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Koumal8

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Posts posted by Koumal8

  1. 1 hour ago, XRay said:

    I would have Lilina take a hit. It is far easier to set up 1 Wings of Mercy than 3 Escape Routes. If the map does not have green mages, staff users, or other weak units to initiate on Lilina, the only other option you have is to set up her HP using DW!Berkut and have him replace one of your Dancers/Singers.

    Alternatively, if you can afford to summon 3 flying Dancers/Singers, instead of setting up Wings of Mercy, you can try to use a combination of Aerobatics and Flier Formation. It is much weaker than Wings of Mercy, but it does not need setup either.

    For team composition, if you do not have access to Atk Opening, I recommend using one infantry Dancer/Singer at most. You want Lilina to have access to Atk Tactic, and maybe Resort Tactic and Spd Tactic for taking a hit, so having three or more infantry on the team makes buffing her up far more difficult. If you let Lilina take a hit, then she only needs one Infantry Pulse or one Infantry Breath to set up her Blazing spam.

      Uh, I hadn't thought about the benefits of Lilina taking a hit! This is some really solid advice, thanks! 

  2.   For a team of SpecialSpiral&HeavyBlade!Lilina + 3 dancers (2 of which will prolly carry Infantry Pulse) which B skill would be best on the dancers? WoM or ER? I was hoping to clear some abyssal content with this team and one hand AoE Lilina doesn't really want nor need to take damage (she's also really friggin squishy I found) so maybe ER would be the better option, but on the other hand how will the dancers (which will probably be the free Ninian and Nephenee w/ Infatry Pulse and then one of Reinhardt or Ishtar for flying versatility) ever survive a fight against abyssal enemies?

  3. You know what? As much as I love her, I can't afford to +10 Selena I fear, I NEED that reposition fodder. And I love Beruka just as much if not even more, so I've decided to build a Flier Team around her, aslo because I already have the resources to build her and it will cost me less than building the readhead tsundere. So question about flier teams: would you frown upon a flier team with 2 colorless units? +10 +Def Beruka w/ Beruka's Axe(+Refine) / Repo / Bonfire / DC / QR / some-flier-related-C-skill / Iote (maybe S rank summoner) is the set I want to build around and I don't have that many flier units in my roster, but what I DO have is Eir and Halloween Mia. And I have multiple questions about this team I want to build:

    - in PvE, would having 2 colorless be a particular detriment to the team?

    - as for the 4th member, I was thinking of switching between red and blue depending on the map in question (again, I don't have many options unfortunately, it would probably be a Palla, Caeda or Clair), or do I particularly want a Blue for the Reds that might counter Beruka?

    - do I even need Halloween Mia's witchy wand considering Beruka has Guard on her weapon? I mean, there's a free brave Camilla right around the corner...

    - as much as I hate her, my +Atk Summer Camilla is probably worth mentioning, she'd probably be a great candidate for the 4th slot, should I give her the blade or is it not worth it if I don't have a dancer on the team?

  4. Now that Selena's refine is out, I'd say her best offensive A skill (supposing you're using said refine) is now Flashing Blade 4 for cooldown reduction and added true damage not being factored in the Atk check, but supposing I'm a f2p coming back from repeated hiatuses with no Mareeta fodder on hand, what's my best option between building her defensively with Steady Breath and Quick Riposte or going for the offense regardless with Flashing Blade 3 (yes, in the A slot) + Desperation? In the latter case I'd probably then hoard orbs until Mareeta comes back on some banner. As for Selena, I was planning on +10ing her eventually, I have enough feathers to +5 her at the moment. No idea about my dragonflower situation.

    EDIT: I have both +spd and +atk bases, I guess +spd would work better for the flashing blade set while +atk (lacking + def) would be better for the steady breath build, but how would the +spd one be fare that much worse with a steady breath build? This would be for PvE btw

  5. Hi, I'm on Mac and tried manually setting up Lex Talionis, as such I installed git and pygame. My problem is that (as you predicted) python3 has issues running the game (it says a dictionary's size changed during iteration) but python2 can't find the pygame module to import it, do you have any tips on how to fix this?

    EDIT: fixed it, if anyone encounters this same problem send me a PM and I may be able to help you; btw Rainslash a python engine for fire emblem games is like a dream come true, I can't wait until I learn more about Python coding to start messing around with this, massive props to you!

  6. 3 hours ago, eclipse said:

    The question is "Does it matter how I beat the game?"  It's not based on the premise that Mekkah's saying whether or not I'm playing the game wrong - it's based on the premise of whether or not anyone should care about it in the first place.

      No one cares how you beat a single player game... as long as you don't start going around on forums telling people not to touch Marcus because he has low growths and will steal exp from your other units. Mekkah's pitfalls series serves both to fight "veteran players" giving such "advice" to newer players and to inform players who have fallen into the habit of (for example) always promoting at lv.20 that the option of promoting earlier is still there and is not at all a bad one.

  7.   ... I have so many questions... I don't even...

    On 24/11/2018 at 2:11 PM, mangasdeouf said:

    (which was a real pain in hard beginner because ennemies are designed around MU's fighting ability while your other units are 3 levels or even 4 levels lower than random ennemies level 8 in this chapter, taking 15 damage per attack with those f***ing ninjas all around the map debuffing your def into abyss, MU was literally OHKOing everyone except a few with dragonstone, +mag -lck, while taking little to no damage)

    2 hours ago, mangasdeouf said:

    (I got trolled while recruiting Kana though, she had premonition as her inherited skill but when MILF-sama got seal def, it changed before I recruited her...so I got seal def Kana instead of free exp Kana and I was already planning on getting draconic hex...so seal def is rather useless on a unit with magic sword, killer sword and dragonstone (maybe I'll give her tomes so she can use horse spirit like mommy, daddy doesn't need it since he has 24 def as a nohr noble after going through 4 levels of ninja and nearly 10 levels of spear fighter/spear master, but he has only 13 res ughh, plus he'll get level 2 sword soon I'm currently waiting to recruit furballs for chapter 14)))))). Did I close all the parenthesis? Not sure. )))))) Better ^^

    I'm pairing Keaton with Kaden while farming Keaton to level 8 (lv 5 wolf then lv 8 hero) for Kaden to get some physical bulk before he goes back to nine tails (and Sol ofc). This way I can give Mozu!Selkie either more survivability or better offence (Mozu 7 villager>archer>sniper>merchant for stats, anyway the inheritance will be quick draw and selkie will go to villager for 1 level to get aptitude, I wonder if better odds+ sol is better than quick draw + gamble, either way she's gonna be insane). Keaton will stay hero (or lodestar but I think hero suits him more) since wolfsegner is uggly, Camille!Velouria will go hero too if I can't get her a ninja support (or maybe great lord or even dread fighter for better balance in bulk and better look as a furry shuriken thrower). Fur wins everyday day.

    PS: corrected the awful writing of §3.

      Why is this all relevant? Are we talking about bad units or random shit happening in your playthrough? Kaden and Keaton are far from top tier units in their respective games for reasons that don't spare them in Revelations (I'd say the same holds true for Velouria, but I don't know the general consensus about her), are you trying to convince us that they can be good if you grind/farm them? Color me impressed

    On 24/11/2018 at 2:11 PM, mangasdeouf said:

    He soloed this chapter except for the sorcerers mentionned and the boss (the mjolnir sorcerer's skull got split in half in 1 hit BTW)

      Why are you telling us he soloed a chapter and then you immediately tell us he... didn't really solo the chapter?

    On 24/11/2018 at 2:11 PM, mangasdeouf said:

    Subaki's got 3 magic for now, I hope he grows more so I can give the spirit dust to my incoming Basara or something like that Beruka who will marry MU. Gotta spend a few levels as a dark flyer for magic growth and speed+res.

      Have you ever heard of bases over growths? With 30% Growth your Subaki will have on average 10 Mag before promotion bonus at 20/10 Oni Chieftain, which is basically the endgame; I don't really understand who's gonna spend "a few levels" as a Dark Flyer but how much difference do you think it'll actually make make? 1 point at 20/10? 2 points at 20/15? Dark Flyer is good for Spd+2, but as far as Mag is concerned you'll be better served by investing in Mag Tonics, +Mag pair-ups and Spirit Dusts

    On 24/11/2018 at 2:11 PM, mangasdeouf said:

    Magic weapons give -20 dodge (or avoid, can't remember which is what), so giving it to squishy units who double all the time isn't worth.

      Why are you concerned with magic weapons tanking your capability to dodgetank in a game that run true RNG for <50% Hit?

    On 24/11/2018 at 2:11 PM, mangasdeouf said:

    Subaki has darting blow, perfectionnist that makes up for -20 dodge or avoid

      Why are you so hyped for Darting Blow on an EP unit? Why are you talking like Perfectionist makes up for -20 Avd when it's gonna be gone after a single hit? A hit that Subaki is rarely gonna dodge due to his generally bad avoid and Fates RNG system? Why are you so concerned about Subaki dodging hits a few lines after claiming that he takes 0 dmg from enemies? Why does none of this make sense?

    On 24/11/2018 at 2:11 PM, mangasdeouf said:

    Blacksmith gives him enough of everything to be a good frontliner (except res but it's not his role). It's the perfect balance between swordmaster and master of arms, good hp, good str, good skl, good def and enough spd to get some spd level ups if needed

      Why are you so enamored with tanky characters? At what pace are you playing the game? And WHAT game are you playing? Why are you not using Ryoma/Scarlet/Xander for tanks with either utility or better offense (god it's been so much since I last played Fates, what other viable tanky characters are there in Revelations? Fuga I think?)?

    On 24/11/2018 at 2:11 PM, mangasdeouf said:

    Also swords are actually his worst weapon type, since Nohrian swords don't give anything while hoshidan swords sacrifice his only good stat (def) aside hp to get his lowest trash tier stat (spd) a +1 bonus (not enough to stay relevant but that -1 res is gonna hurt him and early -1 def isn't too funny to suffer from against those 25 damage axe users in EP).

      Why are you telling us that Swords are his "worst weapon type" after telling us that Blacksmith is a good reclass for him? What weapons is he gonna use? Those Naginatas for +1 Def/Res that he has no rank for? Axes with his E rank upon promotion? Ever heard of E rank hell?

    On 24/11/2018 at 2:11 PM, mangasdeouf said:

    Class swap Hinata and Oboro and both would be amazing from the get go though...

      What do you even mean? Would you like for Oboro and Hinata to change classes? I guess Sword Fighter would fit Hinata better (though I have read multiple times that his base Spd is like enough to get him through almost the whole game if you want to, it's not like Birthright units are starved for +Spd pair-ups and the likes), but why would Oboro be better off in Samurai? Why would anyone want to be a foot-locked swordie in a game where dominating sword users like Ryoma and Corrin (and Silas to an extent) exist?

    3 hours ago, mangasdeouf said:

    while they could outperform many other units which are considered good

      Outperform who? Xander? Ryoma? Corrin? Paladin!Jakob? Camilla? Scarlet? When, in which chapters? With how much investment? Is it really worth it? "Outperform" in what sense? Purely combat-wise? Contribution-wise? Or are we just fetishising b i g n u m b e r s here?

    3 hours ago, mangasdeouf said:

    i'm playing MU with MILF wife (I gave her 1 dragon shield + 2 dusts + 2 herbs and she outperforms many units, on par defensively with Camilla while having more str, spd and mag and even more HP (I think I gave her the robe too, not sure)

      What's so special about any random unit performing good with THAT much favoritism? How can you think Beruka outperforming Camilla after you gave her 5 statboosters (possibly 6) to be outstanding in any way? And why are you calling Beruka a "milf"?

    3 hours ago, mangasdeouf said:

    but just reclassing him ASAP into Oni savage makes him a beast (like Saizo)

      WHY THE HELL ARE YOU RECLASSING FUCKING SAIZO AKA RYOMA JR? He already has good jointime+best weapon type in the game+good stats (only needs help with Spd, not difficult in Birthright, I remember jack shit about him in Rev though)!!!!

    3 hours ago, mangasdeouf said:

    This way I can give Mozu!Selkie either more survivability or better offence (Mozu 7 villager>archer>sniper>merchant for stats

      Why are you going Merchant over Sniper for "stats" when Sniper has far superior offensive stats (and skills, and pair up bonuses)?

  8. @Blank64 Good, I don't have windows with me rn to try and patch it, but it should be good (you can give it a try yourself with a vanilla fe8 rom if you want to, to see if the patch file works, it not having an extension puzzles me since windows ALWAYS puts the extension at the end of the file's name)

    I played the prologue and I saw the opening cutscene of ch.1, these are my critiques gameplay-wise:

    • prologue map is honestly kinda boring, I can point you to a few resources to better understand good map design, but for reference, just compare Prologue's map with your own Ch.1's map, which at a glance seems miles better, if only because you put a defined path through it
    • stascreen background NEEDS to be changed, it’s just a punch in the eye and makes it pretty difficult to read words/numbers

    • Shade has no reason to exist; Flux will be better in every situation: it’s plenty accurate unless enemies in later chapters suddenly become super dodgy, has 4 more Might and doesn’t even slow Blank down; should there be a character with E dark in a later chapter grinding Dark weapon rank with Shade will be a MASSIVE pain

  9. 5 minutes ago, Stercus said:

    And then Surtr gets back up. Laughs off the attempt on his life and basically just goes "Nu-uh I'm actually DOUBLE INVINCIBLE."

      Oh my GOD are you telling me that wasn't a metaphor?! He's "double invincible"? He literally wears plot armor under plot armor?! WHY HAVEN'T I BEEN READING THIS SHIT?!

      Let us be hyped for Book 3 amirite

  10.   I'm gonna play through this and give feedback but first: REMOVE THAT LINK RIGHT NOW!!! Distributing roms is illegal and forbidden by the rules of any forum, so remove that link and upload a patch instead; FeBuilder has indeed a feature that allows you to make a patch out of an edited rom, so no reason not to do that, I never used it but I know it exists and it should be pretty straight-forward

    @Blank64 ping so that you can see this

    edit: wrong subforum now that i think about it, should have gone into Fan Projects

  11. 4 minutes ago, daisy jane said:

    why would it be?

      Why would it be too cancerous? I dunno, I'm just thinking they may end up with something like a prf Dance skill/weapon that gives some insane boost like danced allies get +6 Atk/Spd+Brash Assault or +6 Atk/Spd+Desperation or really any stat boost+skill combination (stat boost+windsweep?) And Legendary units have the right to both a unique prf skill AND weapon

  12.   Random thought: What do you guys think about the possibility of getting a legendary refresher unit? Not necessarily in December. I don't even know if I'd be down for that, might end up too cancerous of a unit, but the sheer fanservice potential of it (Dancer!Celica? Dancer!Camilla? Dancer!Tiki? another Azura Alt?) makes me think IS wouldn't be against it...

  13. 22 minutes ago, Ice Dragon said:

    She doesn't. Quick Riposte female Grima is pretty much designed to kill one thing and then sit out for the rest of the map. Alternatively, you bring a staffie.

    If you want her to have sustain, you should use Desperation instead and focus on a Spd-based build.

      A Spd focused build isn't really an option my current resources, and I don't see how Desperation + Spd stacking can give her durability on EP; anything to say about my question on Chill Skills in PvE?

    2 hours ago, Nanima said:

    Any use for a -Atk +Def S!Innes besides HM battery? 30 Atk when you don't have something like Wing Sword seems pretty pathetic. Especially since I already have a +Atk Cherche, who doesn't give a damn about the speed difference. He doesn't have any good fodder either. I never use rallys. Overall I am just really disappointed that this is the guy who broke my last pity rate for Ryouma and want to somehow recoup from the loss.

      I don't have him, but I don't think -Atk will hinder him all that much if you give him a solid PP focus with proper support from blessings and/or flying team allies; even if you already have Cherche, maybe you could think about building a second flying team? His competition would be what? Gerome (a.k.a worse Cherche, Innes' speed probably makes him a better tank than him)? Beruka (but she plays way differently)? Def Feint seems like a fun skill to play around with; infantry units with bad ivs have it hard, but Cav/Flying units with bad ivs can still make up for it with movement-specific buffs, believe me

  14.   How the hell do I build a PVE team that is not 1/2 dps + dancer cheerleaders? Trying to build -HP +Def GrimaF for an Earth PVE team and I'm stuck on her B skill and Special choice; with my current team setup (L!Ike, Blade-SummerCatria, BuffBotGroomMarth) I don't have a way to buff her Res while I CAN pump her Def to 48/50; I have no sacred coins left and my only good seals are QR2 (on Ike to combo with Aether/WardingBreath/Vantage), Atk/Def Bond 3 (on Grima), Hone Spd 2 (on Marth), Brazen Atk/Res (on Blade Catria). I was going for something not too expensive like Expiration/Bonfire/Dragonskin/???/Res Smoke (debuffing enemy Res for Catria)/AtkDefBond and I'm stuck! I'm trying to go for cheapish builds here

      I see everyone recommend QR3 for GrimaF but how is she gonna keep it up for more than 1/2 battles? She doesn't have the Res to take 0 damage from mages and Specials from any enemy WILL wear her down, and while Guard could be good it would have the same problem of QR3: how do I keep it up without a healer on the team (double colorless on a single team? nah...) or Aether (I don't have anything to accelerate her CD charge, no Flashing/Heavy Blade seals)? I'm THIS close to giving her Sol+QR2, she DOES have adaptive damage at 2 Range after all so high-res physical enemies would be the only ones she would struggle doing damage to. Should I give her the Brazen Atk/Res seal for something like Bonfire/Dragonskin/Vantage/Brazen AtkRes? Would it be better than Sol/Dragonksin/QR2/AtkDefBond? What am I missing?

      And talking about B slot in PvE, how good are Chill Skills in Pve? They don't seem all that hot to me when they're debuffing only 1 enemy out 6+ on the map

  15. 28 minutes ago, Hilda said:

    i went with the best combo i had available for Hrid: +HP/-SPD, everything else was either +SPD or -Atk or -HP or -Def

    Now what i want is actually +RES/-SPD or +Atk/-Spd. His SPD is not salvagable and he will get doubled left and right anyway without a debuff active. +RES for better Dragon/mage matchup/baiting. +Atk for overall better performance.

    Uhmm... ok but I don't have any of those combinations XD I pulled +HP/-Res; +Res/-HP; +Res/-Atk, what would you say is best? The other two will be most likely be DC fodder

  16. 54 minutes ago, daisy jane said:

    3: While hoarding orbs for PoR/RD you'd still have to beat the RNG ;) 

      After reading all your replies, this is what scares me the most: what if I hoard 500+ (315 atm, started playing casually 2 months ago so I still have most Blessed Gardens/CCs/Squad Assaults) and then I get screwed over? Also, I'm not hoarding for RD, I'am hoarding for JILL and none else, so what if shes's not even on the banner? Or what if they do double Gren Jill+Nolan? Friggin scary to think about... I'll take your suggestion and wait until the Legendary banner comes around, I may decide to like only hoard 300 orbs and spend all the spare ones I can get...

    22 hours ago, silveraura25 said:

    If you want Chill Spd, get it. One of the best skills fast blue units can get. If you don't have any fast blue, don't get it. It works really well on blue melee horses and fliers, who don't have access to Wrath.

    EDIT: To clarify, there are a decent number of blue units and a lot of red units that are fast. Green is regarded as a rather slow color, because a majority of units in that category have low to middling speed. You will be able to make the most out of Chill Spd against blues and reds than any combination containing green

      I was of the opinion that generic fast offensive units (not fast tanks) wanted something like Desperation to double with no worry or Wrath to augment their damage, what's the general consensus? I thought Chills were better suited for specialized ployers/debuffers (outside of Chill Def for Brave users), like I have a fairly standard Swift Sparrow/Desperation/Mulagir Blyn and can't imagine running her without Desperation... (until I get Fireswepp Bow fodder at least)

  17. 29 minutes ago, Othin said:

    you're not likely to have any specific character who really needs Spd Tactic or Chill Spd over alternative skills.

      But there are no real alternatives to Spd Tactic or Chill Spd though, right? I should probably wait until 3.0 releases, true that...

  18. Would you suggest a f2p to summon for fodder on this? I always heard that f2p should never summon for fodder (especially if like me you're hoarding orbs for PoR/RD) but I don't many units built (playing casually for the most part) and Spd Tactic/Chill Spd seem like amazing skills; not so sure about SS4, do we know if these lv.4 skills will be available in the future in some other form like a skill refine feature?

  19.   I just started anew and rerolled on the Legendary Banner until i could form an armor team of Liki+Lector+Bector+BK (yep, didn't pull the free Veronica) and while pondering about their build a question came to mind: in a vacuum, which one is the better skill: Bold Fighter or Vengeful Fighter? I know the best setup for an armor is Breath+Bold+QR Seal, but since only 1 of your units can run that, what B-Slot does an ideal Armor Team use? Is it composed of 1 Bold/Breath/QR + 3 Vengeful or do some armors prefer Bold over Vengeful? I always thought that being ep focused units all armors wanted Vengeful, but I'm curious what more experienced player think

  20. 9 hours ago, AnonymousSpeed said:

    Ah, well, that should certainly make axes quite powerful. I actually had another question for you- will Elfire tomes also have +8 might and +8 weight? Or just the basic fire tome?

      Heck yeah, why not! XD Elfire shall get +8 Mt and Wt too!

  21. It looks... ugly af. On the one hand it might be like with the gen VI mons where it took me what? 2 years to get used to them and recognize some of them had a good design (still going through a similar process with gen VII mons lol); on the other hand... how the hell could this ever look cute to anyone? I mean, if you find Beldum and Bronzor cute then yeah, but...

  22. I look forward to seeing you play this pme :^_^: Also an update on the Hand Axe edit I proposed: now that I started hacking myself and I know more about itI understand that what I meant to propose was to make the Hand Axe a magic weapon hitting res like tomes, I didn't intend for it to behave like a Lightning Sword :P I know you can do it now that I started using FEBuilder, where you can just check the "Magic" box in the item editor

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