    Wayland.thumb.PNG.c3609b7d022ee2812ffd4ea60d8db4ac.PNG

    Kurtis: The better focused tank version of Wayland. Not much else to say. He's more of a knight than a soldier, but he gets to keep that one point of move, so I'm happy. He's dropped off a little bit since early-game, but he still kicks enough butt.

    Kurtis.thumb.PNG.8ed7d8118ae5cc22d44a4edc1020342e.PNG

    Strategist: A amazing dark mage who fits the role to a t. Not much else to say.

    Strategist.thumb.PNG.8f11b03c08d6b06eb0d8cc6367625648.PNG

    Rorick: Great bases, great con, great skill. Only thing he lacks is speed, a problem that I neutralized somewhat with a speedwing (iirc).

    Rorick.thumb.PNG.656a1e00c9ec6798047b168f9234b0a6.PNG

    Lani: Another case of amazing bases. Her growths are surprisingly good as well. Her speed is one point behind Al's, making her another extremely useful unit for me. She's great and should probably stay around as how she is. Her defense is low enough, which I boosted with a dracoshield, to make her squishy enough to have a weakness.

    Lani.thumb.PNG.836c42b303fd8526f1ad5b1a37a1c71d.PNG

    Celia: Clearly you went the route of making archers have great growths to make up for their locked range and I love it. Her strength is her clear weak point (the opposite weakness of the other archer, Boleslav, I assume). The sniper crit boost though causes her to crit enough to make up for it though.

    Celia.thumb.PNG.f10edf57036cc69b21f9a36f9a4f7aea.PNG

    Elaine: Just a healer. Didn't use her much for combat as she needed to heal people most of the time. I like mobility and she had better stats than Haylyn, so I ditched her a couple chapters back for Elaine and I don't really regret it (except for the fact that she had a B support with Kurtis already)

    Elaine.thumb.PNG.dd8ad2b73c4938620e2f95d671d8c2c8.PNG

    Haylyn: Speaking of which, Haylyn was not that great. Considering the other two healers had more mobility and better stats, I ditched her. I'm not really sure how, but you may want to buff her as she is fine for early-game, but as soon as Elaine shows up, you begin to regret using her.

    Haylyn.thumb.PNG.0bde61d847e909a6f915eac8f81d8750.PNG

    Melia: I love this girl to death. She's a great mage-killer, she has great evasion, and she has great con for a female thief. She won't kill much other than mages, but that's how it's supposed to be.

    Melia.thumb.PNG.5ff9b819d938bbb6285e8038ef79c7b2.PNG

    Ernst: The strongest yet slowest swordmaster. He doesn't really excel at any stat in particular it seems, but I may have gotten speed screwed for all I know. May use speedwing later to get him to double more.

    Ernst.thumb.PNG.10549264a207c81ad8ae484828e5742f.PNG

    Aceline: Mostly have used her for her bow. To be honest, she is just a worse Kurtis in every stat except skill and con. However, her higher end strength does help her one shot flying units (especially pegasi). Still unsure if I like the new general axe animation or if I like the original better.

    Aceline.thumb.PNG.8bdcc7f61f0fc28c579f4c00b75d87b7.PNG

    Beatrice: The skill growth astounds me. Maybe I got blessed, but it is abnormally high for a mage. Boosted her speed and strength as they were lackluster. Maybe increase her speed growth (unless I just got screwed by RNG)?

    Beatrice.thumb.PNG.822a70c7979d989ede3f9631a3e53710.PNG

    Negu: A unit I regret using. I don't think her base strength has changed but twice. It may be my bad luck, but she could barely kill anything with her pathetic strength. For some reason I did not drop her though.

    Negu.thumb.PNG.779e5dbe9357a4a9c4f1adfe4fa1bdbd.PNG

    Chiara: A unit I don't regret using. She's basically a better version of Negu, but without the movement. Can't wait to see her promote as the Hero class is my personal favorite (thanks to Ogma) and I'm sure she'll be great.
    Chiara.thumb.PNG.32178bef64e5cba801403ff4589f92d2.PNG

  3. Chapter 15's repeated event of the governor running away seems to also cause some enemies near the starting area to respawn.

     

    Edit: Also those pre-promotes (Chap 15) who show up if you take too long aren't very threatening. Their speed may be, but a promoted algimas can crush them easy. Had them feed exp to some lower level allies. 

    Edit 2: Minor typo in Chap. 16 pre-chapter events. Clara says comman instead of common.

    Edit 3: Cannoli's description (when cursor is on his name) is the one from the original FE7.

    Edit 4: In Chap 17, the boss dialogue is messed up. She says something from the original FE7.

    Edit 1000000000: In Chap 17, I had the same bug come up where the female tactician is in my party with 0 in nearly every stat. Also, her sprite was used in the cutscenes after the chapter instead of the male tactician.

    Edit:5312384756: In Chap 18, the vendor and the armory have their items swapped. 

    Just an Edit: Chap 18's village has no dialogue. This may be intentional though, but I just wanted to point it out.

    Another freaking Edit: I assume it's intentional for the player to go to Chap 18x of the base game after Chap 18? I don't remember where the "demo" ends, so I I'll assume it is here.

  4. (Excluding obvious ones like MCs and FE13/14 because 90% of the cast is probably going to come from those games)

    FE1/3/11/12

    Merric

    Linde

    Norne (as she's underrated)

    FE4

    Lex

    Alvis 

    Julius

    Julia (Technically a MC, but I like her so much I will put her here)

    FE7

    Raven

    Serra (half joke character?)

    Erk

    FE8

    Lute (for the memes of course)

    Tana

    FE9/10

    Nephenee

    Volke

  5. "Extreme difficulty and well-developed characters have always been Fire Emblem’s bedrock. The series has evolved a fair amount since its inception, eventually allowing players to play matchmaker with their characters and even let them produce children to join the battle. You won’t find these advances in Fire Emblem Echoes: Shadows of Valentia."

    -GameInformer

    Implying that matchmaking is somehow an "advancement" for the series. I don't want to sound like an elitist, but I think some reviewers are stupidly complaining that matchmaking is gone.

  6. Thought of one where you must fight the enemy army while also dealing with villagers that have sided with the enemy army due to either being citizens of its country or some other reason. My idea would be either that they always do an annoying, yet insignificant, amount of damage and you can't attack them, or you can attack them, but you get a really good reward for doing so. I know it would be a little weird for a village to have people who want to help the army that aren't IN the army, but there can always be some line about the people needing to stay home to keep their crops growing or something like that.

  7. 8 hours ago, Thunderstar said:

    SoV is confirmed to have story DLCs which will explain what happens prior to the game's events so I guess this game would probably get story DLCs as well.

    I guess it will be a recurring thing from now on.

    As long as it is well executed, I don't mind it but I prefer to have the complete story in the game without a part of it being locked because of DLC.

    It seems that SoV will get a Cipher DLC as well.

    If we get this DLC in the west, unlike the Hoshidan/Nohrian festival, and if that's well received I guess that we could get an another cipher DLC for FE Switch too.

    I thought only some character backstory DLCs were announced. Though I guess that is also something I'm not the happiest about either.

  8. Speaking from someone who has played all the paths, it began with Birthright, was expanded in Conquest, and exploded in Revelations. Without diving into spoilers, let's just say that when I found out how much a certain character knew about things, I immediately saw the whole plot of all three paths crumble completely.

     

  9. Just now, VincentASM said:

    I think they need the weapon. Regal Sword also works for Alm.

    In my imgur, he's Scizor. Pretty sure that's a closer spelling than Seazas, but I was in a hurry, so I dunno.

    Finally finished what I wanted to do today.

    Equipment

    Provisions

    Items

    Holy crud. Boots exist now in this game? I know some rings previously temporarily increased move, but this is great.

  10. Since I can't do any story complaints in this topic, I'll put down only game play ones. Even if I really want to complain about the story.

    -Bases and all that they entailed in FE 9 and 10 (conversations, bonus exp, etc.). I don't want it to be like the my castle which made no sense 

    -S ranks achievable by any class, but only one s rank (of course)

    -not much reclassing

    -Gaidens like the FE7, but the requirements are more obvious so you don't miss out if you don't follow a guide

    -Some sort of beast/dragon type unit (aka one that transforms like manakete) and are able to promote so that there is a feeling of progression

    -Weight (only they actually explain to the player what it is so you don't look online for an explanation)

    -Less support options as to increase quality of both the supports and any paired endings (In Fates it was extremely noticeable that they just mashed two default endings together)

    -More boss quotes as Awakening somehow has more than Fates. I don't want the MC to be the only one that the boss ever has a convo with.

  11. 18 minutes ago, VincentASM said:

    Sorry, I haven't played the game yet, so can't offer detailed gameplay answers ^^

    Lance list

    Support restrictions mean you need to advance to Chapter X before you can view that conversation. Besides that, I dunno how supports build up.

    Interesting that now we can't grind supports like in the old days. At least that will not allow people to make some groups too OP.

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