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Espinosa

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Posts posted by Espinosa

  1. The birds are generally the biggest threat in that mission (the allied units can take care of the enemies during most of the turns if yours aren't strong enough, so it's a good idea to have Miccy prepared with that Purge tome and, if you bothered to train her, Jill ready to fly off and try to kill the bird laguz that get near. If you have Beastfoe skill, put it on a physical attacker with good defence/evasion, and let him take part in the defence.

    If Nolan and Edward have good levels and stats in addition to that A support, they can totally afford to be thrown into the frontal scenes of the battle without fearing to be knocked out, but don't be reckless.

  2. Hi everyone, I'm Espinosa the cat. }:-X What can I say about myself... I enjoy role playing games with incredible OCD tension, listen to all sorts music casually, am a (lazy) reader, I like cute things...

    I found this forum almost as soon as I grew interested in the Fire Emblem series and I found the site perfect for the kind of knowledge of the game I wanted to have to make it more fun playing for myself, so I bookmarked the page and read things up while playing the games. I found the forums too, and the first thing I did before singing up quite a bit later was search for tier lists and character ratings. I would look at the lists, ratings and read people's arguments, which pretty much revolutionised the way I play my games now (my brain gets extremely aroused nowadays because I get extremely focused thinking which options are the most efficient at any given instance - efficiency has been tearing me apart).

    Efficiency has been a recurring theme in my life since I started browsing around; like, I find efficient ways to go shopping or do other things offline.

    I didn't feel like registering for a while because the level of discourse and knowledge of the game seriously intimidated me, I feared I'd have nothing to say without looking like an idiot. So far I've only beaten two FE games, those being FE7 and Radiant Dawn, though I played quite a bit of each and every one of them beginning with FE4 (and even tried my hand at TearRing saga - looking forward to a full translation atm). I think checking the threads has something to do with it, because I get extremely upset at my inefficient choices, and then keep restarting my runs and switching from one game to another. I can't just sit down and play one game from start to end, you see, they all keep tempting me.

    Also, and I'm really sorry that the moment I introduce myself I also have to say bye, but this is actually my second account here (whoopsie!) and I've only just realised it's wrong to have done this after stumbling upon one of the user FAQs. I did try to log into my first account way back(I no longer remember the e-mail account I used to register and even the login name, let alone the password - I just know the displayed name I had, and I only made one post), so it'd be a little fishy if I asked for a password to that one account when I can't even prove it was me.

    The FAQ says it's a ban for alt account creation, though I hope I showed it wasn't a mean-spirited conscious scheme that led me to break the rules. I made a point to write down my login info this time around (the first time I registered, it was on impulse and I forgot all the info very soon) and I've already made my profile all cool with kitty images, so may I ask (of the mods) that the first account is banned and this one stays so that I wouldn't go through the chore (together with the site's staff) to resurrect the original one? I'm okay with a strike and won't be offended or anything since it was my fault not looking there earlier, I'm just admitting to this ahead of time so that I can take part in discussion on these forums whenever I want to later.

    So that's that, hello everybody, I really pray I'll be able to keep posting here, and I'm sorry that I begin my adventure here by breaking the rules right off the bat.

  3. It's not only stats you can break but weapons too. Having Weapon Break can be very useful in disabling some nasty bosses almost completely, sometimes it's even the case of who breaks whose weapons first (the bosses that break equipment will go for armour and helmets, though). That's about it, though.

    There's some equipment you can steal in the game that's pretty rare, mostly weapons but some accessories as well. If you fight a human boss, look up what they're wearing and decide for yourself if it's worth stealing - some of the stuff can be kinda nice.

    Archers aren't ever any good at attacking and are outclassed by almost every other physical unit. Guns get better range and are very accurate (you get one soon enough), plus you can eventually get Ninjas with impressive Throwing range (equal to your movement so master those Thief movement skills), double blades, high evade and speed... You should still train your physical units as Archers until job lv. 3 or so, so that you can unlock the Ninja job and whatnot.

    Wizard/Priest is good, but you might want to make support units function as pure support while the offensive ones who can deal damage very well focus on attacking the enemy. For a mage, the best unit you could choose would be a female (they get more MP and magic attack than males) with a Faith stat of over 70, the higher the better. For physical hitters (Ramza and perhaps a generic), you want high a Brave stat, 70+ works. Brave is useful for everybody because it decides the chance of your reaction skills activating, while Faith is a double-edged sword.

    3 generics are pretty much enough. Your team will most likely consist of Ramza, 3 generic units (or less) and at least one non-generic special character with great individual skillsets unavailable to generics. Be prepared to kick some of those generics out.

  4. Priests are more situational compared to Chemists but do have their advantages as you can heal several units at once, can learn the higher end spells while Chemists rely on items' availability in shops and are limited to the storyline, plus Priests can reach places Chemists can't throw their items to.

    Having Throw Item on a non-Chemist is good (if you previously mastered all the skills you need), but that means you're missing out on other passive abilities, including efficient ones like Gained JP Up. I usually make my Chemist my party's Time Mage, changing between these two as my primary and secondary skillsets. Chemists can shoot from afar, taking out distant enemies, while Time Mages can equip Robes to halve elemental damage, making them more durable in some battles and support the party with Haste. As you invest JP into it, you can learn debuffs like Stop to cast at the enemy's party and even great offensive tools like Demi 2, which destroy bosses easier than any of your offensive units will ever be able to. Chemist/Time Mage (or vice versa) is a really great supportive build IMO.

    I've always found Summoners to be superior to Wizards, myself. Their spells cover vaster area, never deal damage to allies who happen to be in range of the spell and are 100% accurate... which is something you'll learn to appreciate when you bump into one of those bosses that give you a miserable 25% chance to connect your attack.

  5. I started an efficient run of the game a few days ago after reading this thread, and it's been going very well so far after a rather rough beginning. I fully agree with AquiIae (listen to this man when it comes to FFT) that there's no such thing as a "turn" in FFT, and the only way to measure a concept like efficiency is through the speed with which you complete battles and perhaps also the convenience (the latter would imply certain amounts of JP grinding would be acceptable or even desirable to make some frustrating missions easier). For example, wouldn't you beat the game faster if you used some missions to grind JP to unlock Calculator and all the abilities that make Math Skill so good?

    I wanted to ask, is the list of classes ordered by the stats you have in those classes or the skillsets? For example, some people might want to use Monk's skillset under a different primary class, or, vice versa, get Two Swords as a Ninja and go back to Monk class to punch twice for some heavy damage. The builds you end up making for your character throughout the game rely on using many different classes at one point or another.

    One thing I'd like to argue about right off the bat is Summoner being below Upper Mid. Teach it one of the 200 JP elemental spells, equip the right elemental rod, and start kicking ass. It's easy to unlock, it's very good as soon you start using it and it just keeps being better (at both offence and support - Golem is such a great spell for missions with many physical hitters), and when you've learnt all the skills you want, you could reclass to Wizard for better MA. I'd say the range of Summoner's spells alone makes it better than Wizard (who is somehow in God Tier), plus you needn't fear your Summons will hit allies as well (like they do in FFTA). I'd say Summoners should be at least as high up as Wizard.

  6. I think Bulbasaur deserves less than 8 in the Yellow version (though I'd give it an easy 9 in Red/Blue). For one, you get it after you beat Brock, meaning what made it a very important starter in R/B is no longer applicable. It's available before Misty and Ivysaur levelled decently is a lot better at facing Starmie than Pikachu, yes (though I'd still argue Bellsprout with Growth does a better job there, and without any grinding at that), but the question is, do you want to grind Bulbasaur all the way up? The gyms ahead up until Giovanni (who is even more easily defeated by a good water-type, and everybody runs a water-type of some sort) don't demand Ivysaur's/Venusaur's presence at all, so the only other thing it could do is fight those Hiker's rock/grounds that are pretty numerous at one point in the game. However, they're just as easily fought by anything with a water attack (and you have easily accessible Water Gun and Bubblebeam TMs early on and after that you will probably have a very solid water-type Pokemon of your own).

    Razor Leaf is an auto-critical, which essentially makes it a 110 BP move that never hits critical, but you have to wait until lv. 30 to get it, until which your only STAB move is the 40 BP Vine Whip, which has 10 PP and doesn't last a decently long trip in any dungeon or trainer-filled area.

    In the Elite Four, just about the only use it has is dispatching Bruno's Onixes, and the water/ice types Lorelei runs are too likely to survive the Razor Leaf crit and KO with a super-effective ice-type move, unless you've been overlevelling (which isn't that easy with Venusaur lategame). I'd say it's something like a 6.5/10 or so, mostly useful for fighting Misty but that's it.

    Anyway, looking forward to more ratings.

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