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MachTwelve

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  • Member Title
    There's something about axes...

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  • Location
    Earth, Sol System

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  • Favorite Fire Emblem Game
    Sacred Stones

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  1. I have too second these opinions. I think if he came earlier, like chapter 8 or something, he would be up there with Saleh, but his late joining time affects his usefulness. I give 5/10 for the phantom utility, healing (this point could be argued), near insta promo, and my bias towards dark magic users. I just like dark magic, so why is it that the enemy gets shamans way before you can?
  2. Gotta agree with you here. As a Mage Knight, her mag allows her to become a nice healer. Even in the later levels, she can dish out the heals with nothing but a heal staff. I give 4.5/10 due to that utility, but I wouldn't give more because other characters (Athur) can also fill that role and still fight too. Maybe if there were more enemy bishops....
  3. Flametrap Dragons only Capacity: 20 The dragon lights one adjacent and unoccupied square on fire, which remains for 5 turns. Any unit that passes through the flame is damaged 10 points. Any unit that stops in the fire is damaged 20 points on the next turn. Flying units are immune. Kurth lights two squares in a line. Nasir comes with this ability at the end of Part 4 Endgame-3.
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