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Bloodth3rsty

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About Bloodth3rsty

  • Birthday April 17

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  • Member Title
    Planet Awesome.

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  • Location
    Aus

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. Happy Birthday!!! (again)

  2. YEP. Exactly what you've done SoC. As for getting game over, I looked at one of the 2 or 3 'Death quote Editor' modules I had (as Camtech075 suggested), and one of them had Event IDs attached to it. I just copied the value for Ephraim and Eirika, onto Seth - which successfully caused a Game-Over when I made him die. So as for the Seize function, it looks like I may well have to learn ASM or get lucky unless theres a tutorial or patch I can find. Btw, Sorry but I cant figure out how the quote function works on this site. Otherwise I would quote you said like you did for what I wrote.
  3. Hopefully it is just as simple as that. I'll try those suggestions, however I am trying to get this to work in Fe8 and would like to have it so that ANY of my 4 characters can seize-throne at any time where applicable.
  4. Okay so basically at the moment I am hacking Fe8. My problem is not knowing how to set up a system that allows for multiple lords in the game. Essentially, I wish to have main 4 characters (or just 2 even) that are all able to seize throne on seize-chapters, and of course - cause a Game-Over if any of them should die. All i need them to do is Seize throne and Game Over when they die. How can I go about doing this, or what do I need to learn in order to write this myself if I have to?
  5. What's that thing called when you have two programs open at the same time where one cancels out the editing effecta of the other? I'm not sure what it's called, but basically, if you (say for example) have Nightmare open and are editing with it, to which you open Feditor and quickly make some changes, the Rom will only uh... apply(?) the effects of one of the programs whilst the Rom won't recognize the changes of the other program? So that would mean that when you open the Rom again, you will either only have the changes made in Nightmare OR Feditor but NOT both if they were being used at the same time. I'm guessing (by the video) that maybe the classes didn't change in the game after the -suspend- as maybe you used Feditor to insert an animation in the meantime? Its probly not the answer you were looking for, however it may have something to do with the reason why the classes reset(?) (unless it was just a problem I experienced). Either way, I hope it help, and good luck :)
  6. Yeh man, for me, the Sage runes didn't work properly if when there was only 3 or so frames between the sage rune command (C2E i think) and the actual attack command (i.e C05 followed by C01). When I added another 5 frames in between the commands, as Luffy had already suggested - the animation worked perfectly for me :)
  7. First off with the maps, as far as I know you can't pull them from one game and put them into another. You have to re-make them from scratch using mappy. As for everything else. Feditor will be needed > http://dl.dropbox.co...Editor%20Adv.7z And here is Blazer's Ultimate Tutorial that will undoubtedly will help you heaps > http://www.feshrine....timatetutorial/
  8. Ah. I see then. As for the script: /// - Begin Mode 1 - Normal attack (Layered in Front) C03 C07 7 p- attack1.png 6 p- attack2.png C2E 2 p- attack3.png 2 p- attack4.png 5 p- attack5.png 6 p- attack6.png 6 p- attack7.png 5 p- attack8.png 7 p- attack9.png 7 p- attack10.png C05 C01 5 p- attack5.png 5 p- attack4.png 3 p- attack3.png 6 p- attack2.png 7 p- attack1.png C06 C0D /// - End Mode 1 ~~~ /// - Begin Mode 3 - Critical attack (Layered in Front) C03 C07 7 p- attack1.png 6 p- attack2.png C2F 2 p- attack3.png 2 p- attack4.png 5 p- attack5.png 6 p- attack6.png 6 p- attack7.png 5 p- attack8.png 7 p- attack9.png 7 p- attack10.png C05 C01 5 p- attack5.png 5 p- attack4.png 3 p- attack3.png 6 p- attack2.png 7 p- attack1.png C06 C0D /// - End Mode 3 ~~~ /// - Begin Mode 5 - Magic/Range attack C03 C07 7 p- attack1.png 6 p- attack2.png C2E 2 p- attack3.png 2 p- attack4.png 5 p- attack5.png 6 p- attack6.png 6 p- attack7.png 5 p- attack8.png 7 p- attack9.png 7 p- attack10.png C05 C01 5 p- attack5.png 5 p- attack4.png 3 p- attack3.png 6 p- attack2.png 7 p- attack1.png C06 C0D /// - End Mode 5 ~~~ /// - Begin Mode 6 - Magic/Range attack Critical C03 C07 7 p- attack1.png 6 p- attack2.png C2F 2 p- attack3.png 2 p- attack4.png 5 p- attack5.png 6 p- attack6.png 6 p- attack7.png 5 p- attack8.png 7 p- attack9.png 7 p- attack10.png C05 C01 5 p- attack5.png 5 p- attack4.png 3 p- attack3.png 6 p- attack2.png 7 p- attack1.png C06 C0D /// - End Mode 6 ~~~ /// - Begin Mode 7 - Close Range Dodge 3 p- dodge1.png 3 p- dodge2.png /// - End Mode 7 ~~~ /// - Begin Mode 8 - Ranged Dodge 3 p- dodge1.png 3 p- dodge2.png /// - End Mode 8 ~~~ /// - Begin Mode 9 - Standing Frames 3 p- attack1.png C01 /// - End Mode 9 ~~~ /// - Begin Mode 10 - Standing Frames 2 3 p- attack1.png C01 /// - End Mode 10 ~~~ /// - Begin Mode 11 - Ranged Standing Frames 3 p- attack1.png C01 /// - End Mode 11 ~~~ /// - Begin Mode 12 - Dodged attack 3 p- attack1.png /// - End Mode 12 ~~~ /// - End Animation Data As a side note, Im not finished with it yet, but this is good enough. Especially for just testing things.
  9. Without saying what it is exactly, it is a magic class. I did figure out that with the sage runes that weren't working before - they worked better and better with the more frames that I used in between codes C2E and C05 (so like, 7 or 8 instead of 3 as it was getting cut short). So yeh, adding frames helped, mind you I haven't finished making all the frames for the animation yet i.e. the critical. That said, I still haven't worked out how to get Nergal's dark Aura working and also - what the heck is " SOUN 0x#### " ?? Edit: is the 'Spoiler' thing working or not?
  10. Ah, Okay then. I used the shaman and druid sound effects and they worked fine. I guess I'll just experiment with the codes and see what works. Thanks for the info :)
  11. Okay, I'll try to use some other codes, and if they don't work I will post the script.
  12. Crap... I feel stupid for spelling 'Animation' wrong in the topic title - My bad.
  13. Okay, So ive been spriting my own custom animation. I've scripted all the basic frames, and put it into Feditor. In Feditor and the Fire emblem hack I am making (Fe7), the animation works absolutely fine - except that there is no sound to my animation(custom one only). My Problem: I can't seem to script sounds and other effects such as the Sage runes, or Nergal's dark aura into my animation. I've typed the codes into the script, given them a line of their own, however they just aren't working for me. I think I'm doing it right, yet I might be doing something wrong..? Any help would be appreciated :)
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