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Serkat

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Posts posted by Serkat

    • Clarine and Cecilia's join times are now switched and Cecilia comes in as a mamkute/manakete with a fire dragonstone and her growth rates increase by 15 for str/mag,15 for spd,20 for def/res
    • Clarine is now a Druid with Cecilia orgininal bases' and gains the flux tome with all of her growth rates increase by 30%
  1. On 7/29/2017 at 10:55 AM, Enaluxeme said:

    You still have growths to assign: Hp, Str and Lck are worth half other growths, you have 35% growths left.

    Lol to make it easier on you I put it in the orgininal post and in this post XD

    Spoiler
    • Hp: 15 +2(45%)

    • Str: 1+2 (20%)

    • Mag: 3 (50%)

    • Skl: 1+1 (45%)

    • Spd: 1+2(35%)

    • Lck: 0 +2( 45%)

    • Def: 1+2 ( 25%)

    • Res: 5 ( 30%)

    • Con: 6

     

  2. 1 hour ago, Enaluxeme said:

    I adding 2 guys to the group rather than 1 is no problem, you'll probably join together as mercenaries.

    As for Haylee herself, she is 200% Wind in affinity.

    The base Def of female Shamans is 1, you probably confused Res and Mov for Def and Res. Speaking of... She's gonna die with those stats, definitely. She can't have the avoid to dodgetank since Summoner and Druid have a low Spd cap and she also has 1 Strength forever meaning she's gonna be weighted down by almost anything. And having such low Hp and Def means she'll probably be one-shotted easily.

    oh gosh, that was a opps on my end then XD I thought Def was five, XD Would it be cool if I changed around a few stats and growth rates then? Also could she potentionally promote into a dark flier? I am just wondering for right now XD

  3. Spoiler
    • Name: Haylee

    • Class: Female Shaman

    • Physical Description:

    Haylee is pretty small standing around 5’1” and is considered to be the smallest magic users in her family. She has olive skin, Blackish Blue hair that's tied into a side ponytail with the blue being more apparent in when there is a strong light source, and a pair of golden eyes that has flakes of blue in them. Instead of a traditional shaman outfit  she wears a light vest dress that she received from her father (the dress itself is styled like Marisha from FE8). While on top of the dress she wears a brown cape that would be ideal to blend in with large crowd.

    • Backstory:

    Before Haylee was born her parents both came from different countries. Her father being from Palmyra and her mother from Gastalla. Her parents met during a trade of materials of sorts from the dessert to Gastalla. Her mother was the mercenary hired to protect the materials while Her father was the guard of the materials from the dessert. They met for a brief moment while the transaction and hit it off. The trades themselves lasted about three months before it ended but over those three months her parents hit it off and became dear friends with one and another. Due to this both would usually try to meet up about three times a month and over the course of a year they decided to date. So flash forward three more years they decided to get married and that's what they did but they faced a problem. Which country would they move to once they get hitched. So that led to about weeks of fighting until both of their own respective friends suggested Jovis since it would be entirely new and wouldn’t cause as much of a headache for both parties. Thus they did and when they moved Haylee’s mother found out she was pregnant. So Haylee was born without any trouble and was very content with her life. Due to the fact her parents both had magic capabilities with her father being a druid and her mother a healer. Haylee quickly found herself wanting to learn magic and thus studied in it for most of her childhood. She however decided the learn dark magic as she wanted to be more like her father in the sense of cool attacks and so on. During these times her parents would always tell her stories of their adventure which lit the her desire for adventuring. So once she came of age she decided to leave home to go on adventures and though her parents were beyond worry for what would happen they had to give up for Hayes’s desire was too great. Thus they went and got a red gem they were hiding for later and gave it to Haylee to support her.

     

    • Character description: Haylee herself is quite a childish and emotional person despite the type of magic she knows that most would think would only be for serious people. She however is quite excitable with learning new things and loves the sense of adventure. Though as much as she likes adventure and so on she doesn’t like to be in the front but rather be in the back where she can picks guys off with her magic. She also tends to move around a Lot.

     

    Base stats: Level One

    • Hp: 15 +2(45%)

    • Str: 1+3 (20%)

    • Mag: 3 (55%)

    • Skl: 1+1 (45%)

    • Spd: 1+1(30%)

    • Lck: 0 +3( 45%)

    • Def: 1+2 ( 25%)

    • Res: 5 ( 30%)

    • Mov: 5
    • Con: 6

    • Affinity: Wind

     

    Weapon Rank: D Dark Tomes

    Inventory:

    • Shade

    • Red Gem

     

    Hope there isn't any problems with this!

    Edit: Oh yeah I gave her shade on purpose as it would fit more with the headcanon of hers rather than the flux tome!

  4. Uhh hello there! I am thinking about joining this as it seems to be fun! I do have a few questions though, For the phantoms how will you go about making them, in terms of stats and so on? My other one will be based off of the answer to the phantoms question lol

     

  5. Heyo I'm back at doing some sprite edits though this time I didn't do them from scratch like I did before XDD 

    First one is just recoloring of that one gal that uses Pegasus's in sacred stones and the other was me editing the sprite of the pink hair girl from sacred stones (Sorry I forgot the names) I am thinking of using the second one for a FE hack I am planning XD

     

    Recolor whats her name.png

    Alexa.png

  6. 23 hours ago, Darrman said:

    To change the Sieglinde into a dark tome... you just open Nightmare's item editor module and change the weapon type from sword to dark. To change the animation, open the item animation module and change the Sieglinde from having no animation to Luna's animation. If it has no entry in the table, you can just overwrite the entry for any other item with no animation.

    oh thank you for the info!!!

  7. I am wonder how that would work for adding new weapons or changing existing weapons to different types of weapons and have animation to correlate to the new weapon type? Like for example, Changing the sword Seglind into a dark tome and have the animation be like of a Luna tome!

  8. 33 minutes ago, Augestein said:

    You should avoid pillow shading, and the hair seems like it could be a bit detailed.

    The first girl might need to have her head be a bit larger or adjusted slightly lower IMO. The coloration also is too dark for the robes. It needs to be a closer color to the bulk of the robe.

    The second girl's left shoulder needs to be adjusted with the rest of the body as well. Her hair also looks a little blocky on the left as well.

    Both talking portraits need to be a bit more centered. Look at the base one on the far right. Its in a different spot, and the second girl's is at a different angle. 

    Honestly? These are pretty good overall though. I'm no good with FE hair, and I prefer a flat style mostly but there needs to be a bit more shades to the hair. 

     

    Haha I didnt realize I was pillow shading until now haha Thank you for telling me! Also thanks for the info about the cloak I thought something was off XD 

     

    Do you mind if you could show me a bit more about her shoulder as I honeslty can't really tell haha. Yeah I didnt mean for that to be blocky so I will see what I can do to change that when I can!

     

    Aaa for the talking sprites I was trying to hard to follow how the officals went XD But thank you for the help!

    35 minutes ago, Teapot said:

    gdi aug you ninja'd me

    Okay, first off, you're waaaaaaaaay over the color count. Those mugs are entirely uninsertable, regardless of the fact that they're formatted.

    GBA mugs have a 16 color palette - that is, 15 colors for the mug + 1 background color that shouldn't be used in the mug at all. Your mugs have been painted in PS or something without using an indexed palette that would constrain the colors, which results in smooth blending, but way too many damn colors. While this would be fine for later FE games (GC, DS, 3DS), this doesn't work for GBAFE.

    2715196f49a6c018bb2c8c84bd1f189e.pngaffb65a8edebc7de6f9e7196dfe75301.png
    Also, if you look here, you share colors with your BG in the sprite itself. These magenta pixels would show up as transparent in-game.

    Spritework is deliberate and time-consuming. You have to put down every pixel down for a reason.
    Anti-aliasing is purposely done with specific pixels to create the illusion of blending, since we're only given a very limited palette.

    Really I am? I only used three colors with the hair and then two to three for the rest of it! Do you mind if you could show me the exact results for it? As when I was doing it I only counted up to about 12 colors I used! Honestly about the background I must had forgotten haha but thanks for that I wouldnt notice it!

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