I got some questions (AFAIK, the answers aren't on discord). I'm on chapter 13 so far on hard mode (v1.0.28).
Questions
Do supports work the same as the base game?
Is the healing formula for healing staves the same as the base game? (I've never had a heal not go to full, wondering if the mag stat actually matters for healing or not)
Is there a min stat enforcement on promotion to a class or is it just fixed per character? (If I promote my level 10 Clovis to Wyvern Lord, he gains 10 def, which seems insane for a promotion stat boost)
Are all promoted mounted/flying units supposed to have canto+? (Wyvern Lord, Great Knight don't, but maybe that's a tradeoff for the high def?)
If a character can use a weapon type, are they always going to have access to that type on promotion?
Do Caimy, Raul ever learn steal+?
Do you plan to add support for playing with fixed stat gains?
Bugs?
Rogues can use staves, but that is not part of the promotion description.
Trying to repair an item that can't be repaired (i.e. Devil Sword) ends Andre's turn.
In the character menu, the stat highlight color is based on the growths. In another mod, I've seen it based on the character's current stat compared to the expected average. I feel like that is more useful.
Paragon doesn't seem to apply to healing exp (if mend really does give ~20exp, then this is a good thing).
In the dialogue before chapter 12(I think).
Feedback
Aside from the dialogue, this game feels incredibly polished. From the discord, I can see that you don't want to spoil character skills, but can you share the class stat caps and class skills? Also, I think there should be more clues for reinforcements. The dialogue does a good job at hinting at where reinforcements will come from, but it could be more precise in either time or location ('south' on a large map is very broad). I think adding a 1 or 2 liner a turn or 2 before large reinforcements would stop people from feeling blindsided.