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Posts posted by Sythion
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I simply had to register to thank you for this, it's outstanding!
Given that this hack was created quickly I had imagined work on it would be done, but based on the above comment should I be reporting bugs? Since, I've encountered several.
[COMPLETE][FE8] Void's Blitzarre Adventure - v1.1.1 RELEASED
in Fan Projects
Posted
I only started writing down stuff I noticed when I was more than halfway through. If relevant, this was played on normal mode.
* The Summon skill doesn't appear as an option on the menu for Arve as a summoner.
* If promoted into a Rogue, Bob learns Celerity a second time, however it doesn't stack.
* Chapter 18 objective is to kill the boss, but the level doesn't finish so the end must be "skipped to".
* Chapter 23 objective is to seize throne, however it doesn't appear as a menu option for Void when in the right location so must be skipped as well.
* Chapter 24 same problem as chapter 18.
* Chapter 25 Unsure of exact cause, but it seems the Druid can break hp when healing if battle animations are turned on. This in turns leads to freezing.
Unsure if these are bugs or intended:
* Haven't checked new patch, but in the previous version, like Seal skills, "Rally" would remain for the initial turn in the following chapter.
* Anna (Wyvern Lord) and Kirsten (Falcoknight) have a "triangle attack". Either one can initiate it provided they are both next to the foe, only tested with them being diagonally across from each other and with those classes.
* Chapter 24 the vendor and both villages can't be entered. In addition, the villages can't be destroyed by the enemy but display the proper message. Only, next turn the foe 'destroys' it again, and so forth.
* Chapter 25 boss only has weapons that require higher weapon ranks than it has, leaving it unarmed.
* Chapter 26 similar to chapter 24 in that villages can;t be destroyed, and the east-most one has no "visit" option on the menu. In addition, the two villages which can be visited change to be "destroyed" after visiting, however the graphics overlap with a non-destroyed village that's offset by one tile to the left.
* I don't recall the chapter, but one of the bosses at some point drops "gold" as an item. It can't be sold, or used in anyway I've found.
* Chapter 27 The Vendor and Armory can't be visited. Visiting the village causes an allied male Swordmaster to appear nearby, however the rom freezes so visiting means a restart.
* Final Chapter: The doors and chest can't be opened by a Rogue even though there's a "pick" prompt. Untested with keys.
*In-game the turn counter goes up to 999 as is normal, but in the epilogue counting stopped at turn 500 for the total.