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r_n

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Posts posted by r_n

  1. 5 minutes ago, Arcanite said:

    Don't promote Ursula to 5 stats. Blarwolf just sucks for her. Blarblade is way better with a cavalry team. If you need a blue mage, go F corrin. But I'd also like to know what else you are missing 

    Oh wow, really? I figured her bulids would play to this niche, horse killers are pretty rare & having one ON a horse is nice and she's saved my hide a few times. Course this is kind of moot since I don't have Odin. Not even a three star, the jerk, lord knows I'd like one of him than a dozen florinas.

    7 minutes ago, DehNutCase said:

    What's Nino's Boon/Bane? Her offensive stats are Linde level BEFORE buffs. (And after buffs her coverage is Lucina tier.)

    +Attack/-Speed which seems a little unlucky.

    3 minutes ago, Ether said:

    Ursula is alright, but you'll likely want to replace Blarwolf with Blarblade or Blarraven. Even if it's a non+ version and thus drops a point of Mt or 3 compared to Blarwolf+, the added utility is generally worth it. But really, she works best on a cavalry team with Blarblade.

    Of your listed 4* units, you have a few good options. Nino and Kagero are powerful nukes if their natures are good, Marth gives you a solid red and falchion access. Corrin F is a solid all around tank unit and is a res-hitter which can be useful.

    Again with the blarblade suggestion, I had no idea this was the weapon to have. I figured cavalry killers were more important, but I guess the bonus stat damage outranks it? I hadn't really done the math.

    Kagero is +Attack/-Resistance

    I have 3 dang 4 star corrins so I may as well try to figure out their stuff in a bit. I should also mention I have a 5 star ninian, though she obviously plays a different role.

  2. I have 20,000 feathers so I can finally upgrade one of my 5 stars, but I'm not sure which. Kind of have a lot here. I was thinking Ursula, since she's my only blue mage and would probably enjoy the power boost from 5 stars,Blarwolf+ & Death Blow 3. 

    I also figure it makes more sense to do a grand hero since they probably wont be getting a focus for a while

    Some other notable 4 stars I have include Nino, Catria, Corrin F, Robin F, Kagero, Marth (not that i've really used him), Felicia, Narcian, Camilla, really the list goes on for a bit.

  3. Anna with axes would be fun, especially if they add new axes to the game just for her. Give her the Heroes axe for that sweet sweet Cross Promotion.

    I expect there to be awakening dlc because...well...seems the most obvious, but it'd be neat if they bucked the trend and had it focus on Walhart or some other Valmese. Walhart could be especially fun if they decide to add in the Conquerer class too.

  4. You know it was mentioned earlier that in terms of feathers, it might be a better idea to purposely go with a less popular character because it will be easier to get a high ranking.

    That's an interesting thought. If the meta becomes trying to join the least popular team rather than the predicted winner, it seems like votes might even out a little. And maybe ironically cause the least popular one to become most popular, though that would probably only REALLY happen if you join instantly without looking at the numbers.

     

    Just now, Falcom said:

    I was afraid people would take this the wrong way. When I said disgusting, I'm referring to that meme with Ephraim. But well, I can't meme for days. I'm a terrible memer. I'm just ashamed. I'm not mad though.

     

    I figured it was at least partially a meme but its the resounding element of the post. You think it's stupid to bandwagon. That it's not legitimate. How can you be proud [of voting in a popularity contest specifically designed to lead to an influx of feathers] by following a bandwagon rather than systematically going doing a list of most-least favorites. 

    It sounds kind of mad, bro

  5. Just now, B.Leu said:

     

    A menu. With delicious foods.
    Which probably have something to do with the game. I think. :p

     

    Well, there is new characters... but yeah, if all the classes are released and that there's no axe user..; the rusted axe is probably something to use for a Forge or something.

    Still weird.

    There's 2 new characters, one is a villager and the other a paladin

    no playable character can use axes. Rusted Axe also might just be unused

  6. 34 minutes ago, B.Leu said:

    I'm curious about the Rusted Axe.

     

      Hide contents

    Why there's one if axes are ennemy only ? Especially since they have Axe and Venin Axe. Does it have something to do with the Devil Axe ?


    Maybe we'll have a axe user in the end. Or not.

     

    We have all the classes, reclasses and characters. There's no axes. Maybe its just sell-fodder or can be used for something in forging.

    Only other option would be we get an axe user as DLC. Heroes-styled Anna would be cool, I suppose.

  7. 5 minutes ago, MaskedAmpharos said:

    Zephiel also seems pretty promising, if you're alright with the low movement (which Pivot mostly fixes). 

    Zephiel will have to try pretty hard to not stand out considering his only competition as an armored sword is Draug.

    He also has a neat 5 star weapon

    Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn

  8. 1 hour ago, Iridium said:

    I'm a little concerned that it will change the dynamic of the game substantially, as Gaiden was balanced around promoting as soon as possible because the growths weren't worth fishing for for most characters. Now that the growths are actually good, people have a valid reason to hold off on promotion, and the gains from promoting are generally going to be worse.

    I'm not too upset, though, because I understand that this was a real point of contention for many people since the abysmal growths are a bit hard to swallow at first. To that end I understand that the change was probably for the best in the short term; I'm just hoping that the long-term consequences aren't so bad.

    The stats over all will be better, though. As you said, there will be a bigger reason to hold off but that's because you'll have more stats to work with.

    Also the fatigue system feels like it necessitates high growth rates. Imagine if fatigue was in, but you had terrible growths? The balance would be completely wrecked in the other direction. Alternatively you could look at fatigue being implemented to help offset high growths in a game that didn't originally have them, I suppose.

  9. 2 minutes ago, Acacia Sgt said:

    No, it's outright said his memories return. And it also states he'd "leave, but always come back". That's actually new to the remake, compared to the original, that just states he never spoke of his past.

    That's not new, actuallly. This is Gaiden's ending for Zeke

    In the midst of a violent battle, his memories returned.

    However, perhaps for the sake of Tatiana, whom he had fallen in love with,

    Or perhaps because his past overflowed with great tragedy,

    There was much he never revealed...

  10. 1 minute ago, Slumber said:

    These supports are short, but I guess they really didn't have much to build off. There's more conversing going on in one set of supports than there was in the vanilla game.

    This should have given them free reign to add stuff, then. Which they were already sort of doing, judging by all the voiced lines and altered designs. Most of these people are blank slates

  11. 3 minutes ago, KongDude88 said:

    Just read their support and

      Hide contents

    she gets rejected. The conversations were very short and wasn't even that good. It was her talking non stop with short lines from Alm except for one line. I was excited to see what they would do for her but she's really just a "crazy for Alm" character. Maybe her other supports will say differently, hopefully.

    If you want to read it, it's here:http://pastebin.com/TsMgkU6Y

    While the subject & length are what they are, it's worth noting that in terms of being written the localization will probably read a bit differently and more naturally.

    Shame they're so short, though.

  12. Just now, Robert of Normandy said:

    wtf, the Parthia and Mercurius are here too?

    Uh...how exactly did the regalia get to Valentia in time for FE2 and back for FE3?

     

      Hide contents

    Did Camus bring them all with him or something?

     

    Or does this means that those weapons aren't unique per se...I seem to recall something in Archanaea's backstory that could imply something similar, but I'm not sure.

    Also, OMG THE LAND OF SORROW REMIX IS SO GOOD! <3

    They're probably like the falchion, similar weapons made all over the world.

  13. 2 minutes ago, DehNutCase said:

    Not at all. Every single one of the 5 orbs, before color is considered, has a 6% chance of being a 5*. What heroes you get is determined before you see the orbs, rather than vice versa. (Math doesn't work out otherwise, you can't have a 3% chance of pulling a 5* focus unit if the color doesn't have any focus units.)

    The chance of getting a 5* for any given orb color is actually (5* color chance)/(5* color chance + 4* color chance + 3* color chance).

    This means that colors with an abundance of 5* units (*cough* reds *cough*) and a relatively low number of 4* and 3* units will have a far higher 5* rate than expected. (A color WITHOUT any 4* or 3*s, for example, will always give you a 5* unit when you see it).

    The banners just change the 5* color chance odds.

    Huh! I'd just have some failsafe for focuses lacking a color, but that would result in different displayed rates. Thanks for explaining it, though, I think I understand better what was meant.

     

     

     

    Still mad when i go to do a summon without a color tho 

  14. 4 minutes ago, Ice Dragon said:

    The way things are right now guarantees that the advertised probabilities are 100% accurate. Forcing each color to appear each time increases the probabilities of pulling characters from colors with low representation and decreases the probabilities of pulling characters from colors with high representation.

    If any color has less than 20% (1 in 5) representation in the total drop pool (green in Blazing Shadows was 18%), it becomes physically impossible to match the advertised probabilities using your setup.

    I'll admit to not being up on my statistics, but this shouldn't affect things should it? It's just flat percentages. It doesn't matter what orb you choose, there's a 3% chance of getting a 5 star. If it's, in spring's case, green, then that's a 6% chance of getting ANY green 5 star, with a specific 1.5% chance of that green orb spawning a Spring Camilla or Spring Chrom.

  15. 1 minute ago, Pikappa93 said:

    Even supports (confirmed by Vincent a few hours ago), but they're very short conversation.

    However, there are also base conversations (back from Tellius and New Mystery) and memory fragments events to look forward to character development.

    Even that super brief conversation before the skirmish had some character beats/interaction, so that's nice.

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