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Sokaballa

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  1. Hey Prime, I made an account so I could give you my thoughts about Road to Ruin. I thought that the pacing of the game was great throughout. Characters were introduced with appropriate stats and every character has his or her use (as evidenced by the growth rates of each character). The overall story was very well put together and it seemed every moment or conversation had a purpose. Obviously the main characters (Vance, Ava, Torie, Buck) were developed more, but I thought you and your team did a great job fleshing out not only Ava's and Vance's stories/motivations but that of the major antagonists as well. The use of interludes were a great way to add some story depth as well, and I appreciated these chapters. Item allocation was good throughout, and I thought there was an appropriate amount of funds to make each purchase carry weight to it. The overall challenge of the game was moderate, though I found the game to taper off in difficulty into the later chapters as my characters developed. Overall, I really can't say much negative about the hack. I thoroughly enjoyed it and thought it had a extremely high degree of polish and character to it. This game could easily stand alone as its own title. A few extra thoughts: I felt as though the game needed just one more master seal, possibly two. I stuck with the main core of characters throughout, though if I had decided to run a different direction with a character or two, there would have been no promotion unless I went back three or four chapters. I used both Sylvia and Lanora, and as some others have noted, having two healers early on definitely mitigates some of the difficulty. Having said that though, there is a trade off. Using both healers delayed their eventual growth to level 20, which had its own implications. By the time I got either in a position to promote, it was fairly late in the game. My personal thought is that Lanora could have easily been a shaman when you recruit her, but it is not a gripe of mine. Just a thought really. Having a character with Luna for the final boss is very effective. The passive bonuses due to holdable items was a nice touch. Buck seemed to kind of be cloudy in his usefulness. Archers have always had their niche in Fire Emblem games, but especially in Road to Ruin, you have to baby him a lot. Even then, his growths don't end up being great enough to really warrant babying him when you eventually get magic users who can hit at 1-2 range. I think a shortbow that can strike at 1-2 range, and even be a Buck specific weapon, would help his usefulness early on. Lastly, figured I'd show you my end game characters (because who doesn't like to see those?): Once again, thanks to you and your team for making a great hack. You guys did an outstanding job!
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