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Erren

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Posts posted by Erren

  1. Kota's Dark Moon Sword, Shadowstar: Mt. 11, Crit 15. A blade blessed by shadows still waiting for the light. Kota Only. User can counterattack regardless of distance. Grants Atk/Def+3, at start of combat, units stats are boosted by number of adj. allies x 1.5. after combat resolves, all foes in cardinal/adj. direction with Res/Spd 1 or higher than unit suffer Atk/Def/Res/Spd-4.

  2. Name: Kota
    Gender: Male
    Birth place: unknown, most likely a creation from the darkness or light between Medeus and Ganon.
    Age: unknown, but appears as if he's 16 1/4.
    Height: 5'3
    Weight: 167 Lbs
    Hair: As seen in profile picture
    Eyes: Green
    Clothing: Wears light armor (most noticeably a shoulder armor piece), a dark gray v neck tunic, an emerald colored scarf, khaki colored tights and footwear similar to boots.
    Identifying Marks: Has a similar marking to Alms on his hand, and also has a special eye marking similar to Ganon's Tri Force of Power.
    Personality: Kota is a rather quiet, dark individual, but secretly cares. He can take things rather seriously, especially in training, fighting, and surprisingly, cooking.
    Skills: Life and Death, Desperation
    Class: Wanderer (uses Swords, Dark Magic and will eventually have an upgrade where he can use Dragonstones)
    Past: It is unclear how Kota came into existence, if Tynyzia made a split from both Medeus and Ganondorf's remaining light or if he was chosen as an experiment vessal, but he was first seen half a year after Hyrule began to neighbor Altea. Some recorded encounters with him state that he was/is skilled in the dark arts, as well as with a blade, while others stated that he was a brilliant chef who traveled the world for special ingredients, herbs and spices, while also accommodating the Hylians and the Alteans with his flavorful works. 
    Weapons: He carries a Sword to which he says is blessed with dark magic from a shaman, while also knowing spells like Seraphim, Nosferatu and a list of others. He eventually gets a stone that is said to give him great power, known only as the Dragon Stone.
    Other: He flip flops through both Altea and Hyrule from time to time in the roleplay, but can only be recruited by one of the armies.

  3. 34 minutes ago, Dandragon said:

    Then that is something we also have to regulate and control.

    EDIT: Hold on, wait what?

    Strong drug 'precriptions?' Are you implying doctors are to blame for people who are going crazy? Or are you trying to save abuse in prescription drugs is also an issue. Because I'm not entirely sure.

    Prescription abuse is the problem.

  4. 9 minutes ago, Dandragon said:

    I was about to type up essentially what Shoblongoo said about cars, because that argument made me think of a rather infuriating Fox Newscaster who asked if we were to regulate cars and vehicles the same way we suggest to do for guns. And the answer is a whole-hearted resounding 'yes.' That's what we do as a society, or rather what we should do.

    One big argument I keep seeing about gun control, at least from my own mother's view, is that 'criminals will still go through the effort to get guns, anyways.' Yes. That's true. I can't deny that criminals with a fully thought out intention to go out and start murdering people will go through the holes and loops in order to procure themselves a weapon. Because then it won't be just anyone. It won't be just any person who has been bullied or abused or is mentally ill that also happens to have access to a gun inside their house, whether it be their own or someone elses, that they can just take and start shooting whenever and wherever they please. And if that doesn't stop it, then I'm sorry to say, but further restrictions would need to be put into place. Background checks not only on the person owning the gun, but of the people they live with, the security that they have within their own house, the measures they can take to ensure that a gun is not placed into the hands of someone that might misuse it, directly or indirectly.

    What's stopping someone from breaking a window and hotwiring a car? Car alarms, for one. A blaring siren that goes off on a locked car incase it is going to be stolen. Windows that aren't as easily broken. More technilogically advanced cars that aren't capable of being hotwired by just anyone who looked up the tutorial on google or youtube. That's the big issue. The argument is based on the idea that every single person who commits these sorts of crimes has every single bit of know-how, money, resources and time to perform these. And that is not the case. There are far more people than the most experienced, far more than the ones who debate about it in their minds for months on end and come to the conclusion that they should do this. There are more than that, and that is why I believe there should be restrictions on guns just as there are restrictions on cars. Not everyone is Liam Neeson, not everyone is this experienced person who has taken the disturbing amount of time to get everything set up perfectly. There are plenty of people who have snapped on a whim and have done this, resulting in loss of life that could have been prevented had restrictions be in place. And rather than speak of the most elite set of killers, the most dedicated set of murderers as if they were common, let us instead step back and take a look at all those who do the same but are less than that. Just random people who had one incredible, undeniable bad day that set them off down the path of murder thanks to the ease that they were able to obtain a weapon capable of murdering people, made for that express purpose.

    Strong drug prescriptions also play a key factor, but i don't see a strong prescription control...

  5. Last but not least, part 3

    The Hurricane - Legault

    Movement Type - Infantry

    Color - Colorless (Dagger)

     

    Weapon - Tornado Shiv: Mt 13, After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions. Unit attacks 4 times at 100% Health, but takes 5 damage and a debuff after combat.

    Special - Growing Wind

    A - Life and Death 3

    B - Vantage 3

     

    Dark Druid - Nergal

    Movement Type - Infantry

    Color - Red (Magic)

     

    Weapon: Ereshkigal: Mt 14., Grants Atk/Res+3. If units' HP >= 50% at start of combat, grants Def/Res+3 during combat. At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk/Res-4 until the end of foe's next action.

    Special - Glacies or Iceberg

     

    A - Fury 3

    B - Aenir's Power - Unit may be granted Dragon Buffs at >= 50% HP.

  6. PART 2

     

    Shadow Hawk - Teodor

    Movement Type - Infantry

    Color - Red (Magic)

    Weapon - Eclipse: Mt. 13, If unit has 100% HP at the start of combat, unit receives Atk/Spd +5. Unit will receive 5 damage after combat. If unit initiates attack, debuffs foes in cardinal direction until the next player turn.
     

    A - Close Counter

    B - Quick Riposte 3

     

    Shrike - Kenneth

    Movement Type - Infantry

    Color - Colorless (Staff)

     

    Weapon - Luce: Mt 12., Grants adjacent allies Atk/Res+3 after this unit resolves combat. Unit makes a followup attack if attacked at 50% HP.

    A - Defiant Atk 3

    B - Wrathful Staff 3

     

    The Owl - Aion

    Movement Type - Infantry

    Color - Colorless (Staff)

     

    Weapon - Gravity+

    Assist Skill - Ardent Sacrifice

     

    B - Dazzling Staff 3

    C - Breath of Life 3

     

     

    Lance of Laus - Darin

    Movement Type - Armored

    Color - Blue (Lance)

     

    Weapon - Rex Hasta: Mt. 15, Grants Atk/Def+3. Spd/Res-5. Unit attacks twice in combat and accelerates special cooldown. Unit takes 5 damage after combat resolves.
    Special - Bonfire

    A - Fury 3

    C - Armor March

  7. Hey, here's some Black Fang members! PART 1

    Black Fang's Alpha - Brendan

    Movement - Infantry

    Color - Green (Axe)

    Weapon - Reaping Basilikos: Mt. 16 - Accelerates Special Cooldown. Unit makes a guaranteed follow up under 50% of HP regardless of distance. (LaD Refinery included)

    Special - Bonfire


    A: Life and Death 3

    B: Wrath 3

     

    Death Kite - Jerme
     

    Movement - Infantry

    Color - Red (Sword)

    Weapon - Dusk Rune (renamed after the Light Brand and RuneSword): Unit can counterattack regardless of distance. Unit gains 50% of damage dealt after combat.
    Special - Growing Light

    A - Flashing Blade 3
    C - Spd Ploy 3



    Crazed Beast - Pascal

    Movement - Calvary
     

    Color - Blue (Lance)

    Weapon - Slaying Spear+

    A - Fury 3
    C - Fortify Calvary


    Shadow Morph - Limstella

    Movement - Infantry

    Color - Green (Magic)

    Weapon - Fimbulvetr: Mt. 14, Spd-5, Unit can attack twice. At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def/Res-4 until the end of foe's next action.
    Special - Iceberg
     

    A - Brazen Atk/Res 3: If unit's HP ≤ 80% at the start of combat, grants Atk/Spd+7 during combat.

    B - Vantage 3


    Fell Morph - Sonia

    Movement - Infantry

    Color - Blue (Magic)

    Weapon - Bolting: Mt. 14, unit can counterattack regardless of distance. Foes in cardinal direction take 5 damage after combat is resolved
    Special - Growing Thunder

    A - Fury 3
    B - Fell Contract - Unit gains acceleration Cool Down by 1, but after combat resolves, unit stats are debuffed.

     

    Soaring Hawk - Uhai

    Movement - Calvary

    Color - Colorless (Bow)

     

    Weapon - Rienfleche: Mt 13., Accelerates Special Cooldown. After combat, if unit attacked, all foes in cardinal direction are granted penalties through their next action.

    Special - Vengeance

    A - Life and Death 3

    C - Goad Calvary

     

     

  8. Golden Knight - Rowan

    Movement - Infantry

    Color - Red (Sword)
     

    Weapon: Iron Sword - Steel Sword - Silver Sword - Enliron: Mt. 16, If unit's Atk - foe's Atk ≥ 1, gain Special cooldown charge +1 per attack. 
    (If similar skill also used, only highest value applied.) Unit can counterattack regardless of distance if this unit is attacked.

    Special - Dragon Fang

    A - Atk/Spd Bond 3
    B - Brash Assault 3

    C - Infantry Pulse 3

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Tactical Blade - Lianna
     

    Movement - Infantry

    Color - Red (Sword)

    Weapon: Iron Sword - Steel Sword - Silver Sword - Facinna: Mt. 16, If in combat against a foe using breath, magic or lances, unit receives 50% less damage from the first attack. Unit can counterattack regardless of distance if this unit is attacked.

    Special - Draconic Aura
     

    A - Res/Def Bond 3

     

    B - Vantage 3

     

    C - Hone Spd 3

  9. Luck of the Coin: Joshua

    Movement: Infantry

    Color: Colorless (Bow OR Dagger)

    Weapon: Double Rain-Bow+ (if Bow): Mt 13. Accelerates Special Cooldown by 1, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn.  Lady Luck+ (If Dagger): Grants Def/Res+2 if attacked, and grants Atk/Spd+2 to adjacent allies after combat resolves.


    A: Life and Death 3
    B: Quick Riposte 3

  10. Speaking of seasonal banners...

    Luck of the Coin: Joshua

    Movement: Infantry

    Color: Colorless (Bow OR Dagger)

    Weapon: Double Rain-Bow+ (if Bow): Mt 15. Accelerates Special Cooldown by 1, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn.  Lady Luck+ (If Dagger): Grants Def/Res+2 if attacked, and grants Atk/Spd+2 to adjacent allies after combat resolves.


    A: Life and Death 3
    B: Quick Riposte 3

  11.  

    1 hour ago, Anacybele said:

    Is this a thread to show off ideas for seasonal units? I've got one then! I designed this at Christmas.

      Reveal hidden contents

    festive_vanguard__ike_by_great_aether-db

    Festive Vanguard: Ike

    Color: Green (Axe)
    Movement Type: Infantry

    Weapon - Chicken Drumstick+: Mt 15.  Effective against dragons. Def/Res+2 when this unit initiates attack.
    Special: Bonfire

    A: Sturdy Blow 2
    B: Axe Valor 3

    HP: 40
    Atk: 36
    Spd: 26
    Def: 32
    Res: 24

    He's slowish, but he can counter those dang dragons! I kinda wish I'd made the white on his outfit a bit fluffier-looking like in the other Christmas designs, but otherwise, I love this. XD

    Also, nice idea for Marth there!

    Thanks. I actually saw your Xmas Ike 2 months ago, and I liked the idea. Sucks that it had to be an Awakening based banner.

  12. https://www.reddit.com/r/FireEmblemHeroes/comments/7ed7u2/if_intelligent_systems_wont_give_me_a_brave_marth/ (Art source)

    Blessed Falchion - 16-17 Might, Effective against manaketes, Divine Tyrfing effect but with Atk/Def +3 during combat instead of Res.

    Naga's Aura - Does damage equal to 60% of units speed and defense added together

    Altea's Blessing - If foe has Breath or Magic, foe cannot double and unit takes 30% less damage.

     

    FEH Unit Builder - Marth.png

     

  13. I'd like to see them return the creature campaign to unlock characters we won't get as playable units in the game itself. The return of full voice acting should come back too. Dark/Light/Anima magic in staves would be cool to see. New weapons? Alternate stories?

  14. I can see Veronica having a weapon like Siegfried or even her own weapon, Would not be surprised if she was given a new version of Elivagar.

    Hector could be a red unit with Forblaze or a blue unit with Rex Hasta.

    Celica as a red or colorless unit with Beloved Zofia as her choice of weapon.

    Ephraim could get Nidhogg or Garm.

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