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Køkø

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  1. Køkø

    FE4 Tilesets?

    @Primefusion Thank you so much. I lost a lot of my data recently, and I couldn't find these anywhere.
  2. It's fine to post what you have to say, but please address me with a question I haven't answered already. This topic is mostly me going back and forth, and frankly I'm tired of it.
  3. Køkø

    FE4 Tilesets?

    I've been looking all over, and I can't find them anywhere. Can anyone tell me where to find them?
  4. Me too. If you used Arthur from Chapter 7 to Endgame without all that, that's really impressive. I feel like Conquest started to slip during late game. Things started feeling more contrived, with the game relying on swarms of enemies and ridiculous skill sets instead of clever map design. There are definitely instances in which RNG matters, so I disagree on the "sucker punch" part. Evasion is not good in this game.
  5. Excuse me, didn't see that. I only read the main title. In regards to being non objective, it's whatever you want to be. No conversation needs to be had, because it boils down to personal choice. In regards to objectivity, it's not Conquest. Did you reclass at all? If Conquest Hard isn't difficult to you, what is?
  6. Where did I say enjoyed FE8-FE9's difficulty? Look to the left, see where it says favorite FE? I only mentioned it because in the context of balance, an easier game isn't as demanding. This means the units you use don't matter, and there isn't a much of a tier list. I'm confused because I think there are better examples than Conquest. Considering this isn't a non objective topic, it does not come down to personal preferences. Do you plan on answering my previous question?
  7. Though technically not DLC, any outside source was not considered when I made my point. You mentioned Veteran Intuition, that's an example of DLC. I was evaluating it from pure default gameplay. No online, DLC, Amiibo, etc. What confuses me though most why people are saying Conquest in particular. I agree the Fates in general is balanced, just not Conquest. Even if you think Gunter is the only one without hope, why would you choose Conquest as number 1 when there are far easier games to work with? It's impossible for anyone to bad FE8-FE9 because they're so easy.
  8. Cool. You have to do what's best for you. I preferred to poison the enemies for easy kills and delicious exp. Until Nobody enlightened me, I didn't think it was possible. First time I'm hearing his particular strategy. If we're debating the difficulty of a game, I think the things you missed are things you should know before arguing your points. Interesting. She was too busy handling the reinforcements in my file. I barely got through, but Corrin got a crit on her.
  9. True, but we're talking Hard though right? He said he didn't play Lunatic.
  10. He doesn't have to, given his range. Well when you're describing it the way you are, you make sound so easy. I just want to see you in action dude, maybe teach me some things. It is objectively harder to do Chapter 12 that way. You have no idea of what you're talking about. That's yet another inaccuracy. There are no safe places for Azura to refresh from, and Hinoka does not have a flying weakness. Plus, she has Sol, Luna and Darting Blow. I feel like late game Conquest difficulty became really contrived. Thank you for attempting to help. Maybe it's just me, but evasion is not reliable in this game. Kaze always died on me. Never said he was bad by the way.
  11. Lol. I'm sorry, I know that feeling. Is it just me, or is Fates RNG particularly wonky? It took a lot of time and patience but I made her good. Never bothered with Arthur. I don't understand all the Conquest assertions either, but everyone has a opinion.
  12. We are definitely not playing the same game. Setsuna does move. If you are such a God-tier player, I'd like to see you in action. Chapter 17 is a pain in the ass too, but nowhere near as bad as 24. Ironically, Chapter 21 FE6 is one of my favorite chapters of all time. And you guys could be right, but until Harvey clarifies and we get more then 10 people in here (still meager), I'd hold off on that. And if you knew that, why would you make that comment? The pots where Saizo/Kagero are stationed are medicine and the pots where the enemies are contain poison. After you take them out, you're supposed to use the Dragon Vein. Why would you break them manually, poisoning yourself and slowing down your pace? There's Freeze and Entrap staves up there too, so you want room to move around.
  13. If it's too much trouble, don't worry about it. I disagree on Conquest, but Birthright and Revelation are easier to work with. The latter having lopsided unit balance that favored Hoshido, but both are really easy.
  14. Wow, that's awesome. Do you have a screenshot?
  15. Early in the game Arthur can be fed kills, but post chapter 9? The game ain't screwing around no more. Nosferatu tanking is a thing, but there's still accuracy issues. There's a point in the game where it throws a lot debuff enemies at you, so I don't know how far you can go with that. Considering Awakening and Fates are pretty different from the majority of the games, I don't think prior experience is too crucial. Though I've been playing for almost a decade with every game released, so if that's not experience, I don't know what is. You can refer to my earlier post on reclassing. Are you thinking about using them sometime? If you don't mind, I'd like to see. I'd really like to see what you did with Mozu and Gunter. Amiibo count as DLC. Look at my earlier post regarding that. Those Sky Knights are EVERYWHERE. With ridiculous range, Azama's Hexing Rod shenanigans, Setsuna, and debuff enemies everywhere, reinforcments, and Hinoka is not going down quickly. Niles is not tanking anything, and it isn't a matter of divide and conquer. Are we playing the same game? In a conversation of viability, isn't optimality everything? Not breaking the pots is good way of making things harder for yourself. The Dragon Vein is there for a reason. I got some experience on her, and she turned into a crit monster. Though you can pretty much turn anyone in Fates into a monster under the right conditions.
  16. Not even as a pair up unit? How did you tank hits without a defensive unit? Evasion is not reliable in this game. Having Camilla slaughter the Sky Knights? With their Silver Yumi and Bolt Naginatas? If you did this, you're a God dude. How support grinding easy? You can't just pair up who you like, their stats have to be beneficial to the unit. There's also the fact the you don't have a lot of time to do things. Not just on the turn limit chapters, but most of them in general. Chapter 12 for example, you need to get out of there before those Apothecaries catch up.
  17. Thank you. What I meant by no pair up was as a unit and not a stat backpack. I use them myself. I didn't say you shouldn't use pair up, and frankly you have no choice. How did you train them? Conquest requires the vast majority of its chapters to be completed quickly. Yes, I have. That's how I know who's viable. I see you've reclassed everyone though. You see, the thing about the newer games is that you can get a lot of crazy stuff with reclass shenanigans. Harvey didn't mention anything about reclassing, so if that's counted, then OK. I would think that when talking about unit viability, you would talking about them as they were designed. You even admitted you had to drop them after a certain point even with reclassing. If they were viable why didn't you use them if you could have "easily" done so? Conquest Hard is not hard? What do you consider hard dude? I'm interested in your chapter 24 team in particular. And I still don't see Gunter,Mozu,Nyx,Beruka, and Charlotte. The latter actually being really good, but she takes a lot of babying. Something Conquest does not allow without DLC.
  18. Not to pry too much, could you be more specific? You don't remember exactly who you used? I know Mozu,Arthur,Charlotte, and Kaze weren't on that team for example. Not sure how different our experiences could be, considering Conquest is hard as hell. On Hard and up? They have the best pair up defense boost in the game, Haitaka and Rallyman are invaluable due to their skill sets. How did you beat chapter 24 Hard/Lunatic with Soliel? How many children did you get? It's hard as hell to support grind on Hard and up. I'm genuinely curious. I wasn't really talking about Silas and Selena. They're not the best options, but they're viable. Show me your Mozu,Arthur,Charlotte,Beruka,Effie/Benny(No pair-up),Gunter,Nyx,Odin and Kaze on Hard+ please.
  19. On Hard? Lol, tell me your secret. Who were your main units other than Corrin, Azura, the Nohrian royals, Niles/Shura,Effie/Benny, and maybe Haitaka/Rallyman? It passes the latter 3 requisites, but all units are not usable without DLC in Conquest hard and up. Unless you know something I don't. Harvey didn't mention anything about DLC, so if that counts, then ignore this post. As for my vote, either Sacred Stones and Path of Radiance. They're both incredibly easy.
  20. I can't speak for the others, but I'm 100% serious with my vote.
  21. No contest, it's obviously Oliver. I voted Almedha for females. Hate her character but she looks good.
  22. A lot of FE4's characters have Irish/Gaelic namesakes. His name comes from this guy. https://en.wikipedia.org/wiki/Cú_Chulainn There's some differing opinions about how it's pronounced, but apparantly there's one that pronounces Chulainn similar to Holyn.
  23. The first part of your post is fine. I'm just going to say this so people know why I created this topic. I asked if YOU had any names you were discontent with. Not a critique of the ones I find unappealing.
  24. I already said I understand where you two are coming from. I said it's a change to me and others who known it otherwise for a long time.
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