Jump to content

CriticalMiss

Member
  • Posts

    80
  • Joined

  • Last visited

Everything posted by CriticalMiss

  1. Exactly. Plus, all of the rings and blessed weapons in combination with Genny's passives as a Saint help to heal or negate the terrain damage.
  2. I agree with both of you. From a character perspective, everything Celica did was in line with her traits and added some depth to her, in my opinion; I really liked that we got a flawed main character who grew from her mistakes. From a feminist perspective though, I really dislike it, not so much because of Celica's actions in particular, but because literally every single female lord has been shafted, except arguably Azura, who, as many others have pointed out, also has quite a few story issues. Hopefully IS will rectify this in FE Switch. Also, I agree with this. I enjoyed reading through some of Azura's supports and liked her reserved personality. For me, Azura is like Conrad in that her story contributions were terrible while the rest of her was good. Or they could just get rid of desert maps forever. Seriously though, I didn't mind the poison swamps that much, but deserts were a pain. I enjoyed Grieth's Citadel, but that was because I only had to deal with desert terrain in the very beginning. I've played several FE games, and deserts have always been the worst. I mean, does anyone actually like desert maps? I understand that IS wants to have a variety of different map types, but I don't think many people would miss desert maps if IS decided to do away with them. To be somewhat on topic, my opinion of Act 6 has declined. I really enjoyed going through it the first time and still appreciate that SoV has a post game, but it's become a little boring. Thabes was fun and intense at first, but it becomes repetitive after a while. I also dislike that NPCs in villages disappear. It made Valentia, which had seemed so vibrant during the game, feel empty. Also, a small nitpick, but if you ignore Nuibaba during the main campaign, you cannot fight her in the post game. I understand that it would not have made sense story-wise to fight her after the game, but it still would have been neat if you could have done so.
  3. Oh, right, when Corrin gets the Yato. Azura could then have connected Corrin with the prophecy in "Lost in Thoughts All Alone." Thanks for your reply!
  4. I just had a question about this. Does Azura know that the prophecy is about Corrin, or was she only hoping that it was about him/her? It's been a while since I've played through Fates, so I can't remember.
  5. First, I would like to say that I greatly admire your courage in talking about this. As for advice, I would recommend forcing yourself to smile and telling yourself things like, "Today is going to be a great day." It might seem a little silly, but doing those things has had proven psychological benefits. The brain associates smiling with happiness, so you'll actually start to feel better. Doing those things, in combination with visiting a psychologist, might be able to help you.
  6. Clive - I like his character. He's classicist but believes that people should be able to rise to a higher position based on their merit, which creates an interesting dynamic, in my opinion. I also enjoyed when Alm pointed out his hypocrisy in Act 3. His relationship with Mathilda was also enjoyable, and I found it refreshing that two characters started out madly in love. Unfortunately, he's a poor unit, and he strangely does not have a support with Clair. Jesse - probably the worst Dread Fighter in the game because of his terrible availability. I also didn't really like his character or his supports. I don't hate him, but he's probably one of the characters in the game that I like the least. Rudolph - he was all right. His plan had many flaws, and I would have liked for him to be present in more of the game. I really enjoyed the battle against him though.
  7. @Thane I'm sorry, but I'm really busy right now and don't have time to respond to what you said. Is it okay if I respond to you once I do have time (it could be a few days)?
  8. She stormed off because she was frustrated about the way the conversation was going and realized that she wasn't going to be able to convince Alm that him leading the Deliverance was a bad idea. At that point, she felt completely powerless in her desire to protect Alm. In addition, she was also probably very disappointed that her long-awaited reunion with Alm turned out so terribly. It might have been executed in a melodramatic fashion, but it's at least more realistic than it would have been if she had simply accepted Alm's decision and moved on. I also wonder if it has a sort of symbolic meaning. Alm and Celica couldn't compromise their ideals at that time, and so they couldn't make any progress and instead simply made the situation worse. I meant that she represented the more passive side of Mila's ideals. She's more likely than Alm to approach a situation more cautiously. Also, I'm not sure that Mila fighting against Duma proves that she wasn't peaceful. We don't see how serious the fighting actually was in the game, and the game suggests that Mila never wanted to hurt her brother and cared for him deeply. For starters, in their memory prism, Mila calls their fight an "argument"; if they had been seriously fighting, calling it an argument would be a massive understatement. As discussed in the Valentian Revelations from the Amiibo dungeons, Mila went with Duma after he was exiled, showing that she cared a lot for her brother. In addition, near the end of the game, Mila chooses to seal the Falchion with herself to protect Duma, even though she knew that Duma must have given Rudolf the Falchion to attack her. On a side note, I just noticed that Mila choosing to seal the Falchion and in essence sacrifice herself to protect Duma contributes to Celica choosing to sacrifice herself to protect Alm. That's kind of cool if it was an intentional parallel. I here what you're saying about the Zofians uniting behind Alm, but this doesn't bother me too much because Celica is supposed to represent Mila's ideals in a pure form. Since she grew up in the Priory and is arguably the most devoted follower of Mila in the cast, it makes sense that she would follow Mila's teachings much more closely than the average Zofian. One last thing I wanted to mention is where you say that peace is implausible. While you are correct, I wanted to point out that Rigel isn't portrayed as an evil nation. For thousands of years, Rigel had lived in a mutually beneficial peace with Zofia, and it's founder is Duma, a god who had been portrayed as benevolent before going insane and who is the brother to the goddess Celica is devoted to. It therefore makes some sense in my opinion that Celica wouldn't view Rigel as totally evil. I'll admit the game does a poor job in showing that Rigel isn't an evil country because we never see the time where Zofia and Rigel coexist peacefully. Alm says to Celica during their fight, "It doesn’t matter what sort of man he is. The Rigelian Empire chose to cross Zofia’s border—that’s a fact. We aim to drive back the invaders. Nothing more." This shows that Alm may not have really considered the consequences of facing Rigel head on. I feel like I didn't make my point well in my last post, so let me try to restate it here. In my opinion, there are times in this conversation where Alm could be seen as being impulsive and unable to see the full picture (blaming the war completely on Lima and underestimating the difficulty of his task), which somewhat justifies Celica's reaction, in my opinion. There are also flashes of Alm being impulisve and failing to look at the big picture in other parts of the story. A good example would be when, over Lukas's objections, Alm rushes into battle when he hears brigands talking about kidnapping Silque. If they had developed these traits, then those could have been good character flaws. Unfortunately, Alm never shows those traits outside of a very few examples, and he never truly makes a mistake and suffers because of them. I feel like this was a huge missed opportunity that could have made the theme of balancing Alm's ideals and Celica's ideals work much better. I can agree with this. A lot of scenes in the game could have benefited from being longer. As for today's characters: Forsyth: I like his character from his supports and memory prism with Python. I haven't seen his DLC supports, but I've heard that they're very good. Unfortunately, he's a terrible unit who comes in a terrible class and won't have any use unless you reclass him. Valbar: I like Valbar quite a bit. He has a good design and voice acting, and I think his support with Leon is one of the best in the game. He's not a good unit, but he's at least more useful than Forsyth. He joins Celica at a time when, unless you've been seriously grinding, all of your units will have 4 movement. He can therefore contribute some in Act 2. Unfortunately, he's almost completely worthless after that unless you reclass him. I reclassed him into a Dread Fighter after I beat the game, and he was an amazing unit who contributed a lot in Thabes.
  9. Sorry, I didn't see this until just now. Thanks for the offer, but I'll probably have time to work on it this Friday. EDIT: I just saw that you made it anyway. It looks good. Thanks for the help! EDIT 2: I want to create a signature to credit That Weak Archer for this profile picture, but I'm still pretty new to the site and don't know how. Will someone please help me with this?
  10. No worries. Take all the time you need. I might be busy over the next few days too, so I also might have a hard time responding.
  11. I agree with you to some extent, but I still think that it's at least understandable that she would want to defend her father, even if he was a terrible ruler and father. We may just have different perspectives on this though. I understand what you mean, but I don't think Celica's reaction is completely uncalled for because she wanted to defend her father and was worried for Alm's safety. I agree that Alm was right that Rigel is there and won't leave peacefully, but I feel that Celica hoping to resolve the issue peacefully plays into Celica representing Mila's ideals, albeit to an extreme degree. I also take issue with how easy Alm seems to think that defeating Rigel will be. When asked at the end of Act 1 if the Deliverance should play it safe or go on the offensive, he only thinks about it for a couple of seconds before deciding to go on the attack. He was very inexperienced at the time and had never even seen a Rigelian outside of Mycen up to that point. He also seemed to think that the Deliverance simply needed to drive Rigel back to the border and never considered that Rigel would continue fighting. Gray even points this out in his conversation with Tobin after Alm's speech. Oh, I see what you mean now. Yeah, that was weird how suddenly the game tried to portray Rudolf as perfectly justified. If it was at least portrayed as gray, I could get behind it more. I don't think Alm was referring to how Lima handled the invasion because he blamed Lima for causing the war, and the Rigelians invading would have marked the start. If that is what he meant, however, then I would feel Alm is more justified in his accusation. Yeah, I feel like that could have been executed much better. What if it was a recurring dream that Celica had throughout the story?
  12. In the epilogue she says, "Please don’t misunderstand. I don’t bear him any grudge. Not now. I just think he was a very sad man. Perhaps if I’d been there with him, I might have helped him change. If I have any regrets, it’s that." I suppose that could mean she got over her hatred for her father, but I interpreted it to mean that she merely got over her anger at him and never truly hated him. After all, he is still her family, so I could understand why she might be upset why someone else would criticize him. He says, "Do you think I WANTED this fight? This all started because Lima IV went and angered the empire. If you wish to point fingers, point them at the ruler who failed his people. It’s his fault we’re in this mess." I interpreted this to mean that Alm blames Lima for not giving food to Rigel during the famine. Lima was a poor ruler, but it's not fair to completely blame him for Rigel invading. Why is this a writing issue? You could be right that Lima's handling of the situation served as Rudolf's excuse, but he was going to invade anyways. I agree with you here. I thought that Celica was being completely unfair the first time I saw that scene. It could have been written better. She mentions it in Act 5, but, yeah, it's never referenced again outside of that. In my headcanon, Jedah caused the dream to lure Celica away from Novis, but that's not really supported by anything in the game.
  13. Celica doesn't hate her father. She says that she does early on, but the ending shows that this is not the case. Also, Alm was wrong in saying that Lima caused the war. Lima should have given food to Rigel during the famine, but to blame the entire war on him is simplistic. It's like saying that WWI was fought only over nationalism. In fact, Alm is proven completely wrong later on when it is revealed that Rudolf started the war to bring an end to the Age of Gods. Also, I think Celica was also worried that Alm was putting himself in too great of danger, a fear complemented by her dream at the beginning of Act 2. When she asks him why he's making himself a target even though he's not a royal, she is influenced by that fact that she was almost killed for being royalty herself; this is furthered by the fact that her father and brother (to her knowledge) were also murdered for their station of birth.
  14. This happened to me too. They can pull their own weight against the Terrors in Act 4, but they can't do much else. I tried using Catria in Thabes, and she didn't have enough attack power or bulk to do anything. It's made me wonder if the Whitewings would be useful at all if they were on Alm's route where there aren't as many Terrors. It's too bad though because I really liked Palla and Catria as characters. Here's another one I just thought of: I used to think the SoV version of The Ark of Dawn was worse than the Gaiden version. I still thought it was really good, but for some reason I preferred the Gaiden one. However, the track has grown on me lately, and it's now my favorite track in the game and one of my favorites in the series.
  15. I might have to do this once I have time. Maybe I could also add Saber's eye patch.
  16. Villages should definitely return. They were good for breaking up the action and really helped with world building. Combat Arts were a good substitute for skills that gave the player more control and avoided some annoying situations with skills. Dungeons were a nice change of pace and generally had good atmosphere, but hopefully they would be expanded upon in FE Switch. Mages learning different spells as they leveled up helped characters to feel more unique; magic costing HP to use also adds some strategic depth as you have to consider how much HP a unit will lose by counterattacking. Summoners could return. They essentially act like reinforcements from the other games, and being able to get rid of all summoned units simply by defeating the summoner made dealing with them not too much of a hassle. I wouldn't want Witches to return. They weren't hard to beat, but the idea that a unit could warp to anywhere on the map stressed me out. Archers felt really useful in this game compared to other games, so I would want that to return. I also really liked the item system in this game. When I first learned about the system, I wasn't sure that it wouldn't work well. However, rings and shields added a lot of depth and made this very enjoyable, and I hope that a similar system is used in future games. EDIT: I forgot to add that I really liked having two routes and would want it to return. It was nice having some freedom in deciding which part of the game to continue, and I found managing two different groups very fun.
  17. This game has been out for a while now, so I'm curious as to how peoples' opinions of the game have changed from their initial thoughts. This can include any aspect of the game that you have changed your mind about. For me, my opinion of Celica has improved after analysis whereas my opinions of Alm and Conrad have gotten worse. Also, I didn't find the poison swamps in Act 4 to be that bad the second time I played through the game. I at first thought they were very tedious, but they weren't that time-consuming once I knew how to deal with them. Finally, I found
  18. Won't Boey be in the same boat as Celica, Mae, Genny, Saber, and the Old Timer for the majority of Act 2? In all seriousness, this is true. That should be enough to make Boey at least decent. With his relatively high HP and defense growths, he should have some good bulk too. Thanks for your help! Also, if I turn Mae into a Falcon Knight, I'm thinking about giving her the Blessed Shield from Fear Mountain. That with the occasional Physic from Genny should allow her to survive the Terrors in Act 4. Even without a nonstandard lance, she should still be able to deal decent damage to the Terrors with her high attack growth and Banish. Is this a good idea? EDIT: Although I don't want to go back to old shrines much to avoid grinding as much as possible, I'll probably go back to the Priory once Mae and Boey can promote so that I don't have to face Barth with Villagers and so that they will enter Act 3 at a reasonable level.
  19. I think it has good gameplay, but the main appeal for me is trying to collect all of my favorite characters from across the series. I also really like how most of the maps are just modified forms of maps from the games. It's just a great homage to the series.
  20. Same. It's a cool idea, but it hasn't been implemented well imo.
  21. I forgot about that dialogue. But is Heroes canon? There's some information that conflicts with the games like how Celica is at Nuibaba's Abode.
×
×
  • Create New...