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Kincl

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  1. Re my two posts above. I have solved the patched file size problem! You don't need to use lunar IPS or apply the patch yourself. All you have to do is put the Japanese ROM and the Beta version 7 patch into the ROM sub-folder of the snes9x folder on your SD card and make sure both the rom and the patch are called exactly the same thing but with the rom obviously ending .SMC or whatever and the patch ending .IPS. When you insert the SD card into the Wii the snes9x app on the HomeBrew Channel automatically applies the patch for you so that when you load up the ROM it plays with the Beta v7 patch applied, so in English etc. The massive benefit to this approach is that you never get the "invalid file size" notice because the ROM stays at about 4000 kilobytes and doesn't expand to 8000 kilobytes like it does when you apply the patch yourself through Lunar IPS on your PC. Presumably this approach applies to the snes9x app in general, wherever you use it, not just when using the app on the Wii Homebrew Channel. (If this has been at all helpful and you want to thank me and support the community, then please purchase a copy or two of the RPG fanzine I edit called HyperPlay RPG, available at hyperplayrpg.com !)
  2. What's the secret? We can't get it working on Snes9x through the Wii Homebrew Channel... All help gratefully received! Cheers EDITED: SOLVED! SEE MY OTHER POST BELOW
  3. Hi. I edit a fanzine called HyperPlay RPG. We'd like to run a story on this excellent project but can't get the Beta (v7) to work. We're running the latest SNES9X GX on the Wii Homebrew Channel. We've tried both combinations of headered/unheadered IPS patches. It appears our ROM is the slightly larger headered version, pure Japanese, but even that doesn't work when properly patched. All patches and the ROM were properly unzipped. The vanilla ROM works fine - with Japanese text. Once patched, though, we get "Invalid File Size!" from SNES9X GX when trying to load. This is probably because the file size is 8,193 Kb, twice that of other patched ROMs which work fine. Is there a workaround please? It would be a great shame not to cover this project in the fanzine (we have over 1,000 readers worldwide). Please let me know by replying here, and/or getting in touch by email rpgzine@hotmail.com or on twitter @hyperplayrpg Many thanks! Kincl - Editor, HyperPlay RPG (hyperplayrpg.com) EDITED: SOLVED! SEE MY OTHER POST BELOW
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