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Galastan

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  • Favorite Fire Emblem Game
    Shadows of Valentia

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  1. https://docs.google.com/spreadsheets/d/1yoD3cFxLytIuq3pM8Lpxm6hz1vbFIee6sXyD276BUO0/edit?usp=sharing After several users have asked to see what we're working on in real time, we've created a running changelog of things that we have done/are doing/plan to do to the game. It will be updated as soon as we complete new things, so make sure to keep an eye on it!
  2. No, but I'm gonna own it because it honestly is pretty funny in retrospect.
  3. We as devs don't really take sides in shipping, really. Even characters who are implied to already have feelings for each other (like Grace and Nero) have alternate romantic options should the player pair them differently when supports come out.
  4. Is this where I pick up my preorder Looking forward to see where this goes. The initial trailer shows some promise but I'm probably gonna need to get the game in my hands before I can judge it. Also, if you need any help with plot or general copy editing, feel free to poke me. I do the same sort of stuff for Staff of Ages and could probably spare some time to help your writing team out if you ever find yourselves in a bind.
  5. Thank you! Supports aren't really a huge priority at the moment for us (though the support pairings have been decided already), but I'll keep you in mind if we ever need more hands on deck when we get around to writing all 100+ of them!
  6. 1. Alusq fiddled around with the instrumentation, so that probably has a lot to do with it. 2. The crazier skills usually belong to the promoted classes, so keep an eye on your promoted units in patch 2.0!
  7. No problem, thanks for playing our silly little game
  8. Gonna just quote this part as a catch-all. I'm a writer for Staff of Ages, so I'll take the time to address all of your concerns here. 1. The situation with Kelan is because, in the haste of the situation, Seneca sent out Dahl before Matteo pushes Seneca to try and cover up the incident. The cutscene didn't show Dahl leaving, but it will in the next version. But Dahl basically went to Kelan and, still shocked from the situation, spilled the beans to Kelan. 2. The situation with Mustang is similar, but different. Seneca went to go let him out because the majority of his forces were going to Arynden. He needed the extra help to go get Belle before she spiraled the rebellion situation out of his control. However, Mustang would have needed to know, because getting sent to capture Belle, who has run away while her mother is allegedly ill, is quite suspect. Mustang shares Seneca's ideology, so him trying to hide that bit of information might have made him into a whistleblower. Being honest with it, however, garners Mustang's sympathy and he commits to helping Seneca. In a more simple sense, Owen and Sawyer need to know this information, otherwise Owen would be supportive of Seneca. And, as 1-F reveals, a disagreement between the two barons causes them to split apart. So Seneca "messing up" in this way is needed. I might change the dialogue so that Seneca only tells trusted individuals (e.g. those he sends after Belle) instead of keeping the information between the four of them (Dahl, Seneca, Matteo, and that guard captain NPC) so this point is better illustrated. But the failing would still exist, because by happenstance one of the trusted individuals gets cocky (e.g. Mustang) and lets the info slip. It would also serve as a better basis for rumors to get leaked about the queen's death outside the castle. 3. Abdicate and retire are used interchangeably throughout the story, but I do agree that retire is used more often and I'd want to reign that in a bit. It'll be fixed in the next round of typo fixes. I'm glad you enjoyed most of the changes! That's definitely what I was going for in these edits, and we're excited to bring you half of Act 2 in October :)
  9. For those of you who want to jam out to the reinstrumented version of Snake Upon the Throne, here's a handy-dandy video for you! One minute and thirty-two seconds of pure Snekky goodness!
  10. I think I hear the mice scurrying around in our rom... redownload and there might be secrets for you.
  11. Patch notes because Zim a shit and didn't post them Let’s try that release again... Staff of Ages Patch 1.7.1 Notes (Now with 75% fewer bugs!): Essential Bug Fixes from 1.7.0 and prior Fixed a major issue which caused some text to be unreadable or take up too much space on the screen (1.7.0 bug) Fixed an issue in 1-4 prechapter which replayed a previous scene instead of the actual scene (1.7.0 bug) Fixed an issue which resulted in Owen taking effective damage from the Heavy Spear (1.7.0 bug) Fixed an issue which would cause 1-9 to softlock when a certain enemy unit was loaded (1.7.0 bug) Fixed an issue in which Owen and Regina’s battle conversation would not occur (1.6.1 bug) Balance Changes Reduced enemy density in 1-9 Adjusted Regina’s stats to make her less threatening, as before she could one round a lot of your team. Minor Changes Several typos and/or awkward sentences have been corrected 1-7 has been re-edited to the standards of the early-chapter edits. Fixed a display issue with the Movement stat for units with defend AI Fixed an issue where some enemies would have the wrong unit name (eg. bandits showing up as Fortuita or vice-versa) Targeted Fixes for next release The unreadable text bug has had some aftereffects in Sebastian's dialogue—this will be corrected for the next release Generic Sun Knights are incredibly powerful, especially in 1-10—will see a stat nerf Currently, Stark can be killed on the first enemy phase in his join chapter (1-6)—either he or the enemies will be moved in order to correct this issue Aryndese archers in 1-3 are incorrectly labeled as 'Fortuita' The Brave Axe will receive a +2 might buff Cutscene battles sometimes have incorrect health/stat values in comparison to their in-game counterparts The Steel Axe may become a D-rank weapon if it makes Charles' 'Simple Roots' personal skill too powerful 1-F's map palette did not display correctly in this release—will be correctly attributed to the map in the next release Routine balance fixes in regards to skills and maps Routine text fixes Also, we’d like you to take this survey after you get to the end of 1-F in this patch. Your feedback will help guide our hands as we continue to balance units and maps—especially now that skills have entered our design philosophy. https://docs.google.com/forms/d/1WQ-CUgCuXSZz9RnbcYTKNmtec5H8r8laJdVh1kbS06c/viewform?edit_requested=true
  12. Hey folks, Staff of Ages editor Galastan here. We apologize about all the bugs in the previous release—I'll be the first to admit that we rushed it a tad because we were excited to deliver the new content to you all. We're working on fixing the text errors and event errors now, and we plan to have a fixed version out for you all to enjoy this weekend. There may even be a few new touches to go with 1.7.1, too, aside from the bug fixes. Again, apologies for the inconvenience. We'll certainly take steps to ensure that our next major release doesn't have issues of this scale. Thank you for your patience!
  13. We agree and the chest's contents have been fixed for awhile in one of our beta builds. Though, we'll keep it a surprise as to what the new chest holds now! When everything is said and done, Belle will be absent for about as long as Hector's story Lyn (read: six chapters). While she's technically gone for seven, she'll have a sidestory chapter (no unlock prerequisites, though) that'll help her shore up some cXP and wXP. By the time you get her back, I think you'll be pleased with how well she performs compared to Roy, Eirika, and Lyn. However, I'm not sure how much we can feasibly do for the lord whose route you don't decide to go on (Zim or Dat would probably have the answers, though!) I'm glad you're enjoying Staff of Ages. We're excited to deliver more new content and updated old content in the very near future. Stay tuned for more!
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