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illegal knight

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Posts posted by illegal knight

  1. Personal Skill:

    Hot Blood. Passively gains the user Critical Rate +5 each ally unit's HP below 50%. Doesn't work if the ally units defeated on the battle. (Infantry axe-wielder / Fighter-based class character)

    Ladies Man. Passively gains the user Skill +2 each adjacent female ally units. (Male. Cavalier-based class character, like Sain)

    Envious. Hit Rate +5 and Damage dealt +3 againts enemy's unit which have higher Spd than the user. (Female. Armor knight-based class character)

     

    Buyable Skill:

    Fortification. Active: cannot be used after the user's move. Grants the equipped healing staves with "Fortify" effect with only half healing powers. Cannot be used when the user equipped with Fortify and non-healing staff.

    Swim. Able to move and negates movement reductions on water tiles. Doesn't affect flier units.

  2. If the game would have long storylines and chapters, I prefers 3rd tier classes, but also I like alter some classes as well. Example below had some of the class names that I'd altered for 'better' terms :

     

    Tier I :          |  Tier II :            |  Tier III :          | type :    | Wpn. :

     

    Lord               GreatLord          WarLord ----------- ?               ?

    Tactician       Executor            Grandmaster --- inf.           ?

     

    _______________________________________________________________

     

                           Knightmaster    Paladin ----------- cav.       Sw, Ln

    Cavalier

                           GreatKnight       Cataphract ----- cav.      Sw, Ln, Ax

    Knight

                           Guardian           General ------------ inf.        Ln, Ax

    Soldier

                           Spearmaster     Sentinel ----------- inf.        Ln

    ________________________________________________________________

                           

                           Animus              Seer ----------------- cav.       An, B

    Arcanist

                           Advisor              Strategist --------- cav.      An, St

    Troubador

                           GreatMonk        Abbot --------------- cav.       Lt, St

    WarCurate

                           FalconKnight     FalconMaster - fly.        Ln, St

    SkyKnight

                           KinshiKnight     KinshiMaster -- fly.         Ln, B

    Archer

                           Sniper                Marksman ------ inf.         B

    Hunter

                           BowKnight        Hussar ------------ cav.        Sw, B

    Mercenary

                           Hero                   Vanguard -------- inf.         Sw, Ax

    Fighter

                           Axemaster        Berserker --------- inf.         Ax

    ________________________________________________________________

     

                           Mystic               Exorcist ----------- inf.         Lt

    LightMage

                           Sage                  Wizard  ------------ inf.         Lt, An

    AnimaMage

                           Conjuror            Summoner ------ inf.         An, Dk

    DarkMage

                           Sorcerer            Hexer --------------- inf.         Dk

    ________________________________________________________________

     

                           Wyv.Knight       Wyv.Master ---- fly.        Ln, Ax

    Wyv.Rider

                           MaligKnight      MaligMaster -- fly.         Ax, An

    Grif.Rider

                           GriffonKnight    Grif.Master ---- fly.         Ax, B

    Hpgrf.Rdr.

                           Hippogriff Kn.   Hpgrf.Master - fly.         Ax, Lt

    ________________________________________________________________

     

                           Swordmaster    TrueBlade ------ inf.         Sw

    Swordsman

                           Assassin            Guillotine ------ inf.         Sw, Dg

    Thief

                           Rogue                 Whisper -------- inf.         Dg

    ________________________________________________________________

     

                           DreadSoldier      DreadFghtr. - inf.         Sw, Ax, Dg

    Villager

                           Squire                 Begleiter ------ cav.        Ln, B, Dg

    Peasant

                           Serf                     Maid/Butlr. -- inf.         St, Dg

    ________________________________________________________________


                           DarkWinger        DarkFlier ------ fly.         Ln, Dk
    DarkCaster

                           DarkHorse          DarkKnight -- cav.       Sw, Dk

    NightCaster

                           Enlighter             Oracle ---------- inf.         Lt, Dk

    ________________________________________________________________

    Note: inf. = infantry, cav. = cavalry, fly. = flier, Sw = Sword, Ln = Lance, Ax = Axe, B = Bow, Dg = Dagger, Lt = Light, An = Anima, Dk = Dark, St. = Staff.

  3. Use the rare Glutton Seal to reclassing into the Dark Chef. The insane darkness spellcasters who has their souls becomes one with the gluttonous darkness itself. Same stats growth with Sorcerer, but slightly better Mag and slightly lower Def. Infantry. Tome E, Dagger E. Skills:

    Lv.1.: Shadowgift.

    Lv.10.: Favorite Enemy: Mountings. Int +5, damage dealt +5, damage taken -5, Critical rates +25 againts all mounted units, including fliers. Restores full HP after defeating mounted units and aquires Horse Meat ×5 or Bird Meat ×5 (if defeated Kinshi Knights). Must have Dagger in the user's inventory and must wield Dark tome to activate this Skill.

    Lv.25.: Favorite Enemy: Beastmen. Int +5, damage dealt +5, damage taken -5, Critical rates +25 againts Beastmen units. Restores full HP after defeating Beastmen units and aquires Wild Meat ×7. Must have Dagger in the user's inventory and must wield Dark tome to activate this Skill.

    Lv.35.: Favorite Enemy: Dragons. Int +5, damage dealt +5, damage taken -5, Critical rates +25 againts Dragon units, including Wyverns and untransformed Manaketes. Restores full HP after defeating Dragon units and aquires Drake Meat ×9. Must have Dagger in the user's inventory and must wield Dark tome to activate this Skill.

  4. 4 hours ago, Harvey said:

     To me the class name that doesn't make any sense is...a lord for some reason.

    Lords are the most oddballs simply because they have a high position and yet, instead of getting soldiers or get weapons under stock, they have to recruit people not part of the liberation army...and to buy weapons to fight for their people for some dumb reason. I mean I get why it makes sense gameplay wise but plot wise, its odd really especially when you consider the ranks that Eliwood, Chrom, Hector, Marth, Corrin and Sigurd are in. 

    And to recruit other units that the lords can't talk to, you have to use recruited units to recruit them..again odd there.

    Gameplay wise also makes them odd. They are the only ones that almost have obnoxious high growth rates in practically every stat compared to the other units and yet, they are for the most part weapon locked. Why can't a lord be capable of using nearly every weapon type if they are the most important part of the games? It really makes no sense for someone like Eliwood to use lances only after getting a promotion. What's the point of someone like Roy to still move barefoot even after a promotion? I get why certain lords are promoted late due to character development and to make the game challenging but the promotion leaves more to be desired to me atleast.

     

    What the arrogant words!

    The term "Lord" is archaic word for commander-in-chiefs who joins directly on the battlefields and have full responsibilities to lead their armed forces. They aren't neccessary from royalty or nobility figures. They commands every generals and admirals with their entire forces under one flag. Same with "knight", the term used for armored soldiers who stride on battlefields no matter they on horseback or on foot. If you learned about histories, you will not find the word "Lord" or "Warlord" as something-don't-make-sense.

    And about the "oddball" things. You don't get it at all, do you? The games not only provides the challenges but also the storylines including the characters in it! Ofcourse the noble-hearted Lords themselves must recruit someone who wasn't included in his/her commands yet! Blue color means those units has under the commands, while other colors are not (yet)! Do you think "since they have high authority, they just enough to sitting idly because someone will begging to join them" will always works on battlefields at the wartimes? Those still-NPCs (green) units fights alone for their own life (and I don't care about their AI) until the Lord approach them, invite them, and gain trust to the Lord (since the Lord themselves comes to help them) that they will safe under the Lord's command (their color changes become the blue one). That's how it works! And not every men in a country loyal to their homeland (moreover the enemy units that obviously often in their own territories), so the Lords unable to recruit them until someone in the Lord's army who knew them so well able to invite them: they agreed to join the command not for the Lord, but for someone who invite them until gradually they changed their perspectives! Beside, the conspiracies and treacheries are commonplace in the war storylines.

    Most war games also include about resource managements. The Lords must able to control how many resources needs for the force since wars are costly things. Do you think those weapons and supplies grew on the trees or just picked up on the streets? Or do you think the troops must buy their needs themselves? NO! The commander-in-chiefs must BUY it for them! By war funds! The Lords must provide their men needs for the sake of their safety as well as maintainings their performances on battlefield since they willingly to gave their life for the Lords, and you said that's a DUMB REASON??? Every war gamings mostly include resource managements for unit's upgrades, for restocks, etc, including Fire Emblem, and you said improving and maintaining units are DUMB REASON??? Be grateful that Fire Emblem gameplay didn't include another cost for food or even wages for the units (remember: even there's mercenaries in it)! I can't imagine that if you able to play Romance of the Three Kingdoms series.

    About the weapon locked, what's so "odd" if every unit have their own weapon talents? To master one kind of weapon need times and not all classes able to wield another weapon outside theirs. What's so "odd" when the swordsman Eliwood finaly got his mounts and able to learn to wield lance? What's so "odd" when Roy didn't have any mounts? What's so "odd" if a unit promoted so late? We seems no problem on those things at all. What? Lord must able to wield most weapon types? Damn it! This is Tactical RPG! Every units have their own strength and weakness including the Lord unit! Another units exist for deploys in Tactical-RPGS to use them equally and must covering each others for defeating the enemies, not created the Lords or main units as one-man-army!

    What's the "gameplay wise"? What's the "plot wise"? What the hell?! You know nothing how it basically works! Your words made us so upset! You just played FE 6 & 7, but you felt that you knew all Fire Emblem and entire Tactical-RPGs titles, even I doubt you able to finished FE 6 & 7 in hard difficulty. :angry:

  5. 20 hours ago, Exavand said:

    Ballisticians,  especially in Fates where they look more like cannons than actual ballistae. 

    Real ballistae were large catapults that hurled stones or large crossbows that fired spears and required multiple people to use. 

    Jake and Beck aren't even real ballisticians, they're carroballisticians. Carroballistae were ballista mounted on a cart and required horses to pull the cart in order for the ballista to move. 

    Fates ballistae aren't even ballistae they're cannons and look nothing like ballistae. 

    Their real name is SHOOTER no matter Ballistae or Ballistician, those are the localization names.

    Ballistae name comes from the word "ballista", that's you said correctly about the large catapults or crossbows which launch the arrowspates.

    Ballistician name comes from the word "ballistic" which have more complex meanings than ballista, so any relating to projectiles or their flight including bow, crossbow, ballista, catapult, and cannon are still under category of the "ballistic" word.

    About Jack and Beck, there's info in support conversation with Kris in this trivia about how the Ballistae moves in the world of Fire Emblem.

    In Fates SHOOTER wasn't renamed as Ballistae. It renamed as Ballistician since it didn't use catapult or large crossbow, but cannon (even they shooting the massive numbers of arrowspates). That's why it renamed as Ballistician.

  6. The Lord who initially not from any charismatic figures of royalties/nobilities, nor from any commanding figures of armed forces (armies, navies, sell-swords, or bandits), but from civilian. The expert combative negotiator. Average HP, descent Str, descent Mag, good Skill, good Spd, Average Luck, low Def, low Res. Infantry. Movement 5. Bow E, Tome E. Skills:

    - Arcus - innate - unremovable. Point Blank + able to use command: Capture ('captured' were considered as 'defeated').

    -Lv.1.: Backpack. Inventory slots +2, unremovable if still has the items in it.

    -Lv.10.: Movetaker. Movement +1 after defeated an enemy until the end of battle chapter. Max +5. Could not equipped other -taker Skills before removed.

     

    Promoting item aquired after several scripted scenarios. The Lord got 2 weapons : Northern Bow and Southern Tome. Both prf. weapons and inventory-locked. The promoting item Elven Seal will be able to use after the Lord Lv.10 or more to becomes the Chief Lord. Bow D, Tome D. Max wpn prof.: Bow A, Tome A. Skills:

    - Remotis. - innate - unlocked after promoted. Bowfaire + Tomefaire.

    -Lv.5.: Centrum. Ignis + Rend Heaven. Trigger: (Skill/2)%.

    -Lv.15.: Eminus. Bow attack range +1, Tome attack range +1.

     

    Since this Lord isn't from royalty, nobility, or any armed-force, this Lord doesn't have any charismatic or leadership Skills with "figure-effects" (example : Charm) on the battlefields. The stories may flowing from inviting civilians who capable for combat, capturing the bandits, hiring mercenaries, until negotiating with military or political figures. Yes, the storyline might be able to developed into the tales of rebellion in the world of Fire Emblem.

    BTW, when I read about "Bow Lord" or "Mage Lord" preferences, I think: "why not both Lords just mixed to become one Lord?", so the player would be free to played the Lord as the Bow-one or the Mage-one.

     

  7. Nice analyze, sir... even I didn't think that far... :D: But I admit that my minds were influenced by so many fantasy Tactical RPGs that 'perhaps' made me imagined 'what if' this crazy idea had been implemented in the world of Fire Emblem. It may cause a little mess-up on gameplay, yes, so I restrict it only "available" on Lunatic difficulty.

    The "god and curse" thing I used just for 'strengthen' the cause as well as the 'trigger' of the sacrifice-stories. :D: Even seems so lame.

    In the world of Fire Emblem, beside the existancy of paralogues, there are some monster units based from mythologies like maelduin, cerberus, or gorgon as example.

    And about the units, there's Manaketes or Beastmen/Laguz existance as transformable-humans/monsters that might gave me this idea. Demi-humans rank here unofficially 'exist' between human/beorc and manaketes/beastmen/laguz respectively.

    The term demi-human used as they are not transformable beings as they are "monsters" which still sustains (all or some) parts of humanoid forms (including minds). Statistically demi-humans are stronger than human/beorc but practically still weaker than manakete/beastman/laguz, since they still depends on weaponries for combative works. And even your "centaur" idea still useful, because at least they might have the full-role as Bow Knight units but they have no weakness from zanbato/halberd/ridersbane since they were not considered as cavalry units. :lol:

    People allowed to created the "sacrificed pair" a little overpowered here as the compensation for their sad-ending stories and no-mates/no-children tales consequences. And I'm glad you like my crazy idea. :D:

     

    21 hours ago, Reality said:

    1: FE4 - Skashaer / FE7 Rebecca - I'm pretty sure all of Gen1 breaks the "no mature" rule, and there are only a few commoners. Gen 2 people are younger, and it is awkward because of the royalty rule, but it is heavily implied in many families that one descendant doesn't get to inherit the country (usually the one who doesn't get the holy weapon) 

    2: I feel like, swordfighters, should become hybirds that are still thematically very fast creatures, so I guess they would be gnolls "human/hyena" For an archer, I think I would go with a Tigress even though the only time in fiction they use bows is in Gauntlent: Dark Legacy I feel likke Tigress would help to emphazithes the sadness of the situation due to being able to echo the classic knight of the round table story about one.

    3: Gnoll: Strand Hunt =  If target is at a lower height, do effective damage to them. Tigress: Flush prey = skill stat is calculated from own skill+skill of all adjacent units

    Good start!

    Skashaer/Ulster (FE4) - Gnoll - Good HP, average Str, no Mag, very high Skill, very high Spd, high Luck, low Def, low Res, movement 6. Mountaineer. Sword E. Skill: Strand Hunt (when fight enemies which stand on lower tile than the user: damage dealt +4, Critical Rate +30, Critical Damage +20%. Doesn't work againts flier and unit who stands on water tile, ...I think?).  - He left his lover and his sister after the war, (abdicate the throne if his cousin has died) and never be seen again -.

    Rebecca (FE7) - Tigress - Average HP, descent Str, no Mag, average Skill, high Spd, average Luck, descent Def, average Res. Movement 6. Forester. Bow E, Dagger E. Skill: Flush Prey (After the battle, all adjacent enemy units next to the unit which got hit by the user will suffers the totally equal damages, including double-hits and critical damage, and able to got killed (all exp and dropped items would be transfered to the user). Trigger: (skill + total skill of all adjacent units, no matter if the units are allies / NPCs / enemies, next to the user)%). - After the war ends, she unable to return to her father, even she forced to be released from Pherae's services and banished away because people afraid of her. She must lived and wanders alone in the woods. Sometimes Wil visits her and she cries on Wil's shoulder because she missed her father and all of her friends. *Wolt (FE6) has been vanished from the Fire Emblem's existance* -.

    Thank you for bumping in. Best regards. :):

  8. 45 minutes ago, Flee Fleet! said:

    Oh, true. Though would she be able to use tomes once promoted? In that case she would need Skill.

     

    I like the class you presented, my only problem is with the 0 Skill. But you do you.

    I see. You wants her have (at least) descent skill stat. If that so, she might had any at least tome-wielding after promoted. Just take it easy. As I said before, it just example.

    After promoted she will have max.proficiency Tome B and Staff A, since by the new rule of Fire Emblem, only single weapon-type classes that allowed to reach S proficiecy of the respective weapon type.

    BTW, like most healers which slow levels at first. But when able to use Fortify.... well, you know the rest. :D:

  9. 55 minutes ago, Flee Fleet! said:

    But that 0 Skill tho, oof.

    Because she cannot attack or counterattack :D: so perhaps the growth might be better to be focused to other stats. Beside, perhaps only her that might had S proficiency on staves (which didn't exist anymore since late FE titles).

    BTW, it's only an example, so I believe you already have an idea about any better revision for her class that you may share here. :): May we know it?

  10. An another insane idea in my mind for Fire Emblem from one of my posts and it will be special for Lunatic difficulty.

    If all Fire Emblem titles mixed to one, in "my castle" features, it will have an extra "DLC" chapter that only worked once and before reach any chapters which contained the stories (or paralogues) about met any character's descendant, and the 'extra chapter' works like below.

    The extra chapter is Rescue an NPC monster (which cannot attack and have relatively high HP and Def, no Skills, and with 0 in other stats so it would be mostly got double and critical hits by enemy) who appeared at north area on the map which hunted down by the massive numbers of enemy's (relatively easy) monsters with unlimited reinforcements, which good for exp.harvestings. Battle chapter ended if the NPC monster died or succeed to reach out south area of the map. If the Lord unit got talked to it before it reach out of the map and survived, it will follow you to the castle after the battle chapter ended (but not as an unit), and you will got a temporary extra feature.

    In the castle, the temporary extra feature is to talk to the Monster for it's request to the Lord. The extra feature would be gone after finished it's tasks or when the player decide to ignore it and continues to the next chapter.

    The Monster's tasks were request the Lord is to sacrifice each one of any male and female HUMAN/BEORC characters from the player's force (not from post-game's bonus characters that featured by enemy's or deceased characters). Lords, avatar (my unit), characters which already have A, A+, and S support, matured or cursed characters (like Jagen, Frey, Wrys, Moulder, Dozla, Gunther, Nyx, and many more), major characters who destined to be the ruler of the country (king / queen / crown prince / crown princess), and 'branded' characters could NOT be sacrificed. There will be very limited choice of it. The both sacrificed characters could not have their mates (including having child) and will have their own altered endings (and they would had sad endings because they weren't humans anymore). If the player "agrees" to do it, it might be recommended for any weakest characters who has terrible growth that forced to benched overtime and not very affected to the battlefields as well as their respective own 'stories' (note: when decide to 'agree', it will unable to continue to next chapter before the task completed).

    The sacrificed characters here were not perished at all. The Monster only takes their "humanity" in order to lift-off it's monster-form curse by a defeated demon god. After the task finished, the Monster's form would became a shade of light and thanking the Lord for help, so it can return to it's own respective realm. (The word "it" were used due it have no gender and no character's voice.)

    The characters were 'sacrificed' by reborn into demi-humans and reclassed to permanent classes that unable to reclass to another (including DLC) class, unremovable Skills, cannot buy and equip another Skills, and lost all of their own already-learned Skills, hence since they lost their "humanity". Note: the other characters cannot be reclass to the respective demi-human's classes.

    Example below.

    They have average stats growth and would be considered as the monster units, so they were weak againts anti-monster Skills or weapons (if exist). The level will reset to 1, HP 25, Str 7, Mag 7, Skill 8, Spd 8, Luck 9, Def 6, Res 6 after "reborn". They will become:

    Angel. From a sacrificed male unit. A winged humanoid creature which gains energy from the purity of water. Flier. Marine. Movement 7. Lance E, Dagger E, Staff E. Skills:

    1. -the Character's own innate Skill-.

    2. Albatross. -class' innate Skill-. Iote's Shield + restore 10 HP on the start of player's turn if stands on the water tiles.

    3. Lv.1.: Raider. Beastbane + Wyrmsbane + Air Superiority.

    4. Lv.10.: Edgebreaker. Axebreaker + Bowbreaker.

    5. Lv.25.: Bladefaire. Lancefaire + Daggerfaire.

    6. Lv.35.: Titan. Luna + Rend Heaven.

    Lamia. From a sacrificed female unit. An attractive creature with half women to upper body and half snake to lower body. Mountaineer. Forester. Desert walker. Movement 6. Axe E, Bow E, Tome E. Skills:

    1. -the Character's own innate Skill-.

    2. Lander -class' innate Skill-. Natural Cover + Good Fortune + Negates all terrain's movement penalties.

    3. Lv.1.: Slaughter. Armorsbane + Ridersbane.

    4. Lv.10.: Bladebreaker. Lancebreaker + Daggerbreaker.

    5. Lv.25.: Edgefaire. Axefaire + Bowfaire + Tomefaire.

    6. Lv.35.: Titanesse. Sol + Astra.

    ************************************

    Sorry for long posts. Now, if the insane feature above exist and "agree" to sacrifice, from each one human/beorc male and female:

    1. Who will you sacrifice? (Their names and from FE series)

    2. What will they becomes? (also allowed to take the demi-humans example-forms above)

    3. What Skills will they have? (if you have any ideas and they'll allowed to be overpowered)

    nb. also allowed to take same characters to becomes another demi-human creatures and vise-versa.

  11. Demon God. The dark omnipotent beings who brings the end of the world. HP and all stats various depending on the game's difficulty. Movement 3. Dark energy S, range 1-3. Skills:

    Dark Blood: Immune to all debuffs. Immune to all harming Skill effects. Reduce damage taken by half.

    Armageddon. Each start of the enemy's turn, all player's units suffers 3 damage. Total all those of damages restores the user's HP.

    Reanimating. Each start of the player's turn, restores 4 enemy's defeated units back to battlefield.

    Final boss exclusive class.

     

    (I hope all threads, including this thread, might be able to inspired IS to improves the next series for the glory of Fire Emblem....and it's looks like...I'd created too many classes...somebody....stop me!!!)

  12. On 6/1/2018 at 1:43 AM, Hawkwing said:

    Coincidentally, I also want the protagonist to have purple hair, for some reason.

     

    I could also see the protagonist wielding a bow or a crossbow, perhaps with a special weapon or a skill that let's them attack at one range so they aren't completely useless defenseless. And maybe instead of being a noble or part of a royal family, they're an experienced ranger that get's involved in a smaller conflict that quickly escalates into something larger.

    I see. Someone like this man but with purple hair, sir? If that so, we will have the second bow Lord after him but with Point Blank Skill as the innate ability later. :):

  13. Supplier. Similar with magical mechanics of the Ballistician device, but these units were not for combative role and cannot attack nor counterattack. Resembles with the role of Merlinus Wagon (ref.: GBA's Fire Emblem) but not as a mobile-warehouse. Technically, these supply wagon units were "unarmed Ballisticians". Very high HP, no Str, no Mag, no Skill, worst Spd, best Luck, very high Def, worst Res. Movement 3. Armor class. -unarmed- . Skills:

    Lv.1.: Produce. Active. Create a "Vulnerary ×3" with 25% success rate. This Skill gain exp.and good for self grindings to the user no matter the producing were succeed or not. The user must be in Supplier class.

    Lv.10.: Rations. All HP-restoring effects by staves, items, or Skills +5 for entire ally units in 5 tiles radius around the user. The user must be in Supplier class.

    Lv.25.: Magical Tools. Active. Select an ally unit next to the user and restores all the weapon's durabilities in the ally unit's inventory. Gain exp.to the user. The user must be in supplier class.

    Lv.35.: Drug-Launcher. Active. Only avaiable to use a "Vulnerary ×3" in inventory and launch it for restores ally units HP. Same amount HP restores as vulnerary. Same AoE as Ballistician "cannon" in FATES DLC unit. Range 2-5. Give exp.to the user. The user must be in Supplier class.

  14. On 3/18/2018 at 11:41 AM, IfIHadToPickADude said:

    Why is a merchant on the battlefield? Why would you BRING A MERCHANT ONTO THE BATTLEFIELD?

    Perhaps they were Mercenary's counterpart, since both classes have 1 purpose: money (same as my purpose)? :D:

    Honestly, when I saw Merchant or Villager classes, first I think was about the "small picture or symbolic" role about the country (Hoshido) which might had strong policy about conscription. That's why their "civilians" also able to take a part for country's defense.

  15. Avatar (my unit). As the Tactician - Grandmaster's counterpart who focus for assist and attack, he/she would be focused for protect and serve (No! He/she's not a cop!). If Str & Mag > Def & Res, he/she would become a Tactician; If Str & Mag < Def & Res, he/she would become:

    Protector. The Lord's adjutant who will protect the Lord and serve the military. Best HP and various stats. Armor class. Lance E, Staff E. Skills:

    Lv.1.: Cover. Auto-swap position with an ally next to user who suffered heavy damage by enemy unit in enemy's turn, except if the ally unit got KOed. Trigger: the user's HP still more than 80% and the ally unit suffers damage more than their own 60% of max.HP.

    Lv.10.: Providence. The user and all ally units in 3 tiles radius around the user are immune to all debuffs (poison, sleep, etc).

    Promotion after Lv.10 or more:

    Defender. Lance D, Staff D. Skills:

    Lv.5.: Devotion. Active. Reduce 50% of all ally unit's damage-taken in 2 tile radius around the user, but the user suffers 25% damage-taken from those ally units. Doesn't work if user's HP less than 50%.

    Lv.15.: Great Shield. When battle, damage taken becomes 0 or no-damage. Trigger : [(total all 7 stats)/10]%

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