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FanService

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Everything posted by FanService

  1. I just didn't see the point of naming people of whom you've surely never heard of, but currently there's one coder (Jake) and two spriters (Max and Sam).
  2. Oh damn, I never noticed those. Thanks for the contribution, lol. I also think that FE10 should've been this way, glad someone share the same opinion as me.
  3. Of course, but we're far from done yet. Though our motivation is what's keeping us working on this. We are also in need of people that know a lot about Fire Emblem, like stats calculations and formulas. We're just a small team of three people for now, which is why we're looking for a bigger team so we can get this project going at a nice pace.
  4. Hey, I wasn't sure where else to post this kind of message... Mods, please move it to a more appropriate section if there is one, thanks. Fire Emblem: Multiplayer (aka FEM) is a Fire Emblem fangame based on the GBA FE games. Our reason for starting this project is based on the lack of LAN multiplayer support and customizability in the original GBA games. Currently the game is incomplete. We've been working on it for a while now, but we're realizing the immensity of such a game and are in need of help. Currently implemented features: Image managing system (loading and fetching) Basic outlines of characters and animations (core classes with support for units, classes, teams/armies) Partial support for customizable missions based on scripts Partial support for weapons and items Modular game system with support for internal game states Map files, map loading, map displaying Planned features: Multiplayer support (over LAN and perhaps in the future through a server based on a room system (GunBound style)) Movement in map (only partially handled at time of writing) Battles (no support for battles at time of writing) Class changes Custom story (single player mode with an entirely new Fire Emblem storyline) New classes (e.g. Sky Hunter (pegasus knight & archer crossover)) Re-vamped forge system supporting item combinations New weapons (e.g. Random Weapon (weapon with percentage chances of attacking from a certain list of weapons) New units (for the custom story, e.g. Alea, princess of Renjavell) Conversation support The code of the project is written in C# and the scripting language will also be C# because integration on one into the other at runtime is a breeze. There's already a huge list of characters that could conceivably be in the custom story and well as many ideas for chapters and special missions. As for the multiplayer mode, which is actually the more important aspect of this project, we aren't really sure what will decide which characters can be used in a multiplayer fight. Our ideas consist many of an unlock system by which playing the story and recruiting characters unlocks them for multiplayer use. Also, the use of veteran characters from other FE games would be governed by beating special missions (usually of a humorous nature) (i.e. Oliver's Quest for Beauty, in which the player must capture a certain number of Herons before time runs out or they are killed in order to unlock Oliver from FE 9 & 10) As for the singleplayer, custom story mode, we were thinking about doing it "Sonic style". In other words, there would be four initially independent storylines that, as they each progress, become linked. The player would choose at the menu which story to play in and once every story has been beaten, a final, fifth story would be unlocked that contains the chapters dedicated to the endgame (kind of how the three factions unite towards the end of FE 10 to defeat Ashera). Although the point of this post is mostly to inform people of our project and to get feedback about our ideas and perhaps new ones, we're looking for help, as was mentioned earlier. We're looking for anyone: With a big interest for Fire Emblem With knowledge of game programming With knowledge of C# With talent in spriting With good ideas for missions and the storyline We would really appreciate help from anyone having at least one or two of these qualities. Thanks a lot, everyone.
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