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LoneRecon400

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Everything posted by LoneRecon400

  1. Kliff learns Excalibur by level 9. It'll be well into act 3 by the time he gets it, and by that point mages are overshadowed by practically every class barring Soldiers. If anything, Tobin shines the most in a LTC since he's can consistently double all the units before and in Thieves Shrine, while Kliff cannot, allowing him to promote by then rather then later like Kliff needs to. Besides, LTC is a bad metric to judge units by, as it skews a unit's role by denying units the resources they need. Using LTC as metric to judge units would mean units such as Catria and Kamui would be considered mediocre units since there's not enough experience to promote them, as most experience will be funneled to Saber and Palla, even though they're roughly on par with them in normal play. Except that involves giving him all three points of speed, which can very valuable for letting other units hit some benchmarks. For example, by promoting Clive to Paladin and giving him a point of speed, he is then able to double a majority of Cavaliers in act 3 with the Ridersbane. By giving a point to Archer!Tobin, it allows him to double archers in 3-5 with the Killer Bow equipped with only needing one proc of speed and helps him to learn Hunter's Volley faster. A point could also be given to Slique, allowing her to avoid being doubled by enemy archers and also allows her to double some of the bandits in 1-3, thus allowing her the chance to get more experience for warp. All of these are better cases to give points of speed to rather then a unit who's still reliant on the RNG to hit the benchmark to reliably double enemy units even with all three. Because Warp is just that valuable. Being able to move a unit additional tiles without have to account for terrain is huge boon in practically every map, not to mention allows for many more strategies that would have been otherwise impossible. A prime example of this would be 1-7, Zofia Gate. By allowing Silque to get Warp by that point, not only can you remove the threat of archers form attacking someone unable to counterattack, it allows for units to bait the group of cavaliers to attacking you on the stairs, thus not having to suffer the terrain penalties of tiles. Though, I do agree with giving all three points to her to achieve this is a bit extreme.
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