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Hotashi

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  • Favorite Fire Emblem Game
    Sacred Stones

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  1. Still alive...? Still have to put down that I beat your old incomplete hack. We patient now, we patient! Glad that you're continuing with the hack even with FE6s shortcomings... soon as something playable comes up I'll be there.
  2. You could get a Longboy and a Physic staff on the chapter before... and uh... move her away so the other archer doesn't attack her, the one guarding her cell can't one shot her, so I would heal her every turn and lose the only Physic staff for like 20 chapters. This was before I realized that Longbows were obscene. Edit: Well, I've beat the game. -On Wolt and Dorothy, their bases are so abysmal. Unuseable. Luckily, Sue and Shin are much luckier, and grew to be excellent units. Wolt starts with like 4 might. What the fuck is that? -Joyeuse is obscenely good. Super light, extremely high might, triple effectiveness against the oodles and oodles of dracoknights you face... And you get two? And Guinevere can use them two? Amazing. -I was hype for Exaccus, but... It's super heavy, it doesn't get effectiveness against dragons, and there's no bonuses. Can't there be like a +10 Con +5 Str or something? -Gale is a beast, but not as much as an even slightly grown Zeiss... But he does have his niche with his 20 Resist. Thumbs up. If possible, it'd be great to get him from like turn 3 or 4 like Miledy. The dialogue you put in is fine, all around excellent retcon. He just needs to come sooner to be more useful. The text associated with him joining could also use some editing. -On Chapter 23... it's still obnoxious, but I guess that's the nature of the endgame. It's not that the characters you get are weaker, it's that the enemies are stronger, especially with Lances and Axes having different constitution costs. It means they go ahead and one shot Fir and Guinevere more often. cool -I'm so sick of the Longbows the enemy snipers have. There's only so many Sleep/Berserk rods. It's like Bolting and Purge, except... they hit. And they're deadly. -Ray's stats got skipped over, possibly? -Niime is... a god. So is Yodel. There's like, no point to this, for real, since Saul and Lilina are so good. -Guinevere is so godlike. Swords, Rods, Light, and Anima? She's super deadly. Save for the 1000000000000000000 Dracoknights, she could probably solo the entire game with Aircalibur. -Durandal is way too good, along with Malte. It's the range thing. -Why are Zeiss's bases so good? He's... so... good... -Excessive amounts of sleep and berserk, and there's few Restore rods to be had until the end. -Big bug: So I finally got Chad to level 20 and made him a Rogue (couldn't figure out how to make him an Assassin) and... literally, every enemy he killed would be a level up most of the time. -The same bug also occurs with Saul during both his Monk and Bishop phases. Levels megafast. -I managed to Salvage Wendy! \o/ -By the end, Roy was a beast... And that's fine. Beats being absolutely pathetic. -Longbows have more range than Ballistae, lolol -Getting Douglas is a fucking bitch, especially because Axes aren't super duper bad anymore, but that's not your fault at all. -Geese's stats got skipped over... his Strength as a level 1 Berserker: 16. : (((( -There's still little point to using any weapons besides the Killer ones, and with no Monster Map, good luck seeing like, Wendy or Alan use a Killer Axe or something. -Fir and Karel's supports need editing, just some lines out of order, Karel saying stuff Fir would say. -Dieck is the only one who can actually utilize Durandal. It's too heavy for anyone else. -Dieck is also still a must have unit since he can use more powerful weapons without being doubled. -I know how you said "sick and tired of 10000 Fighters and Bandits" but... it's just become Mercenaries now. Mercenary bukkake for like 20 chapters, then it's Dragon Knight bukkake. -The change regarding the Promotion items on the Gaiden chapter bosses... good change. Very good change. -Roy promotes on the Elimine Gaiden chapter (16x?) instead of 16 if you get the Gaiden chapter. Might be an issue for some if you decided to grind Roy up. -Is Hugh supposed to be hostile..? Whatever, I just killed him after robbing his Members Card, Lilina and Guinevere carry megahard. -If you're going to make Fir more useable early on, think you could make her Strength cap more than 22? Even Sue has more than that. Pretty bad by the end. :( That's all I can think of now. I went Sacae route, I'll go the Ilia route if you release another version. Those extra maps would be cool too... Now I feel like playing Fire Emblem 8. Just, so much work making sure I didn't run out of useable units by Chapter 21 (almost did)... Must have Monster Map! Must make Lalum use Dark magic!
  3. Still an incredible, intense amount of dracoknights with deadly stats on Chapter 21 and 23... At least it's bearable. I'll make a post regarding the end game.
  4. http://cbp.acleverdisguise.org/nodice.jpg Sorry to make such an issue out of it... Clean rom and everything.
  5. Yeah... was about to make a screenshot and everything. Thanks again! Edit: Input File Invalid... Edit2:I'm supposed to apply the ups patch to the patched rom, but it's not working out...
  6. Well... still stuck on those Bishops on Chapter 14. ;( I'll keep trying then.
  7. Yeah, it's really bizarre... My Lance, Rutgar, and Lugh got screwed super hard and my Fir and Lillina and Clarine are deities. Fir has 18 strength at level 12. Maybe she's just blessed... However, I'm quickly running out of units that didn't get screwed on levels. Lost Wendy, lost Lance, Treck was underwhelming, missed out on Percy by one turn... also do you plan on toning down echidna cause she's insanely good One last thing I forgot: on stages with respawning Pirates, their poison axes are replaced with Sea Swords. Makes easy food for Shin and Fir!
  8. Hey man, I'll be giving this a play. Hope it becomes complete one day.
  9. Alright, a couple things... I might be on an old hack, but here's my problems. -Knights are impossible to level up in the arena: namely Wendy. Extreme difficulty, every enemy will have silver weapons. They'll also double her, which is pathetic considering her role as the high damage/speed Knight. Can't her base defense be lowered in lieu of her offense?... what was it, 15 base defense? -You've missed updating some characters stats, like Gonzales. Level 5? -Wendy is severely underpowered. Completely crippled in growth and base stats. -Chapter 14 is impossible to complete, lol, Bishops. I mean, Clarine is an excellent unit, so it was bearable in Chapter 12... but now... -Alan is way, way too strong. -Saul is extremely good also, but you can't buy Light tomes for a while... He levels quickly though. -You've made Lillina much easier to use, thank you, but we can't buy Dark Tomes until later also. -Tate missed out big time on the stat boost. Worthless unit. -Chapter 8x is so difficult because the boss wields Durandal. jesus -Chapter 12 has overleveled, super deadly Warriors. They're level 15 with near capped strength. But not impossible to deal with. Think you could buff Cath's stats so she's a better offensive unit from Chapter 12?... she's pathetic. Level 5, and everything on Chapter 13 will kill her in one hit, no way to make it to the arena in time. -There's no one to make use of the promoted Thief classes since Chad's growths are pathetic for offense, and Cath is level 5. -Archers are totally ridiculous, but it's a very nice change of pace. I don't think that should change. My Sue and Shin are bosses. Would certainly like to see what sort of development you put in for Gale... but I can't get there yet. Anyone else find out how to deal with the Ultrabishops? Did 1.7 fix this? And could I start Ch. 14 with the updated patch to fix the bugs there? thanks if you're still around
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